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brogue

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21

Thursday, May 10th 2012, 4:20pm

What Kefkai said. Even when in hide and not in a party, for a majority of SW you cannot use sneak attack if there is constant battles. Sneak attack is used far less then most people think cause of this dynamic.

L3g3nd

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22

Thursday, May 10th 2012, 4:24pm

Quoted from "Kefkai;529665"

I'm just going to say this here, I personally have no problem with Escape or Vanish, it works like it's supposed to for me all the time, Escape is my favorite skill in siege.

Also, the broken party dynamic is annoying, especially since even if you're not in a party if you're around someone who's in your guild at siege you can still get 'enter combat'.


If by "works the way its supposed to" then I am assuming you are fine with getting hit by lock-on ranged attacks after you pop Vanish.
I'm sure the majority of the rogue players would rather have Vanish take you out of combat and not back into combat because you have an arrow behind your head.

And yes, escape works accordingly to its description. I reread it and nowhere does it say "leave combat" so I guess it wasn't meant for it. I'm also more than fine with the skill because it gives immunity to flame towers and eyes in siege war cannot detect rogues with escape. Very awesome skill indeed so on second-thought I don't have anything to complain about that.

23

Thursday, May 10th 2012, 9:03pm

you actually stay in the hide affect of escape even if you have a dot on, or get hit after you hit vanish from a mid flight arrow/flame

its much better then vanish for pvp but in pve mobs will not lose target on you with escape like they will with vanish.

also running into 60 flames and then poping vanish wont save you... the mid air flames still hit you and take you out of hide.
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L3g3nd

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24

Sunday, May 13th 2012, 5:58am

Quoted from "Cronrs;529897"

you actually stay in the hide affect of escape even if you have a dot on, or get hit after you hit vanish from a mid flight arrow/flame



Oh, really? Then I must be doing something wrong then because I still get hit in PvP after popping Escape. I don't think it actually makes you invisible to the other player whereas Vanish does.

Rossbot

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25

Sunday, May 13th 2012, 8:02am

Escape doesn't force you out of combat. I think it makes you invisible so long as you aren't already tagged by someone. It would make even less sense than it does now that a magical Fireball would lose sight of you because you are "invisible".

I feel like it is perfectly fair for a Mage to deliver that Flame to me if I let them do their 3 second cast without interrupting them. In all fairness, it would be kind of lame for Scouts and Mages to flat out lose all of their outgoing projectile damage because you have an invisible spell that is essentially an immune and makes you untargetable.

However, I do believe their should be higher miss rates at closer range for Scouts and Mages using their long charge-up or long range skills (But this is a whole other barrel of monkeys).

26

Sunday, May 13th 2012, 2:50pm

The people on here talkin about logic this and realistically that or in real life really make me LOL so hard. Did you forget this is a FANTASY role playing game?! Is it realistic or logical for an arrow to follow you if you turn and run to the side or realistic to make a blade of ice appear magically and fly up to 200 yards at the target or even just to cast a simple fireball? No. You people crack me up. Also, as far as vanish making you disappear in the middle of an open field if you have spell effects turned on you see a puff of smoke appear around the rogue when they cast Vanish. Think ninja smoke balls.

27

Monday, May 14th 2012, 2:25am

Being invisible is half broke in siege when related to the flame/electric towers. If they are not currently attacking anything there is a high chance you can be invisible while near them, and also a chance they won't aggro onto you even if you aren't invisible. This doesn't happen all the time as described above, but seems to be the most common.

Also when it comes to skills such as Combo Shot or Flame it appears if the cast was started before the rogue went invisible it will still connect, provided the rogue wasn't able to break Line of Sight through the use of an object or just get out of range. That has been what I've observed.

Here is how Vanish works in the siege circumstances (and most other areas).
-It removes you from combat, but if you take any damage you become visible.
-If you have a DoT and you use vanish, you will get about 1-2 sec of being invisible before you become visible again (Scouts can still see you if they are using Detect), and you will re-enter combat.
-If the Flame/Electric towers are actively attacking something and you use vanish, you wasted your vanish, they will still see and attack you, and you will re-enter combat.
-You will be visible if you attack something.

Here is how Escape works in relation to Siege War (and most other areas).
-It does NOT remove you from combat.
-It does NOT remove stuns (but will still allow you to go invisible for the duration).
-There are a few roots it does not remove or protect against such as the Tower Guards chains of light and Shadow Prison (might be others, but those I know for sure).
-It does NOT protect against Fear.
-It does protect against the Faces of Treachery knock down.
-If you attack something you will become visible.
-You can been still be seen by another players that are close enough to you (Scouts with detect can still see you like they normally would).
-If you have a DoT and you use Escape, you will remain hidden and still take damage from the DoT.
-If the Flame/Electric towers are actively attacking something and you use Escape you can still be hit (and likely will) by the towers. You can still be feared by the Flame Towers.

L3g3nd

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28

Saturday, May 19th 2012, 5:51am

Quoted from "SwordofOmens;530273"

The people on here talkin about logic this and realistically that or in real life really make me LOL so hard. Did you forget this is a FANTASY role playing game?! Is it realistic or logical for an arrow to follow you if you turn and run to the side or realistic to make a blade of ice appear magically and fly up to 200 yards at the target or even just to cast a simple fireball? No. You people crack me up. Also, as far as vanish making you disappear in the middle of an open field if you have spell effects turned on you see a puff of smoke appear around the rogue when they cast Vanish. Think ninja smoke balls.


*facepalm* Enough with your fantasies. Logic as in the description of the skill "Vanish". Like I said 100 times before, it says Leave Combat. "LOGICALLY", that means you would stop getting hit by whatever you are getting attacked by.

L3g3nd

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29

Saturday, May 19th 2012, 5:56am

Quoted from "bedwyr;530307"

Here is how Escape works in relation to Siege War (and most other areas).
-It does NOT remove you from combat.
-It does NOT remove stuns (but will still allow you to go invisible for the duration).
-There are a few roots it does not remove or protect against such as the Tower Guards chains of light and Shadow Prison (might be others, but those I know for sure).
-It does NOT protect against Fear.
-It does protect against the Faces of Treachery knock down.
-If you attack something you will become visible.
-You can been still be seen by another players that are close enough to you (Scouts with detect can still see you like they normally would).
-If you have a DoT and you use Escape, you will remain hidden and still take damage from the DoT.
-If the Flame/Electric towers are actively attacking something and you use Escape you can still be hit (and likely will) by the towers. You can still be feared by the Flame Towers.


Let me fix some obvious errors... based on experience of using it 15-20 times per siege.

"-If the Flame/Electric towers are actively attacking something and you use Escape you can still be hit (and likely will) by the towers. You can still be feared by the Flame Towers."

R: If a fellow team member of mine is being actively attacked like you said, I can still run in there with escape, bash up the defenses, and not get hit at all nor get feared until the effects of Escape is over.

"-You can been still be seen by another players that are close enough to you (Scouts with detect can still see you like they normally would)."

R: From what I've seen, maybe it's the scouts' reaction speeds, they do not see when I pop escape. I have been spotted while in vanish and in hide but NEVER when escape is in effect. Escape seems to work similarly to Invisibility Potion, scouts cannot see you while it is in effect.

bleedingblak

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30

Saturday, May 19th 2012, 6:30am

Itd be nice to have vanish work like escape, same times and everything and the whole stay invisible even if continuing to get hit, but instead of gaining the root immune stuff, make vanish be only to leave combat so also 0 aggro.


~Fly into the distance, disappear for awhile~

31

Friday, June 1st 2012, 5:14am

Quoted from "L3g3nd;531347"

Let me fix some obvious errors... based on experience of using it 15-20 times per siege.

"-If the Flame/Electric towers are actively attacking something and you use Escape you can still be hit (and likely will) by the towers. You can still be feared by the Flame Towers."

R: If a fellow team member of mine is being actively attacked like you said, I can still run in there with escape, bash up the defenses, and not get hit at all nor get feared until the effects of Escape is over.

"-You can been still be seen by another players that are close enough to you (Scouts with detect can still see you like they normally would)."

R: From what I've seen, maybe it's the scouts' reaction speeds, they do not see when I pop escape. I have been spotted while in vanish and in hide but NEVER when escape is in effect. Escape seems to work similarly to Invisibility Potion, scouts cannot see you while it is in effect.


I shall correct more obvious errors.

Everything I wrote was tested against Scouts in game. Escape does NOT function like an Invisibility Potion. I've only seen towers able to attack someone using an Invisibility potion. Scouts (or any other class) can NOT see people using an Invisibility Potion. Any AOE will still hit a person using an Invisibility potion (while in range of course).

And as stated, the Flames and Electric attacking "CAN" attack, sometimes they will attack sometimes they won't.

32

Friday, June 1st 2012, 5:26am

Quoted from "L3g3nd;530260"

Oh, really? Then I must be doing something wrong then because I still get hit in PvP after popping Escape. I don't think it actually makes you invisible to the other player whereas Vanish does.


You just contraindicated yourself with this statement and the one earlier where said Escape works like an Invisibility potion.

flyingltj

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33

Friday, June 1st 2012, 7:46pm

bedwyr = 100% correct in the first place.

L3g3nd's corrections = incorrect.

As a scout, and professional wild rogue hunter, I can vouch that escape in no way, shape, or form compares to an invis pot. If any rogues need me to go into more detail I can, but this should really have been something you all learned around level 55 ;)

mrmisterwaa

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34

Friday, June 1st 2012, 8:00pm

Just to ensure people understand the differences between all the types of invisibility.

Invisibility Potion: Can only be cast out of combat and any spell cast while in Invisibility will remove it. This invisibility is special as it makes your character will be completely invisible while it is active.
Vanish: Breaks combat and you "disappear", which results in the person who is targeting you to lose target. This is a partial invisibility.
Escape: Makes your character enter "hide", does not break combat and does not make the person who is targeting to lose target.
Hide: You are invisibility and depending on the distance you are from the target, you can get targeted and hit (resulting in losing your hide).

Ultimate Invisibility can only be achieved with the invisibility potion, I do remember certain instances where I have been targeted through invisibility while Vanished and the Scout having detection on.

Having PVP'd enough to know the difference. Trust me... it makes a difference to know what works and what doesn't. Escape should only be used if you are rooted by a Mage's lightning and I do think a couple other things. It does not remove Stuns and to make your character disappear. As it actually keeps you hidden even if you are hit.

Vanish is good to get yourself out of combat... and to activate a premeditation behind your target and can be used together with a magic immunity candy to ensure you are not AoE-stunned ... before you can get away. (Physical immunity candy if you are going up against a Warrior).

Auros

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35

Friday, June 1st 2012, 8:45pm

ANyone know how the seige invisi towers fit in with these various tactics? Are they comparable to an invisi potion?

36

Saturday, June 2nd 2012, 1:16am

Quoted from "Auros;533857"

ANyone know how the seige invisi towers fit in with these various tactics? Are they comparable to an invisi potion?


I mainly play a rogue, so I'm rarely in an invisible tower. So, I can't speak for this 100%, but here is what I do know.

1- The tower and people invisible by the tower can be seen by Scouts with Detect and by other players if they are close enough (I believe this is level based meaning the lower your level the closer you need to be to see the invisible tower).
2- The tower and people invisible by the tower can be effected by an Eye of True Knowledge.
3- The tower effect is similar to a rogue hide, if you are in combat you can't get invisible and if you take damage you will be revealed.

And can someone verify something about Invisibility Potions for me... does an Eye of True Knowledge reveal you?

37

Saturday, June 2nd 2012, 1:18am

Quoted from "bedwyr;533921"



And can someone verify something about Invisibility Potions for me... does an Eye of True Knowledge reveal you?


Yes.
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012

38

Saturday, June 2nd 2012, 1:26am

Quoted from "mrmisterwaa;533852"

Just to ensure people understand the differences between all the types of invisibility.

Invisibility Potion: Can only be cast out of combat and any spell cast while in Invisibility will remove it. This invisibility is special as it makes your character will be completely invisible while it is active.
Vanish: Breaks combat and you "disappear", which results in the person who is targeting you to lose target. This is a partial invisibility.
Escape: Makes your character enter "hide", does not break combat and does not make the person who is targeting to lose target.
Hide: You are invisibility and depending on the distance you are from the target, you can get targeted and hit (resulting in losing your hide).

Ultimate Invisibility can only be achieved with the invisibility potion, I do remember certain instances where I have been targeted through invisibility while Vanished and the Scout having detection on.


Everything here is correct. Just wanted to add to a couple of the conditions.
Vanish can only be used when in combat.
Escape can be used in or out of combat.
Hide can only be used out of combat.

L3g3nd

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39

Sunday, June 3rd 2012, 3:23am

Quoted from "flyingltj;533850"

bedwyr = 100% correct in the first place.

L3g3nd's corrections = incorrect.

As a scout, and professional wild rogue hunter, I can vouch that escape in no way, shape, or form compares to an invis pot. If any rogues need me to go into more detail I can, but this should really have been something you all learned around level 55 ;)


Lol wild rogue hunter. You should definitely try hunting me sometime then. As far as I am concerned I have NEVER been spotted with inivis pot. With Escape, 9/10 times I will brush right by the side of the scout without them seeing me?
Whether the skill is intended to work like that or not, I am only stating the facts. Whenever I see a scout in sw, I just pop escape and run up to them as if I was invisible.

L3g3nd

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40

Sunday, June 3rd 2012, 3:26am

Quoted from "mrmisterwaa;533852"


Vanish is good to get yourself out of combat... and to activate a premeditation behind your target and can be used together with a magic immunity candy to ensure you are not AoE-stunned ... before you can get away. (Physical immunity candy if you are going up against a Warrior).


Most of the times when you do pop Vanish in PvP it does not function like it does in PvE. In PvE, you actually leave combat for good. In PvP you go poof but then you just pop right back in combat as long your opponent, whether CC or Ranged is spamming hits on you. If the hit is already pressed it WILL hit you regardless of whether you have popped Vanish or not.