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1

Monday, October 22nd 2012, 8:22pm

Melee damage formula?

Probably its on the forum already but can't find it, anybody has a link or could just briefly descrive it with readable terms ty

or is it

Damage + damagex2 x skill damage / attack speed??

pwnsnoobs

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2

Monday, October 22nd 2012, 10:34pm

Quoted from "andreasels;508816"

Correct dmg formula is actually:

Whitehit: Damage*2,75*ADF

Attackskill: Damage/Attackspeed*(2,75 + 2*Skillpercent)*ADF

ADF (Attack-Defense-Factor):

ADF = 0.1 if p.att < 0.2*pdef
ADF = 0.5*p.att/pdef if 0.2*pdef < p.att < pdef
ADF = 1-0.5*pdef/p.att if p.att > pdef

So if you are way above the pdef of enemy, more p.att won't make any noticeable difference

All calcs are noncrit.

If you want crit, you need to calc all +% crit damage together and add it to 130% a base crit does. So if you got both rings +16, they are 55.2% each -> 130%+55,2%+55,2% = 240,4% of base damage

So if you got 7651 damage and an attackspeed of 3.1, a whitehit is maximum 21040 dmg every 3.1 seconds (taking def and p.att not into account, since dunno what you attacked with how much p.att)

Holy strike you say has on skill tooltip something around 300-400%, so I just take 350% there now:

7651/3.1*(2.75 + 2*3.5) = 24063

So I guess you didn't mean 110% over whitehit, but 10% over whitehit = 110% of whitehit dmg

Anyway: whitehits run always, unless you make a cast with casttime. They run also during your spamming of holy strike and will strike every 3.1 seconds


from Druffbaum, long story short here.

Melee: DPS*2.75 + DPS*2*Skillpercent
[img][/img]

Greenthing 80/77/80 Warrior/Scout/Warden -retired
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3

Thursday, October 25th 2012, 10:37pm

"Skillpercent" above means what?

I'd guess it might mean (weapon skill/max weapon skill), but hoping to confirm. Looks like it could be good info once I fully understand it. :)

YomanROM

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4

Thursday, October 25th 2012, 11:15pm

the percentage value listed on your skills.
Ionsai - DE / Yoman // retired Knight/Warrior/Priest
I like theorycrafting - no i don't know *everything* (yet - im working on it!) :thumbsup: | RoM-Welten Editor/Translator

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[long text]
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Yoman: for you everything that's longer than "tl;dr" is tl;dr :p
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5

Friday, October 26th 2012, 12:28am

Quoted from "pwnsnoobs;574875"

from Druffbaum, long story short here.

Melee: DPS*2.75 + DPS*2*Skillpercent


If I remember correctly, these formulas were for scouts pre-Chapter 4 and that since then they have been modified. However, you get the general idea from this formula
Name: Deone || Class: Was: M/D/W | Now: M/Wd/W || Server: Artemis

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YomanROM

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6

Friday, October 26th 2012, 12:48am

nah its correct for melee but just the explicit form.

DPS*(2.75+2*Skill%) is melee.
DMG+2*DPS*Skill% is ranged (and melee pre-CH4)

just remember that DMG is not just pure weapon damage and DPS is not just "pure weapon damage / weapon speed" because of raid runes, passive speed skills, +damage ghost stats etc.
Ionsai - DE / Yoman // retired Knight/Warrior/Priest
I like theorycrafting - no i don't know *everything* (yet - im working on it!) :thumbsup: | RoM-Welten Editor/Translator

RoM-Welten: DEEN

[long text]
Ravesden: tl;dr
Yoman: for you everything that's longer than "tl;dr" is tl;dr :p
Ravesden: tl;dr
Yoman: ^^

Galenwaithien

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7

Friday, October 26th 2012, 1:27am

Wait a sec Yoman you retired from playing? (see sig)

YomanROM

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8

Friday, October 26th 2012, 2:20am

Quoted from "Galenwaithien;575190"

Wait a sec Yoman you retired from playing? (see sig)


good morning, took you like ...months? to notice :D
but im still around on the forums helping people/writing stuff at romwelten and trolling others, which is not that hard, game mechanics dont change that much around here... but for details, just PM ;)
Ionsai - DE / Yoman // retired Knight/Warrior/Priest
I like theorycrafting - no i don't know *everything* (yet - im working on it!) :thumbsup: | RoM-Welten Editor/Translator

RoM-Welten: DEEN

[long text]
Ravesden: tl;dr
Yoman: for you everything that's longer than "tl;dr" is tl;dr :p
Ravesden: tl;dr
Yoman: ^^

Galenwaithien

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9

Friday, October 26th 2012, 12:31pm

Been away myself ;-)

How about the rom armoury the rom welten folks were supposed ti develop?

/end off-topic

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10

Friday, October 26th 2012, 1:40pm

Yoman, do weapon skills go anywhere into that calculation or is that strictly for crit/accuracy hits?

I had no idea ROM Welten supposed to build new RoM Armory. There is add-on that does essentially the same, not sure how easy would be to transfer the code to feed on RoM DB and do exactly the same thing on web interface.

Galenwaithien

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11

Friday, October 26th 2012, 5:58pm

According to druff the weapon skill only affects miss rates

I remember them saying they wanted I build an armoury but didn't see it mentioned again. I think it was back in spring when I read it. And I also use charplan :-)

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12

Saturday, October 27th 2012, 3:05pm

I am a bit confused about how multiple speed attack buffs (skill buffs, potion buffs), runes (raid), and passive skill work.
The 1st question how is each handled, additive or multiplicative? For example: nimble hands (5%) + strong stimulant (25%) + raid rune (5%), the final effect is +35% or +37.8125% ?
The second question is about the effect on actual damage. On white hits is pretty clear as we hit with a higher frequency (not every 3.8 sec but 2.363 sec on a 2-H axe), but does it affect also actual dps ? :/ Smth like this :
DMG / 2.363 *(2.75+2*Skill%) in our case with 3 melee speed buffs.
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13

Saturday, October 27th 2012, 3:16pm

Quoted from "Galenwaithien;575218"

Been away myself ;-)

How about the rom armoury the rom welten folks were supposed ti develop?

/end off-topic


afaik we have some bugs with ranged damage and some performance issues - and dwarves - little ugly things, so to speak.
we wanted to have it ready ages ago but our programmer lacks time :/


-----

speed stuff is multiplicated.

speed 3 weapon * strong stim * 10% raid = 3 *0.75*0.9 = 2.025

so yes that scales your DPS.

weapon with 1000 damage plus 200 ghost stats on all your equipment
weapon speed 3
strong stim, 5% nimble hands, 5% raid

no ghosts, no speed
1000/3 = 333.333...
vs ghosts, no speed
1200/3 = 400
vs ghosts, speed
(1000+200)/(3*0.75*0.95*0.95) = 1200/2.030625 = 590.951...
Ionsai - DE / Yoman // retired Knight/Warrior/Priest
I like theorycrafting - no i don't know *everything* (yet - im working on it!) :thumbsup: | RoM-Welten Editor/Translator

RoM-Welten: DEEN

[long text]
Ravesden: tl;dr
Yoman: for you everything that's longer than "tl;dr" is tl;dr :p
Ravesden: tl;dr
Yoman: ^^

hangman04

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14

Saturday, October 27th 2012, 3:42pm

ty i was multiplying them wrongly: (2-1.x*1.y) instead of (2-1.y)*(2-1.y).

Also another question is about rage. From what i read u get usually 7 rage / sec which depends on the weapon attack speed. So from what i understood if i have a weapon with a stock speed of 3 every time my white attack connects i get 21 rage, right?
But how is the rage regeneration affected by melee speed effect. If in Yoman's example:
speed 3 weapon * strong stim * 10% raid = 3 *0.75*0.9 = 2.025
in burst faze when my weapon hits every 2 seconds, how much rage do i get, 14 or 21? :/
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15

Monday, November 5th 2012, 12:28pm

PS: Is there any formula for crt chance? I suspect that it depends on Lvl index (my lvl and target lvl), crt value but i have no idea how they mixed them and if they introduced any other variable :)?
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16

Monday, November 5th 2012, 1:01pm


hangman04

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17

Tuesday, November 6th 2012, 10:41am

Quoted from "Galenwaithien;576237"



Ty Gale, i made a spreadsheet for all mobs level 1-90 based on that formula:
https://docs.google.com/spreadsheet/ccc?…Uk5sWlBsdHhva2c
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18

Wednesday, January 9th 2013, 3:49pm

So we know ADF, DMG and CRT.
Anyone knows how the accuracy affects the miss chance related to monster lvl and so on?
Once we know crt / acc / adf we can start creating optimized gear for pve :).

Also made an ADF chart, adf which has values between 0.1 and 1.

[IMG]https://docs.google.com/spreadsheet/oimg?key=0AgayY0cV1dkpdEdIT2Mxakd5cDdGUk5sWlBsdHhva2c&oid=1&zx=9wb93dfidiez[/IMG]
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