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21

Friday, April 26th 2013, 4:08am

Quoted from "pietroasp;599233"

If it really works that way (heals reduce rage regeneration), it will probably be due to delay between rage regen and getting hit by something.
So you get hit--->heal to 100%---> no HP lost, no rage regen or you get hit --->no heal or under 100% ---> hp loos, rage reneg.
Personally I wouldn't care as CC would do most of the work anyway, but still worth knowing.


No. None of that happens. Rage flow stays constant the whole time, whether being healed or not.
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22

Friday, April 26th 2013, 4:59am

Quoted from "pietroasp;599233"

If it really works that way (heals reduce rage regeneration), it will probably be due to delay between rage regen and getting hit by something.
So you get hit--->heal to 100%---> no HP lost, no rage regen or you get hit --->no heal or under 100% ---> hp loos, rage reneg.
Personally I wouldn't care as CC would do most of the work anyway, but still worth knowing.


Even if you get healed at the exact same time you take a hit, that's not going to negate any rage generation. Taking any damage, whether it gets healed immediately or not, is going to give you rage. Do you have any evidence to prove to the contrary? The only hits you don't gain rage for are dots, and those that you dodge, absorb, or are immune to. You still gain the same amount of rage for parried hits.

As Raves said, the only relationships between heals and lost of rage that seem logical are the white strikes lost when casting a heal on yourself, or absorbing damage through some sort of bubble ability, as I said before.

On another note, people keep talking about "rage regeneration" but I think we all know rage doesn't "regenerate" or if it does, it's regeneration rate is negative. Call it degeneration, if you will, or just talk about generation rates based on white strikes or taken damage. There is no such thing as "rage regeneration" unless it's negative, regenerating to 0.
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23

Friday, April 26th 2013, 7:33am

First, I apologize to everyone as I was operating under information that was outdated. The rage degeneration of 5 pts every 2 sec is unaffected by recover, the rage generation of ~7 pts from being hit is unaffected by recover, and the rage generation ~15 pts from landing a white hit is unaffected by recover.
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24

Friday, April 26th 2013, 10:27am

Quoted from "camagic;599268"

First, I apologize to everyone as I was operating under information that was outdated. The rage degeneration of 5 pts every 2 sec is unaffected by recover, the rage generation of ~7 pts from being hit is unaffected by recover, and the rage generation ~15 pts from landing a white hit is unaffected by recover.


Rage generation from white hits is a constant 15pt. Rage gained pet hit depends on speed of weapon. Otherwise 1h weapons would generate rage WAY faster.

25

Friday, April 26th 2013, 12:13pm

Quoted from "camagic;599268"

First, I apologize to everyone as I was operating under information that was outdated. The rage degeneration of 5 pts every 2 sec is unaffected by recover, the rage generation of ~7 pts from being hit is unaffected by recover, and the rage generation ~15 pts from landing a white hit is unaffected by recover.


Rage generation from landing a white hit scales with your weapon speed. If you have a faster weapon, you will gain less rage per whitestrike, and more if you have a slow weapon. If it was a standard ~15 rage per whitestrike, a champ or warrior with a fast dagger or sword would generate more rage faster than a slow 2h wielder. This is not the case. Faster will generate rage faster, but less at a time, while 2h weapons will generate more, at a slower rate, so it ultimately balances out to the same rage generation rates from white strikes. It's a long-since debunked myth.
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26

Friday, April 26th 2013, 2:09pm

You are correct, rage generation works out to be about 5.7 per a sec from white hits. I was simply using a generic 1-h axe in original testing, which had a speed of 2.6, thus accounting for ~15 pts from white hits in my post. I put up numbers from my current testing as proof about how heals do not hamper rage. I can see how it is misleading, so this should help clear it up.
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27

Friday, April 26th 2013, 9:24pm

it would be better to look at this by rage/sec instead of rage/hit...

also, if duel wielding, i believe the offhand gets 1/2 the rage generation speed of the mainhand...no specific numbers, but that's what i remember....so duel wielding gains 1.5x the rage of either 1h+shield/tali or 2h
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

28

Friday, April 26th 2013, 11:00pm

Quoted from "Cike;599328"

it would be better to look at this by rage/sec instead of rage/hit...

also, if duel wielding, i believe the offhand gets 1/2 the rage generation speed of the mainhand...no specific numbers, but that's what i remember....so duel wielding gains 1.5x the rage of either 1h+shield/tali or 2h


Yeah, something like that. I don't remember if it's exactly half rage generation, but it's close, and I haven't tested. I just took people's word on it. It's like having lvl 25 aggressiveness active all the time. Pretty awesome.
~Leader and last Surviving Member of the MegaNoobs~
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Drachen ~ Warrior/Rogue/Mage ~ 62/60/55 ~ Geared for lvl 60 endgame