Yeah ofc, I am a dumb warden I don't know anything, sure...you seem to be a very nice person, I appreciate those kinda people much.
You wrote it really misunderstanding, what you really want. For me it sounded like you want a % Bonus on strength like with Brute Strength from warrior.
Anyway: with this, you would force knights to stat strength, which many won't want to do I guess. Why make strength suddenly important for knight, if no (smart) knight stats on strength nowadays?
A plain weapon (or Aggro) Mastery would help a knight much more than this.
Yes, the dmg is limited by maximum possible damage, but the real damage on a mob increases with p.att also. Especially on a knight (since they have low p.att anyway) it is impossible to get even in the non-linear part of ADF ("Attack-Defense-Factor"), so how you can say you don't need anymore p.att?
If you raise your p.att by a certain percentage, your damage will increase by the same percentage on a knight (in instances made for your level), so if you say you don't need anymore p.att, it means you don't need anymore dmg, so it means your idea of mastery is obsolete.
I have currently just under 40k pattack which is astounding for a knight. I hit for 70k crit in redhill and about 52k crit in the new zone so i don't really think ii need much more pattack although i am still stacking it. This is maximum damage basically for anything before the new zone (TB). Therefore I see the "non-linear" part of ADF. The mighty shield patch was nice as it gave me about 3k max total damage to what i currently had but....
Although I traded my stamina for pattack, currently i have just under 10k stamina and 85k HP I would enjoy a Mastery skill that gave me an additional increase to my total damage output so I don't feel as bad stacking pattack over stamina. If I chose stamina over pattack I would hit for 10k crit in the new zone. Thats a difference of 40k. What I am saying is at my current pattack basically I am at max damage in any other zone but TB. Don't get me wrong, I enjoy seeing a 70k crit. But what I enjoy more is an attack sigil that +50% pattack and
+20% damage even more. A mastery skill, such as the one I have suggested would likely give the part of
damage to my character comparable to what part of an attack sigil gives. Where the +50% pattack makes little to no difference in my total damage. Therefore I belive that I have reached the basic max pattack, where I still have 3 more pieces of gear which i will probally stat with pattack, rendered utterly useless except in TB and beyond. I was hoping for the Unrivaled Sword to remedy my need for a large number but to no avail. Most knights have 25k pattack or less and this suggestion of this mastery would improve greatly the playabilty of Knights past Tergothen Bay and not just something to be used only when (a) tank is needed. I am sure that when I reach 45k pattack unbuffed that i will surely be utterly to the max with little to no improvement in total damage output. Basically i want this because there is no alternative with the much anticipated Unriavaled Sword, as I was hoping for +20 t10 with 10k damage. I must say that it is not cheap buying all Pattack stats as I have spent a small fortune on buying and selling diamonds. So my reason is that I have been a loyal diamond purchaser for 2 years now and the item I was hoping for to be ingame available is not there. Also I have noticed that there is a upper range of damage and a lower range of damage which I am not sure seems to only apply to Knights. A difference of another 15-20k. Completely random. I used to be a Knight/Mage but then i changed to Knight/Scout b/c the second weapon gave me a 2k+ additional pattack so I know about ADF.
This mastery idea would be great b/c it does not just hand you an additional damage bonus but has a scaling damage bonus effect to improve existing Knights. When I chose Knight class, I did not choose it to be a DPS but I've found that the game shapes around How I play and stat my Knight. If i had decided to 6 stat stamina on each peice of gear which a friend had done I would be at 10k crit in TB with 233k hp mobs which is roughly 30 hits with Holy Strike. Rediculous! As I've said, I got +3k damage from the Mighty Shield patch. That has to be the highest compared to other knights b/c of the skill damage formula. What it did for me was round out a average of 68k to 70k on mobs where on other knights it was a huge blow to aggro.
So to answer not needing pattack... When u see what the maximum damage of the current weapon, (hit a whirlwind beetle) you can see that more damage is needed regardless of what your pattack happens to be. I still have each of my Sword of Fear, T9, Yawaka Guard, T10, and what seems to be the last, Jugglar Sword, T10. You can see what each maximum damage of the weapon does and what to expect when fighting mobs of the same lvl. Last I can recall was the Yawaka doing about 53k and with a 2k difference, the Jugglar doing 74k all with HS. On another note, stacking strength will increase the hit of Threaten which gives 130% aggro for 8 seconds with a cooldown of 8 seconds. Therefore aggro isn't really a problem if w/e u do is constantly giving 130% aggro. Altho at 4k strength is about 8-10k less than what a HS is.
So since no better swords are released, the only other alternative is to use a formula to increase the weapon damage of what I currently have. With this formula I would be closer to the 10k melee damage of what I desire and what I have spent on this game for. Please do not say "if i wanted DPS i should've chosen a better/different class" b/c i believe its not what class u choose but how you play it.