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21

Wednesday, March 7th 2012, 3:46pm

Quoted from "Galenwaithien;515402"

Excuse me but.... When did they reduce knights' damage? I had the complete opposite impression.


CH 3 u don't remember?
i don't remeber the #'s exactly but i think we had .8 then it went to .5

22

Wednesday, March 7th 2012, 3:59pm

BTW did u ever notice that some blue swords lvl 28 or 49 gave a damage bonus meaning u'd get a yellow damage on the melee tooltip higher than what the sword was by like 20? I wish this happened with the purple swords too

23

Wednesday, March 7th 2012, 4:06pm

Quoted from "Garmulan;515405"

i just checked my alt's warrior and at lvl 30 their mastery is 47%


Warriors are meant to DPS, therefore their weapon mastery is higher. Tanks are meant to take damage, not deal it.

Quoted from "Garmulan;515409"

BTW did u ever notice that some blue swords lvl 28 or 49 gave a damage bonus meaning u'd get a yellow damage on the melee tooltip higher than what the sword was by like 20? I wish this happened with the purple swords too


That just means they had a damage ghost stat on the weapon. Either way Purples have higher damage because it is a rarer color. Damage ghost stat is not needed.
Firetruck W/Wdn/S 72/72/72- Retired as well now...
Bangsalot K/S/R 70/70/68 - Retired
Heretic- Reni

24

Wednesday, March 7th 2012, 4:21pm

then why to irl tanks have 150mm cannons? U don't see a panzer with a pistol mounted as its main gun do u?

Im done here... Im just QQ for knights here b/c i don't see how u can do it hitting for 10k or less in the new zone and it is only gonna get worse.

25

Wednesday, March 7th 2012, 4:24pm

Quoted from "Garmulan;515417"

then why to irl tanks have 150mm cannons? U don't see a panzer with a pistol mounted as its main gun do u?


Since when do we ever compare real life to MMOs...
Firetruck W/Wdn/S 72/72/72- Retired as well now...
Bangsalot K/S/R 70/70/68 - Retired
Heretic- Reni

26

Wednesday, March 7th 2012, 4:30pm

since tank.tw came out!!!

RoM knights are a disgrace to the word Tank quit using it.
RoM tanking usage is still acceptable.

27

Thursday, March 8th 2012, 12:19am

Quoted from "Garmulan;515421"

since tank.tw came out!!!

RoM knights are a disgrace to the word Tank quit using it.
RoM tanking usage is still acceptable.


First off Tanks in MMO's are ment to take damage and not deal it. Thats the way it is.
Second How long have u been playing? If you' ve played for.any amount of time you'd know how this stuff works. If u want to DPS with str THEN GET A WARRIOR!!!!! Their the only class that uses str. Sorry but true.
Third Do u even play a tank? Cuz the way it sounds like u dont. I do is it a high lvl tank thats stated no its lvl 35 and it can only tank FA. So i understand how a tank works and how they function.

28

Thursday, March 8th 2012, 3:03am

All u non knights are in the wrong sub forum. U don't understand.
I knew u warriors would come and try to defend that you are the only class that use strength.
Quit Flaming Flamer

Galenwaithien

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29

Thursday, March 8th 2012, 3:48am

Honestly... Here the only one who doesn't want to understand is you.
There are two possibilities:
1. You're trolling
2. You trut believe yours is a good idea but fail to give a reasonable explanation of why your solution is better than simply giving a weapon mastery.

30

Thursday, March 8th 2012, 8:01am

k guys come back to topic.

@ garmulan

Some knights are asking gimped weapon mastery but your idea will bring more complaints on knights if they stack more strength. I think a weapon mastery skill in between 20%-40% is better than your idea.

31

Thursday, March 8th 2012, 8:27am

This can be a highly productive thread. No more flames or it gets the /closed hammer, mkay?

If you need a quick refresher on the forum rules, please check out the first link in my siggy below.

32

Thursday, March 8th 2012, 8:42am

Quoted from "Garmulan;515374"

um thats why we should have strength mastery do u read?
dumb warden


Yeah ofc, I am a dumb warden I don't know anything, sure...you seem to be a very nice person, I appreciate those kinda people much.

You wrote it really misunderstanding, what you really want. For me it sounded like you want a % Bonus on strength like with Brute Strength from warrior.

Anyway: with this, you would force knights to stat strength, which many won't want to do I guess. Why make strength suddenly important for knight, if no (smart) knight stats on strength nowadays?

A plain weapon (or Aggro) Mastery would help a knight much more than this.

Quoted

Besides i don't need anymore pattack b/c im limited by total damage output


Yes, the dmg is limited by maximum possible damage, but the real damage on a mob increases with p.att also. Especially on a knight (since they have low p.att anyway) it is impossible to get even in the non-linear part of ADF ("Attack-Defense-Factor"), so how you can say you don't need anymore p.att?
If you raise your p.att by a certain percentage, your damage will increase by the same percentage on a knight (in instances made for your level), so if you say you don't need anymore p.att, it means you don't need anymore dmg, so it means your idea of mastery is obsolete.
Druffbaum W/Wd/S and Baumschmuser D/S

Server: EN(PVE) Macantacht
Guild: Blackhand

33

Thursday, March 8th 2012, 2:25pm

Quoted from "andreasels;515586"

Yeah ofc, I am a dumb warden I don't know anything, sure...you seem to be a very nice person, I appreciate those kinda people much.

You wrote it really misunderstanding, what you really want. For me it sounded like you want a % Bonus on strength like with Brute Strength from warrior.

Anyway: with this, you would force knights to stat strength, which many won't want to do I guess. Why make strength suddenly important for knight, if no (smart) knight stats on strength nowadays?

A plain weapon (or Aggro) Mastery would help a knight much more than this.



Yes, the dmg is limited by maximum possible damage, but the real damage on a mob increases with p.att also. Especially on a knight (since they have low p.att anyway) it is impossible to get even in the non-linear part of ADF ("Attack-Defense-Factor"), so how you can say you don't need anymore p.att?
If you raise your p.att by a certain percentage, your damage will increase by the same percentage on a knight (in instances made for your level), so if you say you don't need anymore p.att, it means you don't need anymore dmg, so it means your idea of mastery is obsolete.


I have currently just under 40k pattack which is astounding for a knight. I hit for 70k crit in redhill and about 52k crit in the new zone so i don't really think ii need much more pattack although i am still stacking it. This is maximum damage basically for anything before the new zone (TB). Therefore I see the "non-linear" part of ADF. The mighty shield patch was nice as it gave me about 3k max total damage to what i currently had but....
Although I traded my stamina for pattack, currently i have just under 10k stamina and 85k HP I would enjoy a Mastery skill that gave me an additional increase to my total damage output so I don't feel as bad stacking pattack over stamina. If I chose stamina over pattack I would hit for 10k crit in the new zone. Thats a difference of 40k. What I am saying is at my current pattack basically I am at max damage in any other zone but TB. Don't get me wrong, I enjoy seeing a 70k crit. But what I enjoy more is an attack sigil that +50% pattack and +20% damage even more. A mastery skill, such as the one I have suggested would likely give the part of damage to my character comparable to what part of an attack sigil gives. Where the +50% pattack makes little to no difference in my total damage. Therefore I belive that I have reached the basic max pattack, where I still have 3 more pieces of gear which i will probally stat with pattack, rendered utterly useless except in TB and beyond. I was hoping for the Unrivaled Sword to remedy my need for a large number but to no avail. Most knights have 25k pattack or less and this suggestion of this mastery would improve greatly the playabilty of Knights past Tergothen Bay and not just something to be used only when (a) tank is needed. I am sure that when I reach 45k pattack unbuffed that i will surely be utterly to the max with little to no improvement in total damage output. Basically i want this because there is no alternative with the much anticipated Unriavaled Sword, as I was hoping for +20 t10 with 10k damage. I must say that it is not cheap buying all Pattack stats as I have spent a small fortune on buying and selling diamonds. So my reason is that I have been a loyal diamond purchaser for 2 years now and the item I was hoping for to be ingame available is not there. Also I have noticed that there is a upper range of damage and a lower range of damage which I am not sure seems to only apply to Knights. A difference of another 15-20k. Completely random. I used to be a Knight/Mage but then i changed to Knight/Scout b/c the second weapon gave me a 2k+ additional pattack so I know about ADF.
This mastery idea would be great b/c it does not just hand you an additional damage bonus but has a scaling damage bonus effect to improve existing Knights. When I chose Knight class, I did not choose it to be a DPS but I've found that the game shapes around How I play and stat my Knight. If i had decided to 6 stat stamina on each peice of gear which a friend had done I would be at 10k crit in TB with 233k hp mobs which is roughly 30 hits with Holy Strike. Rediculous! As I've said, I got +3k damage from the Mighty Shield patch. That has to be the highest compared to other knights b/c of the skill damage formula. What it did for me was round out a average of 68k to 70k on mobs where on other knights it was a huge blow to aggro.
So to answer not needing pattack... When u see what the maximum damage of the current weapon, (hit a whirlwind beetle) you can see that more damage is needed regardless of what your pattack happens to be. I still have each of my Sword of Fear, T9, Yawaka Guard, T10, and what seems to be the last, Jugglar Sword, T10. You can see what each maximum damage of the weapon does and what to expect when fighting mobs of the same lvl. Last I can recall was the Yawaka doing about 53k and with a 2k difference, the Jugglar doing 74k all with HS. On another note, stacking strength will increase the hit of Threaten which gives 130% aggro for 8 seconds with a cooldown of 8 seconds. Therefore aggro isn't really a problem if w/e u do is constantly giving 130% aggro. Altho at 4k strength is about 8-10k less than what a HS is.

So since no better swords are released, the only other alternative is to use a formula to increase the weapon damage of what I currently have. With this formula I would be closer to the 10k melee damage of what I desire and what I have spent on this game for. Please do not say "if i wanted DPS i should've chosen a better/different class" b/c i believe its not what class u choose but how you play it.

34

Thursday, March 8th 2012, 3:08pm

Ok...dunno even where to start....but I try.

First of all, there are better swords than juggler sword (http://www.runesdatabase.com/item/213002/letins-schutz is the best available atm)

From my experience, even in Redhill mountains you should still see an increase with p.att when you got 40k. If you would have only 25k p.att (like you say most knights got) then you would for sure not go down to 10k hits, if you hit 70k now. The minimum it could go down (if you are below pdef of enemy with 40k) is to 43.75k and this is kinda enough bigtime for questing imo.

The strength bonus on threaten is really low anyway btw, since it is added on end of formula (same like dex bonus for rogues)

So what you want to do with your class anyway? The damage values you said are enough for questing and in instance, you only need to hold aggro, dps the DDs will do.

You still didn't make your point clear, why you want this strength mastery especially and not a plain mastery like every other class (just lower % since you are knight).

See it from this site also: What happens, if you gear a knight fully on strength with such a mastery which scales with the attribute? On 26k strength (which is reachable on a fully strength geared char buffed...actually even more) you would have a 146,4% increase in dmg using your formula....seems "a bit" overpowered to me. Ofc you wouldn't be able to tank anymore then, but you would be able to do some really crazy dps.
Druffbaum W/Wd/S and Baumschmuser D/S

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Guild: Blackhand

Amberwave

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35

Thursday, March 8th 2012, 11:50pm

Silly knight, your job is not to do damage, your job is to take it. Andreasels is exactly right, when you have an idea like you have, you have to look at it from a point of view that says, "Now what happens if I try to abuse it." It would make it an OP skill and you would see tons of DPS knights comming out, and every warrior yelling foul.

36

Friday, March 9th 2012, 2:30am

Quoted from "andreasels;515611"

Ok...dunno even where to start....but I try.

First of all, there are better swords than juggler sword (http://www.runesdatabase.com/item/213002/letins-schutz is the best available atm)

From my experience, even in Redhill mountains you should still see an increase with p.att when you got 40k. If you would have only 25k p.att (like you say most knights got) then you would for sure not go down to 10k hits, if you hit 70k now. The minimum it could go down (if you are below pdef of enemy with 40k) is to 43.75k and this is kinda enough bigtime for questing imo.

The strength bonus on threaten is really low anyway btw, since it is added on end of formula (same like dex bonus for rogues)

So what you want to do with your class anyway? The damage values you said are enough for questing and in instance, you only need to hold aggro, dps the DDs will do.

You still didn't make your point clear, why you want this strength mastery especially and not a plain mastery like every other class (just lower % since you are knight).

See it from this site also: What happens, if you gear a knight fully on strength with such a mastery which scales with the attribute? On 26k strength (which is reachable on a fully strength geared char buffed...actually even more) you would have a 146,4% increase in dmg using your formula....seems "a bit" overpowered to me. Ofc you wouldn't be able to tank anymore then, but you would be able to do some really crazy dps.



Look. What I am saying is that this would be helpful. Someone ran pattack numbers and came up with 16k strength would only give 2k pattack. U would not be getting "crazy DPS" b/c as Knights go we virtually get no Pattack. So u quote can stack strength but u still would never see this "crazy DPS", As for Warriors calling foul, you already are. 26k strength is already a reality for u as it gives a bonus to warriors apparently. So 146.4% increase in damage still would only yeild, with the stats 28k pattack max unbuffed.
And there seems to be only one way to stat a knight, straight stamina. What are u afraid of Knights buying your Strength stats? Any class can stack stamina. Why do you expect knights to only stack stamina? Because that is your basic underlying message.

As for your best sword. Letin's Prot. does about 20 less damage and is .6 sec faster with +1200 pattack. but costs 120mil, nty. Mabye in increase of a hundred DPS. Not the best in my book. If i were a regular knight i wouldn't even notice the extra pattack it gives. And it took 3 engame swords to finally see a little extra pattack on a sword.

And you got me wrong when i mentioned pattack and redhill. the 10k hit is in Tergothen Bay for most knights not Redhill. Also 43.75k isn't right in reality it is about 35k-37k. Besides those mobs are only 32k HP. You need about 34k unbuffed pattack to even start to see better numbers. I have 39.5k pattack and can see the non linear effect of ADF in Redhill b/c i can pop pattack potions and see no increase in damage.

Why shouldn't we be allowed to be able to anything for ourselves? I stacked pattack traded some plate for chain and now am at "the wall" Give us something that scales b/c it has been so long that we have asked for any type of mastery.

Suddenly we would be DPS knights? What about offtank? Your Wardens/warriors and Warrior/knights stepped up to tank. Why can't we also be an offtank? Knights have called foul on fairness. Dare u listen?

37

Friday, March 9th 2012, 3:20am

Quoted from "Garmulan;515761"

Look. What I am saying is that this would be helpful. Someone ran pattack numbers and came up with 16k strength would only give 2k pattack.


No, I said a "Brute Strength" skill for Knight would give about an extra 2K P.Att if you had 16K Strength. 16K Strength is way more than 2K P.Att. You get 1.5 P.Att per Strength as a Knight. And yes, Druff is right. Well... Druff is always right. A current end game warrior can stat past 20K Strength unbuffed. That itself is 113% P.Dmg increase. Pop a Hero Potion, take out your pet, your looking at maybe 120%+ P.Dmg increase. Now all they have to do is take Warrior gear and put it on a Knight. Instantly you have a killing machine that can double the DPS of a Warrior with the same gear. Roll K/R and get your near 100% crit rate with Holy Strike. Don't forget to get 2 Recon X though...
Firetruck W/Wdn/S 72/72/72- Retired as well now...
Bangsalot K/S/R 70/70/68 - Retired
Heretic- Reni

38

Friday, March 9th 2012, 4:31am

Well whatever. It would be a door some could step through.
Fine (.05 times strength + 60.5) times 5.5% at lvl 50 because u don't want to out DPS warriors heaven forbid. With 26k strength which is absurd would be +71.5% damage output. No wait. With Ch 5 maybe 30k strength o.O Since that we don't want to step on warriors so make it (.01 times strength + 60.5) times 5.5% at lvl 50. *sarcasm*
Admit it the idea is golden, RoM golden.
Bottem line Knights need a change to increase playablity. Wearing warrior gear has always been an option and they whored out our plate to non knights. Maybe u fail to see the damage coefficent being another factor.

I am quitting if this does not get any better. All your greatly appreciated points brought up are all a broken record to me as I have been a knight from day one about 2 years ago for me. My favorite is you are not a DPS class you shoulda chose a DPS class before DPS was introduced to our skills. LOL DPS to me is what my DPS meter shows. Any given class has DPS u just want a big guy with 500k hp to yell at a boss so the surrounding ppl can shoot things at it. *pukes I admit tho to be this "DPS class" taking 2.4k DPS weapon damage on a 4k physical damage weapon and turning it into +200k damage is quite amazing, maybe this is what you are referring to.
Bye and good luck everyone.

39

Friday, March 9th 2012, 7:58am

Still don't get your point....why does it have to be this strength mastery??? It is not good to have something which can scale so much with higher gear. Just add a plain 20 or 30% dmg mastery or a 50% Aggro Mastery or higher the Aggro multiplier of Holy Strike again and knight is fine.

About the Sword: Damage doesn't matter directly anymore, only dps does, so Letin's Protection wins over Juggler Sword hands down.

Let's just do the maths:

Juggler Sword T10+16: 7448 dmg on speed 3
Letin's Protection T10+16: 7150 dmg on speed 2.4 + 2304 more p.att than Juggler

Damage Boni from gear and rune ~900 on a good geared knight

So it is 2783 DPS (Juggler) vs 3354 DPS + 2304 p.att (Letin's)

So you got 20.5% more plain dps -> hit 20.5% higher.

On a normal instance where your p.att < pdef of enemy, you do between ~5 and 9% additional more dmg cause of the p.att

-> minimum 26% more dmg....I wouldn't call this low.
Druffbaum W/Wd/S and Baumschmuser D/S

Server: EN(PVE) Macantacht
Guild: Blackhand

40

Friday, March 9th 2012, 11:38am

Quoted from "andreasels;515795"

Still don't get your point....why does it have to be this strength mastery??? It is not good to have something which can scale so much with higher gear. Just add a plain 20 or 30% dmg mastery or a 50% Aggro Mastery or higher the Aggro multiplier of Holy Strike again and knight is fine.

About the Sword: Damage doesn't matter directly anymore, only dps does, so Letin's Protection wins over Juggler Sword hands down.

Let's just do the maths:

Juggler Sword T10+16: 7448 dmg on speed 3
Letin's Protection T10+16: 7150 dmg on speed 2.4 + 2304 more p.att than Juggler

Damage Boni from gear and rune ~900 on a good geared knight

So it is 2783 DPS (Juggler) vs 3354 DPS + 2304 p.att (Letin's)

So you got 20.5% more plain dps -> hit 20.5% higher.

On a normal instance where your p.att < pdef of enemy, you do between ~5 and 9% additional more dmg cause of the p.att

-> minimum 26% more dmg....I wouldn't call this low.



Your theory is incorrect. Or something. Besides your 2 DPS figures ~ 17% difference. According to the damage calculator DPS damage is done by DPS times modifier times attack speed. Atho the near 493 difference in DPS. DPS never changes or is modified except to what that is on the weapon only if you use a buff food is DPS modified. Raid VI does not seem to have an effect on DPS nor do wrath runes. So your figures of 2783 vs 3354 are incorrect. Running the numbers into this DPS formula with a HS of 462%
32892.5 = Letin
34286.8 = Jugglar is winner by 4%
Jugglar still wins per strike. b/c of having 300 damage over Letin's
Advantage only Letin is 2.4 attack speed so every 18th hit or so (.6 differnce divided by 3) you hit 32892.5 more than Jugglar.
Say I figure this in 617162.4 for jugglar at 18 hits vs 624957.5 at 19 hits = 1.2% damage difference
Answer is Letin is great if u need pattack.

Recap 3092.2 DPS is needed to match the jugglar or a phys damage of 7421.21 which the Letin does not have. Time for ya to T11

EDIT: Ok i just realized this. Unless your melee damage in the character screen is yellow DPS damage is unchanged. Meaning Wrath, armor damage, shield damage, etc. does not effect DPS. DPS is taken directly from the weapon if this number is held in white.
TY and have a nice day