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1

Sunday, April 8th 2012, 6:02am

Rogue's OP

As we all know Rogues are a little OP.
I was in siege today, and a lvl 60 Rogue with 30k hp took me (100k hp m/d 70/45) out in almost 3 hits before it went back into hide immediately.

That is also another issue - a rogues hide ability. They can go into hide too quick right after they come out. It's not fair when you have a rogue that runs, kills your friend, then right after go into hide without you even having a chance to even try to fight him.

Maybe implement a energy drain just like scouts do with their abilities.
Or try a Cooldown for them when they come out of hide. This will also help make it so that they have to use another strategy other than Hide-shadow prism - low blow - hide again.

xploid

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2

Sunday, April 8th 2012, 6:25am

"im paper, nerf scissors, and rock is fine"

just a little quote i stumbled upon not a while ago here on forum. and your thread reminded me of it :D

3

Sunday, April 8th 2012, 6:36am

Rogues aren't OP.
Firetruck W/Wdn/S 72/72/72- Retired as well now...
Bangsalot K/S/R 70/70/68 - Retired
Heretic- Reni

4

Sunday, April 8th 2012, 6:51am

R/S is one of a few token OP classes (S/? and some M/? combos and battle monks... can be devastating). Every good MMO should have a few. Reroll if you don't like it. Don't mean it to be harmful but it's more of a condition of social models. For the most part the game is balanced but some things do change gradually. But, again, if you can't wait... there are options.

The rogue took the time to carefully spec damage as it should. Many rogues don't and many rogues totally suck. Congrats to the rogue that statted and executed skills correctly. I also wouldn't be surprised if your play style wasn't on PAR with your role or if you statted for pve and little consideration to pvp. Too bad to see the QQ

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5

Sunday, April 8th 2012, 6:54am

See this is exactly what I'm talking about. "I'm new, I don't understand my class, I died, that guy killed me. Nerf him." -_-"
Shanksyou R/K/S(70/70/70) [Brotherhood] ~Retired~
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6

Sunday, April 8th 2012, 3:42pm

Mage is OP :P a mage in my guild top kills every siege . nerf them please
Aristatic - r/s/w rerolled secondary and thirdary over 20 times
Went rogue cause its easy

7

Sunday, April 8th 2012, 6:59pm

3 hits? Have you even ran into a good rogue yet?

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8

Sunday, April 8th 2012, 7:33pm

Quoted from "aglupus;523346"

As we all know Rogues are a little OP.
I was in siege today, and a lvl 60 Rogue with 30k hp took me (100k hp m/d 70/45) out in almost 3 hits before it went back into hide immediately.

That is also another issue - a rogues hide ability. They can go into hide too quick right after they come out. It's not fair when you have a rogue that runs, kills your friend, then right after go into hide without you even having a chance to even try to fight him.

Maybe implement a energy drain just like scouts do with their abilities.
Or try a Cooldown for them when they come out of hide. This will also help make it so that they have to use another strategy other than Hide-shadow prism - low blow - hide again.


Hm, you're from Knightshift, I wonder if you're talking about us...

I'm gonna tell you something, 1) learn to play 2) I'm fairly sure I know who you're talking about and the reason they killed you is they used to be an endgame P/S, sold all their equips and bought rogue equips (so they have an endgame dagger but the rest of the stuff isn't as good).

Don't judge a person by their HP, HP is pretty meaningless in this game, Weapons determine your damage inside pvp, HP determines your survivability.

As for the rogue's 'hide ability' there are two scenarios that you could be talking about A) attacking defenses when a rogue goes back into hide, and yeah that's a very easy situation where someone can go right back into hide when killing someone, it's because it doesn't trigger combat mode, you know how you stop that? Rush as a group or stack more HP/Stam, that's all there is to it. (You can do the same thing if you use a Visual Illusion kill someone with one skill and go back into it) The alternate scenario that I think you may be talking about is where you are rushing as a group but there's some scattering, in that situation I will tend to use Vanish/Escape which are 10m/2m CD skills, so while you think that there's some instant hiding going on it may just be a player that knows their crap.

I also don't know who uses that hide - shadow prism - low blow - hide strategy except maybe Ita again, but it's something you tend to do if you know the person outgears you more than anything. But I'll tell you what, get shadow prison'd pop a physical immune candy, it's easy.

As far as our guild goes, our points got destroyed thanks to frogster glitching us and having us have 2 sieges a day 2 days in a row. One day we lost one siege and won the other which did nothing (think it lowered our points not sure), the other we lost both because half our guild couldn't get into the other siege.

As for scouts, you know little to nothing about them, scouts don't need focus to their abilities, there are a lot of ammunition based skills (for example: the most commonly used skill that I see from scouts, combo shot).

I'll be confused if you're not talking about us, but I'm just trying to read between the lines.

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9

Sunday, April 8th 2012, 8:12pm

Quoted from "Kefkai;523410"

Hm, you're from Knightshift, I wonder if you're talking about us...

I'm gonna tell you something, 1) learn to play 2) I'm fairly sure I know who you're talking about and the reason they killed you is they used to be an endgame P/S, sold all their equips and bought rogue equips (so they have an endgame dagger but the rest of the stuff isn't as good).

Don't judge a person by their HP, HP is pretty meaningless in this game, Weapons determine your damage inside pvp, HP determines your survivability.

As for the rogue's 'hide ability' there are two scenarios that you could be talking about A) attacking defenses when a rogue goes back into hide, and yeah that's a very easy situation where someone can go right back into hide when killing someone, it's because it doesn't trigger combat mode, you know how you stop that? Rush as a group or stack more HP/Stam, that's all there is to it. (You can do the same thing if you use a Visual Illusion kill someone with one skill and go back into it) The alternate scenario that I think you may be talking about is where you are rushing as a group but there's some scattering, in that situation I will tend to use Vanish/Escape which are 10m/2m CD skills, so while you think that there's some instant hiding going on it may just be a player that knows their crap.

I also don't know who uses that hide - shadow prism - low blow - hide strategy except maybe Ita again, but it's something you tend to do if you know the person outgears you more than anything. But I'll tell you what, get shadow prison'd pop a physical immune candy, it's easy.

As far as our guild goes, our points got destroyed thanks to frogster glitching us and having us have 2 sieges a day 2 days in a row. One day we lost one siege and won the other which did nothing (think it lowered our points not sure), the other we lost both because half our guild couldn't get into the other siege.

As for scouts, you know little to nothing about them, scouts don't need focus to their abilities, there are a lot of ammunition based skills (for example: the most commonly used skill that I see from scouts, combo shot).

I'll be confused if you're not talking about us, but I'm just trying to read between the lines.


Hmmm kef they may be talking about us, my favorite part was when their player yelled our "Go Nightshift GO GO GO" that made me laugh. So I decided to show them my Wiggle Wiggle Wiggle!

L3g3nd

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10

Sunday, April 8th 2012, 8:32pm

Quoted from "aglupus;523346"

As we all know Rogues are a little OP.
I was in siege today, and a lvl 60 Rogue with 30k hp took me (100k hp m/d 70/45) out in almost 3 hits before it went back into hide immediately.

That is also another issue - a rogues hide ability. They can go into hide too quick right after they come out. It's not fair when you have a rogue that runs, kills your friend, then right after go into hide without you even having a chance to even try to fight him.

Maybe implement a energy drain just like scouts do with their abilities.
Or try a Cooldown for them when they come out of hide. This will also help make it so that they have to use another strategy other than Hide-shadow prism - low blow - hide again.


Do you remember Acet from Knightstemplar? We had a siege war about a week ago. Knightstemplar vs Knightshift =]

BOOO....

But seriously, the whole "rogue's OP" thing is so unoriginal, I get 3 hit by ice blade from p/s. I get 1 hit by the scout/warden's instant cast of snipe. I get 2 hit by Mage/Druid's Magma blade + fireball combo...

The whole RoM combat system is just really fast paced. You don't really stand there circle strafing whacking white hits on your opponent anymore like in some games. It's about first-strike opportunity wins. I lose against a mage 90% of the times if they catch me off guard and assuming I don't pop a serenstrum. I get 1-hit by blind spot from other rogues when they get first-strike.

Rogue's aren't OPed. They're just excellent at taking advantage of the FIRST STRIKE OPPORTUNITY scenario.

EDIT: @Ebilone You really think you're the big bad rogue huh? LOL. Get your guild war score to 10k+ then maybe you can start talking, rofl.

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11

Monday, April 9th 2012, 1:07am

Quoted from "xploid;523349"

"im paper, nerf scissors, and rock is fine"


"im paper, nerf scissors, and rock is fine"

agreed.


~Fly into the distance, disappear for awhile~

12

Monday, April 9th 2012, 1:29am

I know how to play my class, -.- people telling me to lr2n play.
But the point is that rogues can pop into hide as fast as they came out. That's the unfair part. Sure a mage can one-hit a rogue, but that's only if we can see them. They generally one hit us before that.
We run in groups, they pop a candy, or there is more than one rogue with them.
TL:DR I Hate rogues QQ

13

Monday, April 9th 2012, 3:21am

You were complaining about a rogue 3 hitting ya though :P

I've found that I attack people and do the hide out and in near the opponents castle. I don't really actually use hide when I'm fighting in the mid. Any pvp oriented class can get me there 1..2. I am a fail rogue but we die just as much as you do

14

Monday, April 9th 2012, 3:29am

I've seen heavily pdef'd people get 1 shotted by rogues. I've witnessed a single rogue literally run through a tower area me and 4 others just captured and lowblow + hide each of us till we are all dead within 6-7 seconds.

I personally feel R/S shouldn't have Vampire Arrow but that's just little ol' me looking at two rogues burning down a castle gate in under a minute with all their bleeds.

15

Monday, April 9th 2012, 3:44am

yea bleeds are way to OP... 20k tics on squishies and 50k tics on gates like wth. I think iv seen a w/s with higher dmg bleeds then that though.
Berec [PPK]
Class: R/S/K 72/72/72
Server: Artemis

16

Monday, April 9th 2012, 5:39am

Yep, exactly I saw this 190k rogue take out the gate within 5 seconds, they tornado - brought it down to 40% then % after % in 5 seconds down, he was in. Took out our processing before 6 mages ganged up on him.

I just don't get how a person can have so much HP and so much attack at the same time?

17

Monday, April 9th 2012, 5:47am

Quoted from "aglupus;523516"


I just don't get how a person can have so much HP and so much attack at the same time?


bleeds are not really dependent on PA... well they are, knights with full pdef buffs take around a 10k tic from vamp arrow while squishies iv seen 25-30k vamp dots. but yea dots seem a lot more dependent on pdmg which is probably why a w/s with a 2H has even higher dots.

Dots didnt become OP till the huge weapon mastery buffs.

also problem is gates are lvl 55 and dont seem to have any resist to dots or hots, maybe a glitch? idk
Berec [PPK]
Class: R/S/K 72/72/72
Server: Artemis

18

Monday, April 9th 2012, 5:54am

Well, another thing is, if they keep coming up with this new gear, they need to buff up the flame towers, probably make it with the higher processing - the higher flames and electrics.

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19

Monday, April 9th 2012, 5:58am

Quoted from "Cronrs;523504"

yea bleeds are way to OP... 20k tics on squishies and 50k tics on gates like wth. I think iv seen a w/s with higher dmg bleeds then that though.


20k tics rofl, huge exaggeration when it comes to rogue/scouts in general... I have never seen that. That would 100k just on tics so a rogue would just pump a vamp arrow then disappear and watch the enemy die in most cases. I'd love to see an r/s with a statted bow/cbow be able to do that...

20

Monday, April 9th 2012, 6:11am

stop keeping this useless thread active. Its already said so many times in previous discussions "if you looking to run through siege area alone switch to rogue class otherwise stay in group."

@aglupus
seeing a 190k hp rogue means he is completely pvp stated(dex,hp) with t7 or t8 gear and buffed. If you stat int and stm completely you can gain huge hp as well. Stay with scout and see yourself how many rogues should come to take both of you down.