You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

61

Tuesday, April 16th 2013, 6:55pm

Quoted from "Borella;596811"

Warrior doesn't get an advantage over anybody.. they're one of the hardest classes to play well, and even they only have 1-2 viable dps combinations. We're not going to count W/M as a warrior cause they're.. W/M's.

W/r is.. meh. Viable, but not amazing dps. W/wdn is so much better. It's the same throughout most of the classes. One class combination is pretty definitively better than any other. S/wdn > all scouts. W/wdn > all warriors. M/W (w/m) > All mages. Wd/s (Wd/w and Wd/s are blurry on which is really better) > all wardens.

Technically mages are all viable, since they can all spam the flame button. M/W is just, better cause of the extras they get. And M/W isn't even the best for longer fights such as sixth boss KBH since they pretty much suck after burn.

Again, it's a game problem, not a scout or mage specific problem.


i beg to differ as i have seen a w/r that does more dps than any warrior i've seen on my server. his only issue is that he builds too much aggro so our tank cant out aggro him (simply because he has loot runes and not recons) in a full length fight he is on top of the dps meter if not the top then a close 2nd

62

Tuesday, April 16th 2013, 7:19pm

i would like to think that s/r is still a viable dps, but the fact is, it is only APPROACHING viable with 5 other party members that are /s (k/s or wd/s, r/s r/s r/s and p/s or d/s) and when do you ever see that party form now? since w/wd, w/r are on par with rogue/scout and seeing as how you'd much rather have a w/m in place of that scout since they do 10x the damage... i would agree that the only viable scout is the s/wd. and lets face it you have to diyce to play that class. i have the s/r combo figured out to the teeth and i still dont even come close to doing dps my r/s counterpart is doing. at lvl 60/60 my rogue is hitting for nearly the same as my scout hits for at 77. 180k lowblow's vs my scout coming close to 200k's on its good skills (piercing arrow, weakspot, combo shot and deadly poison bite) the only reason i dont play r/s is because it is far too easy with a rotation of 1,2,3, done. (with the exception of smart rogues who use blind spot in place of shadowstab every 6 or so seconds) s/r is still the most fun and complex scout to play skill wise because it's all based on an if/then basis. if weakspot/piercing arrow hit, use shot, once shot crits then use comboshot, vamp and deadly bite, if no sapping/exploiting debuff, use shot/sapping.

see what i mean? its kind of like warrior in complexity as they are an if/then class as well. it takes a lot of time, effort, and skill to play a decent s/r. and i have that time and effort invested, therefore my skill as a s/r is well above average. and that being said i still come nowhere near any other "viable" dps. i am merely a party filler.

i have played s/p and know that spiritual leader (which is the casting/attack speed increase) is a great skill... but cant be used until after everyones burn phase (except mages, if you use witch doctor elixer instead of Ancient spirit water it does stack with spiritual leader giving you a 35% increase instead of 30. however it does not apply the same to a melee class with any other speed potion. strong stim is still the way to go for all you melee out there)

IMO all the scouts need a buff except for s/wd.

ghostwolf82

Professional

Posts: 859

Location: Kalvans Trunk

Occupation: It's dark in here

  • Send private message

63

Tuesday, April 16th 2013, 7:53pm

Quoted from "greenviper51;597829"

IMO all the scouts need a buff except for s/wd.


Until todays patch I would have agreed with you.

64

Tuesday, April 16th 2013, 9:07pm

Fomer scout turned r/s here. Yeah, nearly all the scout dps class combos suck, perod. Despite having my s/w rotation down, I couldn't do comparable non burn dps to other classes, and I'd often get out dps'd/matched by inferior geared rogues and warriors in long fights. Scout is just a waste of time if you're trying to do respectable dps.

aardvark3

Professional

Posts: 866

Location: reni server

Occupation: retired

  • Send private message

65

Tuesday, April 16th 2013, 9:15pm

The hatred for scouts continues they nerfed another skill today.

66

Tuesday, April 16th 2013, 10:42pm

what did they do to scouts now fyre?

gigilomann

XxXGigilomannXxX

Posts: 2,213

Location: The one and only, Ohio.

Occupation: I Do Work

Mood: Love

  • Send private message

67

Tuesday, April 16th 2013, 10:50pm

Quoted from "greenviper51;597924"

what did they do to scouts now fyre?


He's talking about the charged chop nerf... which imo doesn't really harm s/wd's at all.. they're still the top scout dps. with or without charged chop.
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


aardvark3

Professional

Posts: 866

Location: reni server

Occupation: retired

  • Send private message

68

Tuesday, April 16th 2013, 11:08pm

The nerf to Charged Chop totally destroys the s/wd ability to react quickly and control a mob for an instant in PvE. No one cares about the dp it is the reaction time and control in PvE that made it a useable skill. Now with that lost the skill is almost totally nerfed and useless for anything other than another dp skill for which there are already plenty.

gigilomann

XxXGigilomannXxX

Posts: 2,213

Location: The one and only, Ohio.

Occupation: I Do Work

Mood: Love

  • Send private message

69

Tuesday, April 16th 2013, 11:45pm

Quoted from "aardvark3;597938"

The nerf to Charged Chop totally destroys the s/wd ability to react quickly and control a mob for an instant in PvE. No one cares about the dp it is the reaction time and control in PvE that made it a useable skill. Now with that lost the skill is almost totally nerfed and useless for anything other than another dp skill for which there are already plenty.


How's it destroy the ability to react quickly,? I can react fast enough on s/k and I don't get nearly as many skills as a s/wd does. You must be talking about PvP and rogues, the ability to knock them down (almost like repelling arrow) and then rape them. When does a s/wd in pve control a mob? isn't that the tanks job? If not, please show me where a s/wd controls a mob...
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


aardvark3

Professional

Posts: 866

Location: reni server

Occupation: retired

  • Send private message

70

Tuesday, April 16th 2013, 11:58pm

Quoted from "gigilomann;597948"

How's it destroy the ability to react quickly,? I can react fast enough on s/k and I don't get nearly as many skills as a s/wd does. You must be talking about PvP and rogues, the ability to knock them down (almost like repelling arrow) and then rape them. When does a s/wd in pve control a mob? isn't that the tanks job? If not, please show me where a s/wd controls a mob...


When in PvE and dealing with an elite or boss solo which is how a lot of people play the ability to knock it back instantly without the casting delay and then run when you are out matched is vital. You also can get a second snipe in if you play your skills right. Far more of us don't have the time or money to buy the latest greatest gear and have to make our way through the game with low level gear by playing the game with skill need skills that give us that second instead of being able to buy the god mode gear. When you can't buy victory you have to have skills that allow you to compete. Before you could use Charged Chop instantly then Hide Scent and leave a battle but now that option is gone. You will die in the time that it takes to cast or you will not have long enough to cast Hide Scent before the stun wears off and die that way. They are taking all the skill and timing out of the game and replacing it with bought gear and brute force. This only proves it.

gigilomann

XxXGigilomannXxX

Posts: 2,213

Location: The one and only, Ohio.

Occupation: I Do Work

Mood: Love

  • Send private message

71

Wednesday, April 17th 2013, 12:11am

Quoted from "aardvark3;597950"

When in PvE and dealing with an elite or boss solo which is how a lot of people play the ability to knock it back instantly without the casting delay and then run when you are out matched is vital. You also can get a second snipe in if you play your skills right. Far more of us don't have the time or money to buy the latest greatest gear and have to make our way through the game with low level gear by playing the game with skill need skills that give us that second instead of being able to buy the god mode gear. When you can't buy victory you have to have skills that allow you to compete. Before you could use Charged Chop instantly then Hide Scent and leave a battle but now that option is gone. You will die in the time that it takes to cast or you will not have long enough to cast Hide Scent before the stun wears off and die that way. They are taking all the skill and timing out of the game and replacing it with bought gear and brute force. This only proves it.


Not trying to argue with you or anything I just don't understand how charged chop is needed as such with a knockdown or cast time, it use to be a cast time before.. i think a 3 second cast time and s/wd's were fine... b/c they didn't use it now that they made it viable... and then make it a cast time again.. then they have a problem with it...

The solo'ing thing.... a s/wd should be able to solo anything under lvl 60ish fine... without charged chop even... I think we've had a r/s solo gch first boss before... but anything after that not really..

I'm not sure about rt dia for scout.. I know rogues can do it b/c of dodge.

I'm just not sure what isntances you're trying to solo that you need charged chop for.. also scouts have lasso don't ferget ;)
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


ghostwolf82

Professional

Posts: 859

Location: Kalvans Trunk

Occupation: It's dark in here

  • Send private message

72

Wednesday, April 17th 2013, 12:14am

Quoted from "greenviper51;597924"

what did they do to scouts now fyre?


Yes, the s/wd nerf. The only scout that hadn't suffered another nerf, but now has.

aardvark3

Professional

Posts: 866

Location: reni server

Occupation: retired

  • Send private message

73

Wednesday, April 17th 2013, 1:33am

Lasso is a non starter in battle as soon as the mob takes any damage even a bleed from vamp arrow on it before it disappears. Charged chop was instant so you could just hit the key follow up with Hide Scent and be out of melee and the battle if you wanted. It is pointless to solo stuff below 60 you get nothing worthwhile and there is no challenge. Some elites and bosses are outside of instances. It is the only scout skill that gave you a knock down or stun. Something that is needed. Scouts are very under powered in dp even the s/wd so what is the point of nerfing them anyway. Don't waste time about PvP if 1 in a 100 ever does PvP it is a miracle the PvP servers are empty because no one does it, read all the threads about no one in the PvP servers. Siege is a beta mess with a small but loyal following but the game is PvE and fixing a skill because of PvP or Siege is just the tail wagging the dog. Not to mention a total waste of the time the programmer could be using to fix something that actually matters.

74

Wednesday, April 17th 2013, 2:43am

Quoted from "aardvark3;598006"

Lasso is a non starter in battle as soon as the mob takes any damage even a bleed from vamp arrow on it before it disappears. Charged chop was instant so you could just hit the key follow up with Hide Scent and be out of melee and the battle if you wanted. It is pointless to solo stuff below 60 you get nothing worthwhile and there is no challenge. Some elites and bosses are outside of instances. It is the only scout skill that gave you a knock down or stun. Something that is needed. Scouts are very under powered in dp even the s/wd so what is the point of nerfing them anyway. Don't waste time about PvP if 1 in a 100 ever does PvP it is a miracle the PvP servers are empty because no one does it, read all the threads about no one in the PvP servers. Siege is a beta mess with a small but loyal following but the game is PvE and fixing a skill because of PvP or Siege is just the tail wagging the dog. Not to mention a total waste of the time the programmer could be using to fix something that actually matters.


Er.. why bother CC the mob if you're going to hide scent anyway? Just hide scent and be on your merry way.

If you can't kill elite mobs and such in regular questing then you have some more severe issues than CC. How do you think other classes that don't get stuns handle it?

If it's cause you can't solo bosses and instances.. well.. Priest and Druids can't either, or Knights. That is all.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


aardvark3

Professional

Posts: 866

Location: reni server

Occupation: retired

  • Send private message

75

Wednesday, April 17th 2013, 3:03am

If the mob has started a hit or spell and it hasn't hit yet Hide Scent will be broken and have no effect. If your vamp arrow is still causing damage no effect. The point is with the major overpowered classes rogues and warriors etc. why are they wasting the effort and time of the programmers to nerf the scouts unless some individual has a personal hatred for the class.

76

Wednesday, April 17th 2013, 3:17am

don't really care about the stun,adding the cast just makes s/wd do even less dps in pve. not that I play scout anymore in pve. I was probably the last semi decently geared scout main on osha. do other servers have any left?

gigilomann

XxXGigilomannXxX

Posts: 2,213

Location: The one and only, Ohio.

Occupation: I Do Work

Mood: Love

  • Send private message

77

Wednesday, April 17th 2013, 3:55am

Quoted from "Nito;598063"

don't really care about the stun,adding the cast just makes s/wd do even less dps in pve. not that I play scout anymore in pve. I was probably the last semi decently geared scout main on osha. do other servers have any left?


Palenque has a couple left, that I know of, Kilah and Rade... possibly some more I'm forgetting.

I play s/k in seige just b/c it's horrible in pve..
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


FarmerTom

Professional

Posts: 1,058

Location: Hiding around every corner :)

  • Send private message

78

Wednesday, April 17th 2013, 4:02pm

to anyone on this entire post of 8 pages if you got scouts that you know that are keeping up or doin more damage than some of your fellow dps.. ALLL the dps you know suck, period. no gd way a scout is gonna keep up with a w/wrd or w/m on burns etc.
and i want to throw in another point... if a s/r can lower boss pdef by 30% ish.... everyones dps including w/m and w/wrds and rogues etc whatev, should be doin 20 to 30% more dps no??? or boss should atleast be dying faster?

i played s/r for a LONG time, and never ever do i feel that those abilities even worked, helped did anything. Now as of right now. We have been playing and running with another s/r in party while im tanking, i see the debuffs go on the boss... but NEVER NEVER ever see a difference in how boss is dying or peoples dps from scruts of previous times of same boss. I think they dont work.

But if they ever fix scouts i WILL go back to it..

I heard they might fix the scouts next nevruary dont quote me on that though :P
Misguidedknight 72S/72K/70R Retired
Cerburus 100Wd/100S/100W/100R/100D/70M
Misguided 100CH/100R/100M/68WL/88P/52W
Sober 100K/60P/60W <-best toon name for anyone that knows me :)

Once proud co-leader of Exiled Demon Horde.
Been on multiple servors
Started playing around lvl 55 Cap...

Easycompany

79

Wednesday, April 17th 2013, 4:12pm

Lol, they work. I can't break 1 mil crits unless I have Sapping Arrow on bosses.
Firetruck W/Wdn/S 72/72/72- Retired as well now...
Bangsalot K/S/R 70/70/68 - Retired
Heretic- Reni

FarmerTom

Professional

Posts: 1,058

Location: Hiding around every corner :)

  • Send private message

80

Wednesday, April 17th 2013, 5:06pm

welll u missing 3 levels :P i can hit 1.2 crits np... not arguing by no means or showin epeen off whatev... but i also have 116k pa unbuffed atm for w/wrd. idk if thats same class combo u talkin about or another one just contributing:P is there a way to really know if they r workin? l idfk
Misguidedknight 72S/72K/70R Retired
Cerburus 100Wd/100S/100W/100R/100D/70M
Misguided 100CH/100R/100M/68WL/88P/52W
Sober 100K/60P/60W <-best toon name for anyone that knows me :)

Once proud co-leader of Exiled Demon Horde.
Been on multiple servors
Started playing around lvl 55 Cap...

Easycompany