You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

1

Wednesday, July 18th 2012, 9:17pm

PVP Knights

Hello all,

After playing k/w for a few months I found the class to be a pvp beast as long as the r/s are not smart enough to kite you and the mages dont get the jump on you. Other than those two problems, the class does very well. I currently win about 66% of all duals against equaly geared players and about 58% win ratio against all rogues. The knight warrior i am playing is wearing all chain/leather with a 2h axe and is built for pvp not pve. Now that i found this single combo to do well it is time to move on and play another knight as a pvp build.

K/r currently has my attention and before wasting my time building one from scratch just to find out that it does well in pvp and others already knew this, have any of you built for pvp as a k/r? If so how well did you do against equal geared/lvled players?

Since k/w has shown me that knights can most certainly pvp I hope to find that the other combos might be able to as well. (K/p currently is epic fail in pvp and i have tried every build possible to make it work)


Any suggestions on how to build/stat him as well as other knight combos and their builds would be great. Please no trolling because much of the info here will most likely be used in a new knights guide to pvp.

Soul

squirrlee

Intermediate

Posts: 350

Location: Land of Despair

Occupation: Holding Aggro

  • Send private message

2

Thursday, July 19th 2012, 8:02pm

I have been K/r since the 3rd class was added was K/p before that. The big issue is no weapon Mastery so you have to do all your damage off the skill % and weapon tier/damage. I'm not sure if an Off-hand weapon with no shield is the way to go or not. You can't even use a dagger in the off-hand...why I have no idea....so you get no Bleeds. You can get your Crit rate really up there even with the Plate items from the shell vendors. I have tinkered with this to an extent and I crit very often and that helps you hit harder. I have found that you need some dex to help with Accuracy so you don't miss so often and the side effect is higher dodge and that helps too.

I imaging you might be able to find a balance between Leather/Chain/Plate items to give you the crit/Accuracy/Patk and maybe some Pdef as a side effect. I personally don't have the Gold/ Dias and or Time to test my theory. Not to mention I quit buying Diamonds after The Mighty Shield patch so I really don't play much any more. I'm just waiting for a game to launch and RoM is going to be another part of my gaming history.
I reject your reality and choose my own instead!
[img][/img]
Character: 70K/59R/57p
Server: Govinda (PVE)

3

Friday, July 20th 2012, 4:45pm

Thank you Squirrlee,

Ya i dont really have the time or gold to take these experiments to end game either, Instead i generaly aim for the 30k hp as top side hp with 10-15k phy att. Now on pvp servers rogues wil generaly be running almost as much att as hp so the fact i still hold my ground with k/w is astounding in itself and that is why i am experimenting with the others. So far it seems these guys will be just as hard to stat and gear right as the P/W for each ones secondary skills dictate how your over all stating is. I was curious if you listed the armor in order that you would gear Leather/Chain/Plate? Also from what i have done experimenting wise, I found that the secondary class retains its mechanics in its general skills. Such as Shadow Stab still gets phy att from dex even though Knights dont. I dont know if this is true for i have yet to experiment with a class with much different stat bonuses so if someone can correct me on this do so please.

I also left for a while there after the mighty sheild patch but came back when i could not find another game with as much diversity as this one. But hey, with warden/warrior being nerfed more knights will now be needed to tank.

As it is now k/r

squirrlee

Intermediate

Posts: 350

Location: Land of Despair

Occupation: Holding Aggro

  • Send private message

4

Friday, July 20th 2012, 7:47pm

If I recall they did something with the Dex awhile back because Dex was Trumping Pdef and basically you got hit every time because Rogues/Scouts stacked it like mad. I had/have more dex than most knights were stacking and it seemed to work for me to an extent. I have no idea if that's true in siege any more because i gave up on it due to frustration with the whole it's Beta and you just have to deal with the issues Mantra. I was around 75k Hp and really needed to run harder on the gear tredmill but I quit supporting the game with money and have no where near the time it takes to be F2P.

I was/am geared for PvE and couldn't afford a second set of PvP gear so I never got to try out the Leather/Chain/Plate mix theory. The game just got to costly to invest in test gear and I have to admit I just don't have the intrest in RoM that I did. The "Final Balance" for knights never came after the Mighty Shield so I kinda gave up. I'm having fun tinkering with a Champion/r in the little time I spend in RoM I think you might want to look in that direction for a PvP Tank type toon. The Champ seems to have all the things Knights begged for. A weapon Mastery/Better DPS/Good Pdef and you can basically spam Shadow stab until you get some rage for the dwarf skills .......but most quest/world mobs seem to drop before you can even use them. I've only done a couple dirty statted (twinked) chain items and some Twinked leather items on it and it's kinda OP for the level (30/30). I'm 2 and 3 hitting world mobs that are 10 levels above me. I have a Chain Chest and Legs with Leather Belt, Shoulders and Boots, along with two 1h hammers. It's fun to say the least but I have no idea what the toon can/will do in later levels or when they might Nerf Bat the class. I assume you could go with a Dagger in the off hand but I'm rolling with a Hammer.
I reject your reality and choose my own instead!
[img][/img]
Character: 70K/59R/57p
Server: Govinda (PVE)

5

Saturday, July 21st 2012, 5:12am

Ya i have dueled a few champions now and not imprest enough to role one. For some reason I destroy each one with my knight with ease even though the last one I dueled had about 12k more hp 6k more phy att and 13.6k more deff. For some reason their mechanics dont seem to remain OP into end game and i think the reason why is because they are using knights mechanics and warriors rage making that weapon mastery really needed later on where as the knight just gets more deff and dont really change. Also the single seceret I have found to knight is the fact that we can keep a melee char. out of a fight soooo long that we can kill them or nearly kill them before they can hit back. (If any knight is interested in the rotation for k/w that works great pm seeing I will include it in a upcoming guid to pvp knight builds).

Also anyone with input can post here it is not just a me and squirrlee party just as long as your not here to troll. I also have yet to hear back from any k/s or k/m. Both I am really interested in hearing about how they pvp because i gave up too early on the k/s and never tried k/m.

Take care all,

Soulcharger Indigo K/W/P

6

Saturday, July 21st 2012, 10:44pm

Just wondering, how much has this patch changed the K/P (and K/M if any of you are listening)?

7

Sunday, July 22nd 2012, 12:50pm

You'll have to wait on the results from people who actively play K/M to know for sure, but when I fiddled around with it this was my take. The main change they could have made was to change most of those less than useful skills from magical to physical damage. However, they left them as magic based. They did a bunch of stuff to the elites to add more magical damage which sounds good, but I just don't think anyone is ever going to stat enough MAtk on a K/M for it to matter. The buff to stamina should be a nice but fairly small change.

K/P. Holy Fury does 0 damage. It adds a debuff that says it is going to do damage, but no actual damage is done. The skill it is replacing didn't really do much damage either though, so it's not that much of a nerf I guess. I don't think that the party wide heal is going to be a particularly big deal. It seems pretty small.

Pretty underwhelming changes overall.

8

Sunday, July 22nd 2012, 9:35pm

Without the weapon mastery for K/R to work the bonus damage from crits needs to equal/surpass the bonus damage you got from K/W's 2-handed axe mastery. Given you will take about a 50% hit in damage from the loss of weapon mastery, your crits need to do double damage or more to make your K/R as viable as your K/W is in siege. Also, your K/W likely critted at some rate, so to really have the K/R be useful you'll need your crit damage on the K/R surpass the normal damage your K/W did. The more often your K/R crits over your K/W the less damage your crit damage will have to be over your K/W damage.

squirrlee

Intermediate

Posts: 350

Location: Land of Despair

Occupation: Holding Aggro

  • Send private message

9

Monday, July 23rd 2012, 1:13am

Quoted from "impsbro;547685"

Without the weapon mastery for K/R to work the bonus damage from crits needs to equal/surpass the bonus damage you got from K/W's 2-handed axe mastery. Given you will take about a 50% hit in damage from the loss of weapon mastery, your crits need to do double damage or more to make your K/R as viable as your K/W is in siege. Also, your K/W likely critted at some rate, so to really have the K/R be useful you'll need your crit damage on the K/R surpass the normal damage your K/W did. The more often your K/R crits over your K/W the less damage your crit damage will have to be over your K/W damage.



Yes....K/r is pretty much all about Crit.....if you plan to do any damage. I was working on the shell gear with the Crit bonuses and adding anything that would give crit in some way. The Piacha set was my goal at one point and I had figured a Crit knight might actually work. I don't think you can pull this off in the 30K HP range tho.
I reject your reality and choose my own instead!
[img][/img]
Character: 70K/59R/57p
Server: Govinda (PVE)

10

Monday, July 23rd 2012, 5:50am

Lol I actualy have the full set of Piacha Squirrlee in OD so criticaling on my k/w is pretty easy making for some nasty damage with the weapon mastery. The k/r will be getting all the same gear with certain pieces being replaced to change my critical rate from(I think 28% or some where in there) to perhapes 75-100% critical rate. From what i can tell plate is all but usless in seige and I am better of dodging the attacks all together or dealing more damage. I think as far as pve goes my k/w can put out more dps but the k/r has more tricks to avoid getting hit while bypassing other players deffs. I also tried my priest side out again in hybrid gear(phy att/heal bonus acc) and ya it flopped badly. The changes they made elite wise is a total fail for the dot is fixed and does not scale at all and smite does next to nothing for damage while doing a aoe heal to party members equal to my urgent heals(which is a sad 3k hp but hey only having 28k hp not to bad for solo use).

I am hoping when they do the fixs next week we may see more knight fixes in a positive direction. Just my luck they will nerf knights to then i will be forced to play one broken class or the other lol.

Well so far I am working on the pvp guid for k/w and it is mostly rotation and stratgy for now untill I decide if I will include an outline of stating options.

Thanks all,

Soul

squirrlee

Intermediate

Posts: 350

Location: Land of Despair

Occupation: Holding Aggro

  • Send private message

11

Monday, July 23rd 2012, 7:29pm

Well if your K/r works out drop me a PM and let me know how you did the gear......I'm very curious how this works out. Glad there is someone still willing to play knight.
I reject your reality and choose my own instead!
[img][/img]
Character: 70K/59R/57p
Server: Govinda (PVE)

regentego

Professional

Posts: 1,686

Location: AZ

Occupation: Manager

  • Send private message

12

Monday, July 23rd 2012, 8:40pm

Quoted from "squirrlee;559678"

Well if your K/r works out drop me a PM and let me know how you did the gear......I'm very curious how this works out. Glad there is someone still willing to play knight.



I'm curious, are you using throw on your k/r, given its based on mainhand DPS it must do some major damage with a 2 hander.

13

Monday, July 23rd 2012, 10:19pm

Quoted from "regentego;559691"

I'm curious, are you using throw on your k/r, given its based on mainhand DPS it must do some major damage with a 2 hander.


If the skill is blah blah does XXX% Main hand weapon DPS, then it would be stronger as a R/x or W/R, and weaker as a K/R with a 2-hander. Skills are multiplied by the DPS number on your weapon, and Daggers have the highest DPS. Also K/R doesn't have a weapon mastery so the DPS is much lower than a rogue's
Firetruck W/Wdn/S 72/72/72- Retired as well now...
Bangsalot K/S/R 70/70/68 - Retired
Heretic- Reni

ray1981

Intermediate

Posts: 170

Location: Where ever the Army sends me

Occupation: US Army

  • Send private message

14

Monday, July 23rd 2012, 10:50pm

My K/S has about 23.5k stam, 37.5k PA, Im all Plate, 68% Parry*, only like 28% Crit, but Im not going for crit at all.

My Bow is Jenny's Anger at T8, so I have no problem killing kiters or range attackers (K/S has Vamp, and two 1 sec CD instant shots basically), when a melee comes up to me, they got to deal with all my Parry and Pdef, which almost all wont outlast me. The only issue I have is with Mages or W/M who can one shot me, Im talking about mages who buff past 100k MA, T10-T11 Shackles, root and blast lol. If it lasts more than 2 seconds, im good (63% Mag Dmg mitigation for 30 sec), 90-99% of the time, I win 1v1, but in SW, its not always 1v1 lol.
Ayawisgi 72K/S/P Ragequit | Govinda, Unb Stam 23.5k, Unb PA 37k
Lilfeather (Retired) 62K/P Realmguardian, Tribe | Govinda
Tanking Guide:http://forum.us.runesofmagic.com/showthread.php?t=75770

squirrlee

Intermediate

Posts: 350

Location: Land of Despair

Occupation: Holding Aggro

  • Send private message

15

Monday, July 23rd 2012, 11:45pm

Quoted from "regentego;559691"

I'm curious, are you using throw on your k/r, given its based on mainhand DPS it must do some major damage with a 2 hander.



Nope.....Haven't even been playing my knight since the new chapter. Also I was a Sword + Shield before that, not to mention if I wanted to roll with a 2h I might as well be a K/w or W/x or even Wdn/x if I were going with 2h swords for real damage. I've been playing around with the Champ/r but nothing serious since I don't play much anymore.

I don't think Throw is going to help K/r much other than pulling.
I reject your reality and choose my own instead!
[img][/img]
Character: 70K/59R/57p
Server: Govinda (PVE)