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1

Monday, March 11th 2013, 6:01pm

Champion DIYCE question

So, I'm playing around with a Champion/Warrior alt and I'm trying to DIYCE the Rune Pulse skill. There's a passive skill called "Chain Drive" that resets the cooldown on Rune Pulse and makes it an instant cast, however chain drive only shows up if other hits land, and only sticks around for like 8 seconds as a buff. I'm trying to get DIYCE to see the buff and have it cast "rune pulse" every time I get "Chain Drive" as a buff. Anyone know how to do this?

2

Monday, March 11th 2013, 9:19pm

--The below is in DIYCE 2.0

--Class: Champion/Warrior
elseif mainClass == "PSYRON" and subClass == "WARRIOR" then

--Potions and Buffs
Skill = {
{ name = "Forge", use = (not combat) and (not pbuffs['Forge']) },
}

--Combat
if enemy then
Skill2 = {
{ name = "Forge", use = (not pbuffs['Forge']) },
{ name = "Rune Pulse", use = (pbuffs['Chain Drive']) },
{ name = "Attack", use = (thealth == 1) },
}
end

RoMunited

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3

Monday, March 11th 2013, 10:59pm

Source code

1
/run if GetActionUsable(70) then CastSpellByName("Rune Pulse"); else CastSpellByName("Shadow Stab");end


^Macro (replace 70 with what slot rune pulse is in
upside down "^" DIYCE

Source code

1
{ name = "Rune Pulse", use = (boss and pbuffs['Chain Drive']) },


Be careful about your word choice, Chain Drive isn't a passive

btw it will NOT cast when it pops up, you will need to press the macro first

4

Tuesday, March 12th 2013, 4:40pm

Quoted from "RoMunited;592441"


Be careful about your word choice, Chain Drive isn't a passive


http://www.runesdatabase.com/skill/498535/chain-drive

Passive in that you cannot trigger it automatically by putting it on your action bar and clicking it. It happens as a result of another skill going off, and not always.