In trying to decide what my third class should be, I've been considering champion so I could jump on the C/M bandwagon and nuke people. However, I want to know if it would be a viable secondary for my warlock side as well. I see a decent number of Wl/C around, but not really any at endgame that I know of. I see they have some nice looking elites, but none of them address what I feel is the warlock's primary deficiency as a dps: no way to pump out a burn like a mage due to only having 2 second cast spells. My Wl/M addresses this issue with this thanks to the soul brand sting/flaming heart strike combo. So another question is this: what role does Wl/C serve in a party? Does it have much of a pve use or is it restricted to pvp?
Wl/c is pure DPS, TOP warlock DPS followed by wl/w and wl/m. Outsanding in PVE and PVP
Champion General Skills
* Heavy bash: Does physical damage. Useless
* Electrocution: Priority once u get elite 50
* Hammer weapon proficiency: You can equip hammers. Useless
* Energy influx strike: Priority once u get elite 50
* Runecraft - Diversion: Passive. Increase parry rate by 75... 941.3. Priority
* Runcreaft - Solidify: Passive: Increase stam by (current stam +11... 60.5) x 1... 5.5% + 11... 60.5. Priority
* Shock strike: Does physical damage. Frontal AOE. Stun target by 1s. Somewhat useful. Not priority
Elites:
* Saces's Fury: Selfbuff. Increase your crit mdam by 50% for next 5 critical hits, but it has a little trick when u cast aoe's. CD: 30s
* Mind rune: Selfbuff. Increase HP by 10... 50%, int by 80... 400 and regen 10 rage every 2 sec during 900 seconds.
* Electric transference: Passive. Extends Electrocution state by 10sec and debuff target increasing received dark damage by 10%
* Runecraft - Ingenuity: Passive. Defense net cooldown time is reduced by 30sec and u also earn defense net whan cast on friendly targets.
* Rune energy devotion: Selfbuff. Reduce aggro by 8... 40% and increase dark magic power by 7... 35% during 20s and restores 35 rage. CD: 60s
* Imagination release: Only usable during willpower construct. Conver mind condesation's effect to 35 focus. Useless
* Saces's Impulse: Increase int by 9... 64.4% and restore 4% HP per second during 60s. CD: 10s
* Psychic extension: Increase range of electrocution and energy influx strike and cause dark damage. Also reduce electrocution CD by 2 sec and energy influx strike by 3sec.
Electrocution: Inflicts 50... 1397.5 dark damage and interrupts spells. Cause electrocution state. Range: 225. CD: 6s
Energy influx strike: Inflicts 65... 1816.8 dark damage. When target is in electrocution state it always crit. Range: 225. CD: 3s
* Rage sublimation: Converts 100 rage to 6 PSI
* Psychic tap: Psychic arrows has a chance of invoke a shield that absorbs damage equal to 10% HP and increase your mdam by a % during 6sec.
Psychic arrows: Deals 40... 810 dark damage and has a chance of increase mdam by 10... 48.5% and invoke a shield that absorbs damage equal to 10% HP
Rotation:
Unbuff: weakened weave curse > electrocution > warp charge > all our instant spells
Fully buffed: weakened weave curse > electrocution > warp charge > Puzzlement > Psychic arrow and heart collection strike for regen focus
Its amazing when u are in party with wl/w and wl/m. Slash (wl/w) debuffs target increasin 30% received dark damage, soul brand (wl/m) debuffs target increasing 36% received fire and dark damage, and electrocution (wl/c) increase 10%
Damage * 1.1 * 1.3 * 1.36 = Damage * 1.94 almost double dark damage