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Amberwave

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1

Saturday, June 30th 2012, 9:53pm

Stating for tanking

I am not there yet, but i will be stating some wings soon. I am thinking of going:

Stam/Pdef * 2
Str/HP * 2
Str/Patt * 2

I currently plan on playing Ch/P, and stating considerations may be different for each combo.

spdyclkr

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2

Sunday, July 1st 2012, 12:35am

Typically tanks are not statting enough pattack to hold aggro. I would suggest a little more defense as well. I'm not sure of the Dwarf class play since I've not looked much into it yet, but I do know about tanking.

Stam/def x2
Stam/pattack x2
pattack/def x2

Of course you can change it up a little if you want, but I recommend 3 pattack stats per piece of gear and a weapon high enough to keep aggro from the people you are with. IMHO, your statting plan doesn't take enough stam or def into consideration.
Sandie
Warden72/Warrior72/Druid72 Infinity Guild, Indigo

3

Sunday, July 1st 2012, 12:37am

I would suggest

sta/def x3
sta/patk x2
sta/hp x1

Possibly

sta/def x4
sta/patk x1
sta/hp x1

or

sta/def x4
sta/patk x2
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


spdyclkr

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4

Sunday, July 1st 2012, 12:49am

Quoted from "Borella;542509"

I would suggest

sta/def x3
sta/patk x2
sta/hp x1

Possibly

sta/def x4
sta/patk x1
sta/hp x1

or

sta/def x4
sta/patk x2



Not enough pattack. I recently went to RT for mem farm buffed as a dps Wd/W and pulled aggro very easily from someone 2x geared as I was with 2x the HP. She was a w/k with a hatred X. I have a hatred VIII. Took aggro and kept it. She wasn't even keeping aggro from the rogue who was just as well statted. Aggro is attracted by the highest dps, and in order to keep it, you have to stat enough pattack. You can have all the HP and defense in the world, but if you can't hold aggro, it does nothing for you and destroys the party.
Sandie
Warden72/Warrior72/Druid72 Infinity Guild, Indigo

5

Sunday, July 1st 2012, 12:51am

Quoted from "spdyclkr;542512"

Not enough pattack. I recently went to RT for mem farm buffed as a dps Wd/W and pulled aggro very easily from someone 2x geared as I was with 2x the HP. She was a w/k with a hatred X. I have a hatred VIII. Took aggro and kept it. She wasn't even keeping aggro from the rogue who was just as well statted. Aggro is attracted by the highest dps, and in order to keep it, you have to stat enough pattack. You can have all the HP and defense in the world, but if you can't hold aggro, it does nothing for you and destroys the party.


You were a dps using a hatred 8... of course you were going to take aggro.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


6

Sunday, July 1st 2012, 12:55am

Our top guild knight uses:

2 sta/patk
3 sta/def
1 sta/hp

and

3 sta/patk
3 sta/def

And he holds aggro perfectly fine, even against our mages with only one recon.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


7

Sunday, July 1st 2012, 12:59am

Frankly tanks have become to reliant on Recon runes from DPS to hold aggro and stack all hp and defense with maybe a grand total of 30k patk this wasnt the case pre chapter 3. But as a champion looking at it as a whole and playing i dont see the same issue with pdef/hp/patk as 80% of your strength is coverted into stam. And pdef gain is out of controll with the champion. So maybe going....

3 Stam/pa
2 Str/pa
1 Stam/pdef

Would be the way i would go.
-[EvilEmpires]-
Cocheech - RIP
Ricknight - R/M/S/Wd
Necrotix - WL/C/M
Yamanight D/W/Wd
Nightmareknight K/W/M/P

8

Monday, July 2nd 2012, 6:01am

As one quick note, Knights avoid Str because it doesn't give a good enough return on Patck.

Auros

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9

Monday, July 2nd 2012, 8:21pm

All you knights are forgetting that for the Champion, his shield form converts 80% of their Strength to Stam. Thus Str becomes a more useful stat. Outside of shield form the Champion is basically a Warrior with improved rage generation, therefore Str is the desired stat.

TheMann64

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10

Tuesday, July 3rd 2012, 12:28am

I haven't done any high-end tanking with my champ yet, but from what I've seen so far, statting like a Warrior is working well. You get some crazy pdef boosts in shield form plus some nice damage mitigation skills (depending on your secondary). I want to try going
4xstr/pa
2xstam/pa

or

2xstr/pa
2xstam/pa
2x???/??? - this would be an assortment of dex/pa (for some acc) str/hp str/def stam/def

With that kind of setup the champ could be DPS out of shield form and a tank in shield form.
Govinda
Guild: Theblacknights
Babesmann - Dwarfmann

11

Tuesday, July 3rd 2012, 4:59pm

I plan on doing the following stats.
Str/pa x3 Bygone, Glorious, Hero
Sta/def x3 Bygone, Glorious, Hero

The shield form will take 80% of the str and put it into sta. This means you will get more defense and hp. Also str = 2 pa for champion. Also if you go one handed hammer and either a dagger or talisman you can put another hatred in that slot. I plan on getting two hatred x runes. Right now i am using rogue as secondary which i plan on stating the dagger with yellow stats.

Also if accuracy is an issue, use runes for each piece of equipment.

flare624

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12

Tuesday, July 10th 2012, 6:00pm

Just a thought but couldn't champs use Str/def too as most of it will be changed to sta anyway
Darknessflame 77R/76S/60K -Retired until new content or something worth coming back for
~~~PPK~~~. #1 Floortank

13

Tuesday, July 10th 2012, 6:53pm

Quoted from "flare624;544376"

Just a thought but couldn't champs use Str/def too as most of it will be changed to sta anyway


Well if you can find STR/Def stats sure, but i am doing it from the turn ins and the TB event. I am not sure if there is a STR/Defense stat

14

Tuesday, July 10th 2012, 7:26pm

Quoted from "Slaphappy03;544388"

Well if you can find STR/Def stats sure, but i am doing it from the turn ins and the TB event. I am not sure if there is a STR/Defense stat


Strength/defense i believe comes mostly from the 12mans Wind of the Castle and Wind of the Hero i believe although people tend to throw that stat away.
-[EvilEmpires]-
Cocheech - RIP
Ricknight - R/M/S/Wd
Necrotix - WL/C/M
Yamanight D/W/Wd
Nightmareknight K/W/M/P

15

Wednesday, July 11th 2012, 9:18pm

Here's my statting plan at the moment:

Stam/Def Eternity/Bygone/Glorious
Str/HP Bygone
Str/Patk Bygone
Stam/Patk Bygone

This is for a tank oriented Champ/Rogue. I would LOVE to switch the Stam/Def glorious to Str/HP or Str/Patk eternity, but I think need the defense. Str/Defense would be fine if could find eternity of it -- does that even exist? I know Hero is out there, but drop only as best I can tell (and I'm getting most mine from farming). Str/Stam and Stam/HP same thing.

Edit: One thing important to mention.. If you do the math on Str for a Eternity/Bygone stat, it requires both Hero Potion & the Warlock 6% stats buff for Str to surpass Patk in offense (317 vs. 315, so it's closer to 'equal' actually). Instead, the value of Str is in it's swing status: defensive in shield form, offense otherwise. Also, there's that one modifier on Shadowstab that bases off of Str (could be some other I'm forgetting too).

dexhunterz

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16

Tuesday, July 17th 2012, 2:01am

I dont look at it as getting 80% of my str to stamina. I look at it like losing 20% of stamina from just statting stamina. Yes, statting with alot of str would allow you to go from dps to tank in a click of your mouse, but with no str, how do you expect to hold agro? So for me it leaves 2 options.

Option 1 = Statting str heavy and going with a 1h wepaon and off hand talisman to hold 2 hatred X's.
Option 2 = Statting patk and sta heavy so that when my str from gear and sets gets converted i still have tons of hp/def while wrecking bosses and not losing agro using a 2h hammer.
Keep in mind that with a Champ/Warrior, you gets tons of skills that increase your defense, force agro, etc, also adding the passive str multiplier from Warrior side, and I dont see too many problems with either build.
Grimdal R/S/K 70/70/70

17

Tuesday, July 17th 2012, 3:45pm

Ok so i have changed the stats i am going for to:
Stamina/Def x3 Glorious/Hero/Bygone
Strength/Physical Attack x2 Bygone/Glorious
Strength/Defense Hero

Needed more defense as the HP is not to much of a problem. The way i have it stated with the gear i plan on using will give me around 130k physical defense before shield form.

18

Monday, July 23rd 2012, 11:07pm

Quoted from "dexhunterz;545881"

I dont look at it as getting 80% of my str to stamina. I look at it like losing 20% of stamina from just statting stamina. Yes, statting with alot of str would allow you to go from dps to tank in a click of your mouse, but with no str, how do you expect to hold agro?

An interesting argument.. And if you don't care about being able to DPS while not in shield form (example: farming runs), then absolutely you should be ignoring STR in favor of STA. If you stat STR you should be statting PATK also, to avoid losing agro in shield form.

Looking back through this thread, it looks like most people have leaned toward 2x */PATK stats. Some 3x, and one as high as 6x. */DEF stats between 3x and 4x. So that's the conventional wisdom, as best I can tell. Whether it makes the objectively "best", I have no clue. :p

At the moment I'm still on this plan:
Stam/Def Eternity/Bygone/Glorious
Str/HP Bygone
Str/Patk Bygone
Stam/Patk Bygone

Considering another Str/Patk (Eternity).. Maybe replace Str/HP, or Stam/Def Glorious.

19

Tuesday, July 24th 2012, 5:23pm

I was messing around with charplan addon for the class and found that putting the following stats yield a little more physical attack, about 10k less defense, and a little more health than my first plan of stats.

STR/HP, STR/Physical Attack, STA/Defense, STA/Physical Attack, Physical Attack/Defense - Bygone stats
STA/Defense - Glorious

By doing it this way i preserve some physical attack for my champ in shield form. Also this means i do not have to farm stats, lol.

20

Tuesday, July 24th 2012, 5:33pm

Well playing around with a champ i have noticed that you dont really need alot of pdef like a knight would. There is a skill called Runecraft - Fortify While in shield form, Physical Defense is increased by 9.0%. Doesn't sound like much, but i've lvled it to 33 and it has gave me 75% more pdef. So you should be able to stack more pattk and str and be fine. Now the skill is maxed at 50 but i think it's like that warden pdef buff where it gives you 100% more pdef or w/e. But looking at the skills that a champ/warlock has i think will be the new end game tank.