You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

1

Wednesday, June 5th 2013, 11:54pm

Physical Light DPS

Does anyone know if the damage formula for Physical Light DPS is even working properly? Or how its supposed to work?

2

Thursday, June 6th 2013, 5:57am

Physical Light Damage = Physical Damage, affected by "Light Masteries"

Light Mastery Skills:
Devotion [passive]: 20% Light Damage boost @lvl 80
Hatred Strike [active]: 20% Light Damage boost for 15secs

Some have reported that boost provided by Hatred Strike does not affect physical skills, but i need to confirm myself too.

3

Tuesday, June 18th 2013, 9:40pm

After doing tests on my k/m ive concluded that when I pop Holy strength and intensification which adds 77% bonus light damage it only effects: -Light energy weapon(adds bonus Light damage to normal attacks) -Holy Light domain(Deals light damage to surrounding enemies). all the skills that say bonus Physical Light damage per second get no bonus at all. Which means no, Knight didn't get any sorta weapon mastery.

4

Friday, June 21st 2013, 5:40am

ook, so no one gives a crap that the Light bonus mastery and cd made for knight only works for 2 of the k/m elites and not all knight skills?

5

Friday, June 21st 2013, 8:56am

Afaik Light Mastery from Devotion skill affects all kind of knight light dmg.
But yes, the boost from Holy Strength affects only magic light dmg. idk though yet if is intended or not

6

Sunday, July 21st 2013, 6:19pm

Physical Light Damage = Physical Damage, affected by "Light Masteries"

led light Mastery Skills:
Devotion [passive]: 20% Light Damage boost @lvl 80
Hatred Strike [active]: 20% Light Damage boost for 15secs

Some have reported that boost provided by Hatred Strike does not affect physical skills, but i need to confirm myself too.
Is it exactly work like this or there are some other factors on which it depend?

This post has been edited 1 times, last edit by "AlfredoWise" (Jul 22nd 2013, 8:58am)


KatalanOrk

Intermediate

Posts: 563

Location: Nijmegen, The Netherlands

  • Send private message

7

Sunday, July 21st 2013, 6:22pm

Erm, there is no such thing as Light physical damage, afaik. Any damage that has an element, Fire, Earth, Dark, Light, Water - are by definition magical.

8

Sunday, July 21st 2013, 8:47pm

True, but if you'd notice that each knight skill now has "% main hand weapon Physical Light Damage per second", then you'd see where that came from. From what I can tell it is supposed to be a weapon mastery of sorts, effecting only the knight skills that say that directly instead of the weapon itself. I'd like to think hatred strike is supposed to be like a temporary bonus to devotion, but unfortunately it didn't work out that way.

Posts: 129

Location: Everywhere.

Occupation: Animator

  • Send private message

9

Wednesday, July 24th 2013, 6:32pm

So, basically, we get a little bit of % increase to our skills, instead of a weapon mastery which would help our aggro more. Personally, I wouldn't mind an aggro mastery either, but I can see why they didn't implement it.

Having been a Knight since Ch1, I was so excited for the recent Knight changes. And they were really good. But Warden has already found it's role in the tanking world, as an "aggro" tank. Warden's don't bring as much to the table as knights do in terms of CC and party survival and support.

Back then, Wardens were useless, anyone remember?

10

Wednesday, July 24th 2013, 11:54pm

Yeah and scouts were the only classes around haha. But either way, the light increase is still a damage increase in the long run I suppose, so maybe a bit more aggro? I like the changes, definitely an improvement, but if it's enough idk. I guess at least it wasn't a monstrous improvement that'll get nerfed in the next patch. Knock on wood.

11

Thursday, July 25th 2013, 5:22am

Erm, there is no such thing as Light physical damage, afaik. Any damage that has an element, Fire, Earth, Dark, Light, Water - are by definition magical.
katala u seem to be completely unaware of the knight changes.
- a m/k does magical light damage
- a knight does physical light damage

thats the reason they emphasize in the descriptions the term "PHYSICAL light dps". and this is increased by "devotion" passive "mastery" skill, although abit lame only 20% at lvl 80

KatalanOrk

Intermediate

Posts: 563

Location: Nijmegen, The Netherlands

  • Send private message

12

Thursday, July 25th 2013, 11:12am

I think completely unaware is a slightly over-blown, but yes, I don't play Knight nor am fully up-to-date with the current theory craft of the class.

Light damage is by definition magical, so what exactly the changes are seems extremely vague. If this refers to damage that works off physical damage and pattk vs. pdef, then it would just be physical damage, no Light factor. The only other chance would be that it also includes an element of Light elemental resistance - but it seems unlikely as elemental resistances are largely a forgotten (and useless) feature of Chapter One.

Logic would dictate that it must use either mdamage, mattk or the mdef of the target to meaningfully be called Light damage of any sort. Logic perhaps is not the best rule to apply to RoM, but it is the best that I have :P Testing should be fairly straightforward, for this at least, as it would not be a subtle difference. But that would be up to others to try, can't bothered myself ^^

My sig, and indeed in my reply, did make completely clear that I was only talking about as far as I knew.

13

Thursday, July 25th 2013, 2:29pm

Well even before there were skills, that was pdef based, but they were somehow magical. It changes nothing in therms of DMG, but it have great impact on accuracy, so you have plenty of resists. As from light mastery have no idea how it works, but probably as skills are still pdmg, than it doesn't work at all, what Is still bad programming imo.