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1

Wednesday, February 13th 2013, 9:11pm

Is anyone experimenting with a d/w chain or leathe

Is anyone experimenting with a d/w chain or leather build?

I won't be 70 on war for a while. That said, I'm thinking about different ways to do d/w battle-monk type builds, which is a play style I've never really tried. I'm wondering if it's best to stat just for dmg, or if I should be concerned about the diminished heals that would result from gearing that way. If I stat just for damage, I might as well just play on warrior. Similarly, if I stat for healing, I might as well not make any new gear at all, know what i mean? So, somehow I've arrived at the conclusion that whatever I come up with won't be purely stated one way or another and now I'm wondering if anyone has tried anything.
Artemis PPK Sylves D/W/WD

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2

Wednesday, February 13th 2013, 10:05pm

I personally haven't seen D/W in Leather/Chain gear, but I can tell you from playing P/W, hybrid statting/gearing is never really the right way to do things in RoM. Although your buff doesn't eat your healing by 30% like mine does, your healing power from your gear definitely makes a difference. It really doesn't make any sense to play D/W as a physical dps unless you want to be solo.

Things D/W is missing for Full on Battlemonk style:
- Spammable physical attack
- Physical defense boost (Not sure how chain differs from cloth with BMS)
- Health boost (Not sure how chain differs from cloth with Power Build-Up)
- Strong Main Hand Weapon DPS%

Things D/W have that are missing from Battlemonk style:
- Healing boosts (Up to 15% from 60 elite skill + the Slash Fury boost)
- Physical attack and Damage boosts
- Crit and Patk from Chain/Leather gear
- Wisdom modifiers on damage skills
- Increase in attack speed

It makes sense that this combo would work as a physical dps but I don't think it will work out well without a spammable skill. But I'd definitely like to see one in action. It might be slower as far as wind-up goes, but it could pay off in theory.

3

Wednesday, February 13th 2013, 11:50pm

D/W is not viable at all as a physical DPS, because of this:

https://forum.runesofmagic.com/showthrea…l=1#post4528031

Unless that has been fixed, it gets virtually no weapon damage increase.

And trying to gear as a half-healer-half-physical DPS won't work at all. You can't heal in chain or leather gear (nor can you heal efficiently with an axe...), and you can't DPS in heal gear. Even P/Ws have to use cloth gear that has patk ghost stats on it, because they can't be heal-DPS hybrids either...and they actually have a somewhat decent damage increase for their weapons.

Formerly Catorii, D/S/M of Faction.


4

Friday, February 15th 2013, 2:11am

Ross and Effervescent, thanks for your input. I didn't consider that there isn't a spamable dps skill. That's not cool.

I wasn't thinking that I'd try raiding with some sort of mongoloid half healer, half dps d/w. I'm more realistic than that; I'm thinking about just messing around in siege and solo. I know if I end up working on it, it will be lol-tastic but might be interesting anyway.
Artemis PPK Sylves D/W/WD

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5

Friday, February 15th 2013, 3:11am

I didn't know about the damage increase being non-upgradable. That certainly puts a hamper on the damage potential of D/W for physical dps.

It does seem like you could do it if you found a good rotation for skills or had the VN cape that refills Rage. Mind you, that your dps is going to be awful compared to any other class or if you went for a magic damage build. It doesn't look plausible at all anymore now that the 70 elite is stuck at 5% boost. It seems pretty worthless. It may or may not work for questing, your damage would be awfully low.

For weapon choice, I'd imagine you could use a 1h Hammer or Axe, Priests have low weapon skill cap for 1h Axes but the 1h Hammer is pretty good. Using a staff may work too, but you'd be missing a chunk of defense from a shield. The Wisdom bonuses seem pretty negligible.

Sorry, until they really fix the 5% boost to upgrade, it's pretty much the worst intended use of a class combo in the game.

6

Tuesday, April 23rd 2013, 12:38pm

Quoted from "Rossbot;588843"

Things D/W is missing for Full on Battlemonk style:
- Spammable physical attack
- Physical defense boost (Not sure how chain differs from cloth with BMS)
- Health boost (Not sure how chain differs from cloth with Power Build-Up)
- Strong Main Hand Weapon DPS%

Things D/W have that are missing from Battlemonk style:
- Healing boosts (Up to 15% from 60 elite skill + the Slash Fury boost)
- Physical attack and Damage boosts
- Crit and Patk from Chain/Leather gear
- Wisdom modifiers on damage skills
- Increase in attack speed


You're pretty much right about what's missing in D/W
No spammable
Boost in chain def compared to cloth is negligable when you add stats and have BMS
HP boost. Don't forget P/W get both Grace of Life and Power Build-Up for HP buff.
Biggest thing that separates any DPS class from a lesser combo trying to be is the weapon damage boost. 5% psht. Attack speed will increase DPS too, but not enough to make up the difference.

I don't agree with everything you said D/W has that Battlemonks don't.
Healing Salve = 20% increased received heals. Keep it on yourself.
BMS and Power Build-Up, plus Amp Attack for PA and Pdam boosts. Duh?
Leather/chain for crit is something a lot of P/W have been asking for for ages. You're right about that.
Wisdom mod on damage skills seems nice, but seems negligable to me. How many P/W stack enough wisdom to make a diff?
Attack speed boost would also be nice for Battlemonk, but I'm not complaining.


If there's something hiding in the d/w skills that could make it comparable to P/W, I'd love to see it, but from what I can tell it's always going to fall short. More power to anyone willing to try.
~Leader and last Surviving Member of the MegaNoobs~
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