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  • "TheLastBreed" started this thread

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1

Tuesday, May 22nd 2012, 5:27pm

Mage/Warrior....waitwat?

Im a Mage/Priest, with questions.

Can someone please tell me why a Mage/Warrior is best for PvE.

If anything its Mage/Druid. But Im extremely curious to know why there saying M/w is best. Please, enlighten me.

Tell me what you know and Ill compare
Trapstar- Indigo- Avengement - Get some PvP about yourself.
72 Mage - 60 Priest, Est Ch 2
Games played: Tribes | Outwar | Crowns of Power | Call of Duty MW |Team Fortress2


2

Tuesday, May 22nd 2012, 5:32pm

coz easy to reach 0.5 sec flame
added critrate
22% matt

only real issue is aggro

  • "TheLastBreed" started this thread

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3

Tuesday, May 22nd 2012, 5:48pm

Ok. That seems fair but.

Its already eazy to reach .5 Flame casting, Ancient spirit, Fire training, etc etc etc etc

M/p get a Elite called
(Disable- A successful Flame or Plasma Arrow hit has the chance to decrease the targets resistance to magic critical hits for 15.0 seconds (can be used only once every 20 seconds)

As for Matk, we get
1)Essence of Magic- Raises magical damage by 10.0 (+6.0 per upgrade) points for 900.0 seconds.
WHICH IS WRONG cause it raises the MATK not DAMAGE. Well RoM Wiki is wrong.

1.5) I also get another 10% Matk from Magic drain, which not only helps me but the party also. Which also debuffs the boss
--
2)Magic Drain- Steal the target's attack power, and lower the target's magical and physical attacks by 2%. It will also increase your own magical attack by 2%. Effective for 15 seconds.

Mine is level 51 atm, instead of 2% its going on 11%, so thats a BUFF AND DEBUFF at the same damn time.
--
3) Intensification- DOESNT WORK STILL. I asked a M/w to post his Intense, it said it added about 3k MDamage because its a Elite added on to it, Mdamage is basically STAFF damage, so you gotta think, 3k Mdamage from a M/w Elite, and it DOESNT work. Id complain if I was a Mage/War and it didnt work. Id switch to M/w just for that one skill, cuz +3k Mdam is crazy.

So lets fix intensification. Whenever I cast it and Flame something neither one of my damages change, Crit or non crit, Intensification is a waste, Id love to see this FINALLY FIXED.
--
4) As for aggro, look up the item set skills, aggro is not a factor. (Ill get the item set name later)
Trapstar- Indigo- Avengement - Get some PvP about yourself.
72 Mage - 60 Priest, Est Ch 2
Games played: Tribes | Outwar | Crowns of Power | Call of Duty MW |Team Fortress2


GarryL

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4

Tuesday, May 22nd 2012, 6:46pm

Easy comparison.
I play a m/d & I often run instances with a m/w. Same gear, same pots/food. The m/w blows me away on scrut.
That same m/w is a m/w/d & when playing as a m/d we are even on scrut. If I didn't hate levelling so much I'd also make a 3rd class warrior for PvE.
"I can stand brute force but brute reason is quite unbearable. There is something unfair about its use. It is hitting below the intellect."
Oscar Wilde

  • "TheLastBreed" started this thread

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5

Tuesday, May 22nd 2012, 6:59pm

Quoted from "GarryL;531906"

Easy comparison.
I play a m/d & I often run instances with a m/w. Same gear, same pots/food. The m/w blows me away on scrut.
That same m/w is a m/w/d & when playing as a m/d we are even on scrut. If I didn't hate levelling so much I'd also make a 3rd class warrior for PvE.



Curious to know your rotation..
Trapstar- Indigo- Avengement - Get some PvP about yourself.
72 Mage - 60 Priest, Est Ch 2
Games played: Tribes | Outwar | Crowns of Power | Call of Duty MW |Team Fortress2


GarryL

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Tuesday, May 22nd 2012, 7:21pm

Quoted from "TheLastBreed;531909"

Curious to know your rotation..


Buffed for max dps/burn, rotation doesn't come into it, it's just a flame spam, rotation just lowers dps.
"I can stand brute force but brute reason is quite unbearable. There is something unfair about its use. It is hitting below the intellect."
Oscar Wilde

kingzamorak

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7

Tuesday, May 22nd 2012, 7:25pm

Berserk, 33% more magic attack for 30 secs, will be used every boss fight.

Elemental explosion, another Energy influx.

Meditative, 38% faster casting for 10 secs. So as you say it is easy for any class to get to .5 flames, a m/w can be doing it for longer.

Intensification, adds 24% More Crit damage. So all crits are increased by 24%. Crit damage can only come from rings and food, so this is a big advantage.

  • "TheLastBreed" started this thread

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8

Tuesday, May 22nd 2012, 7:44pm

Quoted from "kingzamorak;531917"

Berserk, 33% more magic attack for 30 secs, will be used every boss fight.

Elemental explosion, another Energy influx.

Meditative, 38% faster casting for 10 secs. So as you say it is easy for any class to get to .5 flames, a m/w can be doing it for longer.

Intensification, adds 24% More Crit damage. So all crits are increased by 24%. Crit damage can only come from rings and food, so this is a big advantage.


Essence of Magic + Magic drain, 20-22% Matk given at lvl 70 for both skills. And Berserk is a 1 min cooldown, 30 seconds of use. Essence is 30 mins, but magic drain is 15 seconds. So I can see what you mean there. But any mage with a rotation can put somethign beautiful together, and dont forget when you cast pots and stuff there in effect while your casting other pots so they are wearing down.

No version of intensification works. In any kind of way, its broke, always has been. Test it. If this skill did work infact for M/w, Id add a 3rd class just to get M/w. But it doesnt work.


Meditative, 38% faster casting for 10 secs. So as you say it is easy for any class to get to .5 flames, a m/w can be doing it for longer.
(True, thats the only thing I can see thats right) But, is it overwritten by any skill?

So M/w can cast faster for 10 seconds longer. Thats about it. Which isnt BAD, but I like Immuning.

Your point has been semi made to me. But Im still a bit non convinced, as a mage/priest, with no 3rd class.
Trapstar- Indigo- Avengement - Get some PvP about yourself.
72 Mage - 60 Priest, Est Ch 2
Games played: Tribes | Outwar | Crowns of Power | Call of Duty MW |Team Fortress2


Nytefall

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9

Tuesday, May 22nd 2012, 7:48pm

Quoted from "TheLastBreed;531920"

No version of intensification works. In any kind of way, its broke, always has been. Test it. If this skill did work infact for M/w, Id add a 3rd class just to get M/w. But it doesnt work.



Intensification does indeed work, though it does not show up on your character sheet (the menu that appears when you hit the C key.)

This has been reported to the developers several times, and each time they have told us they can verify that it works, but that it will not show up on the character sheet.

brogue

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10

Tuesday, May 22nd 2012, 7:50pm

He is talking about the elite for m/w that increases magic crit dmg when intensification is used.

http://www.runesdatabase.com/skill/49302…intensification

kingzamorak

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11

Tuesday, May 22nd 2012, 8:00pm

Quoted from "Nytefall;531921"

Intensification does indeed work, though it does not show up on your character sheet (the menu that appears when you hit the C key.)

This has been reported to the developers several times, and each time they have told us they can verify that it works, but that it will not show up on the character sheet.


It does work, however, it does not work in the way the skills description says. The skill says it gives x amount more magic damage however it does not. This can be proven VERY easy. Even you can do it if you even play this game.

What the skill does is add x RAW damage to an attack. So say at lvl 60 its 3k damage. I hit flame for 100k, if i use the skill it will hit for 103k.

The skill adds raw damage, and not magic damage like how a weapon works. If you do not believe me, i can easily prove myself if you wish. Takes a few mints to make a video for you.

To add on to my point, Elemental Catalysis adds 20% more magic damage. Making my weapon go from 7849 to 9419.

Everything i attack in that time takes more damage. intensification says it adds around 3k damage so by logic when using intensification i should be doing more damage then when i use catalysis however this is false.

  • "TheLastBreed" started this thread

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12

Tuesday, May 22nd 2012, 8:34pm

Quoted from "Nytefall;531921"

Intensification does indeed work, though it does not show up on your character sheet (the menu that appears when you hit the C key.)

This has been reported to the developers several times, and each time they have told us they can verify that it works, but that it will not show up on the character sheet.



Ive had it tested on me..It doesnt add 23% damage, it may add SOME damage (2 or 3%), but it does NOT add 23%. Log onto Indigo and msg me, Ill have my friend show you.

And the post before this one is what Ive been tryign to say. It doesnt work..trust.

You would DEFINATELY notice 2 or 3k added onto your Mdamage. Like right now, I have a Raksha t9. Been afk a while so dont laugh at me. Its damage 5.7, with Intense at lvl 55 it add almost 3k. Now, thats half my staff damage, so what Im saying is when I have Intense casted, I should be hitting for AT LEAST 30% more damage than normal. MINUS the Catalysis.

Im saying tell the developer that it doesnt show up in NUMBERS on the BATTLEFIELD.
Trapstar- Indigo- Avengement - Get some PvP about yourself.
72 Mage - 60 Priest, Est Ch 2
Games played: Tribes | Outwar | Crowns of Power | Call of Duty MW |Team Fortress2


kingzamorak

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13

Tuesday, May 22nd 2012, 9:17pm

Is that to the GM or to me about the 23% extra crit?

Intensification does not work in the way it says the skill does. It works in another way. Unless the GM's in RW are reading the skill in German and the translation changed the meaning when put into English

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14

Tuesday, May 22nd 2012, 10:02pm

Quoted from "kingzamorak;531949"

Is that to the GM or to me about the 23% extra crit?

Intensification does not work in the way it says the skill does. It works in another way. Unless the GM's in RW are reading the skill in German and the translation changed the meaning when put into English



To the GM.

And yeah thats quite possible to, like the way you think.

But either way it doesnt add 23% crit damage to the M/w damage while casted, thats certainly a difference that would be more than average, do the math on it. Flame on something for 100k then cast Intensity and Flame, Bet 5k diamonds it wont be 123k next time you crit.
Trapstar- Indigo- Avengement - Get some PvP about yourself.
72 Mage - 60 Priest, Est Ch 2
Games played: Tribes | Outwar | Crowns of Power | Call of Duty MW |Team Fortress2


kingzamorak

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Tuesday, May 22nd 2012, 10:46pm

Quoted from "TheLastBreed;531961"

To the GM.

And yeah thats quite possible to, like the way you think.

But either way it doesnt add 23% crit damage to the M/w damage while casted, thats certainly a difference that would be more than average, do the math on it. Flame on something for 100k then cast Intensity and Flame, Bet 5k diamonds it wont be 123k next time you crit.


You don't mean that bet :) On lvl 5 mobs, without rings. I hit flame 4 times all crits for an average of 197k damage.
I then used Intensification(60) and casted flame 4 times, all crits for an average damage of 240k.
At level 60 i get 21% more crit + 2800 extra raw damage (though skill says magic damage)

That is more then 21%

Now i put my rings on. Castled flame 4 times for a average damage of 354.9k
I then used Intensification and casted flame 4 times for an average damage of 403k.

This is about a 14% increase in damage, however it really is adding 21%. The reasons it is not 21% is how the formula works.

The damage 21% is to your original damage. % do not stack just like how it works for speed buff.

When you use catalysis and spirit water you don't get -80 % casting time.

My rings each give 48% so its like speed buffs, you don't get 48% + 48% + 21% for a total of 117%.

:( i suck at explaining so sorry if you don't understand

the 354k damage had 21% if my original damage added to it, not 21% of the new damage after its been giving the rings extra damage.

that is why the amount the 354k damage went up was about the same number as the original. around 43kish

GarryL

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16

Tuesday, May 22nd 2012, 11:35pm

I used to think a m/d could equal or better a m/w but then I started to run with one & now I know I was wrong.
Good luck with your rotation, all my testing showed a decline of damage output when using a rotation during a burn phase.
That of cause may be because I am not as young as I once was & may not be as nimble as you.
"I can stand brute force but brute reason is quite unbearable. There is something unfair about its use. It is hitting below the intellect."
Oscar Wilde

17

Wednesday, May 23rd 2012, 12:05am

Quoted from "TheLastBreed;531909"

Curious to know your rotation..


Lol mage rotation. Mages don't have rotations. It's flamex1000000000000.'

And Mage/Warrior is certainly much better than M/D. There's a reason most endgame mages play M/W.. it's the best. (M/S is close!)
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


  • "TheLastBreed" started this thread

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18

Wednesday, May 23rd 2012, 1:08am

Quoted from "Borella;531979"

Lol mage rotation. Mages don't have rotations. It's flamex1000000000000.'

And Mage/Warrior is certainly much better than M/D. There's a reason most endgame mages play M/W.. it's the best. (M/S is close!)


Well I guess thats it.
Trapstar- Indigo- Avengement - Get some PvP about yourself.
72 Mage - 60 Priest, Est Ch 2
Games played: Tribes | Outwar | Crowns of Power | Call of Duty MW |Team Fortress2


19

Wednesday, May 23rd 2012, 3:49am

M/W is the 3rd best dps combo in the game only beaten by w/r and r/s's but I think m/p isn't far behind it, you really can't go wrong with many Mage combos, m/w, m/p, m/s, m/d and I've even seen good m/k's (though I'm not sure exactly How that one works)

20

Wednesday, May 23rd 2012, 5:45am

W/m > M/w all day long.
Formerly Graffiti.
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SashaGrey[/b]
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