Things D/W is missing for Full on Battlemonk style:
- Spammable physical attack
- Physical defense boost (Not sure how chain differs from cloth with BMS)
- Health boost (Not sure how chain differs from cloth with Power Build-Up)
- Strong Main Hand Weapon DPS%
Things D/W have that are missing from Battlemonk style:
- Healing boosts (Up to 15% from 60 elite skill + the Slash Fury boost)
- Physical attack and Damage boosts
- Crit and Patk from Chain/Leather gear
- Wisdom modifiers on damage skills
- Increase in attack speed
You're pretty much right about what's missing in D/W
No spammable
Boost in chain def compared to cloth is negligable when you add stats and have BMS
HP boost. Don't forget P/W get both Grace of Life and Power Build-Up for HP buff.
Biggest thing that separates any DPS class from a lesser combo trying to be is the weapon damage boost. 5% psht. Attack speed will increase DPS too, but not enough to make up the difference.
I don't agree with everything you said D/W has that Battlemonks don't.
Healing Salve = 20% increased received heals. Keep it on yourself.
BMS and Power Build-Up, plus Amp Attack for PA and Pdam boosts. Duh?
Leather/chain for crit is something a lot of P/W have been asking for for ages. You're right about that.
Wisdom mod on damage skills seems nice, but seems negligable to me. How many P/W stack enough wisdom to make a diff?
Attack speed boost would also be nice for Battlemonk, but I'm not complaining.
If there's something hiding in the d/w skills that could make it comparable to P/W, I'd love to see it, but from what I can tell it's always going to fall short. More power to anyone willing to try.