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1

Thursday, July 19th 2012, 8:38am

R/WN post 5.0.1

So what is peoples opinions of r/wn after 5.0.1?

Range dps is decent, (combo throw and throw hit harder than shot and vamp). Charged chop is spammable and has 638% main hand dps, as opposed to only spamming lowblow during energy thief for 605% and without energy thief all you have is shot and vamp, and some added defense. Also a spammable aoe.

But r/s has 50% more crit damage because of combat master, substitute saves me ass all the time, the bow gives a lot of pa and hp, and no throat attack for silencing.

Do you think one is better than the other, or has it become more situational / play style to pick between r/wn and r/s :O.

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2

Thursday, July 19th 2012, 11:36am

I can tell just by swapping my classes that r/s still has higher damage output than r/wd. Idk what would happen if throw/combo throw were factored in, but I don't think the gap could be closed with just 1 and/or 2 new skills. You really can't underestimate the impact of combat master...the crit boosts are just sky high. And then you have to factor in having a (x)bow as an added stat stick. Last time I checked, switching to r/s increases my damage by double or more. I try not to think about it...it's depressing. ^^; (r/wd forev0r <3)

I would say...don't even look at charged chop and potws changes as they are implemented currently because they are bugged. There's probably zero chance of them going un-fixed.
The issue is both have a 1 second cooldown, which is likely meant to be in addition to the GCD. Right now neither skill has a GCD, nor does it activate the GCD for the other skills. Yes, you can use two skills at once, I already tested it (charged chop + low blow for example). As to how long it will take to fix, idk...could only be until the next patch, could be longer...but it's unlikely they will stay as-is since it's a pretty big mistake on Runewaker's part and presents a significant imbalance.
Once they are fixed, they won't necessarily be spammable, however I like that potws is now a multi-target attack and I like that charged chop is more useful than it was previously. Even if charged chop has a 1 second CD + GCD, that's still better than it was before I think...

The added defense from Briar Shield is nice...although that's proportional to whatever defense you already have from armor. So endgamers would likely get the most out of that (with their t7 ToSH armor or what have you >_>). I guess it's a bit like EA.

R/s still takes the cake for best dps, but the patch did help r/wd become stronger. I've always found r/wd to be more enjoyable than other rogue combos and I like the variety of skills. I like having a long skill rotation that can vary by situation, I like having to think about which skills to use and when... With r/s it's really not as much thinking involved by comparison. >_< If I were playing r/s, I could faceroll and win with my eyes shut. X_X

3

Thursday, July 19th 2012, 12:14pm

I still want to give it a fair chance :O Working on leveling up my warden an getting tp. I still like r/s a lot, sub and thorat attack are hard to get used to not having. But r/wn is fun to play with.

On a slightly related note, anyone know of any addons to auto swap skills onto my hot bar when i switch from r/s to r/wn.

Auros

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4

Thursday, July 19th 2012, 4:37pm

There is an add-on called extraactionbar that is specific to the class you currently are wearing.

EsxCape

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5

Thursday, July 19th 2012, 5:48pm

Woah wait... really? ...I need this add-on >.<;;;; lmao!

I would love to see more r/wds playing. I've never felt that it was a bad class. But so many players focus only on damage output... Or they say it's only fun if they are playing the best dps class combo in the game. So...nothing that can be done about that, it is what it is. =/

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6

Thursday, July 19th 2012, 7:51pm

The add-on itself is not smooth, it does not take skill set skills for one thing. But, yeah, whatever skill buttons you put on it for the particular class combo that you currently are on are the ones that show up when you switch back to that combo. So, you could have customized action bars for all six of your class combos.

7

Friday, July 20th 2012, 1:16am

Quoted from "Auros;547066"

The add-on itself is not smooth, it does not take skill set skills for one thing. But, yeah, whatever skill buttons you put on it for the particular class combo that you currently are on are the ones that show up when you switch back to that combo. So, you could have customized action bars for all six of your class combos.

I tried it once and i dident like it, but i think it might be ok for usage with class specific skills and nothing else. It glitches too much with macros, food, etc though.

8

Friday, July 20th 2012, 3:48am

Quoted from "Auros;547066"

The add-on itself is not smooth, it does not take skill set skills for one thing. But, yeah, whatever skill buttons you put on it for the particular class combo that you currently are on are the ones that show up when you switch back to that combo. So, you could have customized action bars for all six of your class combos.

Does extra action bars not work with group invite?

bleedingblak

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9

Friday, July 20th 2012, 7:54am

R/wn is pretty amazing. Had a guildie beating me (or tieing) in DPS througout ToSH.

Also, R/K is pretty amazing as well now.


~Fly into the distance, disappear for awhile~

10

Friday, July 20th 2012, 7:56am

Quoted from "bleedingblak;547202"

R/wn is pretty amazing. Had a guildie beating me (or tieing) in DPS througout ToSH.

Also, R/K is pretty amazing as well now.

I think its because my pa is really low and my skills are only lvl 35, but my dps is HORRIBLY innconsistant. maybe i was running out of mana and not noticing? Sometimes it was amazing, other times it was horrible.

edit: ahh i think i figured it out :s i was using blood thirsty blade with drained my mana really fast on some fights.

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11

Friday, July 20th 2012, 3:22pm

Quoted from "thebadtouch09;547203"

I think its because my pa is really low and my skills are only lvl 35, but my dps is HORRIBLY innconsistant. maybe i was running out of mana and not noticing? Sometimes it was amazing, other times it was horrible.

edit: ahh i think i figured it out :s i was using blood thirsty blade with drained my mana really fast on some fights.


Try grouping your skills so that the energy attacks are close to each other and the MP attacks are close to each other. It is VERY easy to run out of MP on r/wd if you're not careful. Also, bloodthirsty blade is not the strongest of your skills. You should use it for the small crit boost, but it's not technically a spammable. ^^;

12

Friday, July 20th 2012, 3:56pm

R/K FTW...Sadly, as others have noted above, the dps output on my R/K is 2/3 or less of what my R/S puts out due to two primary skills, Combat Master and Energy Thief.

In seige however, with ranged attacks now, watch out for R/K's. The extra pdef, while useless against mdamage, is epic against physical dps.

Just my .02
Jacobmo 97Scout/97Warden/95Warrior/97Rogue/88D/85M
Allenmo 78S/77R/56P/1W/1K/1M - retired
Bteam all the way

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13

Friday, July 20th 2012, 5:01pm

Quoted from "thebadtouch09;547182"

Does extra action bars not work with group invite?


I have both, and have not noticed any conflict. Yeah, Like I said, it is not a smooth add-on. But I have my regular action bars for food, regular stuff, and set-skills and the extra ones for customized rotations.

14

Friday, July 20th 2012, 9:23pm

Quoted from "EsxCape;547233"

Try grouping your skills so that the energy attacks are close to each other and the MP attacks are close to each other. It is VERY easy to run out of MP on r/wd if you're not careful. Also, bloodthirsty blade is not the strongest of your skills. You should use it for the small crit boost, but it's not technically a spammable. ^^;


My rotation was: shadow, lb, wound, chargechop, weak point, bloodthirsty and repeating those last 3 until i had full energy or wound back up.

now I do the same, with no bloodthisrty blade. i use combo throw and throw in its place.

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15

Friday, July 20th 2012, 9:57pm

Quoted from "thebadtouch09;547336"

My rotation was: shadow, lb, wound, chargechop, weak point, bloodthirsty and repeating those last 3 until i had full energy or wound back up.

now I do the same, with no bloodthisrty blade. i use combo throw and throw in its place.


yes that's about right. although sometimes it's better to use bloodthirsty at the very start of a fight if you want the crit boost for the rogue rotation and/or charged chop. at least in my experience, the chance for the crit boost is quite high, i get it nearly every time i use bloodthirsty blade (as long as it's not within 20 seconds of the last). it's about the same for the boost from potws, although i think the extra 5% isn't always needed. but anyway, because blood thirsty is % and point based (for MP), it's more of a use-as-needed skill, so i approve of your adapted rotation. :)

16

Saturday, July 21st 2012, 5:36pm

I have been doing ss> lb > wa > potws > cc > cc > cc > ss > wa > cc > cc > cc > lb > wa

the little crit bonus from blood thirsty blade doesnt feel like a big enough boost to lose out on all the potential DPS from CC, especially with cooldowns running. Also for me Weak spot never does the double damage thing, even if it does, its still weaker then CC
Aristatic - r/s/w rerolled secondary and thirdary over 20 times
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17

Saturday, July 21st 2012, 6:14pm

Quoted from "Aristatic;547508"

I have been doing ss> lb > wa > potws > cc > cc > cc > ss > wa > cc > cc > cc > lb > wa

the little crit bonus from blood thirsty blade doesnt feel like a big enough boost to lose out on all the potential DPS from CC, especially with cooldowns running. Also for me Weak spot never does the double damage thing, even if it does, its still weaker then CC


Weak spot is not reliable as a 600+% dps skill. The majority of the time you're just going to get the 200% dps. I've never actually run tests to see how infrequently weak spot does double damage, but even so you can tell that it's not very often. It's too bad that blood thirsty and potws boosts, which are rather small, happen more frequently than weak spot's added damage. I would rather have the reverse.
While CC is spammable due to it being broken, it is probably one of the best right now to use. Idk if it will always be that convenient though. You could maybe use low blow in the middle there instead of shadow stab since low blow does more damage.

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18

Saturday, July 21st 2012, 6:26pm

Quoted from "EsxCape;547512"

Weak spot is not reliable as a 600+% dps skill. The majority of the time you're just going to get the 200% dps. I've never actually run tests to see how infrequently weak spot does double damage, but even so you can tell that it's not very often. It's too bad that blood thirsty and potws boosts, which are rather small, happen more frequently than weak spot's added damage. I would rather have the reverse.
While CC is spammable due to it being broken, it is probably one of the best right now to use. Idk if it will always be that convenient though. You could maybe use low blow in the middle there instead of shadow stab since low blow does more damage.


He's using ss to refresh the bleed for triple-hit WA since the LB bleed is still running.

19

Saturday, July 21st 2012, 9:29pm

Quoted from "Aristatic;547508"

I have been doing ss> lb > wa > potws > cc > cc > cc > ss > wa > cc > cc > cc > lb > wa

the little crit bonus from blood thirsty blade doesnt feel like a big enough boost to lose out on all the potential DPS from CC, especially with cooldowns running. Also for me Weak spot never does the double damage thing, even if it does, its still weaker then CC


The thing is that at the moment, charged chop dose not trigger gcd, so im using skills like weak point, throw, and combo throw for extra damage. basically i do.

ss > lb > wound > cc + weak point > cc + throw > cc + combo throw > lb > wa > cc + weak point > cc + throw > cc + combo throw. (something along those lines...basically just using ss and lb to make sure bleeds are up)

i want a better filler skill can combo throw >.< that 1 second cast seems like a waste to me.

How does weakpoint strike actually work? Is it that weakpoint strike crits harder than its supposed to? At level 50, it crits as if it were a 380% dps skill instead of a 200% dps skill. I think? Bloodthirsty blade hits for 300% and on a non crit hits harder, but on a crit hit weakpoint strike hits harder.

EsxCape

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20

Saturday, July 21st 2012, 10:14pm

Quoted from "thebadtouch09;547536"


How does weakpoint strike actually work? Is it that weakpoint strike crits harder than its supposed to? At level 50, it crits as if it were a 380% dps skill instead of a 200% dps skill. I think? Bloodthirsty blade hits for 300% and on a non crit hits harder, but on a crit hit weakpoint strike hits harder.


We've mentioned the buffs from bloodthirsty blade and potws before... weak point strike is nearly the same. If you read the skill, it's guaranteed to cause x-amount% dps each time you use it. You'll notice that number is kind of low... at level 60 it's in the 200's, at level 70 it would probably be 300-something percent. Anyway, then you'll see it has a *chance* to add additional damage. In the 60's it's ~400% additional dps. In the 70's maybe 100% more than that. However, this chance of added damage is so slim that you can't rely on it. In other words, you can't look at weak point strike at think "Oh this is over 600% dps!" when really you'll only be getting half of that the majority of the time.

Crit is separate from that. So maybe you use weak point and it crits, but you don't trigger additional damage...then it's just a crit of the 200-300% dps. Another time maybe you use weak point and it does crit, and also you trigger additional damage...then it's a crit of the total possible dps (a crit of the 600+% dps). But when the chance to trigger the additional damage is so slim to begin with, the chance of it also being a critical hit is going to be nearly unheard of.

If the damage calculation server-side is somehow incorrect on top of that (as I think you may have suggested), then that further complicates things. xD