You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

1

Tuesday, May 15th 2012, 6:40pm

Which classes/ combinations are hardest on TP?

My main is wd/s, secondary is wd/m.

While I like them (I love playing pet classes) I have been doing some serious thinking and come to realize that this might not be feasible due to the TP cost.

Is the TP cost for this class combination unusually harsh compared to other class combinations?

I am lvl 40 and am willing to reroll if anything I might enjoy is not as hard on TP.

Galenwaithien

Intermediate

Posts: 294

Location: Italy

  • Send private message

2

Tuesday, May 15th 2012, 7:12pm

Quoted from "Gregorii;530591"

My main is w/s, secondary is w/m.

While I like them (I love playing pet classes) I have been doing some serious thinking and come to realize that this might not be feasible due to the TP cost.

Is the TP cost for this class combination unusually harsh compared to other class combinations?

I am lvl 40 and am willing to reroll if anything I might enjoy is not as hard on TP.


I suppose you're referring to wd/s and wd/m.

Actually at level 40... You have no idea how tp costs rise later in game :-)

Mages and s/wd are not tp heavy so you can switch around and keep playing if you enjoy the combos.

3

Tuesday, May 15th 2012, 7:48pm

Quoted from "Galenwaithien;530611"

I suppose you're referring to wd/s and wd/m.

Actually at level 40... You have no idea how tp costs rise later in game :-)

Mages and s/wd are not tp heavy so you can switch around and keep playing if you enjoy the combos.

Heh, yeah, wd/s and wd/m. I will go edit that in.

At level 40 I started looking hard at these classes.

I came from WoW, being a beastmaster (yes, I know this is not WoW and I am here, not WoW). I grinned at the chance to be as close to a beastmaster again when I hit RoM.

Is wd/m and wd/s in any way doable with the TP costs?

aardvark3

Professional

Posts: 866

Location: reni server

Occupation: retired

  • Send private message

4

Tuesday, May 15th 2012, 8:16pm

The problem always starts with the warden class, you have many more skills and a seperate set of skills for every pet. So in addition to leveling up the skills for the warden you have to level up the skills for each pet you want to use as well. This all has to come out of the same TP that every other class gets. More skills that have to be leveled and the same TP, that is the warden. But it is still a fun class to play warden scout with the vampire arrow and Chiron is probably the best combo.

5

Tuesday, May 15th 2012, 8:29pm

Quoted from "aardvark3;530629"

The problem always starts with the warden class, you have many more skills and a seperate set of skills for every pet. So in addition to leveling up the skills for the warden you have to level up the skills for each pet you want to use as well. This all has to come out of the same TP that every other class gets. More skills that have to be leveled and the same TP, that is the warden. But it is still a fun class to play warden scout with the vampire arrow and Chiron is probably the best combo.


I think you are right.

If I am going to keep warden at all, I have to abandon wd/m and go strictly to wd/s. Man that sounds horrid. I love hopping on my wd/m and taking out elites with Spirit of the Oak that I have no business being able to tackle or tank lower instances. Last night my wife on her Priest/ Mage and me on my wd/m took out a chunk of NoM. *sigh* Wd/s's Spirit of the Oak is not strong enough to do this. But Chiron is more important than being able to do what a wd/m can do.

Or I scrap my warden, work on m/wd and try to give up my pet addiction.

Galenwaithien

Intermediate

Posts: 294

Location: Italy

  • Send private message

6

Tuesday, May 15th 2012, 9:26pm

Quoted from "Gregorii;530633"

I think you are right.

If I am going to keep warden at all, I have to abandon wd/m and go strictly to wd/s. Man that sounds horrid. I love hopping on my wd/m and taking out elites with Spirit of the Oak that I have no business being able to tackle or tank lower instances. Last night my wife on her Priest/ Mage and me on my wd/m took out a chunk of NoM. *sigh* Wd/s's Spirit of the Oak is not strong enough to do this. But Chiron is more important than being able to do what a wd/m can do.

Or I scrap my warden, work on m/wd and try to give up my pet addiction.


Spirit of the oak can't tank anything later on. If you use his buff though... You become a very tough toon.

And to reply to a post above... Pet skills shouldn't be levelled as their level don't really makes difference.

7

Wednesday, May 16th 2012, 12:29am

Quoted from "Galenwaithien;530648"

Spirit of the oak can't tank anything later on. If you use his buff though... You become a very tough toon.

And to reply to a post above... Pet skills shouldn't be levelled as their level don't really makes difference.


Hmm. It really sounds like, if I stay with Warden/something, it will be wd/s. So, I think it will be wd/s or m/wd.

8

Wednesday, May 16th 2012, 3:17pm

Quoted from "Gregorii;530710"

Hmm. It really sounds like, if I stay with Warden/something, it will be wd/s. So, I think it will be wd/s or m/wd.

Stay Wd/S. Wd/S is beastly in PvP and PvE, while M/Wd is good in PvP but horrid in PvE.

On the subject of how TP heavy is Warden? Warden is pretty TP heavy but not that hard to manage. You just have to be smart and set yourself some strict rules about where you put your TP. The only class I know about that is really TP heavy is Scout.

Malignatus

Master of All I Survey

Posts: 623

Location: The Land of Confusion

Occupation: Occupation: Foole

Mood: Squint

  • Send private message

9

Wednesday, May 16th 2012, 6:46pm

Quoted from "MPHick;530844"

Stay Wd/S. Wd/S is beastly in PvP and PvE, while M/Wd is good in PvP but horrid in PvE.

On the subject of how TP heavy is Warden? Warden is pretty TP heavy but not that hard to manage. You just have to be smart and set yourself some strict rules about where you put your TP. The only class I know about that is really TP heavy is Scout.


All of the caster classes--Priest, Mage, and to a slightly lesser extent, Druid--are TP hungry. There are simply so many skills for each of those classes which can be upgraded, at least to lvl 50, that you have to pick and choose which skills are the most useful and then decide which ones to upgrade, and when. Scouts are also TP hungry for pretty much the same reasons.

I can't really speak for the Warden class, as I really don't play one. Not regularly, and with one exception, I never got one past the mid-40s or so. (The exception is my 68/60/52 M/D/Wd alt, and I really don't play him very much anymore, other than to do minigames for shell pulls.)

Galenwaithien

Intermediate

Posts: 294

Location: Italy

  • Send private message

10

Wednesday, May 16th 2012, 8:28pm

Quoted from "Malignatus;530870"

All of the caster classes--Priest, Mage, and to a slightly lesser extent, Druid--are TP hungry. There are simply so many skills for each of those classes which can be upgraded, at least to lvl 50, that you have to pick and choose which skills are the most useful and then decide which ones to upgrade, and when. Scouts are also TP hungry for pretty much the same reasons.

I can't really speak for the Warden class, as I really don't play one. Not regularly, and with one exception, I never got one past the mid-40s or so. (The exception is my 68/60/52 M/D/Wd alt, and I really don't play him very much anymore, other than to do minigames for shell pulls.)


I don't really agree with you about casters being tp heavy. Not sure about healers, but at least mages, aren't really tp heavy for a couple of reasons at least:
1. the damage doesn't scale that much with skill levels, so you can leave them at 50. And since leveling till 50 is pretty cheap.. it's not tp heavy at all.
2. mages mostly spam flame during burn, so besides passives.. they don't have a whole lot to spend tp on that would actually make a difference.

Scouts are tp heavy because they have many different skills to use, whose damage all skill relatively well with skill level, despite damage being often more important than dps for ranged skills. well the exception being s/wd.. since in burn their highest dps rotation is shot spam.

Malignatus

Master of All I Survey

Posts: 623

Location: The Land of Confusion

Occupation: Occupation: Foole

Mood: Squint

  • Send private message

11

Wednesday, May 16th 2012, 9:37pm

Quoted from "Galenwaithien;530914"

I don't really agree with you about casters being tp heavy. Not sure about healers, but at least mages, aren't really tp heavy for a couple of reasons at least:
1. the damage doesn't scale that much with skill levels, so you can leave them at 50. And since leveling till 50 is pretty cheap.. it's not tp heavy at all.
2. mages mostly spam flame during burn, so besides passives.. they don't have a whole lot to spend tp on that would actually make a difference.

Scouts are tp heavy because they have many different skills to use, whose damage all skill relatively well with skill level, despite damage being often more important than dps for ranged skills. well the exception being s/wd.. since in burn their highest dps rotation is shot spam.


Sorry, I have to disagree with you WRT casters. Casters do have a lot of skills which, early on, need to be upgraded. At higher levels, a player will want to use an Advanced Skill Reset Stone to reallocate TP as their play experience grows and their roles change somewhat.

Note: I'm going to provide links to the class primary skill "trees", and runesdatabase.com has been including probable new skills that won't be available until Chapter V comes around. So, ignore skills that aren't yet available in the game. I am not going to address either class General or Elite skills. Too many variables there, and that makes my head hurt. I'm allergic to pain. :D

First, take a look at the Mage primary skill list: http://www.runesdatabase.com/skill/list/4 Now, somewhere along the line, the player has to decide not only *which* skills he plans to upgrade, and how far. It's very possible that along that particular line, an ASRS might be used to reallocate TP to the skills he's decided he *must* or *wants* to focus on. Personally, and just for me, at higher levels I have little to no use for Plasma Arrow and its associated skills. Sorry, but I like to blow crap up, and fire-based skills do more damage. I do tend to level up both Fire and Wind Knowledge, the latter to make TS more effective.

Now, take a look at the Priest primary skill list: http://www.runesdatabase.com/skill/list/5 Virtually *every* skill on that list that can be upgraded is essential to the classic healer role. So, you're spending TP like water and having to balance the truly beneficial skills against ones which are less useful, or not useful at all. Again, at higher levels, an ASRS is going to be important for reallocating TP to the, again, more beneficial and *needed* skills. "Needed", in this case, refers to skills which are the most useful for instance runs--keeping yourself and your party members alive.

Now, for the Druid primary skill list: http://www.runesdatabase.com/skill/list/8 Druids are somewhat odd ducks, as they have outstanding single-target heals, a very good group heal, and better better primary damage skills than Priests have. They're a bit tougher to play since they have more singe-target healing and buff skills than Priests do. And, their offensive skills are generally better than those for Priests. Again, as the player progresses to higher levels, an ASRS may be of some use to reallocate TP into the skills the player wants to focus on or upgrade further.

I do agree that Scouts are very TP hungry, and frequently deficient. I've been playing one since Chapter 2, and it's a stone bear to gather enough TP to upgrade even a relatively small number of the available skills to near end-game.

And now, since we're really off-topic, let's go back to helping Gregorii, okay?