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1

Thursday, November 1st 2012, 4:27am

Iron Blood will

Description of it reads
"The Iron Blood will increases all damage dealt by 20%. Effect lasts for 15 seconds with a cool down of 300 seconds."

Does this affect healing? as in has anyone tried? I know mdmg affects heals, but this is "damage delt" and a healer isn't truely doing damage to anything?
Asking cause the other skills that you can get instead of ironblood wouldn't be as OP as a 20% increase in damage, especially since Iron blood is OP for other classes too (If your say D/w/wd you could use it on your w/wd side too)

Anyhow - Anyone actually tried it for healing?

2

Thursday, November 1st 2012, 5:32am

Quoted from "tavar321;575842"

Description of it reads
"The Iron Blood will increases all damage dealt by 20%. Effect lasts for 15 seconds with a cool down of 300 seconds."

Does this affect healing? as in has anyone tried? I know mdmg affects heals, but this is "damage delt" and a healer isn't truely doing damage to anything?
Asking cause the other skills that you can get instead of ironblood wouldn't be as OP as a 20% increase in damage, especially since Iron blood is OP for other classes too (If your say D/w/wd you could use it on your w/wd side too)

Anyhow - Anyone actually tried it for healing?



I wouldn't think it wouldn't affect healing, however I have no healing classes so I can't try it/be sure. Anyway, you can get Ironblood Will AND Healing Wind if that's what you're talking about.
Áshe
75/72/70 Rogue/Scout/Knight AU Server (Thalia)
100.2k PATT Unbuffed so far

3

Friday, November 2nd 2012, 10:02pm

I see no change in heals with Ironblood Will running.

Also, you cannot have both Ironblood Will and Healing Wind cast at the same time as all siege titles share cooldowns.

kynamdoan

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4

Friday, November 2nd 2012, 10:06pm

Quoted from "tsundae;576050"

Also, you cannot have both Ironblood Will and Healing Wind cast at the same time as all siege titles share cooldowns.


Couldn't two different people cast each one?

5

Friday, November 2nd 2012, 10:12pm

Confirmed, both are self-only skills. (I should've figured that out since neither has a range)

Neither of which I would ever touch as I think Fire Training is far more useful.

Amberwave

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6

Saturday, November 3rd 2012, 5:20pm

Quoted from "tsundae;576055"

Confirmed, both are self-only skills. (I should've figured that out since neither has a range)

Neither of which I would ever touch as I think Fire Training is far more useful.


Fire Training and Soliders Attack (Fire Training II) are party buffs, and stack with Iron Blood Will.

7

Monday, November 5th 2012, 3:44am

Quoted from "Amberwave;576126"

Fire Training and Soliders Attack (Fire Training II) are party buffs, and stack with Iron Blood Will.

^ In all fairness, in your party at least one person should have firetraining...isnt hard to get (unless your retarded like me and accidently go down the wrong path and miss it XD), so if 1 or 2 have iron blood, somebody else uses firetraining and another uses solders attack..dps = insane
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
~~ retired - Thanks to gameforge for that. ~~

8

Monday, November 5th 2012, 5:43am

Quoted from "tsundae;576050"

I see no change in heals with Ironblood Will running.

Also, you cannot have both Ironblood Will and Healing Wind cast at the same time as all siege titles share cooldowns.


Well duh. Why would the healer need Ironblood Will on at the same time when it doesn't do anything for them?
Áshe
75/72/70 Rogue/Scout/Knight AU Server (Thalia)
100.2k PATT Unbuffed so far

Amberwave

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9

Monday, November 5th 2012, 3:52pm

Quoted from "CammoXD;576221"

^ In all fairness, in your party at least one person should have firetraining...isnt hard to get (unless your retarded like me and accidently go down the wrong path and miss it XD), so if 1 or 2 have iron blood, somebody else uses firetraining and another uses solders attack..dps = insane


That is what I said, they stack.