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1

Monday, August 20th 2012, 5:41pm

How would 2 str/pa 2 dex/pa and 2 stam/pa hold up?

Been trying to find the best pa build i can and using str/pa etern/bygone over dex/pa hero/glory etc gives slightly more pa even when adding in the scout dex multiplier for r/s.

What i want to know is if this would be viable?

Using Charplan stating 2/2/2 would leave me around 68k hp, 96k pa and 11k dex unbuffed, thats with gch set, tinc feathers, mem accessories and individual pieces rather than rt set.
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
~~ retired - Thanks to gameforge for that. ~~

2

Monday, August 20th 2012, 7:34pm

Yea, plain raw P.Att stats would give you more P.Att than Dex stats. 2 Str/P.Att, 2 Dex/P.Att, 2 Stam/P.Att is the highest you can get for P.Att without totally dumping Hp or Stam. You will have low Hp though.
Firetruck W/Wdn/S 72/72/72- Retired as well now...
Bangsalot K/S/R 70/70/68 - Retired
Heretic- Reni

3

Monday, August 20th 2012, 8:53pm

Mannnnn i totally dident even think about that. >.< Yeah str/pa is > dex/pa of the hero.

4

Sunday, August 26th 2012, 2:32am

Gain marginal P.ATT and lose Accuracy/Dodge and also all Rogue main DPS skills have Dex Multiplier
nub cammo
Áshe
75/72/70 Rogue/Scout/Knight AU Server (Thalia)
100.2k PATT Unbuffed so far

5

Sunday, August 26th 2012, 3:33am

Accuracy? Rogues have no problem with accuracy. I stack no Dex on any piece of gear as a Warrior and I'm fine on accuracy. Dodge? What are you dodging in an endgame instance? Sure you may dodge more in SW or in a low level instance. But who cares about lower end instances? Dex multiplier? This has been gone over many times before. The multiplier does practically nothing. If you are stacking Dex because of the multiplier, you're overestimating it. More P.Att ftw.
Firetruck W/Wdn/S 72/72/72- Retired as well now...
Bangsalot K/S/R 70/70/68 - Retired
Heretic- Reni

6

Sunday, August 26th 2012, 3:34am

Quoted from "s9109569;566585"

Gain marginal P.ATT and lose Accuracy/Dodge and also all Rogue main DPS skills have Dex Multiplier
nub cammo


Dex modifier does absolutely nothing, that's not even worth bringing up.

And you should have more than enough accuracy with 11K dex that any more shouldn't make a difference.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


7

Sunday, August 26th 2012, 9:23am

difference will be relatively small for r/s. you have buffs from scout side increasing dex and you have the fact that dex gives you 1.3 pa while str gives 1.2 pa.

personally id rather have a hero dex/pa over a bygone/etern str/pa.

only 2 stam stats will leave you low on HP btw. doesnt matter how much PA you have dead DPS is no DPS
Berec [PPK]
Class: R/S/K 72/72/72
Server: Artemis

8

Sunday, August 26th 2012, 2:25pm

Quoted from "mikkehboii;566593"

Accuracy? Rogues have no problem with accuracy. I stack no Dex on any piece of gear as a Warrior and I'm fine on accuracy. Dodge? What are you dodging in an endgame instance? Sure you may dodge more in SW or in a low level instance. But who cares about lower end instances? Dex multiplier? This has been gone over many times before. The multiplier does practically nothing. If you are stacking Dex because of the multiplier, you're overestimating it. More P.Att ftw.


I think you're the one overestimating an incredibly minor P.atk increase.
Áshe
75/72/70 Rogue/Scout/Knight AU Server (Thalia)
100.2k PATT Unbuffed so far

KatalanOrk

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9

Sunday, August 26th 2012, 3:02pm

I think, and forgive me if I am wrong, is that it is a small pattk increase, but at the expense of largely nothing. More Dex for a Rogue gives... nothing. For PvP it might give something, but not really much.

For PvE pattk rules dex, hugely. As long as you ignore grammar anyway.

For example, a 5% pattk increase in endgame gives 5% more damage. 50% more Dex from the multiplier gives approximately 0% more damage. More Dodge and accuracy are only important against other Rogues and Scouts in PvP.

Please feel free to contradict or correct anything that is incorrect in my summation.

10

Sunday, August 26th 2012, 5:04pm

Quoted from "s9109569;566632"

I think you're the one overestimating an incredibly minor P.atk increase.


Read Kat's post. He hit the nail on the head. For the price Dex/P.Att Hero/Glorious sells for, I can buy a Str/P.Att Bygone/Eternity. More P.Att is more P.Att. Doesn't matter how marginal it is when there are no extra costs to obtain it.

Quoted from "Cronrs;566624"

difference will be relatively small for r/s. you have buffs from scout side increasing dex and you have the fact that dex gives you 1.3 pa while str gives 1.2 pa.

personally id rather have a hero dex/pa over a bygone/etern str/pa.

only 2 stam stats will leave you low on HP btw. doesnt matter how much PA you have dead DPS is no DPS


Ya, it is quite marginal for R/S. Str/P.Att Bygone/Eternity only gives 14 P.Att more than a Dex/P.Att Hero/Glorious. I have to agree that all Dex/P.Att/Stam looks more pretty on leather and Str looks a bit ugly on leather lol.
Firetruck W/Wdn/S 72/72/72- Retired as well now...
Bangsalot K/S/R 70/70/68 - Retired
Heretic- Reni

11

Monday, August 27th 2012, 10:33am

Quoted from "KatalanOrk;566634"

I think, and forgive me if I am wrong, is that it is a small pattk increase, but at the expense of largely nothing. More Dex for a Rogue gives... nothing. For PvP it might give something, but not really much.

For PvE pattk rules dex, hugely. As long as you ignore grammar anyway.

For example, a 5% pattk increase in endgame gives 5% more damage. 50% more Dex from the multiplier gives approximately 0% more damage. More Dodge and accuracy are only important against other Rogues and Scouts in PvP.

Please feel free to contradict or correct anything that is incorrect in my summation.


5% Patt increase? Aside from the scout passive it gives 500 extra Patt total. This should be nowhere near 5% Patt increase, bad example.
Áshe
75/72/70 Rogue/Scout/Knight AU Server (Thalia)
100.2k PATT Unbuffed so far

Galenwaithien

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12

Monday, August 27th 2012, 12:17pm

Quoted from "s9109569;566742"

5% Patt increase? Aside from the scout passive it gives 500 extra Patt total. This should be nowhere near 5% Patt increase, bad example.


Learn to read. He said FOR EXAMPLE. as such... that was just AN EXAMPLE

KatalanOrk

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13

Monday, August 27th 2012, 3:52pm

It was only an example to show that pattk > dex. The reason is that adding more dex doesn't actually help anything any great deal.

More pattk is better, and even with marginal gains, it doesn't make sense to stat a sub-optimal scheme. Unless you have a reason such as cost, or simply personal preference. However the most efficient is the most efficient, irrespective of preference.

Auros

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14

Monday, August 27th 2012, 5:13pm

Should also point out that the OP is a R/W, and therefore gets the boost to Str from the warrior passive, so, even more Patt.

width: 100%

[TR]
[TD='class: rom_skillname sq2, align: left']Brute Strength[/TD]
[/TR]
[TR]
[TD='class: rom_default, align: left']Warrior General[/TD]
[/TR]
[TR]
[TD='class: rom_blue, align: left']Permanently increases Strength by (current Strength + 11...70.4*) x 1...6.4%** + 11...70.4***.[/TD]
[/TR]

15

Monday, August 27th 2012, 7:20pm

Also...you know...dex/pa is significantly more expenisve than str/pa on atleast reni server :-\ And just drop more often.

brogue

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16

Monday, August 27th 2012, 7:38pm

Only issue would be rolling against warriors for the strength/Pa, cause there are so many active end game warriors on reni :eek:.

17

Monday, August 27th 2012, 10:46pm

Quoted from "brogue;566813"

Only issue would be rolling against warriors for the strength/Pa, cause there are so many active end game warriors on reni :eek:.

There is always atleast one in the party, and then i feel super bad >.< even though its now one of the stats i plan on using since it drops more in AC than dex/pa does in tosh

18

Monday, August 27th 2012, 10:53pm

Quoted from "thebadtouch09;566834"

There is always atleast one in the party, and then i feel super bad >.< even though its now one of the stats i plan on using since it drops more in AC than dex/pa does in tosh


Im gonna roll on dex/patk eternity so my vamp hits harder!

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

19

Wednesday, August 29th 2012, 2:07am

Quoted from "Galenwaithien;566746"

Learn to read. He said FOR EXAMPLE. as such... that was just AN EXAMPLE


Maybe you should learn to read, I said it was BAD EXAMPLE. As such it was a BAD EXAMPLE. Aside from that, the dex multiplier does something, just not much. 500 PA won't do much either. However you get the dodge aswell as extra bonus from swiftness
Áshe
75/72/70 Rogue/Scout/Knight AU Server (Thalia)
100.2k PATT Unbuffed so far

20

Wednesday, August 29th 2012, 5:42am

Quoted from "s9109569;567119"

Maybe you should learn to read, I said it was BAD EXAMPLE. As such it was a BAD EXAMPLE. Aside from that, the dex multiplier does something, just not much. 500 PA won't do much either. However you get the dodge aswell as extra bonus from swiftness

All in all, the diff between that str/pa and the dex/pa on one piece of gear is going to make basically no difference one way or the other. If you went 2/2/2 stated intstead of 3/3, life would not end. You would not suddenly jump from top of the scrut to the bottom. You might save a few mil on stats if you were buying them since str stats are genearlly cheaper. Other than that, its almost exactly the same.