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21

Friday, August 2nd 2013, 12:22am

"the "this skill isn't used" argument is completely moot. There are tons
of skills in the game that are not used at all, by all classes."

Lol. That almost makes me want to start a warrior thread called, "Feint needs a rework"

In all seriousness though, I don't see why the useless skills that nobody uses shouldn't be improved. Sure, there may be more important things to fix first, but that doesn't mean we shouldn't be talking about how those useless skills could be fixed as well.


Tangent: If anyone cares, Feint doesn't even give the accuracy boost anymore. The tooltip still says so, but it doesn't work. It's just a low damage skill now.
~Leader and last Surviving Member of the MegaNoobs~
Megadrach ~ Priest/Warrior/Knight ~ 45/45/45 ~ Can solo PS in FA gear/stats
Drachen ~ Warrior/Rogue/Mage ~ 62/60/55 ~ Geared for lvl 60 endgame

22

Friday, August 2nd 2013, 1:40am

well it is like how intensification everyone says doesn't add dmg correctly either and is almost useless. Except like m/w who gets like % crit dmg from it.

23

Friday, August 2nd 2013, 7:44am

intensification adds dmg. just not at ur base dmg before calculations. it adds flat number at end of calcs. like a 300k flame will be 301k. but it works, its not broken.
same is with priest shield. its just a skill to be ignored mostly. they seem not to be interested to rework on it. imo, the only reason it should be used is or the % dmg reduction. and should be used in a non-tank person, that doesnt take dmg, cause its just to protect from ONE serious incoming hit, like a high hitting boss aoe casted skill.

24

Monday, August 5th 2013, 7:25am

yeah I was only using the intensification as an example of another skill that is used for its secondary ability (if it has one). I don't really see much of a need to change either. I don't know how OP intensification would be if they made it before damage calcs. I always use it for the m/w :P