Quoted from "ChaosArmored;564777"
ok ;P

Quoted from "flyingltj;564621"
Since we're on the topic of champion bugs here... and we have a lot of other people with champion toons lurking about... let me throw this one out there.
Has anyone ever noticed that the "white hit" dynamic sometimes abruptly stops and you disengage fighting your target? For example, when trying to DPS down the iron barriers in COT you dont have enough cannons to get through, if you run out of rage & dont wanna burn pots on minigames, you're left to white hit those things to build the rage up. Ive noticed when going through my rotation and burning up all my accumulated rage, sometimes he never takes that next "white hit" swing and I have to manually force him to attack.
This is him as a ch/wl when this is happening btw...
Quoted from "RuneRoads;565780"
Wanted to add as Ch/Wl after testing Indomitable Spirit + 55 appears to have no effect on the damage of Dark Energy Strike even though it says it should double the damage. I am getting the heal off it though. Attacking my favorite mob in the Ancient Kingdom, Plump Hares.
I see Dark Energy Strike do 24-36k + 1600-2500 dark damage non crit with no buffs up and 48-52k + 1600-2500 dark damage crit with no buff up. With Indomitable Spirit + 55 I see Dark Energy Strike do 24-36k + 1600-2500 dark damage non crit + 6500 health healed and 48-52k + 1600-2500 dark damage crit + 6500 health healed.
Can anyone else confirm?
Quoted from "squirrlee;573904"
For Ch/r I would like to understand why Shadow Pulse seems so weak to Rune Pulse. The % are close to each other and Shadow Pluse is listed Higher % by a small amount but hit for about half to 3/4ths of Rune pulse. I can walk up to a mob cast Rune Pulse and drop the mob with one hit......Shadow Pulse usually has the mob run up to me with half to a 1/4 HP still left.
No, Rune Pulse has a X2 multiplier because it has a 2 second cast time (it still gets the multiplier when Chain Drive activates and makes it instant), whereas Shadow Pulse has no multiplier because it's an instant ability. Cooldown has nothing to do with it. Also, Shadow Pulse does less damage than Shadowstab and costs the same amount, so unless you're using it for it's ranged properties, using Shadow Pulse is generally a bad idea.
Quoted from "squirrlee;574233"
So Rune Pulse has a X6 mulitplier added on, because it is a 6 sec cast time where Shadow Pulse is instant with a 6 sec CD?
Quoted from "RuneRoads;591124"
Wanted to add on 03/01/2013 [COLOR=white !important]can't equip any of the general item set skills on my Ch/r or CH/WL again. I can however equip it on my WL/r or WL/Ch. This time it is not a character level error it just does not allow me drag it into the skill slot. No error displayed. I had posted this in another thread but I wanted to add it to this thread to keep it all in one place.[/COLOR]
.)
Quoted from "RuneRoads;591780"
For Ch/WL
I reported [COLOR=white !important]Indomitable Spirit which is supposed to double the damage of your Dark Energy Strikes does not appear to be adding the damage. It appears that it grants you an automatic crit with Dark Energy Strike. The way it reads I was expecting it to double damage on all including crits. They just need to change the tool tip (or make it so if you crit for say 100k it will do 200k [/COLOR].)