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regentego

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1

Tuesday, July 17th 2012, 6:31pm

Combo throw damage?

Looking forward to this for p/r has anyone tested the new damage? Results please!

ArkanaROM

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Tuesday, July 17th 2012, 7:11pm

Well not exactly like for like, but roughly speaking my combo throw @ +50 hits for around 2/3's of +72 shadow stab... as a r/k I'm liking having a reasonable ranged skill, less running :)

regentego

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3

Tuesday, July 17th 2012, 7:55pm

Quoted from "ArkanaROM;546277"

Well not exactly like for like, but roughly speaking my combo throw @ +50 hits for around 2/3's of +72 shadow stab... as a r/k I'm liking having a reasonable ranged skill, less running :)



Ty this adds more siege viability to r/p r/k, heck all non r/s. My pdam is close to 11k so it will be nice to add to r/p rotation.

kynamdoan

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4

Tuesday, July 17th 2012, 9:18pm

less R/S, more R/K.

Sounds groovy

5

Tuesday, July 17th 2012, 9:24pm

Quoted from "regentego;546298"

Ty this adds more siege viability to r/p r/k, heck all non r/s. My pdam is close to 11k so it will be nice to add to r/p rotation.


Very true, After I ran out of energy on R/P I sat there and went through all my skills while waiting for energy and said "well now what?" Now there is an option.
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EsxCape

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6

Tuesday, July 17th 2012, 9:32pm

lol this change was too weird. xD i used to throw rocks at bosses for laughs...now it might actually cause damage. and i used to throw rocks at lowbie players in siege for laughs...now it will actually kill them. >_< hmmm....

This whole patch makes my r/wd feel strange >_> It's like I'm having an identity crisis lol...randomly have an aoe now, and a def buff, and some scout-like ranged attack, wth is going on Dx lmao

EDIT: So after more thinking, I'm probably not going to use any Throw skills, even though they have more damage potential. I recognize that they're good for certain r/x combos that want to have a ranged attack, but for my combo I think it's not necessary. I mean sure...I might use something like that for pulls, but that doesn't justify putting TP into it. I think if I want to have ranged damage, I would just switch to scout. ^^;

@Regent: I'm curious as to whether you have intentions of switching back (permanently or semi-permanently) to r/p now? I know in another thread you had said you liked the combo but that it needed a tweak before you felt like playing it again. Would this be considered such a tweak? xD

7

Tuesday, July 17th 2012, 11:33pm

Quoted from "EsxCape;546341"

lol this change was too weird. xD i used to throw rocks at bosses for laughs...now it might actually cause damage. and i used to throw rocks at lowbie players in siege for laughs...now it will actually kill them. >_< hmmm....

This whole patch makes my r/wd feel strange >_> It's like I'm having an identity crisis lol...randomly have an aoe now, and a def buff, and some scout-like ranged attack, wth is going on Dx lmao

EDIT: So after more thinking, I'm probably not going to use any Throw skills, even though they have more damage potential. I recognize that they're good for certain r/x combos that want to have a ranged attack, but for my combo I think it's not necessary. I mean sure...I might use something like that for pulls, but that doesn't justify putting TP into it. I think if I want to have ranged damage, I would just switch to scout. ^^;

@Regent: I'm curious as to whether you have intentions of switching back (permanently or semi-permanently) to r/p now? I know in another thread you had said you liked the combo but that it needed a tweak before you felt like playing it again. Would this be considered such a tweak? xD


ur a r/k with less pdef, and a mild aoe?

EsxCape

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8

Tuesday, July 17th 2012, 11:38pm

Quoted from "thebadtouch09;546385"

ur a r/k with less pdef, and a mild aoe?


i'm a rogue/warden, as it says in the 2nd paragraph. although yes, maybe r/wd has become more like a r/k O_O idk... i mean granted r/wd has been a little odd from the get-go, but now it is even more so. xD and somehow always when patches like this happen, r/wd gets the middle ground: no big boosts, no big nerfs. i will appreciate the consistency ahaha

9

Tuesday, July 17th 2012, 11:40pm

My Combo throw hits harder then my Shot so i dont know about just all non-R/S benefiting from it.

Its pretty OP now
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ArkanaROM

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10

Tuesday, July 17th 2012, 11:57pm

Just to add I've now got it at Combo Throw +58 and it's hitting level 72 Rorazan mobs for ~50k on a crit (unbuffed), but since it hits twice that's ~100K (I got distracted earlier just looking at individual numbers :x ) which as a single skill is basically the same damage I see in scrut from my Low Blow +72 crits... me likey :).

11

Wednesday, July 18th 2012, 12:09am

Quoted from "EsxCape;546388"

i'm a rogue/warden, as it says in the 2nd paragraph. although yes, maybe r/wd has become more like a r/k O_O idk... i mean granted r/wd has been a little odd from the get-go, but now it is even more so. xD and somehow always when patches like this happen, r/wd gets the middle ground: no big boosts, no big nerfs. i will appreciate the consistency ahaha

yes, thats what i meant. Basically, a r/wn will play more like a r/k now. More pdef, some good pvp skills. A REALLY high damage spammable skill for instances, reflect damage for pvp useage, a mild aoe which is grate in instances, and some range for when its needed. Its like a r/s with more pdef, but less range, and less crit damage. Makes up for energy theif by having a stronger spammable skill. The only loss it has compared to a r/s is its range damage and combat master.

L3g3nd

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12

Wednesday, July 18th 2012, 12:16am

Two tests I ran against (fully buffed with damage food / hero / pet / etc):

Silvitia: Warden/Warrior - 100k+ pdef: 61k combo throw, 120k total from both hits. (when parried; it hits for 12.3k)
Chemicals: Knight - 198.9k pdef (let's just say 200k): 31k combo throw, 60k from both hits.

In comparison:
to Vampire Arrow - The individual knives EACH hit for 20% more than vampire arrow. With BOTH knives the damage of combo throw well exceeds Vampire Arrow.

EDIT: I haven't tried this against someone in the 50k pdef area (which is where most people place in Siege war). I'm just going to assume it's a KO after both knives have hit.

regentego

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13

Wednesday, July 18th 2012, 12:28am

Quoted from "L3g3nd;546410"

Two tests I ran against (fully buffed with damage food / hero / pet / etc):

Silvitia: Warden/Warrior - 100k+ pdef: 61k combo throw, 120k total from both hits. (when parried; it hits for 12.3k)
Chemicals: Knight - 198.9k pdef (let's just say 200k): 31k combo throw, 60k from both hits.

In comparison:
to Vampire Arrow - The individual knives EACH hit for 20% more than vampire arrow. With BOTH knives the damage of combo throw well exceeds Vampire Arrow.

EDIT: I haven't tried this against someone in the 50k pdef area (which is where most people place in Siege war). I'm just going to assume it's a KO after both knives have hit.



Wow that's like carrying a T9 xbow.

L3g3nd

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14

Wednesday, July 18th 2012, 12:32am

Quoted from "regentego;546415"

Wow that's like carrying a T9 xbow.


Mhm. My only dislikes are that Combo Throw is a 1-second cast but I figured it won't be too much of a problem since we've got hide. In addition, you can't have your bow or cbow on anymore so that's a slight downside in stats but considering that it will be major advantage in PvP, I figured it'd be worth it.

EDIT: My X-bow only has 7.7k damage so I don't know how accurate my tests are with the vampire arrow but level 70 Combo Throw versus 7.7k damage crossbow... each individual knife is 20% better damage-wise.

EsxCape

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15

Wednesday, July 18th 2012, 12:38am

Doesn't this mean it may run the risk of being nerfed in the future? Or having rogues overall being nerfed (as more and more of their skills are boosted in comparison to other skills/classes). Then it would end up being a waste if Runewaker decides to back-pedal (like they do with wardens all the time >.<)

L3g3nd

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Wednesday, July 18th 2012, 12:41am

Quoted from "EsxCape;546420"

Doesn't this mean it may run the risk of being nerfed in the future? Or having rogues overall being nerfed (as more and more of their skills are boosted in comparison to other skills/classes). Then it would end up being a waste if Runewaker decides to back-pedal (like they do with wardens all the time >.<)


It's all good. When I bought an Advanced Skill Reset stone, I bought another one right after my first in the case that combo throw may be nerfed. For the time being, I'm running on 70 combo throw and 70 throw lolz. I had to take TP outta my Shadow Stab though *facepalm*

17

Wednesday, July 18th 2012, 12:48am

Quoted from "regentego;546258"

Looking forward to this for p/r has anyone tested the new damage? Results please!

Btw rusty...you cant use combo throw on a p/r. Just throw.

Quoted from "EsxCape;546420"

Doesn't this mean it may run the risk of being nerfed in the future? Or having rogues overall being nerfed (as more and more of their skills are boosted in comparison to other skills/classes). Then it would end up being a waste if Runewaker decides to back-pedal (like they do with wardens all the time >.<)

Probably. If im looking at all the skills right, r/wn should now be a very viable end game dps. I just have to get off my lazy butt and level it and give it a try. It should easily keep up with R/s in instances, and do better than r/s in pvp. Go r/wn!

High Damage Spammable skills, charge chop dosent trigger gcd, a 30 second pa buff, and more defense. Losing out on the stat stick (bow) and the dex bonus (scout passive general) and combat master though. Good trade offs, should make for more rogues end game than just r/s.

regentego

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18

Wednesday, July 18th 2012, 12:50am

Is there a macro to swap bow to daggers and vice versa?

19

Wednesday, July 18th 2012, 12:54am

Quoted from "regentego;546431"

Is there a macro to swap bow to daggers and vice versa?

yes. just modify the numbing dagger macro in my r/s guide.

something along the lines of

Source code

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/script EquipItem(11)
/wait 0.2
/script EquipItem(10)
/wait 0.2
/use Super Special Awesome lvl 70 daggers
/wait 0.2
/use Combo Throw
/wait 0.2
/use Super Special Awesome lvl 70 arrows
/wait 0.2
/use Super Special Awesome lvl 72 xbow

EsxCape

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20

Wednesday, July 18th 2012, 1:08am

Quoted from "thebadtouch09;546428"


Probably. If im looking at all the skills right, r/wn should now be a very viable end game dps. I just have to get off my lazy butt and level it and give it a try. It should easily keep up with R/s in instances, and do better than r/s in pvp. Go r/wn!

High Damage Spammable skills, charge chop dosent trigger gcd, a 30 second pa buff, and more defense. Losing out on the stat stick (bow) and the dex bonus (scout passive general) and combat master though. Good trade offs, should make for more rogues end game than just r/s.


Gah don't say that. You'll jinx it. xD I actually don't want my class combo to be OP...having rogue at all is OP enough as it is. Runewaker could even balance it out a bit or else bring other classes up to par. I do rather like just being at the mid-range in terms of dps. I wouldn't like to be the lowest, but I definitely know that I don't want to be the highest. If my goal had been for high OP damage, I wouldn't have chosen r/wd in the first place. Viable is fine, OP is not.

I do feel like Runewaker might rethink the damage output on Throw and Combo Throw. If it turns out to be matched with Scout, it could be seen as an imbalance since Rogue (the class itself, with no secondary) is not a ranged class. But it's too soon to say. :o