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Source code |
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k = ur crit raw number
c = 30*mL+300
max = which is higher k or c
chance = ((k-c)/max) + 1.0) / 2
critChance = chance*100
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Quoted from "bleedingblak;533135"
I never actually thought about crit being a problem with mages, but I finally now do lol
Melees like r/s are hitting super fast all the time, so our crit % goes into plain attacks as well, but mages got like only a few attack skills and the cast time makes it even worse.
I see crits all the time on my damageout thanks to how fast I hit, but for mages it must be a freakin surprise happy birthday cake awesomeness castle rampage when you see a crit.
http://www.youtube.com/watch?v=B9TIIYELeic
Just look at the bottom right and you can see all the crits id cry if i were a mage
Quoted from "brogue;533256"
Fan, every single run we get atleast one mage piece. We have like 7-8 tosh geared mages in guild. For us its been an over abundance of mage gear. VN is just a joke with its drop rates on any cape but that fricken rage cape. I have run VN for over a year and just recently saw an Aoth Strike Cape drop.
No offense Fan, but mages have gotten a big buff since chapter 3. There was a little GC incident but after that you got another buff, so from a wider perspective you got it good compared to chapter 3. Enjoy being invited and extremely useful in dungeons again. If anything give mages a rotation. Cause spamming one button in boss fights is just a whole bunch of fail imo.
Quoted from "brogue;533269"
Fan, you have every right to bring out the whinage. And yes stupid RoM. No need to explain as we all have had plenty of stoopid RoM other the past few months. A buffet of it!!!
My biggest issue with mages is that so many forgot how to play. You know all our ToSH geared mages Fan, they like to sit back on mob pulls and TS. Biggest bunch of fail I have witnessed in our ToSH is having three mages on runs and they seriously all sit back and spam TS. I can't stand that crap. So now a fail R/S has to yell at fail mages and teach em how to play their class. WTB more mages like Nyyx, kthanx.
Quoted from "YomanROM;533273"
Where did i state that? Dont remember
And the VN rage cape only serves one purpose - make ppl go enrage!![]()
Quoted from "LadyMacV;533270"
'Rella's right. Mages seem to get more screwed with each new chapter/gear set. About the only class to have outdone us on that score are Knights.
Between having to stop dps'ing a boss so I can survive in a party where everyone else can reach negative aggro, not critting thanks to a lack of white hits and a slow strike speed, and the insane number of pre-hit buffs/pots/foods I have to use in order to do any kind of damage at all... at some point, the class itself starts to look poorly designed.
I'm starting to wonder if one of the reasons Yoman stated that accuracy had an advantage over crit was due to the increasing crit resistance on the bosses outpacing the crit rate on the sets. At least with accuracy you're doing some damage, as opposed to doing very little with a non-crit.
Quoted from "mnkmurphy885;533274"
Aww, that's sad. Someone was telling me, I think it was Raves, that there's one mage on another server who won't even TS spam on trash. Apparently he just uses Flame. Apparently the whole AoE thing escaped him. So, it could be worse.
Three mages in a party is almost as good as having a druid on trash, as long as the rest of the party remembers to kill the Archer, OMG. "Fandre why you no kill scout?" "'Cause I'm stunning and purging, I don't target the scout, you're a rogue, you go kill it!" Lol. We're so used to Whooty always charming the scouts that we forget sometimes, and those runs are always memorable for the sheer amount of wipage.
But how much training do you need to stun and purg? Get them the HoS macro, Broguey. Yuki is too good to use it (lol) so I have to watch and just try and time mine for when his wears off. Once most of you have ToSH weapons you can even use the stun rotation on the Angren things without too many issues, they do that nasty electrical thing and then they die.
HoS macro and candy for whoever stuns first is all you need. Make them all make one, and make em put in funny say chats, then they'll want to use it:
/say FEAR MAH DISCHARGE!
/cast Discharge
/say are you purging failmages?
/wait 2
/say Roguespawn has a tiny dagger!
/wait 2
/say NEXT ONE BETTER STUN OR THEY BUY US ALL HAMMERS!
etc.
Get your tank to add something to his "I'm pulling now" say macro, like: "Mages use your freaking stun rotation!"
They'll learn.
Quoted from "LadyMacV;533282"
No offense to you or Brogue, but aren't you being just a teensy bit harsh, based on the fact that a mage's skills are about 90% ranged in nature?
It comes naturally to us, after having spent so much time playing the game, to use ranged skills instead of the 10% of the skills we have for up close and personal damage (read: purge). Standing back and thunderstorming to take out multiple mobs makes sense (hell, I have a guildie who jumps backwards and in the middle of the jump, t-storms the mobs until dead on a bad pull.)
Sure, you can use candy on a trash pull. You can use Holy Aura (if you're m/p). You can use any number of immunes- any and all of which could just have easily saved your ass on the next boss fight, and not resulted in you having to waste yet another phoenix.
It is NOT a mage's job to run into stuff and kill it. We have melee for that.