You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

Nohku

Beginner

  • "Nohku" started this thread

Posts: 1

Location: MST

  • Send private message

1

Monday, March 19th 2012, 7:16pm

Outside the Box Combos

Attempting to get myself started at the moment, reading lots of stuff here and on the wiki. Rather than post another 'what combo should I choose' thread, I will attempt a slightly more interesting query:

What are some class combinations that would be considered unconventional, but still worthwhile?

I'm interested in having a unique character, and would like to follow the advice of 'play what suits you' and all that good stuff, but if the skill set of my character will ultimately be viewed as generally unimportant to the success of the group in the end, then forget it. I'm largely concerned with building for PvE, but please feel free to dream up some 'outside the box' PvP builds as well, if that's your thing.

I've got a few ideas of my own so far, but rather than list them I thought it would be more interesting to let informed players come up with their own suggestions and see if anything I've considered is mentioned, without calling for it up front.

Hoping this is an interesting enough question to receive some attention, and at least a little more interesting than the generic new guy 'what should I do' offering.

Cheers

2

Tuesday, March 20th 2012, 12:58am

I think there is a problem here. In endgame instances, unless you have a good guild/group that takes people regardless of combo, those who don't min-max are going to end up left behind. For example, melee/p or /d classes are pretty good for soloquesting, TB events, and usually decent in pvp, but they range along the terrible end in instances. That slot filled by a mediocre dps or mediocre heals could be pulling down the group, and they might find it much easier to accomplish something by filling the spot with a "real" dps or heal.

That said, dps is usually an epeen fight, and you might find it depressing to be so low on scrut compared to min-maxers.

With third class option you can, of course, pick one combo you want to focus on for instances, and use some other combo for solo-questing or for siege.

HolyAnarchy

Intermediate

Posts: 204

Occupation: Public Relations

Mood: Smile

  • Send private message

3

Tuesday, March 20th 2012, 1:27am

I've tried most class combos over the years and have stuck with the ones that are the most fun (for me) to play.

R/P|P/R and S/M|R/M these combos don't have the best dps to offer but their elite skills can be an asset in PVP.

As Tsundae pointed out, you could always choose a strong third class that will get you through end-game content.

I suggest you check out elites before deciding. http://www.theromwiki.com/Classes
Holyanarchy - Guild Leader Heavensfury, Govinda Erebos

I could tell you what you want to hear, or I could tell you the truth... which do you prefer?

ElvenScribe

Intermediate

Posts: 468

Location: Ohio

  • Send private message

4

Tuesday, March 20th 2012, 1:48am

I also agree with what Tsundae said. S'why I have a Wd/R/D. Wd/R for instances (and fun) and D/R to kind of play around with.



Terenth P/K/M

Darkorchid Wd/R/W
And a K/M/S, P/W/M, D/R/S, W/R, R/S, M/Ch and innumerable level-one alts.

5

Friday, March 23rd 2012, 3:11pm

Agree with what is said above. For the most part, when classes aren't popular it's for a reason.

If you really want to be able to play a slightly off class that is viable at end game, there are a couple that seem oddly unpopular.

Top one that comes to mind is R/Wd. Near as I can tell, this is number 2 rogue for DPS in most instances and might possibly be the best sustained DPS combo in the game right now (not like that means a lot). They've been disproportionately unpopular given that they should be quite viable at endgame. I think this is due to the popularity of R/S and the impression that R/Wd is very similar to R/S but gives up too much for not enough benefit in comparison.

Most of the Wd/X classes should at least be viable. They aren't the cookie cutter DPS machines that R/S and W/Wd are, but they tend to work (except Wd/D, which possibly has a niche but it's very much not a mainstream one). If you go through the numbers, even Wd/M has roughly the same DPS numbers in a physical build as Wd/R, so there are multiple options there.

D/W works, but it's very hard to get off the ground. That means it's not terribly popular relative to how useful it is.

One *build* that should work that I've never actually seen before in game... P/W would actually work as a healer, able to use all abilities with viable end game healing, if you simply left BMS at level 0. It's very counter-intuitive in this game to leave abilities unleveled, but this gives them access to all their skills while keeping 97% of their healing (essentially the same as a P/M at healing). I don't think this would be a particularly fun build though since their damage would probably be crap-tastic even compared to most other priests.

S/P has a potential niche in end game content, but NOT in end game guilds. Extra defensive ability may allow a guild to run new content that they might not otherwise be able to. Once an instance proceeds to farm status though, S/P is pretty much a carry class. If you want to feel like you are really pulling your weight, you might almost have to continuously guild hop.

6

Friday, March 23rd 2012, 9:25pm

Quoted from "sshades;519423"

One *build* that should work that I've never actually seen before in game... P/W would actually work as a healer, able to use all abilities with viable end game healing, if you simply left BMS at level 0. It's very counter-intuitive in this game to leave abilities unleveled, but this gives them access to all their skills while keeping 97% of their healing (essentially the same as a P/M at healing). I don't think this would be a particularly fun build though since their damage would probably be crap-tastic even compared to most other priests.


I checked out the elite skills for P/W and they're geared towards increasing DPS, not heals (with the exception of Condensed Rage). If P/W is a viable end game healer with no exceptional healing elites, then wouldn't that mean any P/x could be a viable end game healer? From what I can tell, P/W is the only Priest that has a heal nerfing skill, Battle Monk Stance.
~Leader and last Surviving Member of the MegaNoobs~
Megadrach ~ Priest/Warrior/Knight ~ 45/45/45 ~ Can solo PS in FA gear/stats
Drachen ~ Warrior/Rogue/Mage ~ 62/60/55 ~ Geared for lvl 60 endgame

7

Friday, March 23rd 2012, 9:30pm

Druid/Rogue and Rogue/Druid are both fun classes although Druid/Rogue doesn't have many useful elites, but Rogue/Druid is turning out to be really fun with crazy high low level DOT's (My poison Shroud at level 50 does 2.8K Damage a tick for 6 ticks with an additional burst of about 2K dam)
61/55/50 D/W/R

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

8

Saturday, March 24th 2012, 1:52am

Quoted from "AngelIsrafel;519573"

Druid/Rogue and Rogue/Druid are both fun classes although Druid/Rogue doesn't have many useful elites, but Rogue/Druid is turning out to be really fun with crazy high low level DOT's (My poison Shroud at level 50 does 2.8K Damage a tick for 6 ticks with an additional burst of about 2K dam)

I LOVE playing my r/d in arena...omg sooo much fun...poison shroud is great for getting rogues out of hiding and recover comes in handy when you are fighting multiple people.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Rossbot

Intermediate

Posts: 466

Location: 127.0.0.1

Occupation: Web Designer

  • Send private message

9

Saturday, March 24th 2012, 2:33am

I'm really surprised that no one has mentioned S/M and P/R. S/M is awesome in PvP, with 3 roots, 2 Silences, a spammable rooting AoE skill, and the ability to invis-snipe. P/R is a great combo, it's fast healer and is great debuffing opponents in PvP. P/R elite skills are not all that great but the fairy and the mcrit buff is a mage's wet dream.

Unfortunately, P/W is the jack of all trades that is jack of nothing in RoM. If you build for healing, it is plausible and is not the best of healers. The only reason why anyone would do P/W healer would be because of Condensed Rage, it scales off of healing power.

10

Monday, March 26th 2012, 12:13am

A lot of good info being tossed around here. I would add two other classes (really only one since the other has already been mentioned) that I am familiar with that I've had a very good experience with that are also less-well-known/popular. The first is R/M. This is the funnest class I have ever played due to the trap abilities (I particularly liked the AEO capacity of the flame trap). It does average or better DPS but isn't able to make the high DPS numbers. Still, it is a BLAST and one I'd highly recommend for enjoyment value. :) The other class is R/W. I am actually surprised this class is mentioned as little as it is in Rogue DPS threads. VERY effective DPS, some think even on par with (or slightly below) R/S. Phys attack goes up by about 50% for burst, crit also goes up, and you get sustained 10% extra phys attack if you play it carefully, as well as an alternate energy pool to draw from with energy's down. Probably the reason why it's not as popular is because, from my experience, you need a lot of skill/timing to get it to max potential, watching CDs and such. It's also a bit squishy from Berserk and Fervent Attack (think that's the one). Still, it has amazing potential. At least for me anyway, with R/W, pulling off that great burst and sustained DPS makes me feel like I'm actually doing something other than spamming buttons. It's tricky to master, but it pays off well.

Posts: 84

Location: Hiding in North America

  • Send private message

11

Monday, March 26th 2012, 12:56am

Quoted from "Dannikman52;520108"

The other class is R/W. I am actually surprised this class is mentioned as little as it is in Rogue DPS threads. VERY effective DPS, some think even on par with (or slightly below) R/S. Phys attack goes up by about 50% for burst, crit also goes up, and you get sustained 10% extra phys attack if you play it carefully, as well as an alternate energy pool to draw from with energy's down. Probably the reason why it's not as popular is because, from my experience, you need a lot of skill/timing to get it to max potential, watching CDs and such. It's also a bit squishy from Berserk and Fervent Attack (think that's the one). Still, it has amazing potential. At least for me anyway, with R/W, pulling off that great burst and sustained DPS makes me feel like I'm actually doing something other than spamming buttons. It's tricky to master, but it pays off well.


Agreed +100000
Rogue/Warrior 75/74 Gideonlongfoot (Retired)
Warlock/Champion 82/60 Gideonbeaverfoot

Heavensfury
Govinda

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

12

Monday, March 26th 2012, 1:05am

i also love to play my r/w in arena...sooo much fun..,.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

13

Monday, March 26th 2012, 7:58am

Quoted from "sk8rdanman;519570"

I checked out the elite skills for P/W and they're geared towards increasing DPS, not heals (with the exception of Condensed Rage). If P/W is a viable end game healer with no exceptional healing elites, then wouldn't that mean any P/x could be a viable end game healer? From what I can tell, P/W is the only Priest that has a heal nerfing skill, Battle Monk Stance.


Essentially, yes. All P/X have been considered viable end game healers since almost forever. Before this chapter, P/M was the second most popular healer in the game. Their only boost to healing is a 5% buff which, due to the fact that % healing boosts don't occur outside the last bracket when multiplying, is effectively less than that. P/W without BMS versus P/M heal for a similar enough amount that it's almost impossible to notice the difference (the randomization factor is greater than the average difference).

Heck, even P/K with it's 15% healing buff only heals for about 5-10% more due to the way those buffs work, and most healing skills have wisdom caps, so the wisdom buffs don't really affect heals by end game. People generally choose P/K because of survivability, not the small amount of extra healing. The 5-10% of heals can be made up for with an extra tier on a handful of pieces.

P/W obviously isn't the best healer in the game, but if it were the best healer in game, it wouldn't be "outside the box".

ray1981

Intermediate

Posts: 170

Location: Where ever the Army sends me

Occupation: US Army

  • Send private message

14

Monday, March 26th 2012, 8:37am

Quoted from "sshades;519423"

S/P has a potential niche in end game content, but NOT in end game guilds. Extra defensive ability may allow a guild to run new content that they might not otherwise be able to. Once an instance proceeds to farm status though, S/P is pretty much a carry class. If you want to feel like you are really pulling your weight, you might almost have to continuously guild hop.


i have to disagree here, as an original member of RG for Govinda, One of the new/main content clearing groups included a S/P (Daphtali) which was possibly the best scout on the server at the time as well. The group had Karolik, Diggs, Shyne, Daphtali, Kethash, if you search for vids on youtube, RG had compiled numerous strategy videos for RoM, they were always first or second to clear content from ch1 to ch3, on Govinda atleast.
Ayawisgi 72K/S/P Ragequit | Govinda, Unb Stam 23.5k, Unb PA 37k
Lilfeather (Retired) 62K/P Realmguardian, Tribe | Govinda
Tanking Guide:http://forum.us.runesofmagic.com/showthread.php?t=75770

15

Monday, March 26th 2012, 3:00pm

I'm going to repeat one of the earlier-mentioned classes: P/r is an amazing healer. They get mcrit buffs for themselves and their entire party, as well as a 10% matk bonus to full party. They also get a casting speed % increase to make up for the lack of a healing % bonus. Because of this, a P/r can pop off heals faster than similar-geared p/k's or any other healer combo and have a higher chance to proc a heal crit per heal (and more heals popped per second).

The other two major ones, also named but I personally have a thing for: Wd/r and r/wd. They are both good dps classes, but just overshadowed by r/s and wd/s.
Daikota: Warden / Rogue
Server: Govinda

16

Monday, March 26th 2012, 4:25pm

Quoted from "ray1981;520210"

i have to disagree here, as an original member of RG for Govinda, One of the new/main content clearing groups included a S/P (Daphtali) which was possibly the best scout on the server at the time as well. The group had Karolik, Diggs, Shyne, Daphtali, Kethash, if you search for vids on youtube, RG had compiled numerous strategy videos for RoM, they were always first or second to clear content from ch1 to ch3, on Govinda atleast.


Isn't that exactly what I said? They have a role in new content. They fall behind in old content (once an instance can be farmed and DPS is the only thing that matters). I'm not seeing where we disagree...

17

Monday, March 26th 2012, 4:58pm

Another sort of outside-the-box combo is W/S.