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CROMI80

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21

Monday, June 25th 2012, 6:23am

Shield of solid mind
ok guys, what do you guys think of this skill.?
Looks pretty good to me . I gonna try it out with a lvl 55 healing staff from hos I teir to 7 a while back.
~Know no limit to unleash the untap potential in yourself
看的懂的人请来osha联络我。Leogolas

22

Monday, June 25th 2012, 2:21pm

Quoted from "CROMI80;540793"

Shield of solid mind
ok guys, what do you guys think of this skill.?
Looks pretty good to me . I gonna try it out with a lvl 55 healing staff from hos I teir to 7 a while back.


That could work but tbh I don't see people puting Warlocks in Preist gear with a Healer staff. You can but you wouldn't have the full potenial the Warlock could have. The skill I think is a good one, its not a Holy Aura but a good OH $@!# Skill.

regentego

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23

Monday, June 25th 2012, 2:57pm

I was in nameless port in Ravenfell, and popped my shield, aggro'd every thing casted my dark glowing ball of awesomeness then hit my little monsters and bam 12 bad guys dead. I came out untouched. Straight up ganstsa wl/r

CROMI80

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24

Monday, June 25th 2012, 3:48pm

Ok guys , let's not get too excited. I gonna use priest gears on my wl/r.
But we need to understand how the heck healing bonus work .been a scout all my life in this game, basically I know nothing about healing bonus. Lol
~Know no limit to unleash the untap potential in yourself
看的懂的人请来osha联络我。Leogolas

25

Monday, June 25th 2012, 5:53pm

Quoted from "CROMI80;540863"

Ok guys , let's not get too excited. I gonna use priest gears on my wl/r.
But we need to understand how the heck healing bonus work .been a scout all my life in this game, basically I know nothing about healing bonus. Lol

Why would you use healer gear on a wl/r? It's a damage dealer, not a healer. You want to utilize healer gear, go p/wl or wl/p. You want mage stats (stamina, intelligence, magical attack) on a wl/m with (if everything ebi is saying is true) a 2h mage's staff.

http://www.theromwiki.com/Warlock_Elite_…arlock_.2F_Mage

Look at the elites. Nothing to indicate at all that this is any sort of healing combination. Leave healing gear/bonus for..healers. :)


regentego

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26

Monday, June 25th 2012, 9:06pm

I can't think of any reason to use wisdom on a wl/r, sure wis/ma as a filler. But the fact you get a intelligence bonus, couple with an all attributes means you are going heavy INT, and Stam, sta/ma Int/ma sta/int, I know sta/ma exists in GC, not sure where else though.

I have a full set of gear ready to go at level 60, the only think I need are wings. Its all very heavy MA, as for weapons go with the highest ma/mdam. I can't see a dagger adding anything but the extra rune slots, but the majority of skills wl/r actually uses are instants.

I fully plan in siege to use fang/ss stated right that is the only two attacks you will need, then watch them bleed to death, or fear them. As for rogues, I will run in combat with shields and my monster to pull them out, followed rooting them, or fearing them.

Anyhow I don't see wisdom benefitting this class combo at all, now a wl/p absolutely.

CROMI80

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27

Tuesday, June 26th 2012, 4:06am

Quoted from "RiannasHope;540888"

Why would you use healer gear on a wl/r? It's a damage dealer, not a healer. You want to utilize healer gear, go p/wl or wl/p. You want mage stats (stamina, intelligence, magical attack) on a wl/m with (if everything ebi is saying is true) a 2h mage's staff.

http://www.theromwiki.com/Warlock_Elite_…arlock_.2F_Mage

Look at the elites. Nothing to indicate at all that this is any sort of healing combination. Leave healing gear/bonus

Well I see how it goes, currently lvl too low to know whether a theory of mine works.:) but thanks for the advice though .
~Know no limit to unleash the untap potential in yourself
看的懂的人请来osha联络我。Leogolas

CROMI80

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28

Tuesday, June 26th 2012, 4:08am

Quoted from "regentego;540939"

I can't think of any reason to use wisdom on a wl/r, sure wis/ma as a filler. But the fact you get a intelligence bonus, couple with an all attributes means you are going heavy INT, and Stam, sta/ma Int/ma sta/int, I know sta/ma exists in GC, not sure where else though.

I have a full set of gear ready to go at level 60, the only think I need are wings. Its all very heavy MA, as for weapons go with the highest ma/mdam. I can't see a dagger adding anything but the extra rune slots, but the majority of skills wl/r actually uses are instants.

I fully plan in siege to use fang/ss stated right that is the only two attacks you will need, then watch them bleed to death, or fear them. As for rogues, I will run in combat with shields and my monster to pull them out, followed rooting them, or fearing them.

Anyhow I don't see wisdom benefitting this class combo at all, now a wl/p absolutely.


Well I not using any wisdom stats on my wl/ rogue. I just wanted to use gears with healing bonus .
~Know no limit to unleash the untap potential in yourself
看的懂的人请来osha联络我。Leogolas

29

Tuesday, June 26th 2012, 5:17am

If you use healer gear you'll be missing out on mattk/crit bonus from gear. And healing bonus means next to nothing to a wl/r combination.


CROMI80

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30

Tuesday, June 26th 2012, 5:28am

Maybe, but will see how things work out when I am done gearing. I farm all my gears I need so I just play with it for a bit.
~Know no limit to unleash the untap potential in yourself
看的懂的人请来osha联络我。Leogolas

regentego

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31

Tuesday, June 26th 2012, 6:43am

I think we all have a little wiggle room considering we are testing a class combo out for the first time, and it is our responsibility to try different variations. Not to mention were all in guilds that we can be run through instances and change up gear without plusing it to see what works.

I even loaded a piece with dex/pa stats, btw it did nothing but helped my dodge a bit.

32

Tuesday, June 26th 2012, 10:16am

Quoted from "K3nZ0;539377"

I've never used a DoT oriented class before therefore this is a nice change for me to play and on top of that, I'm loving some of the support skills this class brings to the table.

Additionally, I'm puzzled about weapons a Wl/R should wield. Should it dual wield a wand and a dagger, use a 2h staff etc.?


If you want max mdam, go wand/dagger. A T10 Fear Devourer + T10 Shints Dagger with Miracle X runes sits at 10.6k mdamage while a T10 Shackles of the Cursed Face is only 9874 mdamage with Miracle X. This was the same with GCHM, puppet queen had less damage than the Ghostly + Juggler combo.
Also, do not use the Dagger as a stat stick, the amount of mdamage you lose (unless your insane and T10 + stat >.<) is not worth the matk and hp you gain. Mdamage > Matk anyday.

33

Tuesday, June 26th 2012, 11:20am

well, 2x t10 weapon means 6x t10 stones, and supposing you buy your weapons, shint is additional 80kk, and all for 800 mdmg+? am i the only one seeing is as not worth the effort?
on the positive side i can use 2x recon runes :)

34

Tuesday, June 26th 2012, 1:19pm

Quoted from "doodoobird;541188"

well, 2x t10 weapon means 6x t10 stones, and supposing you buy your weapons, shint is additional 80kk, and all for 800 mdmg+? am i the only one seeing is as not worth the effort?
on the positive side i can use 2x recon runes :)


This be very true ^.^ But then again, its not 'just' 800 damage, 800 damage its a hell of a lot lol. And yes, Shint + Fear Devourer is quite hard to farm, especially getting Shint if your not a rogue :( But if you can get it, go wand/dagger :D
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
~~ retired - Thanks to gameforge for that. ~~

35

Tuesday, June 26th 2012, 8:19pm

So far I've been using a Wand/Dagger combo but then i got a OD Merry staff that i +4 and t6. And thats giving me more Mdam than Wand/Dagger. Only problem I have atm is keeping my Rogue close in level to my Warlock.

regentego

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36

Wednesday, June 27th 2012, 1:50am

Quoted from "MPHick;541308"

So far I've been using a Wand/Dagger combo but then i got a OD Merry staff that i +4 and t6. And thats giving me more Mdam than Wand/Dagger. Only problem I have atm is keeping my Rogue close in level to my Warlock.



Yeah I'm 50/45, I'm gonna have to do xaviera dailies to get rogue side up, your best bet is the chupara quest in that windmill town till level 48, then do some butterflies.

37

Wednesday, June 27th 2012, 6:33am

Quoted from "regentego;541377"

Yeah I'm 50/45, I'm gonna have to do xaviera dailies to get rogue side up, your best bet is the chupara quest in that windmill town till level 48, then do some butterflies.

Yeah I'm just 30/25 atm. So I'm doing alot of dalies to help catch up my rogue. Also what are you going to pick as ur third class? I went Mage and I'm loving the full Dark Magic Caster thing it gives.

38

Wednesday, June 27th 2012, 8:03am

The issues I'm seeing with the combo are probably shared by all Warlock combos.

1. Their skills don't seem to be particularly responsive to cast speed/attack speed buffs and consumables, which is a pretty significant loss. The instants won't scale with it at all, and 2 seconds seems to be the longest cast time skill, so when going all out, you're doing about 2/3 the DPS of a mage but without the chance for an extra damage proc. It's possible that all of those skill effects that boost damage by a % make up for that, I'm not sure yet. It seems like this might be a class that is DPS for siege, but is forced to play more of a utility role for PVE because they may not be competitive for DPS. If it fills more of a utility role, full attack stats may not make the most sense (for PVE at least).

2. LONG LONG LONG DOTs. If they all work by the same old DOT equation, the damage per tick is divided by the number of ticks... that means that once everything is scaled up to end game and the tool tip skill damage stops mattering as much, some of those longers DOTs are going to by giving minute amounts of magic damage per second. 1/24 and 1/26 magic damage per second just doesn't sound like all that much...

It's entirely possible that they've built something new into some of the equations to make up for that though.


A bit of curiosity on my part... anyone tried the reverse class out? In particular, the R/Wl 45 elite. I'm interested in whether it is a magic damage skill that works like W/M and Wd/D's white hit procs. That could be fun to play with just for kicks, especially with the dual wielding figured in.

39

Wednesday, June 27th 2012, 3:24pm

Yes I was wondering about that too. Whats our dps rotation? Do we sit there spaming Phsy Arrows? Or we could just throw all of our DoT's on there and start spamming SS as fast as possible. Thats one thing P/S has an advantage over us in, we run out of energy fast while they have an almost infeinet source of mana. But back to the dps issue, one of the reasons I went mage is so I have a chance to be competive in instnaces. Since Warlock and Mage wear the same gear it shouldn't be too hard to play Mage in an instance and PvP and quest as a Warlock.

40

Wednesday, June 27th 2012, 3:49pm

I have a few questions while reading through this guide/discussion. From what I've been reading I'm playing completely differently than everybody else, I am casting all my DoTs, kiting the mob, and turning back and casting instant damage ie Shadow stab. Is this wrong or just unexplored? Also what would be a good third class for wl/r? Does a third class just act as another class to rotate in and out of or does it affect your dual class playing too? Thanks for reading my list of probably really stupid questions.