Radeon HD 7970|
Quoted from "DaemonPrince4;513569"
so Unclemarty in Artemis Server today annonuced he saw in the EU forums that they will be nerfing the crit damage of R/S from 60% - to 15%...is this blasphemy true? Do my eyes deceive me of this treachery!?
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Quoted from "RoMage;513632"
Yep - not parallel any more, now we are the same. So if they get nerfed, we will get nerfed as well.
Nothing in notes, wonder if there are ninja nerfs in this 'little' patch.
i dont want no ninja nerfs, i dont like em!
Quoted from "zidlef;513578"
I don't have a problem with damage by rogues. The only thing i think should get a cooldown is the way they hit and disappear all the time. I would like to see that skill nerfed down. In siege i attack them and while hitting them with Vampires arrow, he goes invisible right in front of me. I think it just doesn't make any sense. They should have a 30 seconds to 1 minute cooldown at least on that, just like invisibility potions.
My opinion, don't hate me loll.
Quoted from "Aristatic;513850"
w/o combat master- "Low Blow cast by Aristatic critically hits wild chupura and takes 246439
with combat master- "Low Blow cast by Aristatic critically hits wild chupura and takes 302511
Seems IMBA to me, especially when you use energy thief.
Quoted from "grimoru;513891"
Combat Master is the skill that makes or breaks r/s, nerfing it would be class combo killing. Why drag down this combo? You have to have a lot of things come together for it to have the massive impact that people think it has. High crit rate, skill maxed at 50, rings +'ed up, tiered mainhand, actually crit, etc. A lot of these items take a big investment in time and/or real life money. Other class combos have a good skill like this (p/s, wd/s, m/anything with speed buffed flame). Instead of nerfing r/s how about we look at the class combos that need something to make them more viable at endgame. Example r/m - no skill that scales to be that killer skill at endgame.