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1

Friday, June 15th 2012, 12:58pm

WL/R (Warlock Rogue)

Lemme start by saying that I am in no way suggesting a one size fits all rotation or course of play. As Warlock players will note, there are TONS of ways to play your class even without the second class. So here's how I play mine.

My WL/R is built as on a DOT and Defensive ability path. The first elite skills as a WL/R provides you with yet another DOT that costs energy and deals damage every two seconds. This elite in combination with Soul Pain, and Perception Extraction makes for a good stacking amount of damage without burning all of your precious focus, BUT wait it gets better.

Elite skills #2 changes the function of Shadowstab from the rogue general skills and makes it a spammable magic damage attack with a 200 range that costs 20 energy. It also contains a bleed effect that lasts for a whopping 22 seconds.

So counting them all up you have: Soul Pain and Perception Extraction that deal damage every second, then Soul Poisoned Fang and Shadowstab Bleed that deal damage every other second. Which the damage each tick may not be anything to take note of, currently each tick of my 4 DoT attacks is dealing about 400 damage (I'm only level 30). Lets say they each last 22 seconds (the lowest that any of them last). This equates to a massive 26,400 after 22 seconds. Not too shabby for hitting 4 buttons and watching.

Note that this is not taking into consideration the final elite skill that resets the effect time for Perception Extraction, Soul Pain, and Soul Poisoned Fang, making these three DoT powers virtually permanent, provided the warlock pays attention to his counter times.

Since the damage of Shadowstab comes from the Rogue side it is safe to burn TP in the defensive powers of the warlock rather than in the brute attacks. This allows you the best of both worlds: damage with a spammable attack and the power to protect. That shield that provides a damage absorption is a nice one for parties.

But there is ONE more thing I love about the WL/R combo. There's nothing that kills a party faster than a tank that can't hold aggro right? Well the WL/R aims to please. Liquidation Suffering allows the Warlock to choose a party member (preferably the tank) and increase their aggro generation by a healthy percentage. Conversely, every other party member gets a debuff to their aggro generation, meaning they pull less hate. What does that mean? Spam on Rogues. Spam on.


This s just how I play my WL/R. Can't wait to hear about others and check progress as we go! See you in RoM!


Ludvar

WL/R Reni

regentego

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2

Monday, June 18th 2012, 2:57am

Yup, got my Wl/R to 25/25 today, OMG shadowstab! Its like a staple for questing, not to mention they made it dark damage, I feel like p/s with iceblade! I still have so much to learn, and need to figure out where to put my TP and into what skills.

3

Tuesday, June 19th 2012, 2:41pm

Quoted from "regentego;538937"

Yup, got my Wl/R to 25/25 today, OMG shadowstab! Its like a staple for questing, not to mention they made it dark damage, I feel like p/s with iceblade! I still have so much to learn, and need to figure out where to put my TP and into what skills.

Maybe thats whats its supposed to be another Ice Blade.

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Tuesday, June 19th 2012, 2:54pm

Quoted from "MPHick;539317"

Maybe thats whats its supposed to be another Ice Blade.



Its far more powerful then iceblade, except its limitation is it uses 25 energy, so in PVE you need to use a rotation, utilizing your DoTs, unlike any other alts I am building this class the right way, no fast leveling. This class with its defensive abilities will be a siege animal.

5

Tuesday, June 19th 2012, 6:35pm

I've never used a DoT oriented class before therefore this is a nice change for me to play and on top of that, I'm loving some of the support skills this class brings to the table.

Additionally, I'm puzzled about weapons a Wl/R should wield. Should it dual wield a wand and a dagger, use a 2h staff etc.?

6

Wednesday, June 20th 2012, 3:36am

Quoted from "regentego;539320"

Its far more powerful then iceblade, except its limitation is it uses 25 energy, so in PVE you need to use a rotation, utilizing your DoTs, unlike any other alts I am building this class the right way, no fast leveling. This class with its defensive abilities will be a siege animal.


Man if only DoT's still worked on gates this thing would be just plain OP in seige like a P/S cant. Awww now I want to make a Wl/R.

regentego

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7

Wednesday, June 20th 2012, 3:59am

Quoted from "MPHick;539549"

Man if only DoT's still worked on gates this thing would be just plain OP in seige like a P/S cant. Awww now I want to make a Wl/R.


Made it to 40/40 today, and it got even better, I feared a guildie who was level 72, and it hit everytime, watching him dart around was classic, not to mention shadow stab is up to 1190. And puzzlment is at 1500.

This class is just pure assault, even my little monsters were doing damage. Fortunately I have a TP reset stone, I will use at lvl 50 when I get a firm rotation worked out. Problem is the most powerful spells have ridiculous cast times, where the dots don't. Which confirms for me this is a dot class, unless you sink large amounts of cash to speed it up.

8

Wednesday, June 20th 2012, 1:45pm

I wonder how hard Wl/R will hit after u get to 55+ and start getting that gear. And dont worry Savage Lands will make you get a rotation down unless you just twinked him all to hell.

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Wednesday, June 20th 2012, 1:54pm

Quoted from "MPHick;539640"

I wonder how hard Wl/R will hit after u get to 55+ and start getting that gear. And dont worry Savage Lands will make you get a rotation down unless you just twinked him all to hell.



Nah, he only has 10k hp, and a few thousand MA, but what I have learned is mdam means everything, so you need a decent weapon, and it looks as if a 2 handed weapon will be the staple.

10

Wednesday, June 20th 2012, 9:54pm

Quoted from "regentego;539643"

Nah, he only has 10k hp, and a few thousand MA, but what I have learned is mdam means everything, so you need a decent weapon, and it looks as if a 2 handed weapon will be the staple.


So dont do Wand/Dagger like a M/R? Or can warlocks even use daggers?

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Wednesday, June 20th 2012, 10:07pm

Yes they can use daggers, but what im finding is max mdam is the only way to go, I played with it a bit and at my level the amount of MA I have surpasses any mobs mdef, a two hundred mdam difference was a 1700 damage boost to shadow stab. This class won't benefit from wisdom, this is a sta/int Int/ma class, add in the all attribute buff, im gonna avoid hp as much as possible, this could get very expensive. But the benefits are immense. In my mind its more of a dps ranged attacker then a caster. Hell i can turn on my monsters and run around like a little terror from hell.

I just hope others ignore this class, If this gets around it will make a p/s look like a chapter 2 warden.

12

Thursday, June 21st 2012, 6:16am

What weapon are you using if I may ask. My Wl/R is only 12/15 so I cant try out Shadowstab just yet. Hell I plan on going Mage third on go full out dark caster toon.

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13

Thursday, June 21st 2012, 1:05pm

I'm only 40/40, so im using a generic white staff that I T6, I have thousand of AT charges on Ebil so it's a bit easier for me. But i will be using a 2 handed staff only.

14

Thursday, June 21st 2012, 3:25pm

Wow I uhhhhh can t6 somthing but that requires 4 alts to do lol. So I'll probly just stick to t5ing. why would you just stick with a staff, when I've heard people say a wand/dagger gives you more mdam. Also sorry if I'm annoying you with all these questions I just want to make sure I am playing this class to the best of my ability and its ability.

regentego

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15

Thursday, June 21st 2012, 3:37pm

Quoted from "MPHick;539916"

Wow I uhhhhh can t6 somthing but that requires 4 alts to do lol. So I'll probly just stick to t5ing. why would you just stick with a staff, when I've heard people say a wand/dagger gives you more mdam. Also sorry if I'm annoying you with all these questions I just want to make sure I am playing this class to the best of my ability and its ability.


at level 40, no wand and dagger combo beats a two handed staff. This weekend I will push for level 60 and let you know.

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16

Thursday, June 21st 2012, 5:44pm

Also, T5 is worthless, don't even bother. In fact you are probably better off dirty statting your staff until you get a good lvl 55 one.

17

Thursday, June 21st 2012, 8:25pm

Quoted from "Auros;539948"

Also, T5 is worthless, don't even bother. In fact you are probably better off dirty statting your staff until you get a good lvl 55 one.

Ok t5 may be worthless at higher levels, but at lower levels it is good.

18

Thursday, June 21st 2012, 8:27pm

Quoted from "regentego;539918"

at level 40, no wand and dagger combo beats a two handed staff. This weekend I will push for level 60 and let you know.


Ok I look forward to what you find out, and thanks for keeping me updated.

Auros

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19

Thursday, June 21st 2012, 9:05pm

Quoted from "MPHick;540002"

Ok t5 may be worthless at higher levels, but at lower levels it is good.


No, it is still worthless; ok, I guess technically not worthless, but worth little. Certainly not worth the cost of making it a T5.

20

Saturday, June 23rd 2012, 9:22pm

The only wand in the game that would be worth using with a dagger over a 2-h staff is a Fear Devourer from Tosh. Pair that with a good dagger in your offhand, and you would be set. To cut down on cost, I would honestly go with a stat stick dagger, but load it with another recon, casting, and mdmg rune. I did the staff vs. 2 weapon comparison on my M/r, and while the staff did hit a little bit harder, it was better for me doing pvp and pve to have 2 weapons. The downside? Having 2 t10 weapons gets...pricey lol.
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