Quoted from "choujiaki;597747"
well with this new patch, a s/wrd without an instant cast charged chop, will be just like any other scout out their,
pretty useless in the dps department with skills that have low % dps.
scouts just need to get their skills damage raise a bit more, they are a ranged class so they do need to do less damage then melee classes.
Quoted from "gigilomann;597914"
Wrong. I'll tell you why, b.c of a s/wd's elites, s/wd can and was out dps'ing other scout classes before charged chop became an instant... and then with knockdown. In order to test this you need skilled s/wd's who use more than just a few spam skill or diyce to operate their toon. Any good scout will know, that you use certain skills at first then spam whatevers off cd as fast as you can, but ofc in a certain rotation, and use certain skills as fillers only.
However s/wd gets... Thorn arrow.. Entling offering.. Hidden peril..and gryphon bash.. as extra more damaging attacks.. not including charged chop from range... (not including the extra damage buffs s/wd gets)
These extra dps skills will always help and keep a s/wd at top of the dps chain as far as scouts with s/r and s/w behind..
Sure, but if you play both classes out right in pve a s/wd will always be higher in dps... so no reason to suggest that s/wd is the same.. b/c it's not, they simply get more dps skills and more damage.
Quoted from "Cike;598010"
my $0.02
1) any damage/PA buff on auto shot should be % based, or not capped at 50, due to the fact that it inherently puts a cap on the buff for future patches/higher levels...a % based buff will last a while until it needs another buff...
Quoted
2) IMO, a buff to auto shot should take longer to stack, such as 25-30 stacks...the reason is simply due to the fact that both xbow and bow would be able to get the buff, but a bow would stack much faster, thus getting to max DPS faster, while xbow takes longer, but still maxes buff. that way xbow would be sustained DPS, while bow would be more burn.

Quoted from "Mamn00n;597880"
S/wd and S/p are 2 classes. Sure, they can use it in their rotation for DPS midfight, but a 3s interruptable by damage skill is a big waste of time for every other scout combination. I don't see a real argument here.
Quoted from "Cike;598303"
tbh, all think scouts need is the autoshot buff and a mastery buff and they would be good...
I have no issue not being top DPS, I have an issue with being outdpsed by the tank...
also, a edit I would make to the "steady aim" auto shot idea would be that it either stops stacking, or loses a stack every 2 sec you are running, so it would not be OP in PvP(farming balloons to stack buff), and i would not imagine a scout has "steady aim" while running around and kiting...cancelling upon movement would be too harsh, but a little reduction in the stack # or pausing of buff or something along those lines would make sense...
we already have archers glory sacrificing movement for DPS, so I think it could be pursued a bit farther with "steady aim"
friggin dps they are, lol. now if you're still getting out dps'd by a wd/w... then you have probs, although there are some beastly wd/w's out there... but they sacrifice stam and pdef for pa if they use their w/wd chain gear.
Quoted from "Cike;598303"
tbh, all think scouts need is the autoshot buff and a mastery buff and they would be good...
I have no issue not being top DPS, I have an issue with being outdpsed by the tank...
also, a edit I would make to the "steady aim" auto shot idea would be that it either stops stacking, or loses a stack every 2 sec you are running, so it would not be OP in PvP(farming balloons to stack buff), and i would not imagine a scout has "steady aim" while running around and kiting...cancelling upon movement would be too harsh, but a little reduction in the stack # or pausing of buff or something along those lines would make sense...
we already have archers glory sacrificing movement for DPS, so I think it could be pursued a bit farther with "steady aim"
maybe... 
Quoted from "ghostwolf82;598971"
This really reminds me of the end of ch2 start of ch3, but insert warriors instead of scouts. RW never nerfs rogues, but always focuses on only one class at a time. They can't multitask it seems.
... and numerous others Semi-retired
Quoted from "Auros;598975"
Maybe Rogues are scheduled for Chapter 6?