The point to be made here is that no one really ever uses it for the intended function of absorbing damage past level 50 or so really. 2k damage is like 1/2 of a white hit from a mob on weaker/cloth players at level 75+.
Champion/Mage has a really overpowered one that "pops" when the shield is broken or expended. It's ridiculously powerful and can be used on gates in siege. It also increases physical damage and healing recieved. The amount blocked is a percentage of the target's total health, and it has no downtime if the shield is not expended.
Solutions:
- [Absolute Blocking] Change it to block 1 magical/physical hit. It wouldn't mean much to PvE content but in PvP, it would be great for supporting your lousy rogues who can't stack enough Patk but have 200 wisdom and then complain about being 1shot by a mage's TS.
- [Partial Blocking] Make the shield block 50% of incoming damage up to 10% of the target's total HP. If you use it on yourself, the amount of damage blocked is reduced to 35%. This effectively is a guaranteed parry for the duration of the shield. Good for both PvE and PvP.
- [Dissociative Blocking] Rework the functionality of this skill for primary and secondary classes. Make it a basic bubble that blocks 10% of the target's total HP that gets affected by an elite skill to modify the extra effects based on their purpose in party. P/M gives an increase in Magic Damage, P/W gives an increase in Physical Crit Rate, P/R gives an increase in DoT damage, P/S gives an increase in Physical and Magical Defense, P/K gives an increase in Critical Resistances, P/C gives an increase in Rage/Energy/Mana/Focus Generation rate, P/WL gives a boost to HP.
But then again, this is all idle talk as the developers never really act upon anything posted on the forums.