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Cricna

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1

Thursday, February 7th 2013, 3:21pm

Druid/Scout picking a third class

I actually started out with a scout, and as I have done a lot of endgame healing, in other MMO's, I thought if the scout shouldn't work out I need to be able to fall back on what I am good at, so I wanted a healer and the druid seemed to fit the bill. And in going that route I actually like the druid/scout dps over the scout/druid's dps, at least so far for leveling (nearly kill the mob's before they get to me :D).

So I need a third class. This is my first character so I have no sense of what is coming down the road. I would have to imagine the scout is the better dps'er in the end. But if experience tells me anything there are plenty of factors that could negate that assumption. So I want a third class that will compliment the druid and the scout in dps and will compliment the druids healing, if I should decide to go that route.

Best I have gathered from reading is either a Warden or a Mage would be best for a third class but I thought I should get a bit more input, before I make any decision. I seem to remember reading that the Warden is bit more difficult in some regards as a supporting class (can't remember all the details of what I read so this may be off). But no matter the case I am not concerned about a slightly more difficult class to use, what I want is potentially the best result.

aardvark3

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Thursday, February 7th 2013, 3:43pm

Warden is an excellent choice it adds a lot of skills to the scout side and increases damage done on the skills you already have plus provides a shield spell. Cintron is also the best sidekick you can have in the game and packs a punch when you are playing the warden side and can do more damage than yout primary. Only down side is the warden uses chain. When playing as a healer it is helpful to have the meat shield that the warden pets provide.
Another choice you should consider is rogue, again adds good skills and increases damage plus you can then hold a second weapon in your off hand for stats and use the same armor, leather as you do on the scout. The rogue's also gets a lot from dexterity.

3

Thursday, February 7th 2013, 7:36pm

I would definitely go with Warden, then you get a bunch of amazing classes. Druid/Scout - Best Healer. Druid/Warden - Amazing. Warden/Scout - Best Warden, Scout/Warden - Best Scout.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


4

Thursday, February 7th 2013, 8:17pm

I'd suggest thinking about what role you want to be primarily.

Healer role? You already have D/S which is pretty good. D/M? Probably not as good as D/S. D/Wd? I have no idea, Borella says it's good, but D/S better. D/R? Uhh, not a popular one, though I know at least 1 person who likes it. D/Warrior? This is one of the better druid combos, but I don't see it as being a big improvement over D/S.

DPS role? S/D you have, but you should be able to get a better scout. S/Wd is great. S/R is pretty decent too. If you're willing for your 3rd class to become your *primary* class, then R/S and Wd/S are great and M/S or M/D ok.

Tank role? Wd/D does that fairly well, but that's about your only option and you have to make your 3rd class primary.


All in all, I'll agree with Borella and favor the Warden as 3rd class. That way you get a lot of options - both with Wd second (s/wd, d/wd) and with actually becoming a primarily warden to DPS or tank. Or if healer is all you care about, just stick with D/S.

Gutterboy

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Thursday, February 7th 2013, 11:16pm

I can vouch for this combo. I personally play a W/Wd/S and a D/S/Wd on a fairly regular basis. Wd/S turned out to be my favorite of the combos, Although I enjoy my S/Wd quite a bit as well.

You can't go wrong with Warden as your 3rd class.

Mage wouldn't be much of a supporting secondary, the only point to get it would be to main the Mage/Druid side, that's a great combo for pvp.

Squippit

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Friday, February 8th 2013, 12:06am

I play a D/Wd/S, rerolled Warden from Mage. As far as I could tell, D/M didnt really add much to my ability to heal well and not die. As said above, D/S is probably the best healer in the game, but my personal preference is D/Wd.

D/Wd comes with briar shield (around +66% def if you want to up it to 77 o-o) and some other FANTASTIC buffs. The Enhanced Briar shield is nice to put on others, and I've had people tell me it's reflected as much as 50k (maybe more). Others won't get the defence, but it's still useful for you (less damage for you means less time dead. As a healer, you can't heal when you're dead). At the 60/60 elite, it makes your heals stronger to anyone you put it on, and whenever the shield's reflection is triggered, nearby people will get healed. Also, the 70 elite gives you something like a priest's soul source. Mysterious Grace is a nice buff for your heals, and any mage friends you have will love you for the extra mdam ^^ Extended Recovery messes with Recover so it gives NP and makes the HoT tick 6 seconds longer, but also heals a little less each tick. The 50 elite isn't really anything to write home about, because it's a %heal, most people won't get a lot of use out of it. Grace of the Forest gives you 10% extra mana and 6% extra healing if you have any NP.

Now for the not so good ones: Essence Extraction gives you 4 instant NP for 10% max mana, but I don't find I use it or need it too much in a fight. If you're using Recover, the elite will make sure you have NP most of the time. I guess this one is ok for saving like 3 seconds of charging up NP before a fight. Avalanche makes your Rock Slide do more damage, which is nice, but if you're healing, doesn't do much for you. Healing Ripple is a skill that heals your target, then bounces to a nearby person healing for half the amount your target was healed for, then heals a 3rd person (or bounces back to the original target I think if only 2 people) for half the amount the 2nd person was healed for. It's ok, and I'm probably just using this one wrong, but I really don't like it too much. It doesn't always get who you want it to and the heal is less for each person after. Other than that, it's pretty much like Restore Life.

Long story short: Warden is your best friend. Go Elves!

And from my server's resident Wd/D, Wd/D isn't too bad of a tank either and is great for holding aggro. It also gives some nice personal buffs ^^
Wd/S and S/Wd are nice too from what I've seen (Chiron anyone?).

Of those 6 possible combos (D/Wd D/S Wd/S Wd/D S/Wd S/D), the only one I wouldn't recommend is S/D. Because it sucks o3o Hard.
Squippit-D/Wd/S 75/50/45 OSHA Faction

Kefkai

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7

Friday, February 8th 2013, 1:11am

Quoted from "Squippit;588163"


D/Wd comes with briar shield (around +66% def if you want to up it to 77 o-o) and some other FANTASTIC buffs. The Enhanced Briar shield is nice to put on others, and I've had people tell me it's reflected as much as 50k (maybe more). Others won't get the defence, but it's still useful for you (less damage for you means less time dead. As a healer, you can't heal when you're dead). Grace of the Forest gives you 10% extra mana and 6% extra healing if you have any NP.

Now for the not so good ones: Essence Extraction gives you 4 instant NP for 10% max mana, but I don't find I use it or need it too much in a fight. If you're using Recover, the elite will make sure you have NP most of the time. I guess this one is ok for saving like 3 seconds of charging up NP before a fight. Avalanche makes your Rock Slide do more damage, which is nice, but if you're healing, doesn't do much for you. Healing Ripple is a skill that heals your target, then bounces to a nearby person healing for half the amount your target was healed for, then heals a 3rd person (or bounces back to the original target I think if only 2 people) for half the amount the 2nd person was healed for. It's ok, and I'm probably just using this one wrong, but I really don't like it too much. It doesn't always get who you want it to and the heal is less for each person after. Other than that, it's pretty much like Restore Life.


The pdef for briar at 77 is 47.3%, nowhere near 66% (the P/Ks beat us in that and the stamina department).

The reflect of the briar (despite the description saying "the damage is reflected") is based mainly off the target's Physical attack, so it's great to use on targets with high patk, but absolutely sucks on mages, other than the proc and healing bonus from the elite.

Grace of the forest while being a decent skill, you won't find yourself using it if you want to keep other buffs on, since it takes up two buff slots in your buff list.

Essence Extraction is useful to keep your NP up, same with the elite, on D/Wd NP is good for two things, Mother Earth's Fountain and Healing Ripple.

Healing Ripple is useful in a number of situations, it is a skill to be used when you are either A) pocket healing or group healing (mainly during siege) and you don't know who will be hit. For use in situation A, you have to have good defenses yourself. As for situation B, you spam it while your Mother Earth's Fountain is on cooldown, being aware of who is low etc.

Ripple is not to be used as a replacement for Restore but supplemental for group situations.

8

Friday, February 8th 2013, 1:27am

Like most said, d/s/wd is a good overall combo, however, if you want to utilize any of the combos aside from your primary, be ready to spend a few mill gold and tons of reset tickets (and dias/gold on a new gear set). If that doesn't suit you, any of the other combos you listed are fun/viable.

D/M - a different kind of healer, using protective spells and regens. Some offensive capability, may be useful in siege.
D/W - Extra group heals, patk/pdmg buff. Situational defensive buff. Nourish on siege gates.
D/R - "dps druid"...although not really great. Might as well go pick up mage and do some actual contribution. If you're looking at it for healing, might as well go druid/nothing because it has no additional heals/benefits.
D/Wd - I use only for siege really. Really dont prefer it for PvE, not when I have d/s and all of its versatility.

Thinks thats all the combos? Not sure. Kinda brain dead atm. And Kefkai is right, briar caps at 40 something %. Doesn't go above 50% even if you have it maxed.

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

Cike

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9

Friday, February 8th 2013, 4:41am

Quoted from "Squippit;588163"

Of those 6 possible combos (D/Wd D/S Wd/S Wd/D S/Wd S/D), the only one I wouldn't recommend is S/D. Because it sucks o3o Hard.


i happen to play s/d main...u wanna say that again?
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Squippit

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Friday, February 8th 2013, 5:35am

Quoted from "Cike;588176"

i happen to play s/d main...u wanna say that again?


You main S/D? Why?
Scout/Druid sucks. o3o Hard.
And how are you trying to play it? O-o DPS?
When there are so many better options?

Edit: "Because I like it/it's fun" is an acceptable answer ^^
Why play games if not to have fun? =o
Squippit-D/Wd/S 75/50/45 OSHA Faction

Cike

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Friday, February 8th 2013, 6:02am

Quoted from "Squippit;588178"

You main S/D? Why?
Scout/Druid sucks. o3o Hard.
And how are you trying to play it? O-o DPS?
When there are so many better options?

Edit: "Because I like it/it's fun" is an acceptable answer ^^
Why play games if not to have fun? =o


actually, i do find it fun lol, and yeah i will admit i will never, ever be highest on scrut, unless i running lowbies through KS or something...maybe someday i'll out-dps the tank...but until that happens, i got my trusty bow that removes 30% of harmful effects and my ranged stun that doesn't work on bosses!!

for my gear and class combo, i do hold my own relatively well in at level instance clears, but once it turns into burn, burn, burn, i am done

also, alot of the things i do is either pvp(which s/d incredibly underrated in, but quite about that, we don't want another nerf....), or small group instance clears(solo, duo, tio...) and i have to fulfill more than just the ranged dps role, i have to be the kiter, offtank, cleanser, and CC'er, and s/d allows me to all of those things, granted not to the extent of other classes, but relatively well...

and last, i just LOVE the nature ranger, spirit guardian thing s/d has going with it's elites...just epic...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Squippit

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Friday, February 8th 2013, 6:25am

And I can accept that as a reasonable answer to play your class. ^_^ I wasn't trying to diss your class or the way you play, just wanted to know the why. And it makes sense. (Just isn't for me, like D/S I don't even use anymore). I use D/Wd everywhere, and I know a Druid/Scout of the same level will outheal me, but I have fun doing what I do and the way it works works for me.


I like the buffs (and so do my guildies), the extra HoT ticks on Recover to keep it on more people, the bonus mana and healing power (which never clears my buffs cause Im too broke to buy 30-day mount pots v.v), and the dream that someday Ill have a soulsource and a extra heal buff I can keep on gates at all times without having to get close to put on Curing Seed only to get hit through the gate... And it's fun.


Also sorry bout the fail % on briar shield, that's just the number I have recorded in my game notebook I keep at my desk xP
Squippit-D/Wd/S 75/50/45 OSHA Faction

Cike

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13

Friday, February 8th 2013, 6:34am

yeah, i'm used to s/d being dissed, so it really doesn't bother me, then the people who do the dissing get on their low lvl alt and run with me, and then...well, lets just say they have a new appreciation for s/d... :P

play what u want, it is a game after all, and i wouldn't be coming back if it wasn't any fun...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

14

Friday, February 8th 2013, 2:07pm

I wouldn't suggest D/M for healing, but it is nice as a combo for questing. It's definitely faster to kill things with than D/S, though I don't yet have a mage set to try out on it. It's still viable as a healer, as it has a nice HP buff for the tank, a party matk/healing buff (procs off of the HP buff), and an instant AoE HoT...it's just very awkward to heal with after getting used to D/S HoTs. I tried it a few times, and never again. Although, with one of the newer elites (70 I think?) it might actually be easier to heal with, since one of the heals can trigger a buff that reduces the cast of your next spell to .5 seconds.

M/S and M/D, on the other hand, are both great combos. M/D is one of the better mages for siege, and M/S is one of the top mages for instances in PvE.

Wd/S and S/Wd, as others have said, are both great combinations for DPS if you go with /Wd. But as mentioned by Ravesden, if you plan on playing more than one class as a primary, be ready to spend a lot of diamonds (yours or someone elses) on reset tickets; it is impossible to level 2 classes to cap without using resets on one of them, unless you plan on doing dailies for ~8+ months (or more) on one side just to level it.

Formerly Catorii, D/S/M of Faction.


Cricna

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Friday, February 8th 2013, 4:05pm

I was just about set on going Warden, when I posted, and I based on the input I think that seals it, Warden it is.

Rhazecain's comment on the warden/druid being able to tank is an interesting thought. I have tanked, healed and dps'ed, In other mmo's. If RoM is like most mmo's, usually tanks and healers are in short supply. While I hope to go dps being a healer or tank (or insanely good dps'er) can many times guarantee you get into a raids. So what I ultimately end up being may already be set in stone I just don't know it :cool:.

As a side note getting past 20 on the Scout I have found some of the new skills makes it just as nice for dps'ing as the Druid. Like I thought, there is alot factors that could change what I ultimately end up.

16

Friday, February 8th 2013, 4:21pm

If you're uncertain which combo you'll end up as, getting all 3 to 50 is extremely easy, so I'd aim to get all of them to around that level, and then try out the various combinations that you're interested in. :)

And yes, low level scouts feel extremely weak compared to all other classes except warrior. Shot/Wind Arrow are the two weakest skills they have (though for S/Wd, when you get your elites, Shot is a good skill); as you get higher in level, it gets easier.

Formerly Catorii, D/S/M of Faction.


Cike

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Friday, February 8th 2013, 7:14pm

yes, scout more painful to quest with than priest at very low lvl imo...but once u get to 35ish, ur damage really starts to pick up, and u'll be 1 shotting mobs with a good bow
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

18

Friday, February 8th 2013, 7:58pm

Quoted from "Cricna;588207"

I was just about set on going Warden, when I posted, and I based on the input I think that seals it, Warden it is.

Rhazecain's comment on the warden/druid being able to tank is an interesting thought. I have tanked, healed and dps'ed, In other mmo's. If RoM is like most mmo's, usually tanks and healers are in short supply. While I hope to go dps being a healer or tank (or insanely good dps'er) can many times guarantee you get into a raids. So what I ultimately end up being may already be set in stone I just don't know it :cool:.

As a side note getting past 20 on the Scout I have found some of the new skills makes it just as nice for dps'ing as the Druid. Like I thought, there is alot factors that could change what I ultimately end up.


being a tank will guarantee you get into raids... As long as you are good. But I've always found theres usually more than enough healers.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


RoMage

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19

Friday, February 8th 2013, 8:15pm

What happened to Wd/S geared as mage? Is that still viable option?

Squippit

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Friday, February 8th 2013, 10:53pm

Quoted from "RoMage;588226"

What happened to Wd/S geared as mage? Is that still viable option?


Do you mean Wd/Ds with their Earth Essence buff? Kinda like W/M? O.o I dunno If its still viable (I know it once was though). As for Wd/S gearing as a Mage...?
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