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21

Wednesday, November 14th 2012, 12:05pm

Quoted from "Calarel;577223"

Well ty for info we have been testing it out some and the warden scout seems to be able to keep solid agro over me when tanking so im guessing warden warrior would have no probs at all, ive found a couple knights who were willing to try out and test some of the agro, i do have to occasionally slow down on the dpsing during long fights with knights still but as long as the knights do a bit of work on keeping agro i can actually run with this and do double most r/s dps on bosses even with holding back a little. Its alot fun to run on the class and awesome dps on fights just gotta be aware of that threat meter all the time ;) ( i do still stand though that warrior/mages really do need some sort of agro reducing skill but i guess that may come in time or even allow us to use unharmed from mage set skill as a passive on both classes)


Alna!

The nub didnt even know what a white hit was or how to buff till an awesome druid came along to teach her w/m OPness ;)

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

Ekard82

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22

Wednesday, November 14th 2012, 2:44pm

Quoted from "Calarel;577223"

Well ty for info we have been testing it out some and the warden scout seems to be able to keep solid agro over me when tanking so im guessing warden warrior would have no probs at all, ive found a couple knights who were willing to try out and test some of the agro, i do have to occasionally slow down on the dpsing during long fights with knights still but as long as the knights do a bit of work on keeping agro i can actually run with this and do double most r/s dps on bosses even with holding back a little. Its alot fun to run on the class and awesome dps on fights just gotta be aware of that threat meter all the time ;) ( i do still stand though that warrior/mages really do need some sort of agro reducing skill but i guess that may come in time or even allow us to use unharmed from mage set skill as a passive on both classes)


Actually, our tanks have only one issue. Wd/S Centaur's aggro. Well geared Wd/S Cenataur's on full buff generate huge aggro. And only aggro reduction that Cenataur can have is buff from K/P. But thats still not enough in most cases.
Name: Ekard Server: Perun R/S unbuffed:
HP: 86,4k patt: 96,0k crit: 4,5k dmg: 12,8k
Sta: 10,2k Dex: 14,4k def: 61,5k mdef: 56,7k

23

Friday, November 16th 2012, 5:48pm

Quoted from "jopdog;575294"

People have been playing magic w/m since chapter 1 so that is not new. The big difference is the massive buff electric attack got at the beginning of chapter 4. Before chapter 4 lightnings touch, 1 bolt of thunder sword and electric attack did similar damage to each other. With chapter 4 the damage scaling of electric attack was changed big time. Since then it has already been nerfed once.


Quoted

[COLOR=white !important]You are right, electric attack did get a buff at the beginning of chapter 4, no arguing there. Infact the first character I ever made in RoM (Back in Beta and chapter 1) was a W/M and the only other (Or so it seemed) W/M playing at that time used thunder attack as the main DPS skill because there was nothing else. The buff at chapter 4 did help with the viability of the W/M.[/COLOR]




First, I agree that the bug is annoying. But it only seems to affect me in siege. Even debuffing and rebuffing doesn't help. So no OP OP for me in siege.
Second, as I quoted above, since chapter 4 we have had a wonderfully OP skill in electric attack/lava weapon (although I only used EA). I haven't heard any whining since the new elite came out. W/M could be wonderfully op without the new 60 leets. I really wish ppl would stop the whining. It, at least the skill that is the true op part of the equation (EA), has been nerfed. Electrical Rage? It just more of an afterthought for me atm. I can be op without it. Does it need to be nerfed? I say leave it alone and leave the W/M alone too!!!! I came into ROM at the end of ch 1 and have played w/m as my main the whole time since. I admittedly played it as physical dps untill about a year ago (ch 4) when I sat down and took a good look at damage and decided to switch to caster warrior due to EA. Before that I dealt with the fail rage system, had to play my mage in siege to get any kind of decent kill count (liked my mage side btw), saw mages and scouts and rouges and many other class combos get varying degrees of OP love from Frogster, and dealt with the "just reroll" trolls. I stuck with it because that's just me...I don't like quitting and I do like a challenge and if i could have enough time to get some rage on i did ok damage. And there was the element of nostalgia as i played w/m in D & D waaaaaaaayyy back when on the tabletop. So if its too easy to play w/m now then play the w/m as something other than a one skill wonder. Let that be the challenge. Let the challenge be how to temper your massive damage so the tanks dont have to worry so much about you pulling aggro in a strategy boss fight. Think outside the box a little. And leave the w/m alone to enjoy the love that is long overdue imo. Srry for being trollish/whiner, but I had to say my peace. Needless to say, I do love the new skill.
Osha server
Rawnblaed 75/72/41 w/m/r; Sirtankahad 40/37 k/w/x (suggestions welcome for 3rd)
Guildamar 25Ch/20R/12W

24

Sunday, November 18th 2012, 1:56pm

Allrite,

Im a warmage 75/68 been long ago since Beta i`ve been playing in US server and now in Aus server.

Emm about nerfing it do you really think it should ? . Because Warmages doesn`t have anything to buff to except the elite 60/60 and Eletric rage buff thats all.

W/M doesn`t have like Mage`s which have elemental powerup. We just rely on the Eletric Rage buff. And for so long since Beta Version till now. Warmage doesn`t have much attention from the Dev and we been like Dormant for sometimes. If we have the Eletric Rage is good enough we don`t need to be nerf after all because of all the new instances like KBN you need around 400k mattack ( or more ) to reach max dmg. So i think is fair.

We don`t need to be nerf.

Well just from my point of view Warmage. Is fair because warmage been waiting for a good change since Beta.

25

Sunday, November 18th 2012, 9:52pm

Quoted from "Dxtam;577612"

Allrite,

Im a warmage 75/68 been long ago since Beta i`ve been playing in US server and now in Aus server.

Emm about nerfing it do you really think it should ? . Because Warmages doesn`t have anything to buff to except the elite 60/60 and Eletric rage buff thats all.

W/M doesn`t have like Mage`s which have elemental powerup. We just rely on the Eletric Rage buff. And for so long since Beta Version till now. Warmage doesn`t have much attention from the Dev and we been like Dormant for sometimes. If we have the Eletric Rage is good enough we don`t need to be nerf after all because of all the new instances like KBN you need around 400k mattack ( or more ) to reach max dmg. So i think is fair.

We don`t need to be nerf.

Well just from my point of view Warmage. Is fair because warmage been waiting for a good change since Beta.


Simply put - they do too much damage while maintaining a Berserk-like status for the whole fight. Tell me why I should be doing almost double or even triple Reni's top dps? These aren't run-of-the-mill average dps. These are full fledged, end game, KBN Hard clearing dps, our very best, t7/t8 gear, t11/t12 weapons - and I out dps them with an outdated hero/glorious statted WarMage who wears all t6 armor aside from a t8 jenny chest.

The sustained damage is too insane. Maintaining that much just screams and yells for a nerf. I think Electric Rage is going to be adjusted/nerfed. No one should be maintaining that much attack power for...however long the fight lasts. There needs to be some kind of inhibition point after 3 stack, not too long though, don't want to kill the class. But there needs to be something.

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

26

Monday, November 19th 2012, 12:12pm

Quoted from "Ravesden;577624"

Simply put - they do too much damage while maintaining a Berserk-like status for the whole fight. Tell me why I should be doing almost double or even triple Reni's top dps? These aren't run-of-the-mill average dps. These are full fledged, end game, KBN Hard clearing dps, our very best, t7/t8 gear, t11/t12 weapons - and I out dps them with an outdated hero/glorious statted WarMage who wears all t6 armor aside from a t8 jenny chest.

The sustained damage is too insane. Maintaining that much just screams and yells for a nerf. I think Electric Rage is going to be adjusted/nerfed. No one should be maintaining that much attack power for...however long the fight lasts. There needs to be some kind of inhibition point after 3 stack, not too long though, don't want to kill the class. But there needs to be something.


So you still wanna us End up like the Scouts ? Been Broken, Abandon and Thrown away and end up everyone rage quit ( like scout when it been nerf lots of player leave rom for good )

Then why not nerf mages ? rogues ? they are sooooo OP since Beta Age. Not like saying " Hey im the New Sheriff in Town " Is just we Deserve this as much as other DPS class is. IS BEEN AGES~ Warmage waiting for a good change for a good powerup to at least walk out from the cloudy darkness and join along their dps friends like mage and rogue and have a spot for which people say " we like your class " . You know when in early days for the game people see warmage like " Pfffft ".

So i guess if you wanna nerf you have to ask all the people playing Warmage for very long time how they feel and how long they been waiting for a good change.

60% Magic Attack is nothing compare to Elemental of 74.6% like Mages have. Is fair what ? We don`t have those Elemental buff like mage have. Then what is the point for having that Eletric rage ?. warmage have no other buffing skill except that and is a " Need to Cast " skill not a " Passive " like mages have.

Well Ok if you wanna nerf it Change it to Elemental then Increase Magic Attack. I`ve been playing Warmage since Beta there is no wrong with this toon. And we should not disturb it since it is a good class.

We already have those crazy mages and rogues is fair for warrior class to have a good class combo to play.
Well i sometimes wonder why EVERYTIME ANY CLASS MORE OP THEN ROGUES OR MAGES people rage and asking the NERFING PARTS lol ! then what is the point then creating this many class ? Is better instead of just Rogue and Mage and don`t need other class.

I believe that every class is have its own opportunist moment not only just 10 class only 2 are great other just like trash.

And is only happen in KBN. If in Tosh Warmage and Rogue have equal Dps if both are gear end game. Normally Tank and Spank Boss Warmage can be 1st dps but if in Run and Hit type Boss Rogue and Mages still the best dps so Think again, there is nothing wrong with the class. Thats why rom create those class and those crazy boss. Each Class have a roll on many type of Boss in instances.

Like A boss need a rogue to do it and B boss need a scout to do it and C boss need a warrior to do it.

So i don`t think a nerf should do. From Warmage point of view. If you wanna say nerf please see other OP class as well. They also need to nerf if we are nerf as well. If you want to talk about Fairness

27

Monday, November 19th 2012, 1:40pm

Quoted from "Dxtam;577645"

So you still wanna us End up like the Scouts ? Been Broken, Abandon and Thrown away and end up everyone rage quit ( like scout when it been nerf lots of player leave rom for good )

Then why not nerf mages ? rogues ? they are sooooo OP since Beta Age. Not like saying " Hey im the New Sheriff in Town " Is just we Deserve this as much as other DPS class is. IS BEEN AGES~ Warmage waiting for a good change for a good powerup to at least walk out from the cloudy darkness and join along their dps friends like mage and rogue and have a spot for which people say " we like your class " . You know when in early days for the game people see warmage like " Pfffft ".

So i guess if you wanna nerf you have to ask all the people playing Warmage for very long time how they feel and how long they been waiting for a good change.

60% Magic Attack is nothing compare to Elemental of 74.6% like Mages have. Is fair what ? We don`t have those Elemental buff like mage have. Then what is the point for having that Eletric rage ?. warmage have no other buffing skill except that and is a " Need to Cast " skill not a " Passive " like mages have.

Well Ok if you wanna nerf it Change it to Elemental then Increase Magic Attack. I`ve been playing Warmage since Beta there is no wrong with this toon. And we should not disturb it since it is a good class.

We already have those crazy mages and rogues is fair for warrior class to have a good class combo to play.
Well i sometimes wonder why EVERYTIME ANY CLASS MORE OP THEN ROGUES OR MAGES people rage and asking the NERFING PARTS lol ! then what is the point then creating this many class ? Is better instead of just Rogue and Mage and don`t need other class.

I believe that every class is have its own opportunist moment not only just 10 class only 2 are great other just like trash.

And is only happen in KBN. If in Tosh Warmage and Rogue have equal Dps if both are gear end game. Normally Tank and Spank Boss Warmage can be 1st dps but if in Run and Hit type Boss Rogue and Mages still the best dps so Think again, there is nothing wrong with the class. Thats why rom create those class and those crazy boss. Each Class have a roll on many type of Boss in instances.

Like A boss need a rogue to do it and B boss need a scout to do it and C boss need a warrior to do it.

So i don`t think a nerf should do. From Warmage point of view. If you wanna say nerf please see other OP class as well. They also need to nerf if we are nerf as well. If you want to talk about Fairness

Sorry, but WarMage sustained damage is just too OP. I tried it on 5th boss Kulech Hard (boss has 80mil hp), and I did ALMOST HALF THE DAMAGE ON THE BOSS. No class even came CLOSE to my damage.

I believe every class should be viable. Having a class be OP and triple other class's dps? Thats SCREAMING for a nerf.

Of COURSE it evens out at tosh level. Tosh isn't end game now. We can 5 man that, like some of my guildies already 5 manned kulech 2nd hard. Hell, no doubt we can 4 man tosh. Matk becomes less useful as you--->enemy's mdef. Most classes should even out and it becomes a competition of who has more pure damage and lucky crits. You cant compare classes at a lower level amd justify not adjusting their OPness in the latest content.

And actually, from my observation, pure matk > elemental bonus. Especially SUSTAINED PERMA matk. Its OP, no doubt about it.

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

28

Monday, November 19th 2012, 1:47pm

Personally I wouldnt care if they removed the 60/60 elite all together rather than nerf electical rage. I was playing w/m for only a few months before the 60/60 elite but i loved it...soooo much more entertaining and enjoyable than m/w or m/r (from my opinion). All these people that say you can go afk at a boss and still win in dps....your party must reallyyyy suck, you still need to keep electrical rage stacked to do good dps.

As I posted on a different thread, I went into kbn and only used electical attack and still won on the dps....but only because it wasnt a strait burn. I hope they dont nerf it...its about time the best geared mdam toon on my server finally gets to shit on the rogues but if they do...please just piss off the 60/60 elite..
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
~~ retired - Thanks to gameforge for that. ~~

29

Monday, November 19th 2012, 3:56pm

Quoted from "Ravesden;577648"

Sorry, but WarMage sustained damage is just too OP. I tried it on 5th boss Kulech Hard (boss has 80mil hp), and I did ALMOST HALF THE DAMAGE ON THE BOSS. No class even came CLOSE to my damage.

I believe every class should be viable. Having a class be OP and triple other class's dps? Thats SCREAMING for a nerf.


Fully agree...

Quoted from "Ravesden;577648"

Of COURSE it evens out at tosh level. Tosh isn't end game now. We can 5 man that, like some of my guildies already 5 manned kulech 2nd hard. Hell, no doubt we can 4 man tosh. Matk becomes less useful as you--->enemy's mdef. Most classes should even out and it becomes a competition of who has more pure damage and lucky crits. You cant compare classes at a lower level amd justify not adjusting their OPness in the latest content.

And actually, from my observation, pure matk > elemental bonus. Especially SUSTAINED PERMA matk. Its OP, no doubt about it.


Small difference there is that lower level places actually give bit more realistic values of maximum possible damage output of each class combo (without burst and with burst must be done separately and with smaller parties, because bosses tend to die faster), because everyone already hit high enough patt/matt to not gain so much penalty to their damages regarless of statting differences.

Only serious thing I'll add here is that, I'd rather have 60 elite removed completely than electrical rage, as I see electrical rage -skill much more important part of fun and own warmage gameplay than just doing double damage with each auto-attack and nerfing one of the only skills which actually needs to be pressed.


I find most of these, I've played w/m since beta -kind of posters making most ridiculous troll (or who knows?) posts with seemingly less knowledge about their classes current situation than those who actually play neither mage or warrior... Should just skip all of those posts which start with lines similar to "I've played w/m since beta" for good over here... ;)

Oh yeah, btw. I've played w/m since the beta (or maybe not :eek:) and I think w/m needs some damage upgrade because my damage isn't yet depressing enough for other quildies to just make them rage quit the game once for good with their crappy castle furniture class combos. This needs to be done quickly so I can get their gear and reroll to another FOTM class, before w/m nerf strikes... Please change electrical rage maximum stack to 5x and lengthening duration of stacks to 20s, reducing w/m aggro generation to half. Also change 70lvl elite to give one more auto-attack based magic hit to 60 elite, causing 3 magic hits with one auto-attack, fire, wind and dark, while also increasing their damage a bit, because they aren't high enough and I think that whole instance should explode and bosses automatically run away in fear, leaving only their HD purple loot behind whenever I enter instance, should do the job.

It's also quite low brained, how people fight and try to offend each other which skill should be nerfed (with their seemingly perfect guild and ultimate w/m without watching into mirror), when both skills have their bonuses in their own ways and both skills together just blows everything. No matter what you are going to say, even frogster/gameforge or whatever it's called nowadays, acknowledged in their blue posts that some "balancing" is likely to come... (Had to repharse that for crybabies, because according to "bit lost in space" forum people, nerf is not a part of balancing *DING!* and it's scary negative word, so here you are with positive "balancing" to reduce damage. or people who think it's better to change whole computer when one button in mouse breaks -kind of balancing.) :confused:

kynamdoan

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30

Monday, November 19th 2012, 11:27pm

Chapter 3 all over again. Runes of warriors in dainty cloth. Wonder how long it'll take them to address this class imbalance.

Scaling them back to 140% a r/s's dps would seem reasonable. I wouldn't mind that.

bleedingblak

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31

Tuesday, November 20th 2012, 12:41am

if a nerf is needed, just lower how much damage they actually do.

Aside from that

Warmage is good in tank and spank situations. That is it. They suck at trash, they suck at all bosses that need to be moved. simply put. I don't think they need any nerf.


~Fly into the distance, disappear for awhile~

32

Tuesday, November 20th 2012, 12:49am

Quoted from "bleedingblak;577722"

if a nerf is needed, just lower how much damage they actually do.

Aside from that

Warmage is good in tank and spank situations. That is it. They suck at trash, they suck at all bosses that need to be moved. simply put. I don't think they need any nerf.

Would agree with that. I did die...every mob pull >.> At one point I was told to just stop rezzing till we were at the boss -_-

I think scaling back the damage to 15-30% of its current state wouldn't be too unreasonable.

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

33

Tuesday, November 20th 2012, 1:11am

Quoted from "bleedingblak;577722"

if a nerf is needed, just lower how much damage they actually do.

Aside from that

Warmage is good in tank and spank situations. That is it. They suck at trash, they suck at all bosses that need to be moved. simply put. I don't think they need any nerf.


On our server we have Recon X's so aggro isn't a problem for them. And as for trash clearing, lol? Cammo just 1 hits the trash mobs, no clue how they suck there. and they are in the same boat as melee for ALL bosses, not sure what you're talking about there.t.

and @ the moron saying that they "deserve it" stfu. that's like saying Scouts deserve what they had in ch3.

and they cleary need a nerf, noone should be able to do 2-3x more damage than the top geared other DPS classes in an extended fight.
Áshe
75/72/70 Rogue/Scout/Knight AU Server (Thalia)
100.2k PATT Unbuffed so far

34

Tuesday, November 20th 2012, 2:01am

I disagree with w/m sucking at many things. Extra matk isn't that much necessary to trash to keep on 100% of the time. The biggest downside is lack of multi-target damage.

Luckily I have no big problems with 2 reconciliations and k/p buff with w/k tank most of the time unless I hit different target when multiple enemies around (scoreformore aggro reset pet for the win if necessary). Also with my experience, everyone tends to die to trash equally as much as warmage either way and I don't see w/m doing no less damage to trash than anyone else really.

Older instances are of course bigger problem, because magical hit isn't fast enough to hit after auto-attack, before enemies are actually already dead or then they die even before managing to land auto-attack, but we have improved thunder sword also now and why bother stressing for minor things like not being fast enough to hit monsters before they die anyway... :p


Talking about moving bosses... Even if I needed to move, auto-attack still works automatically while running and other w/m skills are no exception. Electrical rage skill is maxed again pretty quickly even if it's lost somewhere or in some cases I can just use it once before taking distance to boss and continue attacking again before stack ever dissappear as simple as that sounds...

Small hint to 3rd boss in KBN (I've seen couple US videos), big frontal lightning attack is aimed to player furthest away from the boss (but skill might some times hit if you are right next to boss). Actually I don't even have to move anywhere in that boss at all or worry much for anything, as I can sit next to boss with maximum auto-attack range and keep pummeling boss non-stop with bit healing and take small hits from stombings like if it was first boss...