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Cike

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21

Friday, April 5th 2013, 1:51am

come on noony, we need a pioneer in the field of scouts again....plus i need at least some1 on my server that plays scout main that i can get hand me down gear from, not too many even bother statting up scout gear anymore...

anywho...go palenque and stuff...and go scout...

scouts are great blah blah blah

at this point my post has no point...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Mamn00n

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22

Friday, April 5th 2013, 3:04am

Quoted from "Nito;596588"

I have played S/Wd mostly in siege and pve since i started playing rom. I finally got my rog to 77 a couple days ago. Using the exact same gear aside from weapons my r/wd is doing the same dps as my s/wd but my r/wd is using a tier 4 dagger and my s/wd is using a t11 crossbow. Im mostly sta/patk statted using 4 vs 2 dex/pattk because i like siege and i only have 1 set of gear. So my dex is low for a rog and already doing the same dps with an untiered dagger.


That's a good comparison. And even better that your statted for either rogue or scout, while not particularly focusing on one class or the other.

Your stats are quite balanced, while you could go heavier on attack, or even heavier on siege stats, aswell as heavier on survival, you have a nice balance by using what you say your using on your gear.

a tier difference that large however, is quite something to get me complaining. An untiered weapon vs a weapon with (im guessing the base tier is 5) 60% increase in damage is really pathetic.

Scouts have always had the weakest weapons in comparison to every class, and that includes knights and priests. While I agree scouts should not be doing as much base damage as a rogue, or a mage, or a warrior... they should be doing fairly close, whithin 5-10% (less).

My guess, is if you were to tier your dagger to 11 aswell, you'd be doing anywhere between 30-45% more damage than your scout in PvE. That's my rough estimate with my slight mathematical genius.

Which, by my standards, is unnacceptable.

Thank you for the input.
Username: Mamnoony
Regardless of what you deem possible, you will Reap what you Sow.
:monster:

Mamn00n

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23

Friday, April 5th 2013, 3:06am

Quoted from "Cike;596590"

come on noony, we need a pioneer in the field of scouts again....


I'm workin on it buddy :P

Quoted

plus i need at least some1 on my server that plays scout main that i can get hand me down gear from, not too many even bother statting up scout gear anymore...


Well i'm not stopping playing scout. I tried another class for a little bit, and it made me quit the game lol. So i'm stickin with what I love.

Quoted

anywho...go palenque and stuff...and go scout...

scouts are great blah blah blah

at this point my post has no point...


Hoo ra ra Palenque!
Hoo ra ra Scouts!
Username: Mamnoony
Regardless of what you deem possible, you will Reap what you Sow.
:monster:

24

Friday, April 5th 2013, 3:44am

Quoted from "Mamn00n;596599"

That's a good comparison. And even better that your statted for either rogue or scout, while not particularly focusing on one class or the other.

Your stats are quite balanced, while you could go heavier on attack, or even heavier on siege stats, aswell as heavier on survival, you have a nice balance by using what you say your using on your gear.

a tier difference that large however, is quite something to get me complaining. An untiered weapon vs a weapon with (im guessing the base tier is 5) 60% increase in damage is really pathetic.

Scouts have always had the weakest weapons in comparison to every class, and that includes knights and priests. While I agree scouts should not be doing as much base damage as a rogue, or a mage, or a warrior... they should be doing fairly close, whithin 5-10% (less).

My guess, is if you were to tier your dagger to 11 aswell, you'd be doing anywhere between 30-45% more damage than your scout in PvE. That's my rough estimate with my slight mathematical genius.

Which, by my standards, is unnacceptable.

Thank you for the input.


Rog is using tier 4 dagger but both +16. Also my scout 300m tp all dps skills maxed. Rog 90m tp almost all dps skills at 65 aside from charged chop which is maxed from warden side.

Mamn00n

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25

Friday, April 5th 2013, 4:19am

Quoted from "Nito;596602"

Rog is using tier 4 dagger but both +16. Also my scout 300m tp all dps skills maxed. Rog 90m tp almost all dps skills at 65 aside from charged chop which is maxed from warden side.



That just adds onto the rediculousness. The scout community appreciates your input sir. Especially this scout.
Username: Mamnoony
Regardless of what you deem possible, you will Reap what you Sow.
:monster:

26

Friday, April 5th 2013, 4:56am

whats a scout?

27

Friday, April 5th 2013, 4:59am

Quoted from "TWMXC;596606"

whats a scout?


Those things everyone goes to SW as but never plays in regular PvE.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


28

Friday, April 5th 2013, 8:18am

Quoted from "TWMXC;596606"

whats a scout?


It is an enhancement product for your rogue, warden, knight, and until recently, priest.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


Cike

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29

Friday, April 5th 2013, 9:38pm

scout ftw...

i too love these "scouts" and even though my combo is not even close to viable dps, i still love playing it, and would rather run something with friends that accept that and take me along, even if i'm just being pulled by a bunch of lower geared players :/ yes it's nice to be top of the scrut every now and then, but hey, that's what duoing with healer is for :P

scout is something that i will continue to play, no matter how many people tell me to quit/reroll, after all, this is a game, and if i'm not having fun doing what i like, i'll walk.

viable scouts would be great, but not a requirement for me to play...(the less viable scout is, the less dias i have to bother spending to get closer to endgame-and the disappointment that comes with playing an endgame scout)

on another note, the best solution i can see to fix scouts is give them a blanket damage boost, in the form of upgrading the mastery or better weapons, doesn't matter, but even a couple percent would go a long ways to making scout viable again...

also, glad to see ur back noony :D

had something else i wanted to say but forgot...i guess i'll edit later when i remember....

edit:
oh yeah, bows vs. xbows....would be nice if they made them competitive, or at least give a reason to choose a bow besides m/s...i love me my bow, but have been forced into using an xbow, simply due to the fact that after lvl 55, bows just don't give the damage/dps that an xbow has...or make xbows/bows be able to switch skins with adv. agg...

and i forgot something else again...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

30

Friday, April 5th 2013, 11:01pm

Scouts died noony. So did a lot of other things. That's why we left the game for so long lol. Add my new too to your list noony (Màlkira) and get ahold of me in game you nub! Join the guild im in and we go have fun again :)
Formerly known as GhostWolf.
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Amberwave

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31

Saturday, April 6th 2013, 4:37pm

At level 77, you can go to GCH and your DPS will be just fine. KBN and up, the healer will do more DPS. (They will have to give away free stuff for anyone to ever go to AC again.) In siege, scouts are the kings of range with the P/S nerf. (Mages would be except 95% only know where the Flame key is.) For scouts to be end game again, we will need some form of damage boost that does not break us again (I could do 4X my current damage and still not see the tail lights of a W/M.) Autoshot adds a dbuff that stacks 30 times and lasts 30 sec, each dbuff increases your damage by 1%. Would not affect siege, takes a while to build up so burn is not overly affected and would give some sustained DPS. Without some kind of change, Scout primary is dead, for PvE anyway.

Cike

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32

Saturday, April 6th 2013, 4:49pm

Quoted from "Amberwave;596726"

At level 77, you can go to GCH and your DPS will be just fine. KBN and up, the healer will do more DPS. (They will have to give away free stuff for anyone to ever go to AC again.) In siege, scouts are the kings of range with the P/S nerf. (Mages would be except 95% only know where the Flame key is.) For scouts to be end game again, we will need some form of damage boost that does not break us again (I could do 4X my current damage and still not see the tail lights of a W/M.) Autoshot adds a dbuff that stacks 30 times and lasts 30 sec, each dbuff increases your damage by 1%. Would not affect siege, takes a while to build up so burn is not overly affected and would give some sustained DPS. Without some kind of change, Scout primary is dead, for PvE anyway.


this is actually a really great idea...would actually get scouts to use auto-shot like they supposed to(many i know don't...it's pathetic...)
the damage on autoshot really makes a big difference, as it's usually one of the top 3 skills on my scrut, just due to the fact that even though it's not the best damage, it is constantly doing damage...

but yeah, this would also give a kind of incentive to use a bow, as the faster speed would stack the buff faster than an xbow...thus getting to max dps faster, but losing out on some damage in the meantime...would have to test a bit, but currently, bow is waaaaay behind xbow....(unless they came out with new stuff....how does absolute shadow compare?)
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

33

Saturday, April 6th 2013, 5:38pm

Quoted from "Amberwave;596726"

In siege, scouts are the kings of range with the P/S nerf. (Mages would be except 95% only know where the Flame key is.)

For now... until people start playing the class that has the new version of Ice Blade and that gets nerfed too in a couple of years...
Formerly known as GhostWolf.
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34

Saturday, April 6th 2013, 7:22pm

Yeah honestly the only thing that would worry me about buffing Scouts is that it would make them even more OP in PvP where they are already on top.

But again, it's a PvE game not a PvP one.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


35

Saturday, April 6th 2013, 7:50pm

Quoted from "Borella;596744"



But again, it's a PvE game not a PvP one.


Is it though? I think it would be interesting to see how many people are playing primarily because siege is a thing.
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012

Cike

Rogue

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36

Saturday, April 6th 2013, 7:56pm

Quoted from "Quaffy2;596749"

Is it though? I think it would be interesting to see how many people are playing primarily because siege is a thing.


keep an eye on this quaffy, not sure if people will respond, but i tried for ya ;)
http://forum.us.runesofmagic.com/showthread.php?t=79264
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Mamn00n

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37

Saturday, April 6th 2013, 8:08pm

Quoted from "Amberwave;596726"

Autoshot adds a dbuff that stacks 30 times and lasts 30 sec, each dbuff increases your damage by 1%. Would not affect siege, takes a while to build up so burn is not overly affected and would give some sustained DPS. Without some kind of change, Scout primary is dead, for PvE anyway.


I also think this is a good idea. Perhaps this could be a passive buff scouts unlock (I don't think it should be a debuff a mob, as I can see that leading to some sort of buff stacking problem with scouts) . I'd say perhaps just add it on as the last skill.

Could be kept stable by maxing it at level 50, and giving it a good ratio. Here's what I think the skill could look like (for now):

Your consistent attacks become more consistent over time, as you auto attack you gain knowledge of it's weak spots and increases damage. (stacks 15 times) at a rate of (perhaps some form of accuracy related damage % increase equation)
.01% per attack x .001% accuracy. Buff disappears after 2s (another autoshots resets the buff with +1 stack).

In this case, say the skill increases by .01% per level, at level 50 (5%) x.001% accuracy (with say 5000 accuracy) would be a 2.5% incrase in damage per stack. With 15 stacks that would amount to a total of a 37.5% increase in damage on a single monster.

The reason I narrowed it down to 15, was because I believe after 30s you should be able to get full stacks. Should it have been 30 you would have to wait a minute to get full potential.

Input?
Username: Mamnoony
Regardless of what you deem possible, you will Reap what you Sow.
:monster:

Cike

Rogue

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38

Saturday, April 6th 2013, 8:10pm

Quoted from "Mamn00n;596753"

I also think this is a good idea. Perhaps this could be a passive buff scouts unlock (I don't think it should be a debuff a mob, as I can see that leading to some sort of buff stacking problem with scouts) . I'd say perhaps just add it on as the last skill.

Could be kept stable by maxing it at level 50, and giving it a good ratio. Here's what I think the skill could look like (for now):

Your consistent attacks become more consistent over time, as you auto attack you gain knowledge of it's weak spots and increases damage. (stacks 15 times) at a rate of (perhaps some form of accuracy related damage % increase equation)
.01% per attack x .001% accuracy. Buff disappears after 2s (another autoshots resets the buff with +1 stack).

In this case, say the skill increases by .01% per level, at level 50 (5%) x.001% accuracy (with say 5000 accuracy) would be a 2.5% incrase in damage per stack. With 15 stacks that would amount to a total of a 37.5% increase in damage on a single monster.

The reason I narrowed it down to 15, was because I believe after 30s you should be able to get full stacks. Should it have been 30 you would have to wait a minute to get full potential.

Input?


can i reroll a my scout/druid into a noony/druid?
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

39

Saturday, April 6th 2013, 8:26pm

s/wd does very well in kbnh. although it's dps depends largely on chance with procs and crits, depending on your luck you can beat even w/m's in burns and it's sustain is not too bad (i guess that is what make s/wd so fun...the gambling/luck factor where a double CC snipe crit easily puts you on top on scrut at the end of a burn)....other scout dps classes cannot compare in kbnh or i guess in any high lvl instance. (lvl 80 weps will nerf scouts in relations to other classes =(

Mamn00n

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40

Saturday, April 6th 2013, 10:40pm

Quoted from "Cike;596754"

can i reroll a my scout/druid into a noony/druid?

Nope, sorry but i'm very selfish. I keep all of me to myself at all times. No sharezies
Username: Mamnoony
Regardless of what you deem possible, you will Reap what you Sow.
:monster: