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1

Saturday, October 13th 2012, 4:04pm

Mage rotation

I want mages to tell and talk about their rotations after burn so we can improve it. The reason I say it is because I see mages in my guild and on videos keep spaming flames after burn or doing fail rotation.

ruisen2000

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2

Saturday, October 13th 2012, 4:37pm

I like to use Plasma Arrow in my rotation, even during burn phase, because of the extra crit, which makes a huge difference for me in anything GCH and below. I know a lot of people are like "Why??? Don't use that freaking PA". Only thing I can say is... good for you lol, but I like using PA :cool:

After burn: Electric Bolt> PA > Flame > Fireball > Flame
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3

Saturday, October 13th 2012, 8:13pm

I haven't played my mage side as much because guild needs a healer, but I always use pretty much every skill I had except for Pheonix, which I seldom use.

I always get advice from other mages about the 'proper' rotation for best DPS, but normally the one giving the advice and I are swapping places every couple of seconds on scrut.
Most often those mages are geared about the same as I am, sometimes better, and since our DPS is about the same there is no way to say that their rotation is any better than mine.

4

Saturday, October 13th 2012, 9:21pm

Afterburner rotations depend on what boss you're killing and what you stats are. For some bosses it's actually worth it to just continue spamming Flames (With the occasional PA for crit and speed buff if you're on M/W). There is no set "rotation" that is universal for mages after the burn runs out.
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5

Saturday, October 13th 2012, 10:20pm

Flame/Electric Bolt/Instants. Plasma Arrow really isn't worth it. If you are going to cast at all go cast Flame. Once you reach endgame the Crit you get from using Plasma Arrow is garbage.
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6

Thursday, November 1st 2012, 2:28am

The way how magical damage works, pretty much every spell currently do close to same base DPS outside burst. Instead of going for a long blahblah magical damage formula this, blahblah magical attack that... I'm going to leave this part about mdmg very short and just say that pretty much any spell that doesn't have a chance to activate eruption/outburst (with M/P reason is even bigger) or some random class specific elites or extra effects here or there are not really that much worthy to cast at all over long time.

If monsters die fast with your party and you like to shine in scrutinizer, you can use some instant even if it doesn't change anything or just ignore monster and be... really useful mage cheering your mates and giving them mental support from the back row in which I have quite a lot of experience. :rolleyes:

Elemental Weakness can be very nice boost and those MDEF reducing skills seem to be somewhat underrated opposing to matk increasing skills. Plasma arrow with yay 1% extra critical chance here or there doesn't really make any difference in the end with crits varying a lot and being randomish withn range...

There are some spells like Electric Bolt which will overdamage flame (but only without outburst) with base casting time when all dots are included and used casting time is compared to overall damage output, but whetever it's worth to cast over outburst is another thing specially for M/P... M/wl(?) skill which hits twice can be nice...

You could compare 2,5x instants vs 1x Flame to see if their dmg is more because that is closer to reality. I'm not sure how much exactly GCD is at the moment, but I live in belief that it's around 1 second. This would mean that casting 3x FB would take 3s and compare to one flame which is not entirely true, because pets, runes and some other buffs even outside burst phase will and can lower Flame casting time to under 3 seconds. This leads to more realistic 2,5-2,8s flames even outside burst to compare and match to 2x instant and 0,5 instant dmg of same spell. Instant DPS of course goes higher than flame if you have casting speed slowing debuffs on.

Sadly for class with biggest skill mana pool to use for skills and big arsenal of skills, way too many skills are useless most of the time... Instants hits low and have high CD. Even if using one another skill for minimal DPS bonus might actually still lower DPS because it takes typically longer for human to click multiple buttons rather than just concentrating on spaming one button flame. (Phoenix skill must max, imba, not...)

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7

Thursday, November 1st 2012, 2:57am

Agreed. I would like to see PA and EE changed to 3 second cast, and obviously casting modifier changed to x 3 damage like Flame, and somehow... buff each other, like Rogue's Shadowstab making Lowblow more powerful, which makes Wound Attack more Powerful, as well as some form of Eruption for wind spells.
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8

Thursday, November 1st 2012, 3:09am

You can't say there is any one rotation for a mage. There are so many variations of a mage, there is no way to make them all fit into that round hole.

People sometimes say not to use instants during a burn phase, but a m/wl WANTS to use Warp Charge to boost attack speed. Mage/priests only want to use those skills that trigger eruption/outburst (to maximize damage during burn phase). You can make this same argument for every mage combo out there. The only way talking about perfecting rotations is by only talking with the combo YOU play.

The major appeal of this game is the wide variety of customization, so let's stop trying to shove every square peg into the same round hole.

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9

Thursday, November 1st 2012, 12:23pm

It all depends on your secondary... with M/P there is no much options, but as M/R there is plenty of instant casts + kiss of the vampire which has some nice effects on target... so there is no simple rule, and even with 3 sec cast (usually less then that), flame + fireball + any other instant cast beats everything else in mage world.

ps. how many TP some of folks have to have large rotation?!

10

Thursday, November 1st 2012, 6:13pm

Quoted from "Ziav;575838"

People sometimes say not to use instants during a burn phase, but a m/wl WANTS to use Warp Charge to boost attack speed.


M/Wl does NOT want to use Warp Charge during burn phase because all mages reach the casting speed cap. Using Warp Charge = less damage and no increase in casting speed.
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11

Thursday, November 1st 2012, 9:03pm

Quoted from "mikkehboii;575889"

M/Wl does NOT want to use Warp Charge during burn phase because all mages reach the casting speed cap. Using Warp Charge = less damage and no increase in casting speed.


When you learn to play a mage/warlock and have it at level cap, then I'll still ignore you. I have one at level cap and on my server I'm one of a handful of them. Please don't tell me a speed casting boost isn't necessary. You really have no idea what you are talking about.

12

Thursday, November 1st 2012, 9:08pm

Quoted from "Ziav;575910"

When you learn to play a mage/warlock and have it at level cap, then I'll still ignore you. I have one at level cap and on my server I'm one of a handful of them. Please don't tell me a speed casting boost isn't necessary. You really have no idea what you are talking about.


ROFL! Learn to read buddy.
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13

Thursday, November 1st 2012, 9:21pm

Quoted from "Ziav;575910"

When you learn to play a mage/warlock and have it at level cap, then I'll still ignore you. I have one at level cap and on my server I'm one of a handful of them. Please don't tell me a speed casting boost isn't necessary. You really have no idea what you are talking about.


Well, it's more involved than this, you don't want to use warp charge when you're hitting .5 second flames initially. Once you lose a speed steroid, then it'd be an appropriate time to stack the speed buff and go back to spamming flames.

So, you're both right yeah? :)

14

Thursday, November 1st 2012, 9:24pm

Quoted from "kynamdoan;575915"

Well, it's more involved than this, you don't want to use warp charge when you're hitting .5 second flames initially. Once you lose a speed steroid, then it'd be an appropriate time to stack the speed buff and go back to spamming flames.

So, you're both right yeah? :)


Lol the issue here is that he said I don't know what I'm talking about from my post. Not what to do after a burn phase. Obviously it's a reading error on his part. How could he be correct? :p
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15

Thursday, November 1st 2012, 10:08pm

Quoted from "Ziav;575910"

When you learn to play a mage/warlock and have it at level cap, then I'll still ignore you. I have one at level cap and on my server I'm one of a handful of them. Please don't tell me a speed casting boost isn't necessary. You really have no idea what you are talking about.


You don't have to play a m/wl to know that using a cast speed increase during a burn phase is useless. When you're already at .5 without it, you will not get any lower. You would want to wait till one of your cast speed increasing buffs like ASW or Guitar run out before you would want to add another.

And Bangs knows quite a lot. That's just silly saying he doesn't know what he's talking about. Lmao. Being one of the only endgame m/wl's doesn't mean you know what you're talking about. There's alot of endgamers who have no idea what they're doing.
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16

Thursday, November 1st 2012, 11:45pm

Quoted from "Borella;575920"

There's alot of endgamers who have no idea what they're doing.


pretty much sums up about 50+% of the lvl cap players i meet...
especially when they have the nerve to call me a noob when, if i played their character, could almost double their dps...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

17

Friday, November 2nd 2012, 12:45am

Quoted from "Ziav;575910"

When you learn to play a mage/warlock and have it at level cap, then I'll still ignore you. I have one at level cap and on my server I'm one of a handful of them. Please don't tell me a speed casting boost isn't necessary. You really have no idea what you are talking about.


During burn phase you should be hitting .5 without Warp Charge. Casting that will only reduce your dps due to you losing out on # of flames (should be 2 per second during burn) casted in the time it takes to get Warp Charge off. After burn, yes, use it. During - you should be able to get .5 without it.

Now, if you were to substitute, lets say, an Arcane Pot for a crit pot and use Warp Charge in place during burn, much like a mage/warrior does, then yes, if it brings you to .5 speed cap, then use it. Otherwise, you're talkin out ur azz.

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18

Tuesday, November 20th 2012, 1:12pm

Depends on whether i'm soloing or in group and how much hp is left with the boss. If there's less than 25% hp then i'll keep spamming flames and fireball. If the hp is higher, then as m/p i'm looking to see if i need to heal myself on the run while putting adding distance in the fight. Often if the boss is casting and i'm in group I'll use lightning, silence, or discharge to interrupt. On solo I throw in holy aura just to get their AOE out of the way but that requires good timing; afterwards i will interrupt. Throw in Electric Bolt until first CDs are done and then back to burning. I'm undergeared and still able to solo boss fights that go beyond the initial burn phase.

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19

Tuesday, November 20th 2012, 4:44pm

Yay necro....My 2 cents to cover the ranting, since the original post was about post burn rotation, haveing a M/Wl toss in a warped charge is certainly appropriate.

ruisen2000

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20

Tuesday, November 20th 2012, 4:59pm

Quoted from "Auros;577771"

Yay necro....My 2 cents to cover the ranting, since the original post was about post burn rotation, haveing a M/Wl toss in a warped charge is certainly appropriate.


Would like to see this thread continue. These threads are always fun. I horrify Bangs by using PA, every single time :p
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