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1

Tuesday, May 15th 2012, 1:44pm

Champion vs Knight

So with the new tank comeing into the game how do ya'll think it will stack up against K/S or Wd/W? What will be the best tanking combo and/or pvp combo?

I am looking into C/M or C/Sr combo as I'm leary playing C/W and haveing everything based on rage.

Amberwave

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2

Tuesday, May 15th 2012, 4:25pm

It is very hard to tell. The only thing I know for sure is they get to use hammers. I am looking at the C/W, the beast that will not die, as I believe that rage will not be an issue for them. I also really like the C/P with the ability to change pdef to patt and its a party buff.

3

Tuesday, May 15th 2012, 4:58pm

Doesnt seem like its gonna change much, people on my server can barely handle playing knight and using mana skills, there will be no way they can handle rage based skills and tanking.. just my opinion

Rossbot

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4

Tuesday, May 15th 2012, 6:02pm

Again, the patch isn't out yet and nobody really knows what the aggro modifiers on the champion skills until some testing is done. I think it would be better to start this topic after players reach the level cap as Champions. I will say that Champion looks very focused on PvP with the damage mitigation and pulling skill.

5

Wednesday, May 16th 2012, 10:00pm

At this point the only thing people with Knights have to their advantage is... they have a walking armor/weapons rack to hold their tanking gear until the new tanks come out. Knights are still needing their fix and it seems the devs are more focused on other things at the moment. This may be the final nail in the coffin for Knights.

6

Wednesday, May 16th 2012, 11:45pm

Well it might finally get them to give Knights a little love. The bad news is based on previous rates of change it will probably take about a year for that to happen. Regardless, I'm curious to see how the two new classes function. Whether they make my K/P (and P/K) obsolete is a different matter.

bleedingblak

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7

Thursday, May 17th 2012, 12:04am



~Fly into the distance, disappear for awhile~

8

Thursday, May 17th 2012, 9:57am

Dang. Well, bye bye knights lol.

9

Thursday, May 17th 2012, 4:51pm

Quoted from "Abaishtona;531062"

Dang. Well, bye bye knights lol.


Sadly but will be true if knight dont get a massive update in ch5, if no WTB TP transfers and EXP transfer + nice ABL no 89 dias sell. :rolleyes:
RoM US - Osha - Core
Lucho
K/W/S 31k sta still looking for more :D - S/K VN and GCH tanking complete :D
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10

Thursday, May 17th 2012, 11:00pm

The thing about it is, I don't see the devs shifting the attention away from their new baby by buffing Wd/W or K/X any time soon. They WANT people to play the new tank classes. Don't expect anything soon knights.

11

Friday, May 18th 2012, 4:56am

Well how i see it, there are two possible out comes with the new tanking class being implemented. A) It does not suffer the current issues knights have and will be better tanks. B) It is a Decent tank but knight is still better. Either way, unless knights get an over hual it is likely half will switch and the rest will just quite the game entirely out of fustration. One thing I can not get over is how many of the suggested fixes for knights have shown up in this new class. It is like the player base created this new class and all the devs had to do was listen. One thing that is the most agravating is the fact they gave this new class the 1,2-H hammer mastery knights have begging for since chap. 3(earlyer then that i can not comment because i was not playing yet). Over all I look forward to the new chap. and I am hopeful the knights get their dew seeing we were kinda forgoten in the Mighty Sheild patch.

On a Really positive and off tract note, thank you Dionea for showing up on our server and giving out items.

Have fun playing all and Abaishtona wd/d is one awsome damage build if built for magic and you need to keep up the good work with the build.

squirrlee

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12

Friday, May 18th 2012, 8:13pm

I've already given up on this game due to my main being a Knight and having invested too much time/money in that toon only to be sub-par in the game. Knights were promised balancing and got in my view got (short end of the stick) next to nothing really. I'm not looking forward to being even more replaced by another new tank class. I'm also not starting a new toon and working up house maids and such for it.....just not interested in starting over. If I'm going to start over I might as well start over with a whole new game. By the time CH5 hits there will be plenty of new games to choose from and I won't have to deal with the CS and the wacky pricing it seems to be suffereing from.

All I can see in this new Class is all the things Knight should have been given at the start of CH4 in the so called balancing attempt. I can't understand why they added another tanking class when they have plenty now. I mean how many tanking combos do you really need?
I reject your reality and choose my own instead!
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Character: 70K/59R/57p
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13

Saturday, May 19th 2012, 1:30am

Quoted from "squirrlee;531263"

I can't understand why they added another tanking class when they have plenty now. I mean how many tanking combos do you really need?


Truly my friend, truly. Wd/W, W/K, K/X,X,X,X, and now C/X,X,X,X etc?

What are they thinking?

14

Friday, May 25th 2012, 9:53pm

Quoted from "squirrlee;531263"

I've already given up on this game due to my main being a Knight and having invested too much time/money in that toon only to be sub-par in the game. Knights were promised balancing and got in my view got (short end of the stick) next to nothing really. I'm not looking forward to being even more replaced by another new tank class. I'm also not starting a new toon and working up house maids and such for it.....just not interested in starting over. If I'm going to start over I might as well start over with a whole new game. By the time CH5 hits there will be plenty of new games to choose from and I won't have to deal with the CS and the wacky pricing it seems to be suffereing from.

All I can see in this new Class is all the things Knight should have been given at the start of CH4 in the so called balancing attempt. I can't understand why they added another tanking class when they have plenty now. I mean how many tanking combos do you really need?


this is exactly how i feel, there is so many tanks now that knight mains are basically useless i think there is 2(including me) knight mains in my guild . they were promising to buff us up for chapter 4 and they gaves us a nerf all the while many other tanks became more viable and can do more damage than us knights.

15

Friday, May 25th 2012, 10:01pm

Quoted from "Abaishtona;531326"

Truly my friend, truly. Wd/W, W/K, K/X,X,X,X, and now C/X,X,X,X etc?

What are they thinking?


I don't see the problem with having more options for a tank, why should only one class be able to do it? No other role in the game is like that. Healers can be P/x,x,x,x D/x,x,x,x and dps can be pretty much anything else. But tanks should only be knights? Wd/W was the only non human class who could tank before
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012

squirrlee

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16

Friday, May 25th 2012, 10:26pm

Quoted from "Quaffy2;532641"

I don't see the problem with having more options for a tank, why should only one class be able to do it? No other role in the game is like that. Healers can be P/x,x,x,x D/x,x,x,x and dps can be pretty much anything else. But tanks should only be knights? Wd/W was the only non human class who could tank before


The reason is Knight is good for NOTHING besides TANKING. W/wd and Wd/w along with all the K/x gives more than enough tanks to fill the role. Knight's can't Hybrid out like a P/s and be a DPS no matter what gear and stats you stack....they will always be gimped in terms of DPS ability.

If the Dwarf race were another Healing class instead of Mage we would have the same situation for Priest and Druid. All that was needed was Knights to be fixed with the skills that Chapion seems to be getting. It's as if they took all the ideas and requests given for Knight's and said Knight is Hopeless let's just make a whole new class that will have every thing Knight should have. Weapon Mastry.....Done...Patk boost.....Done!! The only thing that can hold the Champion back is lackluster Pdef and maybe Rage Generation.
I reject your reality and choose my own instead!
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Character: 70K/59R/57p
Server: Govinda (PVE)

17

Friday, May 25th 2012, 11:33pm

hmm still say as far as tanking goes.... K/x is still good. but its only good for tanking. its a very easy tank to play and have very different ways to play with the other secondary skill so you can fit it to what you like. but has like 3 skills in tanking rotation holy strike + wws+ threaten and cooldowns when needed? so its a easly class to tank wiht. it has good pdef/good survivabilty/and endless mana if needed so spam atks for forever it can easliy tank anything in the game.... most tanks chossen for clearing new stuffs are still k/x anyways atleast on my server. warden/war tanks and war/knight come in after its farmable and for 1 main reason.. HOLY SHIELD.

Wardens tank but ONLY warden/warrior meaning only 1 set of skills, 1 way to play no other options. the rotation is also more atks to use in order to maintain agro takes a little more skill. more atks to proc for agro also means more things to worry about if an atk misses.

Champion although beastly is rage based which means no endless spamming of atks even in a mob os 20 atking you. they will need the patk/damage boost to keep up. DEF no kite tanking with this class. altho it has several other options to play i believe it will take alot of skill to tank with this class anyway u go. most players will not be able to do it right cuz there fail.

overall i like it. i think it gives more options. and it will be a very rewarding class to tank with to those that can handle it.
70R/70W/70K Retired.

18

Saturday, May 26th 2012, 4:24am

Tanking is easy on any class that can tank. in my experience if a more single target based tank cant hold aggro of trash its because the party is too stupid to adapt.

to the notion of "no kite tanking" for champions: NO tank should do that. its insane. ~5to 11 other partymembers moving and repositioning themselves aswell - watching out for frontal aoes, boss specific events...thats just chaos. now if the mob in question has an aggro drop or you loose aggro due to whatever other reasons...you are most likely running away from the mob you need to reaggro before he hits anyone else..... kiting has no place in endgame bossfights. (repositioning the boss is different then kiting.)


why knights are complaining: no k/x can dps - there is NO way to play knight and have a role untill you can tank. And since ur dps is so low, you cannot tank unless u equalor outgear anyone else in party!!

with dps and heals the falloff is gradual - ur not as good as everyone else but meh u still do your job.
you cannot "tank a little less" then everyone else in party. with wd/w and w/k and possibly (hey we dont know, those skills arent final yet) champion you have more dps (more solocapability) and more single target aggro sooner.


with a mixed population of players between endgame geared and not quite dod ready - you start beeing usefull to the party alot later as a knight then any other class.

That beeing said... i love my endgame knight ...warden and champion dont interest me in the slightest :P

Galenwaithien

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19

Saturday, May 26th 2012, 5:02pm

Quoted from "Googleboxx;532724"



why knights are complaining: no k/x can dps - there is NO way to play knight and have a role untill you can tank. And since ur dps is so low, you cannot tank unless u equalor outgear anyone else in party!!

with dps and heals the falloff is gradual - ur not as good as everyone else but meh u still do your job.
you cannot "tank a little less" then everyone else in party. with wd/w and w/k and possibly (hey we dont know, those skills arent final yet) champion you have more dps (more solocapability) and more single target aggro sooner.


with a mixed population of players between endgame geared and not quite dod ready - you start beeing usefull to the party alot later as a knight then any other class.

That beeing said... i love my endgame knight ...warden and champion dont interest me in the slightest :P


So true!

20

Sunday, May 27th 2012, 5:17am

I will say I hope the Champion class is in better shape than the poor Warden class when it was released. Took what, two years for Warden to finally be made fully viable? Also, I do hope those that pay money to play love the two new classes and spend lavishly on their new toons and are rewarded for it, so they keep supporting RoM.