Quoted from "mnkmurphy885;596802"
S/Wd shouldn't be the only viable scout combo though.
It's stupid enough to have a class that's subpar dps in general, but making the one decent example a reason not to fiddle with the class would be even worse. If even r/m can be viable dps, why not s/r? S/W? I can see there being a major issue with PvP, but... let's face it, there's a serious problem with PvP, and OP scouts are just the tip of the iceberg.
Welcome to being the one melee class that sucks as hard as mage, Noony.
Both can be viable if you choose the right (and only decent) subclass- assuming your gear is INSANE. And don't expect any sustained dps, so you better burn. Like being a rogue or a warmage, only for more gear investment for less payoff.
I just hope RW someday learns the lesson that BALANCE =/= NERFS.
*holds breath*
*dies*

Quoted from "mnkmurphy885;596802"
S/Wd shouldn't be the only viable scout combo though.
It's stupid enough to have a class that's subpar dps in general, but making the one decent example a reason not to fiddle with the class would be even worse. If even r/m can be viable dps, why not s/r? S/W? I can see there being a major issue with PvP, but... let's face it, there's a serious problem with PvP, and OP scouts are just the tip of the iceberg.
Welcome to being the one melee class that sucks as hard as mage, Noony.
Both can be viable if you choose the right (and only decent) subclass- assuming your gear is INSANE. And don't expect any sustained dps, so you better burn. Like being a rogue or a warmage, only for more gear investment for less payoff.
I just hope RW someday learns the lesson that BALANCE =/= NERFS.
*holds breath*
*dies*
Quoted from "mnkmurphy885;596809"
You left out w/r, and.. yeah about the only bad warrior combos are war/druid and war/priest. Even w/s is viable- just less astonishing than the other warrior combos, so why bother?
I would personally argue that s/r is barely marginally viable, unless you are in a party with a ton of other /s's, and that's getting harder and harder to find. S/R is so sad that it's not even worth an invite for sapping anymore. S/wd is the only combo worth playing, as is m/w. M/S and m/wd are one-trick ponies. Marginally viable at best. M/wd is the class you play in a burn fight for giggles, not for realsies. M/s is... really good at trash. Yay.
The main dps classes should have at least two good dps class combos each. Warrior just gets an unfair advantage (as usual).
Quoted from "Borella;596811"
Warrior doesn't get an advantage over anybody.. they're one of the hardest classes to play well, and even they only have 1-2 viable dps combinations. We're not going to count W/M as a warrior cause they're.. W/M's.
)
Quoted from "Borella;596805"
S/wdn isn't the only viable scout, it's just the best. S/R is pretty good if you can get vamps. And that's definitely not a Scout specific issue. Every class has only a few strong combos really.
Mage: M/W, M/wd, to an extent M/S, gonna put W/M here cause it doesn't really fit with Warrior.
Priest: P/K, P/S healwise, according to Fan P/R but never seen one
Warden: Wd/s, Wd/w dps/tank
Knight: K/P, K/S
Druid: D/S, D/wd and D/w to an extent
Warrior: W/wdn, w/k for pvp only
Scout: S/wdn, S/r, S/K for pvp only
Rogue: R/wdn, R/M, R/S
So as you can see it's really not *just* Scouts that are messed up with only having one/two viable combos. That's a game issue. Aren't we all used to it by now? "Roll the best combination for your class or accept that you're not going to do as well as another."
Quoted from "Mamn00n;596922"
Well, while that's mostly true, the issue here is, that only 1 scout combo is viable. And even then it's barely viable. And even more then it's a selfishly viable scout.
Here's what I mean:
S/wd is the only real viable scout class. After the short while i've been looking into it, this is true. The only reason any other scout class is viable is because they support other roles. Scout is not a support class, this does not make them viable.
And s/wd is a selfish scout, which is why i don't really enjoy it, because s/wd does not give any benefits to other players. I think the only reason s/wd is viable, is because RW was too stupid to figure out a way to nerf them to a standard of other scouts.
The issue is simple, if you took a scout/nothing vs any other class with no secondary, the scout would fail to every class. I'll bet my books on it.
Quoted from "Cike;596924"
s/d or s/p, great utility scout classes, very underestimated...
the new s/d elite makes it semi-viable as support(focus, energy, rage, mana regen) as well as party damage mitigation and aggro reduction for 2nd highest on aggro table, along with cleanse, antidote, and a root remover..
s/p gets some nice party buffs...(vamp transform, the attack speed one, crit increase, cleanse, little shield thing), and another aggro control skill
but yeah, u do like 1/2 the dps of a s/wdn
Quoted from "Mamn00n;596934"
Yes, your right, however most of these buffs do not stack with party members' buffs. The buffs a s/p gives overwrite other buffs. Currently, i'm too lazy to check what elites they are, but I know they overwrite more important buffs for the group, and are less effective.
Quoted from "tyrr;596942"
I still have Serenity on my skill bar.
To remind me of good times...
Quoted
Scouts need a bit of a buff to dps% on skills at a minimum.
Quoted from "Mamn00n;596943"
Same here.
They already decided scouts had too much of that, and that they needed to be at this low % after chapter 3. So I don't think that's going to fix anything, saying "oh, could you just reverse what you did to make it underpowered please?" They don't really work that way.
Quoted from "Ravesden;597172"
Point was they took too much of a hit. I think even you would agree with that, hence why you started this thread in the first place. They need a buff to dps. Honestly, if they had just fixed the player dex vs target dex defense and worked from there, scouts would be at a much better position right now. Instead they fixed that, and lowered the dps on....everything.
Quoted from "Mamn00n;597220"
Right, I understand your point, but how many times can you recall them making a bad decision on something, and then actually rerolling it?
Personally, I can't recall any off the top of my head. I know there have been some, by memory, but I can't recall what for.
Quoted from "yodased;597245"
% based mana