Quoted from "Ravesden;595766"
But thats ok, I heard if you QQ enough in this game, they might nerf them for yas.
Quoted from "Ravesden;595766"
With the right set skills, a M/Wd is just like a P/S with a continuous flow of instants (they hit harder, and some hit twice), along with a 3min cd that can essentially take down any geared player, even if theyre above 300k+ hp.
On top of that they get a boost to pdef, stuns/roots/silences and aoe's.
Thought P/S was bad? Wait till you see sieges with an abundance of M/Wd's.
But thats ok, I heard if you QQ enough in this game, they might nerf them for yas.
Quoted from "northpitcher17;595778"
The pdef boost doesnt make a huge difference against endgame guilds, 2 shot instead of one shot. Stuns, roots, silences, and aoes are for all mage classes.
But what everyone seems to forget is, mage is a dps class with no heals or extra immunes... The point of a mage is to be a "glass cannon." If we can't kill super fast, wtf is the point of having a mage class?
Quoted from "northpitcher17;595778"
The pdef boost doesnt make a huge difference against endgame guilds, 2 shot instead of one shot. Stuns, roots, silences, and aoes are for all mage classes.
But what everyone seems to forget is, mage is a dps class with no heals or extra immunes... The point of a mage is to be a "glass cannon." If we can't kill super fast, wtf is the point of having a mage class?
). OP is also very helpful on "our" side during siege.
You can't get all the candies at once. Took whole couple years to nerf p/s, so with a little bit of patience you should be able to see maybe even some m/wd nerf coming... at some year... Probably with another massive re-write whole classcombo and turn mages into pdmg dealer and destroy class completely -patch, just after majority of the fotomers have rolled there and then we get to hear that same old song playing again and again and again...
Quoted from "ruisen2000;595837"
I would really cry laughing if they nerfed M/Wd. That means every class Fan rerolled to has been nerfed. Poor Fan lol.
Quoted from "mnkmurphy885;595918"
Yes, you may be a cute, fuzzy big-eyed snow ferret Ruisen, but I will get you for this!
/wrists
Quoted from "camagic;595921"
I agree about the cry laughing for when the m/wd gets nerfed, much like the ice bladers. M/wd sure do wump most players with that instacast spammable attack of 250 range to boot. Have fun and enjoy it while it last though.
edit: also dont forget that it is a double attack.
Quoted from "Ravesden;595795"
With a skill that enables you to bypass GCD and cast your hardest hitting skill on the move, as fast as you can click it, you don't need much matk. Generally most siege fodder has around 70-100k mdef. 70-90k matk is more than enough to handle that, the rest you can go into statting survivability, and with all the instants available to a M/Wd, you can pretty much treat it as what a P/S was, offensively.
Tack on a pocket healer, and you got a pretty deadly mage that can nuke even your beefy players down due to the simple fact that rarely anyone in siege stacks mdef.
Quoted from "mnkmurphy885;595805"
Well, I've played a well-geared p/s and I've played a meh geared m/wd.
I don't remember being able to kite Shinryuh to death on p/s.
The thing about IB was, it was a massive pain to non-ranged classes like warrior, unless they charged (and the charge didn't rubberband them, stupid buggy skill). And of course, rogues can hide. But with ranged, like scout and mage, it was a more even fight, because all scouts had skills that had further range and some mage classes did.
No one really has a ranged skill like EGWB. Unless you get surprised, by someone invis, or you have a serious speed disadvantage, you can kite anyone with EGWB- no elite skill flame spamming needed.
I dunno, both classes have/had advantages and disadvantages. Even without a constantly spammable skill, m/wd feels more like a p/s than any other class I've tried that wasn't a scout. Having to rotate through skills on cd and kite isn't that much harder, especially since some of those instants have more range than IB ever did. And unlike on p/s, some rogues intentionally steer clear, since m/wd can t-storm spam constantly. God knows no rogue ever worried about walking up to my p/s- I had to stand on top of eyes if I wanted a chance at living.
Nerfbatting classes for s/w is still idiotic on every level though.
Quoted from "northpitcher17;595944"
When you say kiting you mean running up to 250 range, hitting that skill, then GTFO until the 5 seconds CD is up I'm guessing... Which works in some situations, but there are plenty more situations where i would take a 5 second immune, self heals, and an endlessly spammable skill over the M/WD rotation any day
Quoted from "mnkmurphy885;596019"
Yes, that is exactly what I meant, and that's something p/s could never do. Since it only takes two EGWB to kill your average someone without a pocket healer, it's not even that bad, assuming you're one on one.
As p/s, I have been expertly kited around by pretty much every good scout in RoM, and I always lost, simply because range = win. Ultimately, even with heals and immunes, if you can damage me and I can't get close enough to you to hit back....
See, Jib, I actually have played both, whereas you never played a p/s. Self heals are handy, but you don't heal strongly enough on a non-hybrid to heal through someone's damage, so it's not like you're your own pocket healer. It just means you can top yourself up between fights, which is something any /d or /p combo can do. It sounds more awesome than it is. The extra immune is more valuable than the heals.
And what you forget is that p/s has no CC or aoe's at all.
When you have played both you appreciate how powerful Thunderstorm really is. Silence. Lightning. Purg. Mage shield. Add that to m/wd's powerful elites, and it's a much more versatile class.
The m/wd I am playing is level 73, doesn't have the 70 elite and has 60k unbuffed. Considering how strong and well-geared Heretic's opponents usually are, it's a testament to the power of the class that I get any kills at all.