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21

Wednesday, July 18th 2012, 1:30am

Quoted from "EsxCape;546437"

Gah don't say that. You'll jinx it. xD I actually don't want my class combo to be OP...having rogue at all is OP enough as it is. Runewaker could even balance it out a bit or else bring other classes up to par. I do rather like just being at the mid-range in terms of dps. I wouldn't like to be the lowest, but I definitely know that I don't want to be the highest. If my goal had been for high OP damage, I wouldn't have chosen r/wd in the first place. Viable is fine, OP is not.

I do feel like Runewaker might rethink the damage output on Throw and Combo Throw. If it turns out to be matched with Scout, it could be seen as an imbalance since Rogue (the class itself, with no secondary) is not a ranged class. But it's too soon to say. :o


I honestly dont see a reason to use throw or cthrow as a rogue still. As a r/s i will still use shot and vamp. As a r/wn i will only use throw if an enemy is escaping in pvp, it has no pve usage since i have plenty of other, stronger, spammable skills. No need for throw as a filler.

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22

Wednesday, July 18th 2012, 3:05am

New Test (unbuffed):

Level 70ish mobs:

386k blind spot. ~372k Combo Throw (each individual knife is approx 186k). I have both skills at level 70 and I'm using level 63 projectiles.

Seems like the full skill combo throw is ALMOST as good as a blind spot which is a rogue's strongest skill. Hmmm...

regentego

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23

Wednesday, July 18th 2012, 3:32am

Umm this isn't even right, I finally got on and put Combo throw to 55 throw to 50, remember they are instants now, I threw combo, first hit was 203k, could not test second cause mobs died. Throw hit for 173k. So I did some pvp testing, first hit 48k second 42k, throw sealed the kill. BTW those were not crits AND I was on r/p.

So yes this makes shot/va look like a spit ball. So what this means is watch the heck out for r/k and r/wd. Now they will range kill you faster then a r/s, oh and their not easy to kill.

problem is r/s can't grasp the idea of not carrying a bow, I feel awkward not using it either but I do waaaay more damage throwing knifes. And dude....its three op hits instantly.

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24

Wednesday, July 18th 2012, 4:30am

Wonder what RUNEWHACKER was thinking anyway,rogues are fine and they gave them a new shiny toy that make them ranged attacker and broke the warden class .
But should be interesting to see rogues hide and use combo throw to take out players in siege.
~Know no limit to unleash the untap potential in yourself
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25

Wednesday, July 18th 2012, 4:38am

Quoted from "regentego;546495"


So yes this makes shot/va look like a spit ball. So what this means is watch the heck out for r/k and r/wd. Now they will range kill you faster then a r/s, oh and their not easy to kill.


If that person is really PvP oriented, you're exactly right. But as you've already heard, it's still not appealing to every Rogue. Idk how other r/x combos feel about it... but I'm still saying if I wanted ranged I'd go with scout. And this coming from someone who was on a PvP server for most of my RoM experience. xD Hmmm...like maybe if I was still on a PvP server I'd be persuaded to level Throw. But have you seen r/wd skills? I already have a crap ton of TP in the variety of skills at my disposal. Even if I wanted to level Throw/Combo Throw I simply don't have enough TP to spare, not by far. @_@ I'm not really interested in gimping my entire skill rotation just to include 1-2 more attacks.

But for the other half who are going to level it, watch out. Actually 2x the watch out...because you might get blindsided by a nerf later on. xD I just see that this isn't going to go over well. Suppose the majority of rogues like the skill change; let me tell you how many non-rogues are going to ask for a nerf...and they'll probably be able to support their arguments well since rogues are already on the chopping block for OP FOTM. Forums are going to become Flame Wars of Magic. xD Hahaha

regentego

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26

Wednesday, July 18th 2012, 5:48am

Well I sieged as r/p, and throw works just fine, I placed the skills where I had shot/va so i didn't feel awkward. For the life of me though I don't understand why you wouldnt use this skillif you were a r/k r/wd ECT...

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27

Wednesday, July 18th 2012, 6:22am

The combo throw works better on my r/s than my r/x class. Lol will max it and try out in siege. Should be interesting haha
~Know no limit to unleash the untap potential in yourself
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28

Wednesday, July 18th 2012, 6:23am

Quoted from "EsxCape;546519"

[COLOR=black !important]Forums are going to become Flame Wars of Magic. xD Hahaha [/COLOR]



You mean that wasn't already the unofficial name of the forums?
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
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29

Wednesday, July 18th 2012, 6:31am

Quoted from "regentego;546566"

Well I sieged as r/p, and throw works just fine, I placed the skills where I had shot/va so i didn't feel awkward. For the life of me though I don't understand why you wouldnt use this skillif you were a r/k r/wd ECT...

i might level them for use in siege war with my r/wn, they dont serve a purpose for r/wn in pve because r/wn has other skills that do more damage an server as better fillers.

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30

Wednesday, July 18th 2012, 6:31am

Quoted from "Quaffy2;546579"

You mean that wasn't already the unofficial name of the forums?


Hard to say...some days I think it's Trolls of Magic. xD

regentego

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31

Thursday, July 19th 2012, 12:45am

I can understand everyone's reluctance to use this skill, when you get the mindset its a "filler" that is natural, because frankly for years it has been useless. On the other hand if you made the leap to try it and see its a ranged low blow, my own knee jerk reaction is "this is going to take a nerf bulldozer"

Fortunately for me I have a massive TP pool to test this, but I totally get why some people are hesitant.

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32

Thursday, July 19th 2012, 1:13am

If I were still on a PvP server, then yeah I would probably level it. The issues for my current characters are the following: 1) not enough TP...not even close. 2) if it gets nerfed, i'm out the TP since Frogster doesn't send out reset stones for single-skill changes. 3) i'm on a PvE server in a guild that never sieges (due to some complications that I won't get into), so I don't see any PvP these days. 4) I'm always fighting close-range, so any long-ranged attacks are going to be very rarely used.

I think if there are rogues who are actively engaging in PvP regularly (either siege or arenas or PvP servers) and who have the TP to spare, they should just go for it. The fact that a once useless skill is now viable is not a bad thing, so by all means take advantage of it. There is a chance the damage will be re-scaled in the future, who knows, but I think even if it is adjusted, it'll still be viable. If the damage was comparable to shadow stab instead of low blow, it would still be an improvement over what it was before.
Although I think R/S are still probably better off with (x)bow + arrows, since having a statted bow is better than an empty slot + projectiles...imho.

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33

Thursday, July 19th 2012, 11:54pm

I will use for faces and eyes in siege. Stopping that flame from a mage that has frozen me. Hitting that player that is running away, or backing up, faster than I can get to them. Hitting people on mounts that are immune to my shadow prison (MOST ANNOYING THING EVER).

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34

Friday, July 20th 2012, 1:40am

Quoted from "xMagus;546390"

My Combo throw hits harder then my Shot so i dont know about just all non-R/S benefiting from it.

Its pretty OP now


I know lol makes my bow seems so worthless now, its more like stat boosting lol

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35

Friday, July 20th 2012, 5:18am

I used to be r/s in SW...now I'm r/k :) That range added is ridiculously good

Good fun in siege tonight, Silent Justice!

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36

Friday, July 20th 2012, 5:59am

Man I love this skill, it's so great for r/w. If only it's range was 200 so I could get those pesky p/s!
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37

Friday, July 20th 2012, 8:14am

Ok, so how much damage is the new and improved combo throw in siege?
~Know no limit to unleash the untap potential in yourself
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38

Friday, July 20th 2012, 8:20am

Quoted from "CROMI80;547210"

Ok, so how much damage is the new and improved combo throw in siege?

40-90k against non p/k & k/*'s

regentego

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39

Friday, July 20th 2012, 2:58pm

Quoted from "CROMI80;547210"

Ok, so how much damage is the new and improved combo throw in siege?


Set it up so you use combo throw and throw, combo throw will be roughly roughly 90k and throw another 40k, so any non /k is dead. It is far more powerful then shot, granted I only have it leveled to 60.

In PVE though vs mob its 200k PER hit. I did DL to test it and the trash mobs in there dropped with one combo throw.