oooo, finally a thread i am actually knowledgeable about!!
first off, snake poison arrow is one of your highest dps skills in pve, and should be ur goto in pvp(right after VA of course). stuns are more useful than people think...
for s/d, pretty much stat like any other scout, with dex and heavy PA, mixing in strength sometimes...
Elites:
15 – Curse Breaker – Useful when you need it, breaks all curse debuffs. Nobody will really notice if you never use this, but helps to keep the strain off the healers in a curse-ridden instance. Great utility skill for pve, no use in pvp...
20 – Snake Poison Arrow – One of the best skills a s/d gets. Should come right after VA in your rotation, to always stun the target. With skill, this can help a lot with the CC if a mob goes astray. In pvp is where this skill really shines. Ranged 3 sec stun, and if timed right with neck strike, a 6 second stun-combo is possible. Remember, they can’t kill you if they can’t hit you. In pve, this is one of the highest dps skills you will get, so it should come early in your rotation, and every time it is up.
25 – Unbinding Magic – Useful if it works. Unfortunately, the range of debuffs this skill works on is very limited, but still a worthwhile skill to put in an “unbind” macro along with gloves and rum.
30 – Elven Eye – Huge crit boost here. Should be kept up 24/7 during fights (I’ll explain this next)
35 – Devour Blood – A group mana regen attatched to VA. Keep VA at a high level and use it often. If timed well, the mana regen will cover the cost of Elven Eye, allowing the crit buff to be up 24/7. Not much mana for healers or mages, but still a decent amount of regen for wardens and knights.
40 – Focus – Should be kept up 24/7, but don’t get fooled into trying to stack wisdom, your mana pool will grow too large, and elven eye will suck more mana than devour blood can regen. Small PA buff, but every little bit counts. Also, even with this skill, you will get more PA with a pure dex/PA build than trying to mix in wisdom(unless you use wisdom instead of stamina, but then you just die more often, and even then, strength is even a better choice than wisdom). Though if you plan on making pvp gear with mdef, then this helps reduce the loss of PA a bit.
45 – Archer’s Blessing – Damage reduction attached to shot. Not much to say, it’s nifty, helps people survive, and should really be up every time it’s off CD, as you should be using shot often.
50 – Ancestor’s Blessing – 8% perm damage reduction is pretty nice, but the best part of this skill is the aggro reduction. It doesn’t reduce your own aggro, it reduces the aggro of the #2 position on the aggro table. Good to use if you notice your top dps(it won’t be you, so don’t even worry about that) getting a little close to the tank’s aggro.
60 - Efficiency Guidance – Devour blood also regens rage, focus and energy. Not tons, but it regens a bit. May be bugged atm, ik it wasn’t working properly when it first came out, dunno if it’s been fixed.
70 – Soul Blessing – Enhanced Archer’s Blessing, not much else to say.
More to come with rotation, buffs, ISS and tips...