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1

Sunday, February 5th 2012, 1:01pm

Scout DPS stats

I was looking through the threads trying to find the old posts of the math behind the dps calculators, but these new forums seem to have buried them and I can't pull them up. Today I was talking to another scout and he was asking what stats he should go with, patt or dex... I told him the hierarchy for scout stat building was dex > stam > str > hp > patt. He couldn't believe that strength was better than physical attack.

It reminded me that when I asked this very question on my server, I was attacked and ridiculed for believing that patt was better than str, and it was browbeaten into my head that str gives like a 1.2 patt per point, in addition to .4 hp, compared to the 1:1 ratio you get for statting patt. I remember being referenced to a guide here that explained it mathematically, and I wanted to direct the player to it, but I just can't find it anymore.

I was wondering if anyone had the dps calculation chart for scouts somewhere, bookmarked or something, and could re-post it here so if even I'm wrong, those needing it can find it. Thanks :)

Galenwaithien

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Location: Italy

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2

Sunday, February 5th 2012, 2:35pm

Very simply, since a yellow stat (glorious) gives something like 116 dex/290 patt... patt>dex. (when choosing between, say, stam/dex, and stam/patt).
so order for scouts would be patt>dex>stam.

However since scouts give 1 patt per str and 1 patt per dex, you could choose str/patt over dex/patt, if the str/patt is from a higher instance than dex/patt (haven't made calculations with scout dex passive though).

a good way to stat could be:

dex/patt x 2 (glorious, hero)
str/patt x 1 (glorious)
stam/patt x 2 (hero)
patt/hp (hero)

depending on how much survivability, you can remove patt/hp, and put in another str/patt from hero, or cheaper, use dex/patt crimson.

Since str and dex give little patt, i've also seen scouts going something like:
stam/patt x 3 (glorious, hero, crimson)
patt/hp x 1 (hero)
dex/patt x 2 (glorious, hero)

since losing 2 dex ( or str) per piece, is like losing 278 patt per piece of gear, x15 pieces of gear -> 4176, you sacrifice 4176 patt (when unbuffed) and gain like 20k hp... o.O )



But honestly i think you're not at this stage of the game yet. ^^

KatalanOrk

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3

Sunday, February 5th 2012, 3:20pm

Strength directly compared to dex makes strength lose out every time. Certainly you get .2 HP per strength but that is it. Even S/W with Brute Strength has additional dex modifiers to make dex more favourable even in simple terms of straight pattk. And both lag well behind straight pattk in numbers.

Even if pattk gives pattk in a 1:1 ratio, the stats don't give dex or strength in a 1:1 ratio to pattk. For PvE pattk is all you need, and easiest way is to stack pattk is with pattk.

Maybe Attack X (52 pattk) didn't compare as well to Strength X (35 strength), but these days there just isn't a contest at all.

Quoted from "Galenwaithien;507830"

But honestly i think you're not at this stage of the game yet. ^^


Made me smile^^

Edit: also with the changes to the ranged damage calculations in Chapter 4, I don't see what use an old damage chart would be. Unless of course I have completely misunderstood you which is always a possibility.

4

Sunday, February 5th 2012, 4:17pm

See I was under the impression that dexterity is the primary focus for scouts, as in addition to the patt it gives, it also increases your accuracy, which in turn decreases your chance to miss or suffer diminished damage, which in turn also increases your overall DPS. Additionally stats like dex & str are modified by pots like hero potion, whereas patt isn't. Finally, since all scouts are given a general ability "swiftness" that increases your dexterity by how much dexterity you have, it's exponentially manifested by how much you've stacked. That's besides the dodge factor it gives you as well.

But the question wasn't about dex vs patt, it was mainly geared towards strength vs pattack. I'm guessing though that the verdict is, on the endgame stats (crim~hero), patt is more desired because the numbers are higher on the flat stats? Whereas 116 str is no comparison to 290 patt, is that the verdict? What is physical attack cap, anyone know? I'm assuming that the extra 417.6 hp you get to replace one patt stat with a str stat on each piece of gear is negligible compared to the 2262 patt you would lose out on.

Go figure... I guess I wasn't crazy when I was suggesting this to others earlier in the game... still I could've sworn that someone showed me that it was a 1.2 patt per str... but still, even that wouldn't make up the difference...

So if all that is copasetic, would that make the hierarchy for scouts identical to rogues then? ~ Eg. Dex > Stam > Patt > HP > Str

Galenwaithien

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5

Sunday, February 5th 2012, 4:32pm

1 str = 1.2 patt for rogues.
---
accuracy from dex only helps against dodges. and pve enemies (instances and non) do not dodge that often. if tanks have enough accuracy with 3k accuracy, as scout or rogue, just forget the whole accuracy issue. it won't affect you.
to avoid misses, train weapon skills in ravenfell by hitting the eggs that selfheal.
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1 dex = 1 patt for scouts.
add in hero pot -> 1 dex -> 1.2 dex -> 1.2 patt.
add in swiftness -> 1.2 x 1.073& (i think it maxes at +7.3%) -> 1.2876
add in dex from eventual VN jewelry set -> 1.2876 x 1.08= 1,390608

so considering all dex passives... you still get only 1.39 patt from dex. so in sta/dex vs sta/patt comparison... 290/139= you still get more than twice the patt by choosing patt over dex.
----

DEX was better in ch3 for scouts because their damage formula had a dex modifier that allowed scout skills to largely avoid bosses' pdef. THAT is no more.

---
so patt>all else for scouts. and actually also rogues, albeit to a lower degree because they get 1.3 patt per dex. (so 1 dex will eventually be 1,88 patt. still 290/188= 54% patt by choosing patt over dex.

DEX for rogues is useful for solo/pvp purposes. for instance dps... dex/patt x 4 and stam/patt x 2 is the way to go.

KatalanOrk

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Location: Nijmegen, The Netherlands

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6

Sunday, February 5th 2012, 4:34pm

Chance to miss is effected by weapon skills (for Scout some (all?) actually off your mainhand weapon skill). Accuracy works against being dodged.

Str gives 1.2 pattk with a Hero pot.

In PvE you need neither great amounts of accuracy or dodge. Pattk means more damage and the higher you stack it the better. Even if you want to keep your pattk moderate due to the diminishing returns (I doubt many would ever reach this point in the current state of the game) you would be better adding HP/Stam/Pdef than extra dex.

So I'd say pattk > HP/pdef/stam > dex. Strength is a filler. I'd have to go over the values that Scouts get from Stam compared to HP/pdef to think of which defensive stats are better and frankly I am not going to.

PvP is a different beast. Dedge and Accuracy are always great.

7

Monday, February 6th 2012, 3:52am

Quoted from "KatalanOrk;507846"


PvP is a different beast. Dedge and Accuracy are always great.


I think this is where our mis-communication is coming from, as I play on Indigo, a pvp server, where avoidance and accuracy matter a great deal. I've been in siege instances where you just simply could not hit the opposing player because they stacked dex, and people would call them straight up hackers. I've also noticed that in the Tempest Heights event, when the 10th round comes about, those mobs have a high degree of avoidance, and levels come in to play considerably. If dex isn't something you've been putting on in copious amounts, you don't really have a chance to hit them at all.

But I think I understand what you guys are saying now. For straight up PvE, Patt is the endall for just about any dps class. For a PvP/PvE well-rounded specifications, dex still holds the title.

KatalanOrk

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8

Monday, February 6th 2012, 8:27am

Dex is still a fantastic stat, giving both defensive attributes (with 100% damage mitigation possibility) and offensive (accuracy and pattk). For PvP and for soloing it is still the place that you want to be.

Full dex builds are awesome in PvP, but you do have to give up quite a lot pattk and HP. However, it probably makes sense to do so. Low HP doesn't matter if your opponent always misses, and high pattk doesn't matter if you always miss.

However back to the original question of strength - just no then. If you need to get higher pattk you are better going for pure pattk, and you should never choose it over dex or stam - even pdef is probably more useful (though as a W/K I'm addicted to pdef :))

9

Wednesday, February 8th 2012, 9:45pm

ptack>dex>stam... stack all you can = win