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21

Friday, March 29th 2013, 1:59am

With the right set skills, a M/Wd is just like a P/S with a continuous flow of instants (they hit harder, and some hit twice), along with a 3min cd that can essentially take down any geared player, even if theyre above 300k+ hp.

On top of that they get a boost to pdef, stuns/roots/silences and aoe's.

Thought P/S was bad? Wait till you see sieges with an abundance of M/Wd's.

But thats ok, I heard if you QQ enough in this game, they might nerf them for yas.

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

22

Friday, March 29th 2013, 2:11am

Quoted from "Ravesden;595766"


But thats ok, I heard if you QQ enough in this game, they might nerf them for yas.


I heard you need to make a "What would be an acceptable nerf for <blah>" poll.
With options
- Remove from the game
- Put a 30 minute CD on it
- Add 100% mana/focus/energy/rage cost
- Add 99% HP cost.

23

Friday, March 29th 2013, 4:21am

Quoted from "tyrr;595768"

I heard you need to make a "What would be an acceptable nerf for <blah>" poll.
With options
- Remove from the game
- Put a 30 minute CD on it
- Add 100% mana/focus/energy/rage cost
- Add 99% HP cost.


Don't you mean uninstall game?

sperle

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24

Friday, March 29th 2013, 4:29am

I can get about 18-22 flames in the time it's up. Not a lot of ppl play m/wd so you don't get a lot of QQers. It's a great class if you know how to play it.
Mage/Warden/Druid
Reni server
New to RoM, but been gamin since Conan on a x386

25

Friday, March 29th 2013, 5:15am

Quoted from "Ravesden;595766"

With the right set skills, a M/Wd is just like a P/S with a continuous flow of instants (they hit harder, and some hit twice), along with a 3min cd that can essentially take down any geared player, even if theyre above 300k+ hp.

On top of that they get a boost to pdef, stuns/roots/silences and aoe's.

Thought P/S was bad? Wait till you see sieges with an abundance of M/Wd's.

But thats ok, I heard if you QQ enough in this game, they might nerf them for yas.


The pdef boost doesnt make a huge difference against endgame guilds, 2 shot instead of one shot. Stuns, roots, silences, and aoes are for all mage classes.

But what everyone seems to forget is, mage is a dps class with no heals or extra immunes... The point of a mage is to be a "glass cannon." If we can't kill super fast, wtf is the point of having a mage class?

26

Friday, March 29th 2013, 5:46am

Quoted from "northpitcher17;595778"

The pdef boost doesnt make a huge difference against endgame guilds, 2 shot instead of one shot. Stuns, roots, silences, and aoes are for all mage classes.

But what everyone seems to forget is, mage is a dps class with no heals or extra immunes... The point of a mage is to be a "glass cannon." If we can't kill super fast, wtf is the point of having a mage class?



lol at this ,it makes no difference the class skills are too op ...........NERFBAT
Zymologist wl/ch/m/p
Matronmalice p/s/m
Ceviche wl/ch

27

Friday, March 29th 2013, 9:41am

Quoted from "northpitcher17;595778"

The pdef boost doesnt make a huge difference against endgame guilds, 2 shot instead of one shot. Stuns, roots, silences, and aoes are for all mage classes.

But what everyone seems to forget is, mage is a dps class with no heals or extra immunes... The point of a mage is to be a "glass cannon." If we can't kill super fast, wtf is the point of having a mage class?

With a skill that enables you to bypass GCD and cast your hardest hitting skill on the move, as fast as you can click it, you don't need much matk. Generally most siege fodder has around 70-100k mdef. 70-90k matk is more than enough to handle that, the rest you can go into statting survivability, and with all the instants available to a M/Wd, you can pretty much treat it as what a P/S was, offensively.

Tack on a pocket healer, and you got a pretty deadly mage that can nuke even your beefy players down due to the simple fact that rarely anyone in siege stacks mdef.

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

camagic

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28

Friday, March 29th 2013, 9:56am

I am going to throw in something here(a monkeywrench of sorts):

bandwagon skill/class is "too" OP, blah, blah, blah; "too" OP for what?

In case you havnt figured it out, we could really use OP for gchm and above(some ppl would include kt :P). OP is also very helpful on "our" side during siege.
95wd/95s/65d
server artemis
Please do not "class balanace" the tactics I use.

29

Friday, March 29th 2013, 10:06am

I think forums are bugging today or something... or did I get lost to priest section instead of mage sub-section. I'm pretty sure I keep clicking mage sub-section, but somewhy I keep ending up into these p/s threads?

You guys are destroying poor guys thread... :rolleyes: You can't get all the candies at once. Took whole couple years to nerf p/s, so with a little bit of patience you should be able to see maybe even some m/wd nerf coming... at some year... Probably with another massive re-write whole classcombo and turn mages into pdmg dealer and destroy class completely -patch, just after majority of the fotomers have rolled there and then we get to hear that same old song playing again and again and again...

mnkmurphy885

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30

Friday, March 29th 2013, 12:36pm

Well, I've played a well-geared p/s and I've played a meh geared m/wd.

I don't remember being able to kite Shinryuh to death on p/s.

The thing about IB was, it was a massive pain to non-ranged classes like warrior, unless they charged (and the charge didn't rubberband them, stupid buggy skill). And of course, rogues can hide. But with ranged, like scout and mage, it was a more even fight, because all scouts had skills that had further range and some mage classes did.

No one really has a ranged skill like EGWB. Unless you get surprised, by someone invis, or you have a serious speed disadvantage, you can kite anyone with EGWB- no elite skill flame spamming needed.

I dunno, both classes have/had advantages and disadvantages. Even without a constantly spammable skill, m/wd feels more like a p/s than any other class I've tried that wasn't a scout. Having to rotate through skills on cd and kite isn't that much harder, especially since some of those instants have more range than IB ever did. And unlike on p/s, some rogues intentionally steer clear, since m/wd can t-storm spam constantly. God knows no rogue ever worried about walking up to my p/s- I had to stand on top of eyes if I wanted a chance at living.

Nerfbatting classes for s/w is still idiotic on every level though.
Formerly Fandreith, currently Fanndreith, 90 Hunter
World First solo Amboriar
Paz on mages: i have full and complete faith blizzard will keep us fail and balanced.

ruisen2000

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31

Friday, March 29th 2013, 5:38pm

I would really cry laughing if they nerfed M/Wd. That means every class Fan rerolled to has been nerfed. Poor Fan lol.
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mnkmurphy885

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32

Saturday, March 30th 2013, 7:35am

Quoted from "ruisen2000;595837"

I would really cry laughing if they nerfed M/Wd. That means every class Fan rerolled to has been nerfed. Poor Fan lol.


Yes, you may be a cute, fuzzy big-eyed snow ferret Ruisen, but I will get you for this!

/wrists
Formerly Fandreith, currently Fanndreith, 90 Hunter
World First solo Amboriar
Paz on mages: i have full and complete faith blizzard will keep us fail and balanced.

sperle

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33

Saturday, March 30th 2013, 11:44am

Quoted from "mnkmurphy885;595918"

Yes, you may be a cute, fuzzy big-eyed snow ferret Ruisen, but I will get you for this!

/wrists


I wouldn't worry to much. There aren't that many m/wd out there and I haven't seen ppl moving to it. We are fine
Mage/Warden/Druid
Reni server
New to RoM, but been gamin since Conan on a x386

camagic

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34

Saturday, March 30th 2013, 11:54am

I agree about the cry laughing for when the m/wd gets nerfed, much like the ice bladers. M/wd sure do wump most players with that instacast spammable attack of 250 range to boot. Have fun and enjoy it while it last though.

edit: also dont forget that it is a double attack.
95wd/95s/65d
server artemis
Please do not "class balanace" the tactics I use.

35

Saturday, March 30th 2013, 11:17pm

Quoted from "camagic;595921"

I agree about the cry laughing for when the m/wd gets nerfed, much like the ice bladers. M/wd sure do wump most players with that instacast spammable attack of 250 range to boot. Have fun and enjoy it while it last though.

edit: also dont forget that it is a double attack.


Not that is matters a whole lot, but its the double attack that has 250 range and 225 range on the spammable attack.

36

Saturday, March 30th 2013, 11:23pm

Quoted from "Ravesden;595795"

With a skill that enables you to bypass GCD and cast your hardest hitting skill on the move, as fast as you can click it, you don't need much matk. Generally most siege fodder has around 70-100k mdef. 70-90k matk is more than enough to handle that, the rest you can go into statting survivability, and with all the instants available to a M/Wd, you can pretty much treat it as what a P/S was, offensively.

Tack on a pocket healer, and you got a pretty deadly mage that can nuke even your beefy players down due to the simple fact that rarely anyone in siege stacks mdef.


Y'all still missing the point.... Mages are supposed to be killing machines, they bring nothing else to the table in sw... Nothing. And yes, you dont need a lot of MA if you use that buff, but if you don't that buff and you are survivability stated (which implies making a seperate set of gear for sw which I think is absolutely stupid in case your class does get nerfed like all the P/S with mage gear) you cand kill more that one person with more than 200k hp... And if there is just one person with 200k hp, it burns enough of your CDs that chances are pretty good a rouge or scout, hell, even another mage is gunna have their way with you.

If you have a healer on you it helps you survive the 1-1.5 seconds of not being able to cast a hard hitting spell that occurs from time to time, but its still nothing if any class with CC spam walks your way.

37

Saturday, March 30th 2013, 11:27pm

Quoted from "mnkmurphy885;595805"

Well, I've played a well-geared p/s and I've played a meh geared m/wd.

I don't remember being able to kite Shinryuh to death on p/s.

The thing about IB was, it was a massive pain to non-ranged classes like warrior, unless they charged (and the charge didn't rubberband them, stupid buggy skill). And of course, rogues can hide. But with ranged, like scout and mage, it was a more even fight, because all scouts had skills that had further range and some mage classes did.

No one really has a ranged skill like EGWB. Unless you get surprised, by someone invis, or you have a serious speed disadvantage, you can kite anyone with EGWB- no elite skill flame spamming needed.

I dunno, both classes have/had advantages and disadvantages. Even without a constantly spammable skill, m/wd feels more like a p/s than any other class I've tried that wasn't a scout. Having to rotate through skills on cd and kite isn't that much harder, especially since some of those instants have more range than IB ever did. And unlike on p/s, some rogues intentionally steer clear, since m/wd can t-storm spam constantly. God knows no rogue ever worried about walking up to my p/s- I had to stand on top of eyes if I wanted a chance at living.

Nerfbatting classes for s/w is still idiotic on every level though.


When you say kiting you mean running up to 250 range, hitting that skill, then GTFO until the 5 seconds CD is up I'm guessing... Which works in some situations, but there are plenty more situations where i would take a 5 second immune, self heals, and an endlessly spammable skill over the M/WD rotation any day

mnkmurphy885

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38

Sunday, March 31st 2013, 7:13pm

Quoted from "northpitcher17;595944"

When you say kiting you mean running up to 250 range, hitting that skill, then GTFO until the 5 seconds CD is up I'm guessing... Which works in some situations, but there are plenty more situations where i would take a 5 second immune, self heals, and an endlessly spammable skill over the M/WD rotation any day

Yes, that is exactly what I meant, and that's something p/s could never do. Since it only takes two EGWB to kill your average someone without a pocket healer, it's not even that bad, assuming you're one on one.

As p/s, I have been expertly kited around by pretty much every good scout in RoM, and I always lost, simply because range = win. Ultimately, even with heals and immunes, if you can damage me and I can't get close enough to you to hit back....

See, Jib, I actually have played both, whereas you never played a p/s. Self heals are handy, but you don't heal strongly enough on a non-hybrid to heal through someone's damage, so it's not like you're your own pocket healer. It just means you can top yourself up between fights, which is something any /d or /p combo can do. It sounds more awesome than it is. The extra immune is more valuable than the heals.

And what you forget is that p/s has no CC or aoe's at all.

When you have played both you appreciate how powerful Thunderstorm really is. Silence. Lightning. Purg. Mage shield. Add that to m/wd's powerful elites, and it's a much more versatile class.

The m/wd I am playing is level 73, doesn't have the 70 elite and has 60k unbuffed. Considering how strong and well-geared Heretic's opponents usually are, it's a testament to the power of the class that I get any kills at all.
Formerly Fandreith, currently Fanndreith, 90 Hunter
World First solo Amboriar
Paz on mages: i have full and complete faith blizzard will keep us fail and balanced.

39

Sunday, March 31st 2013, 7:56pm

Quoted from "mnkmurphy885;596019"

Yes, that is exactly what I meant, and that's something p/s could never do. Since it only takes two EGWB to kill your average someone without a pocket healer, it's not even that bad, assuming you're one on one.

As p/s, I have been expertly kited around by pretty much every good scout in RoM, and I always lost, simply because range = win. Ultimately, even with heals and immunes, if you can damage me and I can't get close enough to you to hit back....

See, Jib, I actually have played both, whereas you never played a p/s. Self heals are handy, but you don't heal strongly enough on a non-hybrid to heal through someone's damage, so it's not like you're your own pocket healer. It just means you can top yourself up between fights, which is something any /d or /p combo can do. It sounds more awesome than it is. The extra immune is more valuable than the heals.

And what you forget is that p/s has no CC or aoe's at all.

When you have played both you appreciate how powerful Thunderstorm really is. Silence. Lightning. Purg. Mage shield. Add that to m/wd's powerful elites, and it's a much more versatile class.

The m/wd I am playing is level 73, doesn't have the 70 elite and has 60k unbuffed. Considering how strong and well-geared Heretic's opponents usually are, it's a testament to the power of the class that I get any kills at all.


Gotta agree. I've been playing M/P the past week or so since the nerf, and I can honestly say it's so much better than P/S ever was. TS, Lightning, Silence are all ridiculously awesome. Fireball, RT being able to hit twice is also, again, awesome.

People whined so hard about P/S, but Mages are better. And I've been saying that for months, since people *started* complaining about P/S. Mages have always been better than a P/S, P/S was just easier.
Borella - 100 W/M/S/R/P/K
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If you play P/K in instances you're garbage


40

Sunday, March 31st 2013, 8:45pm

Quoted

[COLOR=white !important]it's a testament to the power of the class that I get any kills at all. [/COLOR]


aww...them balloons still giving you a hard time? :/ hate them little bastages