This, is my all-together round-a-bout-fix on
Scouts. If even just a few of these Idea's are implemented, in some way, I'd be very grateful as scouts, currently blow.
Numero Uno.
Line of Sight (LOS). Currently, LOS is currently coming from the opposite point of the body that it needs to be coming from. This needs to be changed to at least follow the arrow on the bow. I understand that it should not come from the eyes, as you do not shoot your bow from your eyes. But It should at least come from waist level (where your bow hangs) or chest level (where you shoot your bow from).
This, would honestly be a quite easy fix, this really would not fix the DPS issue, but we'll get to that later. This is just a common problem with scouts that needs to be fixed.
Numero Dos.
Autoshot Passive Buff
This Idea was given to me by
Amberwave. The idea was that autoshot added a debuff to the target, that increased scout damage. I have modified this idea however, to more properly fit the task.
A new Scout Class-specific skill, obtained after Target Area. My preferred name for this skill, "
Steady Aim" This skill is simply passive, and can be level up to 50. The skill would work like this:
Steady Aim improves your Autoshot, as you hit consecutively with autoshot, you gain a buff that lasts for 5 seconds (at level 1, the buff length lasts -0.06s per level (2s at level 50) Stacking up to 20 times. Each stack increases your Ranged Weapon Damage by 0.25% (at level 1, increases by 0.025% per level (1.5% at level 50) X .001% accuracy (does not change and is not affected by stack).
So, as a fair example, at level 50 this means if your accuracy is 15k (a fair bit more than most high level rogues and scouts I asked's accuracy), and your Ranged Weapon Damage is 10K at 20 stacks you'd get a total of 1.5% (of) 10,000 = 150 X .001x(15,000x20% = 18,000) (1
2700 Ranged Weapon Damage. A fair increase in damage for scouts.
If you are to really look at this skill, it would add usefulness to bows so that you can maintain this buff for a longer time, but still able to get max stacks with a crossbow at full buffs. So crossbows would then do more burst damage, and bows would then do more sustained damage. As well as you look at this skill, it adds more bonus for scouts to actually use accuracy, instead of to hit other scouts and rogues. This would also fix the damage problem quite successfully.
This would also be a null for scouts in siege war, as they are already pretty good at PvP, this skill would be quite worthless.
Numero Tres.
Skill % DPS Reworks.
Although I feel this will not be implemented at all, I have gone through serious brainwork to figure out how to balance scouts, by once again changing the skills % DPS bases (this time, at a balanced rate)
I'll go through all the skills with this, starting with Shot.
Shot is increased by 2.4% per level, starting at 40%. While I agree with 2.4% being a fair increase of damage, I believe the only change should be that the base should be 40% higher. A 40% increase in base damage will mean less as you level up, however, the usefulness of the skill will be more than just a "filler" between cooldowns.
Vampire arrows again, has a good increase of 3.3% per level, starting at 55%. Again, I agree that the increase is fair, but it should have a base of 100% damage. My reason being that vampire arrows is still quite a worthless skill, it's only used because it's just slightly less useless than Shot. I believe the skill should be one that scouts would want to use the moment it's off cooldown, and this should do just that.
Joint blow does it's job. While it's rarely used, it has it's purpose, and it's just fine.
Blood arrow was redone well. I will not disagree with it's current status.
Throat Attack also does it's job, it's not made to do damage, it has it's purpose, and it's just fine.
Swiftness is just as fair as all of the other stat increasing skills. I will not disagree.
Speed shooting has never been changed, and is just fine as well.
Onto Scout Class-specific Skills
Wind arrows, this skill has become entirely worthless. As shot costs no focus, has more DPS even now, and a greater % increase per level. Wind Arrows needs a definite fix. While the skill's only advantage over shot is that it is instant, it has more disadvantages as most scouts can get shot down to a 1 second cooldown, or an instant (GCD .5s) cooldown. Wind arrows should be an equal base % DPS as shot, as well as an equal % DPS increase per level.
Ranged Weapon mastery is significantly lower than all other weapon masteries. The Ranged accuracy is nearly worthless as it is. The 20% accuracy increase, I'm fine with, but another 10-15% damage increase would be sufficient.
Mana drain shot, I like the change they made to this, however, it would actually be used if it had some real damage on it. With the 1 minute and 30 second cooldown, It should at least do a hefty amount of damage for your time, and that extra key on your skillbar. Perhaps a base RWDPS of 120% and an increase of 5.2% per level as opposed to 3.6%
EDIT ~ After more testing, the 1 minute and 30 second cooldown is absurd. The cooldown should be
reduced to at a maximum of 20 seconds. Preferably the cooldown should be 10 seconds, which is the length of the debuff. The debuff itself is really only useful in PvP situations that I can see. And even should it be used in PvP, the % Mdam reduction would be quite worthless in PvE as almost all of PvE is physical based.
As well as there needs to be a range increase to 220 with xbows and 230 with bows.
Lasso does it's job, I see no issues with this.
Piercing Arrow is still quite balanced. No issues.
Eagle Eyes is also just fine as is.
Snipe, While I like the big % damage increase, and agree with it currently, they're idea to make it a skill used in combat was a failure. It is a skill used for hitting high, pulling mobs with a big bang, and 1 shotting. This skill should not be viable for midfight use.
Combo shot needs some rework as well Not by much, but the base is currently 45% with a 2.7% increase per level. I believe this skill should start at 65% with a 3.1% increase per level.
Reflected shot is just fine as is.
Concentration is just fine as is.
Target area is a little worthless currently. If it were simply to increase accuracy up to 10% and have the critical hit rate increase by 1.9 instead of 1.3 it would be much more effective.
I would do elite skills, but It would require a lot more information, and I doubt they are going to make the changes above anyhow.
Numero four
Ranged weapons.
Ranged weapons are currently becoming more and more lacking in physical damage as compared to daggers, axes, swords, and hammers. While I agree bows and xbows should be lower, the space is becoming increasingly widened. Simply keep ranged weapons a steady 12-15% less DPS than daggers and it should be sufficient. (Currently ranged weapons are running 16.5-20% less DPS than daggers at a base)
Conclusion:
If you don't make these changes, there's no real way you can fix scout. This is quite literally the only ways that scout could be fixed. If absolutely none of these changes are made, it will be gimped and nerfed for eternity. It would be possible for scouts to be balanced by increasing their support ability, but the class would then be more support than DPS. And at that point, I don't really think anyone would play scout.