Quoted from "mnkmurphy885;596019"
Yes, that is exactly what I meant, and that's something p/s could never do. Since it only takes two EGWB to kill your average someone without a pocket healer, it's not even that bad, assuming you're one on one.
As p/s, I have been expertly kited around by pretty much every good scout in RoM, and I always lost, simply because range = win. Ultimately, even with heals and immunes, if you can damage me and I can't get close enough to you to hit back....
See, Jib, I actually have played both, whereas you never played a p/s. Self heals are handy, but you don't heal strongly enough on a non-hybrid to heal through someone's damage, so it's not like you're your own pocket healer. It just means you can top yourself up between fights, which is something any /d or /p combo can do. It sounds more awesome than it is. The extra immune is more valuable than the heals.
And what you forget is that p/s has no CC or aoe's at all.
When you have played both you appreciate how powerful Thunderstorm really is. Silence. Lightning. Purg. Mage shield. Add that to m/wd's powerful elites, and it's a much more versatile class.
The m/wd I am playing is level 73, doesn't have the 70 elite and has 60k unbuffed. Considering how strong and well-geared Heretic's opponents usually are, it's a testament to the power of the class that I get any kills at all.


Quoted from "Cike;596201"
people don't get it when i fight a mage and kill them, then tell them they fail at mage...i am a scout, with decent gear for my level, but i still don't even come close to a mage with the same level of gear....and yes, before u all whine about me comparing scouts and mages, i'll say i play a s/d and a m/wdn in pvp, both used to have about the same level gear, and the m/wdn was at least twice as effective in pvp, and i didn't even have the OP elite....mages get spammable long and close range aoe, close range aoe stun, shield that repels stuns, a ranged(relatively) silence(true silence, not just interrupt) and root(interrupt also), and hard hitting instants....in addition to the normal cast time skills for use from an invis tower or for a distracted enemy...and all this without even elite skills or secondary generals....
btw fan, how fan jr. going? u like her? u needa update us palenque folks on ur progress
also, u try out a twink yet? once they fix arena(i got my tin foil hat, don't worry) imma be in there alot with me little rogue...i may have to regear him...DoD and TB bag stats just not OP anymore....
Quoted from "Borella;596024"
Gotta agree. I've been playing M/P the past week or so since the nerf, and I can honestly say it's so much better than P/S ever was. TS, Lightning, Silence are all ridiculously awesome. Fireball, RT being able to hit twice is also, again, awesome.
People whined so hard about P/S, but Mages are better. And I've been saying that for months, since people *started* complaining about P/S. Mages have always been better than a P/S, P/S was just easier.
Quoted from "northpitcher17;596221"
I never argued that mages weren't better overall... Just saying the P/S was too strong, and that mages are SUPPOSED to be better since that is their job, to do damage lol.
Quoted from "mnkmurphy885;596019"
Yes, that is exactly what I meant, and that's something p/s could never do. Since it only takes two EGWB to kill your average someone without a pocket healer, it's not even that bad, assuming you're one on one.
As p/s, I have been expertly kited around by pretty much every good scout in RoM, and I always lost, simply because range = win. Ultimately, even with heals and immunes, if you can damage me and I can't get close enough to you to hit back....
See, Jib, I actually have played both, whereas you never played a p/s. Self heals are handy, but you don't heal strongly enough on a non-hybrid to heal through someone's damage, so it's not like you're your own pocket healer. It just means you can top yourself up between fights, which is something any /d or /p combo can do. It sounds more awesome than it is. The extra immune is more valuable than the heals.
And what you forget is that p/s has no CC or aoe's at all.
When you have played both you appreciate how powerful Thunderstorm really is. Silence. Lightning. Purg. Mage shield. Add that to m/wd's powerful elites, and it's a much more versatile class.
The m/wd I am playing is level 73, doesn't have the 70 elite and has 60k unbuffed. Considering how strong and well-geared Heretic's opponents usually are, it's a testament to the power of the class that I get any kills at all.
Quoted from "northpitcher17;596224"
If that was the case, I would have rather they make the Ice Blade elite disable the heals and immune... That sound like a more fair nerf?
Quoted from "Borella;596227"
Kay.. so they should do the same to M/D and M/P then yes? How dare they be able to heal themselves or have an immune.
Really? Lol.
Quoted from "northpitcher17;596228"
M/D and M/P do not get the endlessly spammable skill like P/S did. Honestly, I've always felt that Holy Aura should be a primary skill, not a general. So I wouldn't be broken up if they took that away from a M/P lol.
Quoted from "ruisen2000;596213"
I though S/D was one of the weakest Scout combo's though, a bit of an unfair comparison. Its like comparing W/M to a R/D to argue that rogues are too weak and need to be seriously buffed.
I guess the nice thing about mage is that, at least most mage combo's are comparable to each other, there's no 1 single mage combo that is siginficantly more useless then other mage combos (not including dwarf secondary classes, no clue about those).

Quoted from "Borella;596230"
They get a multitude of instants to rotate through, one of htem not even trigger GCD.
Quoted from "ruisen2000;596252"
Unless there's another one, the one I know is from HoS, and hits for like 10k. But even though it doesn't trigger GCD, it still won't let me cast the next skill for the same amount of time as GCD.
Quoted from "ruisen2000;596252"
Unless there's another one, the one I know is from HoS, and hits for like 10k. But even though it doesn't trigger GCD, it still won't let me cast the next skill for the same amount of time as GCD.
Quoted from "RoMage;596285"
Is it possible that Earth Core Barrier has the same bag / issue like speed buffs and is possible to keep it running all the time, even it does not show on skill list?
Will have to watch video, but I think I got accross someone who was able to spam EC Wind Blade quite often...
Quoted from "RoMage;596430"
It is instant cast, but with CD of 6 seconds....
While in SW I get hit with 2-3 before I could even cast single spell. Friend with a bi tmore HP and defense got hit 5-6 times in 1 second.