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21

Tuesday, July 24th 2012, 5:35pm

Quoted from "Slaphappy03;559967"

I was messing around with charplan addon for the class and found that putting the following stats yield a little more physical attack, about 10k less defense, and a little more health than my first plan of stats.

STR/HP, STR/Physical Attack, STA/Defense, STA/Physical Attack, Physical Attack/Defense - Bygone stats
STA/Defense - Glorious

By doing it this way i preserve some physical attack for my champ in shield form. Also this means i do not have to farm stats, lol.


Interestin, I'm gonna check stat values :D sounds like a nice build

you should try for an eternity on at least some of them :p

22

Tuesday, July 24th 2012, 5:58pm

Quoted from "ChaosArmored;559971"

Interestin, I'm gonna check stat values :D sounds like a nice build

you should try for an eternity on at least some of them :p


I thought about it but I really do not want to waste much more time for a marginal gain in stats. Would be nice to go with it, but i do not like the total randomness of the stats on the selection in the new zone. I refuse to pay someone for the stat as well.

23

Tuesday, July 24th 2012, 6:01pm

Quoted from "Slaphappy03;559979"

I thought about it but I really do not want to waste much more time for a marginal gain in stats. Would be nice to go with it, but i do not like the total randomness of the stats on the selection in the new zone. I refuse to pay someone for the stat as well.


Yep, I guess that is true. I'd only use eternity instead the glorious so that I could ditch a stam/def occasionally on a piece of gear in case I get a purty stat

regentego

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24

Tuesday, July 24th 2012, 6:26pm

Neat build with the strength conversion, how would this work out

Str/pa x 2
sta/pa x 3
pa/pdef x 1

25

Tuesday, July 24th 2012, 6:27pm

Quoted from "regentego;559991"

Neat build with the strength conversion, how would this work out

Str/pa x 2
sta/pa x 3
pa/pdef x 1


more def :P

26

Tuesday, July 24th 2012, 6:45pm

Quoted from "regentego;559991"

Neat build with the strength conversion, how would this work out

Str/pa x 2
sta/pa x 3
pa/pdef x 1


For straight DPS, this would be great. I feel more defense is needed for tanking.

27

Friday, August 24th 2012, 4:03am

str/patt x2
str/hp
stam/pa
sta/def x2

full heurton, 3/4 tinc, mem cape, mem accessories, shint lower body.

^^ suggestions?
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28

Friday, August 24th 2012, 1:21pm

Yea bigger ss, because i can't see shit from this one.

29

Friday, August 24th 2012, 1:46pm

Quoted from "Maaackey;566159"

Yea bigger ss, because i can't see shit from this one.


It keeps resizing it >> I tried using another website, but this one changed it again, just ignore it

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30

Friday, August 24th 2012, 4:06pm

Although what everyone is saying is true for a regular tanking class the champion is a bit different and what you had was right the champion uses a lot of strength in his statting (i only know this because my guildy is the second best Champion in Govinda ) So go with what you had :D
Ironmansam -- 95/75/61 -- R/M/S
Miniiron -- 95/77/50/50 -- Ch/R/M/P
Tingtingthethird -- 95/72/60 -- D/Wrd/S
Firesvanity -- 95/60/76/50 -- K/M/W/P
And many more...
Heavensfury is kinda great I guess

31

Friday, August 24th 2012, 4:18pm

Str/pattack x2
Stam/pattack x2
Stam/pdef x2

Str/Stam
Str/pattack
Stam/pattack x2
Stam/pdef x2

Str/pattack
Stam/pattack x2
Stam/pdef x3

Stam/pattack x3
Stam/pdef x3

I would go with any of the above combos depending on what you have available stat wise. You'll have plenty of hp/pdef/pattack.

You are definitely gonna want at least two stam/pdefs on every piece for tanking gear. And for the love of god stay away from str/hp for tanking.
Snowsong 95W/95K/87R/56M
Server: Govinda

32

Friday, August 24th 2012, 4:19pm

Currently Im able to tank AC, going for tosh soon with my ch/p, once I finish plussing my gear and, ugh, lvl pet. Stats I find most optimal is the mix of:
2xstr/patt - Like knights sta/patt, with a bit less hp/def but more patt
2xsta/def - since there are no str/def IX stats
2xstr/hp - This is best, currently there is no sta/hp higher than hero and with shield form u have something like 2xsta/hp IX!

and
str/patt
str/stam (hero) - double stam!
2xsta/def
2xstr/hp

Also if u choose other stats remember about strength conversion and shield form flexibility - nobody forces u to max it if u have problems holding aggro u can keep it on lvl 20-30 and if u need more survivability - just lvl it up. Thats why strength is so important, if u dont mess the stats badly u can always change your aggro generation:survivability ratio and skill reset stone is much cheaper than regearing.

33

Friday, August 24th 2012, 8:30pm

Hmm.. Last 2 posts here quite interesting.. First we have 'LordHimmler' suggesting a range of stat ratios: Str:Stam between 2:4 and 0:6, Patk:Pdef between 4:2 and 3:3, and zero HP. Unless sig is missing some info, 'LordHimmler' doesn't play a Champion. Next is 'toudie' suggesting Str:Stam of 4:2, Patk:Pdef between 1:2 and 2:2, and 2x HP stats (the extra STR makes the Patk:Pdef comparison a bit more weighted toward Patk than I've shown, but by a small-ish amount).

On the Str/HP question, I definitely side with 'toudie' that it's worth using: As reasoning, I have one of the top 10 (top 5 depending how you count it) knights on Artemis in guild. Not an easy thing outside PPK. He's currently statting Stam/HP both Hero AND Castle stats. He's got enough PDef and Patk, doesn't need more. Assuming a 80% shield form, the Str/HP stat for a Champion is more stam/HP than a Castle (completely ignoring the Patk from remaining Str), more HP than Hero and about 85% of the stam. I figure the same situation will happen for me a bit later, so using 1x Str/HP on all my pieces.

Not a fan of going full 4x Str though. Str has the advantage of switching between offense and survivability. And it gains from Hero Pot, Warlock buff, etc. where pure HP/Def/Patk do not (equal compared to Stam though in this aspect). However, in the numbers present on Bygone/Eternity, it falls short of both: Max 80% stam in shield form, and 252 vs. 315 (again 80%) Patk in normal mode. There's a portion of stats -- both offense and survivability stats -- that need to be present in both normal and shield form. So I want that portion at 100% -- ie, Stam/Pdef and Patk -- not Str.

Here's my current setup:
Stam/Pdef of Bygone, Eternity, Glorious
Stam/Patk of Bygone
Str/Patk of Bygone
Str/HP of Bygone

Another stat I've been playing with is Patk/Pdef Bygone. It's just so cheap. When I use it, it replaces the only Glorious stat. I think the Stam/Def Glorious may just be better, but the difference seems small. Definitely keep it under half my pieces with Patk/Pdef.

Stam/Patk Eternity would go fine in there somewhere. But it's harder for me to get and I don't see much improvement with it, so not even trying for that one.

Not endgame yet (newly 72, 5 pieces clean statted so far), so view may change over time. But I hope not. :)

34

Friday, August 24th 2012, 11:20pm

I'm goign the whole 126 route with
Str/hp X2
Str/PA X2
Stam/PA X2

I am going for a DPS champion NOT a tank.
However this should be way more than enough str to be able to convert to stamina to tank up to GCH when fully endgame.

35

Monday, August 27th 2012, 5:14pm

Quoted from "dexhunterz;545881"

I dont look at it as getting 80% of my str to stamina. I look at it like losing 20% of stamina from just statting stamina. Yes, statting with alot of str would allow you to go from dps to tank in a click of your mouse, but with no str, how do you expect to hold agro? So for me it leaves 2 options.

Option 1 = Statting str heavy and going with a 1h wepaon and off hand talisman to hold 2 hatred X's.
Option 2 = Statting patk and sta heavy so that when my str from gear and sets gets converted i still have tons of hp/def while wrecking bosses and not losing agro using a 2h hammer.
Keep in mind that with a Champ/Warrior, you gets tons of skills that increase your defense, force agro, etc, also adding the passive str multiplier from Warrior side, and I dont see too many problems with either build.


Personally I would go with option 1 if you have to max out on Stam/Def.

If you stat Def heavy on chain gear you lose the flexibility this class offers. You also hurt the resale value of your gear. I think you have to look at every aspect of the class.

PvE farming and questing - Want something that can kill PvE mobs for fast questing
High end instances - Want something that can tank, survive, and hold aggro
Mini-games - Want something that can quickly complete mini games
Low lvl instances - Want something that can burn through and survive
Siege War - Want something that can survive and kill another player

I don't know about you but when I geared up my knight it failed in all but the tanking for instances. It left me a little angry that I put so much time into the knight gearing and effort to learn how to play the class. If you stat mostly traditional dps and switch out 1-2 pcs of gear you'll be able to do all parts of runes of magic as a champion.

36

Monday, August 27th 2012, 9:44pm

Quoted from "RuneRoads;566780"

If you stat mostly traditional dps and switch out 1-2 pcs of gear you'll be able to do all parts of runes of magic as a champion.


PvE farming/questing and Siege parts I'll agree with you on (easier as DPS statted champ).

Mini games really won't make more than the slightest difference: Treasure Hunt you kill nothing, Gobs and Survival Game are all 1 hit kills when tank statted. Course of Terror is the only one where there would be a difference when beating on barriers, and I'm quite happy with my speed just as a non-endgame, heavy Def statted C/R.

Low level instances.. Assuming you mean lvl 55 and down, you should burn through these super fast when heavy Def statted also. Doubtful that it's possible to speed up via DPS. More benefit out of runspeed and TP in AoEs.

Tanking high end instances is where I expect to actually need the Def. Love to have someone prove me wrong, but I'm betting tons of stat work that you just can't tank these instances without the Def stats.

37

Tuesday, August 28th 2012, 2:43pm

Quoted from "RhazeCain;566826"

PvE farming/questing and Siege parts I'll agree with you on (easier as DPS statted champ).
Tanking high end instances is where I expect to actually need the Def. Love to have someone prove me wrong, but I'm betting tons of stat work that you just can't tank these instances without the Def stats.


I'll see what I can do. Currently I have 3 pcs of the TOSH chain set unstatted. I've been working towards T7 on the chest pc so gearing slowed down. I'm hoping when I hit around 200k pdef I can try tanking GCH. Currently I am at 150k pdef unbuffed in shield form and like 104k health.

In non-shield form I have around 55k pattck and 10k str.

I know the top knight tank in our guild that tanks acn said they run with like 400k pdef. I do not know if that is buffed or unbuffed. So you might be right that we could not reach acn tanking status without using pdef stats.

I have a question though. If we are talking about stating/gearing for pure tanking does the chain defense gear off the eoj vendor in the new zone beat out other sets for pdef?

38

Thursday, August 30th 2012, 6:04pm

Counting only Pdef, the "devourer vanguard" is the best I can find on runesdatabase. I've never actually used the new zone EoJ vendor, so can only guess that that is where this comes from.

http://www.runesdatabase.com/item/229576…r-vanguard-helm
http://www.runesdatabase.com/item/229581…-vanguard-armor

All things considered, Heurton's is probably still all around better. Just this has the higher Pdef.

39

Thursday, September 6th 2012, 7:56pm

I have finished Tiering and Stating my gear. I still have two rings and a neck that I could stat better. I'm using the lvl 70-72 gear pcs stat'ed for dps. With Exquisite Tea-scented waffle and hero pot as my only buffs I hit about 210k pdef. I have not finished plusing my gear it is all plused to a lvl between +8 and +16.

I have to say I think RhazeCain is right and that if you don't include some stam/pdef on your chain gear you will not reach ACN or lvl 75 boss tanking.