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61

Friday, March 9th 2012, 4:41pm

So what leads you to the conclusion now that juggler is better than letin's? I really don't understand
Druffbaum W/Wd/S and Baumschmuser D/S

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Galenwaithien

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62

Friday, March 9th 2012, 4:46pm

Quoted from "andreasels;515863"

So what leads you to the conclusion now that juggler is better than letin's? I really don't understand


If I understood correctly he/she's claiming crit damage is based on weapon damage and not skill damage.

63

Friday, March 9th 2012, 4:46pm

I'd like to thank warriors and rogues for your gift of DPS and making it apply to Knights. The largest nerf heard of in this game. We aren't a DPS class why should this apply to us (CH 2)? You made the change. This is why we need a weapon mastery.

64

Friday, March 9th 2012, 5:00pm

Quoted from "Galenwaithien;515862"

We could say damn contrarian to you and still be right.


look 29.9k times 140% (didn't know of a base 30% crit) is about 80k still there are flaws in your formula. even in that post u posted a link to someone said they weren't near the 25k they recieve. So I'll say show me a screenshot of your hits with the Letin sword and i'll start believeing it is a better sword. And I still hate this change to DPS from ch 2. This makes me hate it more. Go kill a lvl 1 rabbit. I want to see a screenshot.

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65

Friday, March 9th 2012, 5:08pm



same mob you just hit. Grafu Patrol == "Grafu Wachposten" (german language setting).

Letin t11+16. raid7 , wrath6, letins t7 chest, letin setbonus (for +damage stats), 35k patk

the crit you see would've been ~38522 noncrit if im not mistaken. (we better had hit some mob that lives longer, because even the noncrit hit will just onehit the patrol mobs, so theres never two hits on the same mob from me there...).
(i get 3% more critdamage from the Scout side setskill Hunter's Advantage , so im on 2.434 not 2.404)

66

Friday, March 9th 2012, 5:21pm

Look DPS has already become an archaic system for knights. READ THIS : Basically it says it takes 2.4 Letin swords to do the 7.1k damage wheras it takes 3 Jugglar swords to do 7.466k damage. What does this matter? Absolutely nothing. As sonn as they switched to DPS for our skill of HS it did not matter much b/c of low total phis damage on swords. 2.5k vs 7.4k tho is a modifier of (5) difference. Where DPS of the two weapons has only doubled (2) with Letins (3). If today the phis damage of main hand weapon were applied to 462% vs about 260% from lvl 60 or 55 it is a large difference. This is the nerf city from which all nerfs are born. I still rue the day that it took 2 updates to change to this archaic system and patch notes on the last patch which completed the change back in CH 2.

67

Friday, March 9th 2012, 5:34pm

Quoted from "Garmulan;515870"

still there are flaws in your formula. even in that post u posted a link to someone said they weren't near the 25k they recieve.


If you would have read everything....it was on Whirlwind and I replied on this that AoEs got a general Malus (which has been introduced somewhere in Open Beta I guess, you can check patchnotes from there)

DPS was always the most important for skills btw, dmg added a bit also, but dps was far superior.
Druffbaum W/Wd/S and Baumschmuser D/S

Server: EN(PVE) Macantacht
Guild: Blackhand

68

Friday, March 9th 2012, 5:50pm

Ok 38k woopie. U might have well gone for the legendary series. 3554.9 DPS at +16 T11. Letin still not the best sword in game. So its not all its cracked up to be. for about 4k more damage over Jugglar takeing 10% of 38k for T10. Still not near worth the price of 120 mil on our servers. Unrivaled would have beaten even the Legendary series. With the way you are stacked you should've gone for the Legendary series.

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69

Friday, March 9th 2012, 6:09pm

all the Moa crap is not implemented to drop, still i would have preferred Unrivaled Sword as the TOSH HM weapon, but RW decided otherwise. :/

heres a little list of current and some future swords out of the database:
t11+16 Lvl70 Letins Prot. 7477.3 @ 2.4
--------------------------------------------------------
t11+16 Lvl72 Augmented Short Sword 7607.6 @ 2.4 (54 DPS better than Letins but lacks 1800 patk ...)
t11+16 Lvl65 Moa legendary: 8567.3 @ 2.4
t11+16 Lvl70 Sys213668_name (seems like some kind of lvl70 moa. its orange and statted): 8989.4 @ 2.4
t11+16 Lvl70 Unrivaled Sword: 9498.5 @ 2.5 (still 50 DPS better than the strange 70s moa)
t11+16 Lvl75 Naio Blade 9129.5 @ 2.4 (thats heavy 4.5 DPS better than Unrivaled ... but 3k more patk ghost)

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70

Friday, March 9th 2012, 6:54pm

Ok i have these buffed as K/S :

Str 12810
Dex 5056
Sta 16150
Int 2008
Wis 2434

Damage 8068
PAtk 50225
crit 1943 47%
Acc 4540

Pdef 335K
Parry 2135
dodge 4952

I'm using a Juggler sword tier 9 + 15

For me we should have a bonus for Strengh on Damage, The stronger you are the more damage you do. If an opponent is too close to you and you use Whirlwind shield and he doesn't get any damage. Charge is suppose to stun an player for 4 seconds and mob for 7.3 seconds and it doesn'T do it. Shield of attonement stuns opponet for 6.6 seconds doesn't work.

But hey rogues skills that traps you always works, and other types too. But not the knight, WHY???

We have been told for 3 years now that they would give Knights an adjustment, where is it? all others get nerfed up but not us Knights. So should we all go and play cowardly rogues? Fun to see them die in instances where they need a tank and i pull back instead of charging. See them try to run away and say where's the tank wth. Just to make them realize that if we were not there they are totally worthless. But hey we are just meat shields, so funny now that in world chat they are always looking for tanks. LOL

I only run with a few players that i like and play for the fun of the game, not just go invisible at will because they can't fight.

Please give us a nerf up. If i come at you with an 6 foot long 2H sword and have 12810 STR against the puny rogue at 5K if he'S lucky, I hit you once you should fall dead, as much as P/S with ice blades that one shots me since no Mdef.

My two cents

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

71

Friday, March 9th 2012, 8:02pm

Quoted from "andreasels;515880"

If you would have read everything....it was on Whirlwind and I replied on this that AoEs got a general Malus (which has been introduced somewhere in Open Beta I guess, you can check patchnotes from there)

DPS was always the most important for skills btw, dmg added a bit also, but dps was far superior.


How can u say that? DPS was on our skills of Shield of Attonement and Charge and Shock and Threaten. HS was figured by taking the white hit and multiplying it by the percent. For example, 1 white hit of 10k times 243% would be the hit for HS back then (24k) I saw maybe 17k b/c i had low pattack. But with the change to DPS it was barely noticible but a minor increase. Somehow this scales to what level u are at. Lower lvls get a additional bonus of about (2) but this is not visually noticeable b/c the weapon requires a certain lvl and DPS formula has changed about 3 times now each conviently at respected cap changes. Anyways If we had the same rule apply today. In TB i notice one white hit of 10k times 462% which is around 46k a number still superior to what your DPS praised Letin sword puts out. If you do not think that was a nerf you are blind by your Letin Sword. (Note: Why would DPS formula need to be reconfigured 3 times if it worked correctly?) As a result we deserve a kind of mastery in which i have suggested. Why +2.75? why double 462%?

what you fail to see is that i nearly doubled the skill % and using the same weapon from that era get the same damage numbers that i had previously. Arent u tired of string along fun time with RoM?

72

Friday, March 9th 2012, 8:22pm

Quoted from "zidlef;515905"

Ok i have these buffed as K/S :

Str 12810
Dex 5056
Sta 16150
Int 2008
Wis 2434

Damage 8068
PAtk 50225
crit 1943 47%
Acc 4540

Pdef 335K
Parry 2135
dodge 4952

I'm using a Juggler sword tier 9 + 15

For me we should have a bonus for Strengh on Damage, The stronger you are the more damage you do. If an opponent is too close to you and you use Whirlwind shield and he doesn't get any damage. Charge is suppose to stun an player for 4 seconds and mob for 7.3 seconds and it doesn'T do it. Shield of attonement stuns opponet for 6.6 seconds doesn't work.

But hey rogues skills that traps you always works, and other types too. But not the knight, WHY???

We have been told for 3 years now that they would give Knights an adjustment, where is it? all others get nerfed up but not us Knights. So should we all go and play cowardly rogues? Fun to see them die in instances where they need a tank and i pull back instead of charging. See them try to run away and say where's the tank wth. Just to make them realize that if we were not there they are totally worthless. But hey we are just meat shields, so funny now that in world chat they are always looking for tanks. LOL

I only run with a few players that i like and play for the fun of the game, not just go invisible at will because they can't fight.

Please give us a nerf up. If i come at you with an 6 foot long 2H sword and have 12810 STR against the puny rogue at 5K if he'S lucky, I hit you once you should fall dead, as much as P/S with ice blades that one shots me since no Mdef.

My two cents



I love your stats and I wish I compared to you. You said it. The stronger u are the more damage u do. Did I say I love your stats?

ME:
strength 5669
dex 3773
stam 11708
int 1439
wis 1544

and thats with a hero pot. I only beat you in crit 63.45% or 3282

Kalvan

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73

Friday, March 9th 2012, 8:47pm

Okay, I'm going to back up Delann's warning with my own here:

Reduce the temperature level, cut out the use of profanities, and follow the forum rules for posting, or this thread will suffer a mischief. Is this abundantly clear?
[ New Sig Coming. Watch This Space! ]


74

Friday, March 9th 2012, 8:52pm

Quoted from "Garmulan;515918"

As a result we deserve a kind of mastery in which i have suggested.


For the millionth time... this "wonderful" suggestion will not work. It will never work. All this talk about damage doesn't even matter. I'm fine with Knight's current damage output. Most end game Knights are fine with the current damage output. And for those that would like some more the most they would want is a gimped 20%~25% weapon mastery or maybe a 20%~25% Aggro Mastery. And no I don't have crazy stats for me to say that I'm fine with current damage output. I have 25,690 P.Att, 1043 Crit (21.73%) 7679 P.Dmg completely unbuffed. Definitely much less DPS capabilities than you have.
Firetruck W/Wdn/S 72/72/72- Retired as well now...
Bangsalot K/S/R 70/70/68 - Retired
Heretic- Reni

75

Friday, March 9th 2012, 9:31pm

Quoted from "Garmulan;515918"

How can u say that? DPS was on our skills of Shield of Attonement and Charge and Shock and Threaten. HS was figured by taking the white hit and multiplying it by the percent. For example, 1 white hit of 10k times 243% would be the hit for HS back then (24k) I saw maybe 17k b/c i had low pattack. But with the change to DPS it was barely noticible but a minor increase. Somehow this scales to what level u are at. Lower lvls get a additional bonus of about (2) but this is not visually noticeable b/c the weapon requires a certain lvl and DPS formula has changed about 3 times now each conviently at respected cap changes. Anyways If we had the same rule apply today. In TB i notice one white hit of 10k times 462% which is around 46k a number still superior to what your DPS praised Letin sword puts out. If you do not think that was a nerf you are blind by your Letin Sword. (Note: Why would DPS formula need to be reconfigured 3 times if it worked correctly?) As a result we deserve a kind of mastery in which i have suggested. Why +2.75? why double 462%?

what you fail to see is that i nearly doubled the skill % and using the same weapon from that era get the same damage numbers that i had previously. Arent u tired of string along fun time with RoM?


Formula before chapter IV:

Damage + 2*Skillpercent*Damage/Attackspeed

Formula since chapter IV:

Damage/Attackspeed*(2.75 + 2*Skillpercent)

Idk from where you got the idea that the whitehit dmg was multiplied by the % of the skill. It always said on tooltip that it is based on DPS and not on dmg.

Anyway, you are still better with the DPS formula, since DPS can be raised much more than the pure dmg (cause of speedbuffs as Raid Rune, Lute, Strong Stimulant...), so in the end you do more dmg than with old formula.

And sorry, but....I can't follow your argumentation at all. You just mix up so much different stuff without any proofs or dirext formulas or whatsoever, it is really hard to understand what you really want.
Druffbaum W/Wd/S and Baumschmuser D/S

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76

Friday, March 9th 2012, 10:30pm

Tyvm Garmulan ;-) but that is fully buffed loll. I like them also and love my character, it is not : the way people would do it, especially our know it alls, but i don't care. I play it the way i see fit and try new stuff all the time, there is no right or wrong.

For me the easiest class to play = Rogues, stack Dex,Patk and no need to think about it. Not very challenging to play i think. Don't want to fluster anyone and get hated for it. But that is what i think ;-).

I hate ICE BLADE!!!!

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

77

Friday, March 9th 2012, 11:53pm

Quoted from "zidlef;515955"

For me the easiest class to play = Rogues, stack Dex,Patk and no need to think about it. Not very challenging to play i think.


Once you start running end game, HP is important for all DPS classes. ToSH-H is an extreme HP check on your party's DPS. There may be easier classes to play, but statting wise, it's about the same for most classes. And most DPS stat about the same 3 main stat/P.Atts/M.Atts 2 main stat/Hps and a main stat/stam with the exception of scouts and wardens.
Firetruck W/Wdn/S 72/72/72- Retired as well now...
Bangsalot K/S/R 70/70/68 - Retired
Heretic- Reni

78

Saturday, March 10th 2012, 4:34pm

Quoted from "mikkehboii;515970"

Once you start running end game, HP is important for all DPS classes. ToSH-H is an extreme HP check on your party's DPS. There may be easier classes to play, but statting wise, it's about the same for most classes. And most DPS stat about the same 3 main stat/P.Atts/M.Atts 2 main stat/Hps and a main stat/stam with the exception of scouts and wardens.


Is this the strength thread that made you hopping mad on guild chat? :D No clue what the OP of this thread is like at tanking and didn't really understand half the numbers that were being shouted about. Slightly sceptical as to whether the OP is basing his suggestion on PVE mob hitting, PVP in SW or instance experiences (the first two makes more sense for him to want to hit harder).

As a DPS and also Healer, when on Druid my role is to 'HEAL' not to DPS (if I want to DPS I'd go on my S/R), the odd withering/weakening seed will be my only contribution to DPSing a boss and I don't expect that to show up on scrutinizer because that's not my role. Instance parties is about team work, each class has a role, and the Knight class' roll is to take hits not to make them (though this may not apply to the OP if he's thinking more along the lines of mob hitting on maps).

On a different note, I'd like to say glad we have bangs and he's a great tank who knows his stuff (when he actually steps foot out of DoD) .. all hail Bangs /o/

PS play nice and please stop calling the warden who's posted 'Dumb Warden'

79

Saturday, March 10th 2012, 10:50pm

Quoted from "maomiai;516059"

On a different note, I'd like to say glad we have bangs and he's a great tank who knows his stuff (when he actually steps foot out of DoD) .. all hail Bangs /o/


DoD is FTW! No instance shall replace it :)
Firetruck W/Wdn/S 72/72/72- Retired as well now...
Bangsalot K/S/R 70/70/68 - Retired
Heretic- Reni

80

Sunday, March 11th 2012, 1:53am

I drew a graph of your formula or i should say the formula, damage at attack speed: index.php?page=Attachment&attachmentID=4157
the yellow represents without a damage modifer i.e. some Mastery.
Can you see that having a mastery has nothing to do with being a DPS?
As skill percent reaches 500% it is a near linear or nominal effect to damage for weapons over 2.3 seconds , past 500% it eventually increases expoentially. But we yield no skill above 500%. Therefore those with s/p over 500% are called in terms DPS. Calling damage a base number for Knights. We want to see a higher base. This is achieved by a mastery.

If this is not possible for us we would rather see: damage index.php?page=Attachment&attachmentID=4158
On one skill called Holy Strike.

But since this is not going to happen back to a mastery suggestion would look more like this in damage: index.php?page=Attachment&attachmentID=4159the blue represents without a mastery.

Now let me draw you another graph: index.php?page=Attachment&attachmentID=4160
that is still using your formula.
There is nothing wrong with the formula except how it is being used for knights.
Since DPS is a given number it can be replaced by Weapon physical damage. Higher number = higher damage. simple.
The damage coefficient seems to be the integral of the DPS formula, Increase the damage coeeficient = better damage potential.
So there are 3 suggestions for Knights to be a balanced class in the RoM community.

Quoted

And sorry, but....I can't follow your argumentation at all.

there is no argumentation that is only in your head.

Quoted

Anyway, you are still better with the DPS formula, since DPS can be raised much more than the pure dmg (cause of speedbuffs as Raid Rune, Lute, Strong Stimulant...), so in the end you do more dmg than with old formula.


that is such a small figure that it gets buried in the enviroment variables. or in other words practically canceled out.


Anyways.. If none of this then how about you remove the red when i spam holy strike. It get kinda annoying and usually I pan around the camera to avoid having to look at it.

Sure wish we'd get a mastery tho.

so your figure of 2.75 is actually found by attack speed - (damage coefficient / attack speed) You must recalulate for 2.4 seconds which is about 2.1 so for letins DPS*(2.1 + 2*skillpercent) = damage Therefore changing from 3 seconds to 2.4 seconds a higher DPS on weapon is to be expected. But we also must take into account that the lvl is changed on the weapon by 5 which is a 2:1 base in gameplay so realalissticly it is DPS*(2.1 + 2.2*skillpercent) = damage as we approach lvl 75 HS this will be reduced to DPS*(2.1 + 2*skillpercent) = damage. Therefore increasing lvl of player and lvl of HS seems to invalitate each other. Yet it is needed to continue on but having little to no effect on damage. Plus it makes you feel better with a newer weapon.
Sorry about the graphs that u can't see but it would show that you need over 500% skill lvl to achieve a damage equal or greater to using the weapon damage over DPS. Us knights know the DPS system is great for other classes b/c it would do more damage than using weapon damage times skill percent. But this will never happen for knights. We don't care.
As for aggro generation. On the tooltip says each skill lvl adds to aggro. But we don't have a skill for it. To make this a true statement we would need a mastery skill that modifys our damage. For each skill lvl in mastery, adds to aggro. See how it is worded? Im tired of the formulas and figures. I was before I started this thread. No need to make sense here just give us a way of coming to better damage on a overall scale.