Quoted from "ArkanaROM;546277"
Well not exactly like for like, but roughly speaking my combo throw @ +50 hits for around 2/3's of +72 shadow stab... as a r/k I'm liking having a reasonable ranged skill, less running![]()
Quoted from "regentego;546298"
Ty this adds more siege viability to r/p r/k, heck all non r/s. My pdam is close to 11k so it will be nice to add to r/p rotation.
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Quoted from "EsxCape;546341"
lol this change was too weird. xD i used to throw rocks at bosses for laughs...now it might actually cause damage. and i used to throw rocks at lowbie players in siege for laughs...now it will actually kill them. >_< hmmm....
This whole patch makes my r/wd feel strange >_> It's like I'm having an identity crisis lol...randomly have an aoe now, and a def buff, and some scout-like ranged attack, wth is going on Dx lmao
EDIT: So after more thinking, I'm probably not going to use any Throw skills, even though they have more damage potential. I recognize that they're good for certain r/x combos that want to have a ranged attack, but for my combo I think it's not necessary. I mean sure...I might use something like that for pulls, but that doesn't justify putting TP into it. I think if I want to have ranged damage, I would just switch to scout.;
@Regent: I'm curious as to whether you have intentions of switching back (permanently or semi-permanently) to r/p now? I know in another thread you had said you liked the combo but that it needed a tweak before you felt like playing it again. Would this be considered such a tweak? xD
Quoted from "thebadtouch09;546385"
ur a r/k with less pdef, and a mild aoe?
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Quoted from "EsxCape;546388"
i'm a rogue/warden, as it says in the 2nd paragraph. although yes, maybe r/wd has become more like a r/k O_O idk... i mean granted r/wd has been a little odd from the get-go, but now it is even more so. xD and somehow always when patches like this happen, r/wd gets the middle ground: no big boosts, no big nerfs. i will appreciate the consistency ahaha
Quoted from "L3g3nd;546410"
Two tests I ran against (fully buffed with damage food / hero / pet / etc):
Silvitia: Warden/Warrior - 100k+ pdef: 61k combo throw, 120k total from both hits. (when parried; it hits for 12.3k)
Chemicals: Knight - 198.9k pdef (let's just say 200k): 31k combo throw, 60k from both hits.
In comparison:
to Vampire Arrow - The individual knives EACH hit for 20% more than vampire arrow. With BOTH knives the damage of combo throw well exceeds Vampire Arrow.
EDIT: I haven't tried this against someone in the 50k pdef area (which is where most people place in Siege war). I'm just going to assume it's a KO after both knives have hit.
Quoted from "regentego;546415"
Wow that's like carrying a T9 xbow.
Quoted from "EsxCape;546420"
Doesn't this mean it may run the risk of being nerfed in the future? Or having rogues overall being nerfed (as more and more of their skills are boosted in comparison to other skills/classes). Then it would end up being a waste if Runewaker decides to back-pedal (like they do with wardens all the time >.<)
Quoted from "regentego;546258"
Looking forward to this for p/r has anyone tested the new damage? Results please!
Quoted from "EsxCape;546420"
Doesn't this mean it may run the risk of being nerfed in the future? Or having rogues overall being nerfed (as more and more of their skills are boosted in comparison to other skills/classes). Then it would end up being a waste if Runewaker decides to back-pedal (like they do with wardens all the time >.<)
Quoted from "regentego;546431"
Is there a macro to swap bow to daggers and vice versa?
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Source code |
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/script EquipItem(11) /wait 0.2 /script EquipItem(10) /wait 0.2 /use Super Special Awesome lvl 70 daggers /wait 0.2 /use Combo Throw /wait 0.2 /use Super Special Awesome lvl 70 arrows /wait 0.2 /use Super Special Awesome lvl 72 xbow |
Quoted from "thebadtouch09;546428"
Probably. If im looking at all the skills right, r/wn should now be a very viable end game dps. I just have to get off my lazy butt and level it and give it a try. It should easily keep up with R/s in instances, and do better than r/s in pvp. Go r/wn!
High Damage Spammable skills, charge chop dosent trigger gcd, a 30 second pa buff, and more defense. Losing out on the stat stick (bow) and the dex bonus (scout passive general) and combat master though. Good trade offs, should make for more rogues end game than just r/s.