Quoted from "Calarel;577223"
Well ty for info we have been testing it out some and the warden scout seems to be able to keep solid agro over me when tanking so im guessing warden warrior would have no probs at all, ive found a couple knights who were willing to try out and test some of the agro, i do have to occasionally slow down on the dpsing during long fights with knights still but as long as the knights do a bit of work on keeping agro i can actually run with this and do double most r/s dps on bosses even with holding back a little. Its alot fun to run on the class and awesome dps on fights just gotta be aware of that threat meter all the time( i do still stand though that warrior/mages really do need some sort of agro reducing skill but i guess that may come in time or even allow us to use unharmed from mage set skill as a passive on both classes)
Quoted from "Calarel;577223"
Well ty for info we have been testing it out some and the warden scout seems to be able to keep solid agro over me when tanking so im guessing warden warrior would have no probs at all, ive found a couple knights who were willing to try out and test some of the agro, i do have to occasionally slow down on the dpsing during long fights with knights still but as long as the knights do a bit of work on keeping agro i can actually run with this and do double most r/s dps on bosses even with holding back a little. Its alot fun to run on the class and awesome dps on fights just gotta be aware of that threat meter all the time( i do still stand though that warrior/mages really do need some sort of agro reducing skill but i guess that may come in time or even allow us to use unharmed from mage set skill as a passive on both classes)
Quoted from "jopdog;575294"
People have been playing magic w/m since chapter 1 so that is not new. The big difference is the massive buff electric attack got at the beginning of chapter 4. Before chapter 4 lightnings touch, 1 bolt of thunder sword and electric attack did similar damage to each other. With chapter 4 the damage scaling of electric attack was changed big time. Since then it has already been nerfed once.
Quoted
[COLOR=white !important]You are right, electric attack did get a buff at the beginning of chapter 4, no arguing there. Infact the first character I ever made in RoM (Back in Beta and chapter 1) was a W/M and the only other (Or so it seemed) W/M playing at that time used thunder attack as the main DPS skill because there was nothing else. The buff at chapter 4 did help with the viability of the W/M.[/COLOR]
Quoted from "Dxtam;577612"
Allrite,
Im a warmage 75/68 been long ago since Beta i`ve been playing in US server and now in Aus server.
Emm about nerfing it do you really think it should ? . Because Warmages doesn`t have anything to buff to except the elite 60/60 and Eletric rage buff thats all.
W/M doesn`t have like Mage`s which have elemental powerup. We just rely on the Eletric Rage buff. And for so long since Beta Version till now. Warmage doesn`t have much attention from the Dev and we been like Dormant for sometimes. If we have the Eletric Rage is good enough we don`t need to be nerf after all because of all the new instances like KBN you need around 400k mattack ( or more ) to reach max dmg. So i think is fair.
We don`t need to be nerf.
Well just from my point of view Warmage. Is fair because warmage been waiting for a good change since Beta.
Quoted from "Ravesden;577624"
Simply put - they do too much damage while maintaining a Berserk-like status for the whole fight. Tell me why I should be doing almost double or even triple Reni's top dps? These aren't run-of-the-mill average dps. These are full fledged, end game, KBN Hard clearing dps, our very best, t7/t8 gear, t11/t12 weapons - and I out dps them with an outdated hero/glorious statted WarMage who wears all t6 armor aside from a t8 jenny chest.
The sustained damage is too insane. Maintaining that much just screams and yells for a nerf. I think Electric Rage is going to be adjusted/nerfed. No one should be maintaining that much attack power for...however long the fight lasts. There needs to be some kind of inhibition point after 3 stack, not too long though, don't want to kill the class. But there needs to be something.
Quoted from "Dxtam;577645"
So you still wanna us End up like the Scouts ? Been Broken, Abandon and Thrown away and end up everyone rage quit ( like scout when it been nerf lots of player leave rom for good )
Then why not nerf mages ? rogues ? they are sooooo OP since Beta Age. Not like saying " Hey im the New Sheriff in Town " Is just we Deserve this as much as other DPS class is. IS BEEN AGES~ Warmage waiting for a good change for a good powerup to at least walk out from the cloudy darkness and join along their dps friends like mage and rogue and have a spot for which people say " we like your class " . You know when in early days for the game people see warmage like " Pfffft ".
So i guess if you wanna nerf you have to ask all the people playing Warmage for very long time how they feel and how long they been waiting for a good change.
60% Magic Attack is nothing compare to Elemental of 74.6% like Mages have. Is fair what ? We don`t have those Elemental buff like mage have. Then what is the point for having that Eletric rage ?. warmage have no other buffing skill except that and is a " Need to Cast " skill not a " Passive " like mages have.
Well Ok if you wanna nerf it Change it to Elemental then Increase Magic Attack. I`ve been playing Warmage since Beta there is no wrong with this toon. And we should not disturb it since it is a good class.
We already have those crazy mages and rogues is fair for warrior class to have a good class combo to play.
Well i sometimes wonder why EVERYTIME ANY CLASS MORE OP THEN ROGUES OR MAGES people rage and asking the NERFING PARTS lol ! then what is the point then creating this many class ? Is better instead of just Rogue and Mage and don`t need other class.
I believe that every class is have its own opportunist moment not only just 10 class only 2 are great other just like trash.
And is only happen in KBN. If in Tosh Warmage and Rogue have equal Dps if both are gear end game. Normally Tank and Spank Boss Warmage can be 1st dps but if in Run and Hit type Boss Rogue and Mages still the best dps so Think again, there is nothing wrong with the class. Thats why rom create those class and those crazy boss. Each Class have a roll on many type of Boss in instances.
Like A boss need a rogue to do it and B boss need a scout to do it and C boss need a warrior to do it.
So i don`t think a nerf should do. From Warmage point of view. If you wanna say nerf please see other OP class as well. They also need to nerf if we are nerf as well. If you want to talk about Fairness
Quoted from "Ravesden;577648"
Sorry, but WarMage sustained damage is just too OP. I tried it on 5th boss Kulech Hard (boss has 80mil hp), and I did ALMOST HALF THE DAMAGE ON THE BOSS. No class even came CLOSE to my damage.
I believe every class should be viable. Having a class be OP and triple other class's dps? Thats SCREAMING for a nerf.
Quoted from "Ravesden;577648"
Of COURSE it evens out at tosh level. Tosh isn't end game now. We can 5 man that, like some of my guildies already 5 manned kulech 2nd hard. Hell, no doubt we can 4 man tosh. Matk becomes less useful as you--->enemy's mdef. Most classes should even out and it becomes a competition of who has more pure damage and lucky crits. You cant compare classes at a lower level amd justify not adjusting their OPness in the latest content.
And actually, from my observation, pure matk > elemental bonus. Especially SUSTAINED PERMA matk. Its OP, no doubt about it.

and I think w/m needs some damage upgrade because my damage isn't yet depressing enough for other quildies to just make them rage quit the game once for good with their crappy castle furniture class combos. This needs to be done quickly so I can get their gear and reroll to another FOTM class, before w/m nerf strikes... Please change electrical rage maximum stack to 5x and lengthening duration of stacks to 20s, reducing w/m aggro generation to half. Also change 70lvl elite to give one more auto-attack based magic hit to 60 elite, causing 3 magic hits with one auto-attack, fire, wind and dark, while also increasing their damage a bit, because they aren't high enough and I think that whole instance should explode and bosses automatically run away in fear, leaving only their HD purple loot behind whenever I enter instance, should do the job.
Quoted from "bleedingblak;577722"
if a nerf is needed, just lower how much damage they actually do.
Aside from that
Warmage is good in tank and spank situations. That is it. They suck at trash, they suck at all bosses that need to be moved. simply put. I don't think they need any nerf.
Quoted from "bleedingblak;577722"
if a nerf is needed, just lower how much damage they actually do.
Aside from that
Warmage is good in tank and spank situations. That is it. They suck at trash, they suck at all bosses that need to be moved. simply put. I don't think they need any nerf.