Statted and geared mainly for DPS. Ice Blades is a good attack skill, even with the current 3-second cooldown stuck to it. In PvP (Siege) and before the "nerf", Ice Blades was quite effective when used against characters that had insufficient MDam statting or simply the base MDam provided by the equipped armor and/or accessories and/or runes. This is why melee or ranged DPS class players complained so loudly about it, yet defended their own abilities to 1- or 2-shot an equally-capable P/S or other clothie spellcaster.
The thing about that was that priests could still heal and had an immune, and many classes saw that as unfair. Was it unfair? Maybe, maybe not, but it obviously got enough attention to get nerfed. The thing that I like about P/W, and D/R, is that they get a nerf to their healing in exchange for "moar dps". The problem came about when "moar" turned into "not nearly enough to be viable".
The same kinda thing is true about P/S. In my opinion, P/S was meant for a kind of hybrid dps, like the reverse of a W/M, but with some healing (This is because of the whole rising tide bow damage thing, and the physical skills gained from scout general). The healing, however was not nerfed, but the damage was pretty pitiful, and so ice blade all of the sudden became the damage dealing skill since hybrid is not viable. At all. And instead, healing was focused on instead of dps, while the dps was nerfed any more.
Long story short, very few hybrids work in this game because this game is all about max/minning. W/M is now all magic. P/S is now all healing, same as every priest besides the poor neglected P/W, and that's how this game will most likely stay. As for an AOE...meh. What do you expect to do with it? It'd be nice, yes, but is it really that big of a deal? No. Priests heal, and they're darn good at it too, so a rework would be nice (but be careful what you wish for with that...), but it isn't really needed. Scouts need a bit more attention in my opinion, as they dps, but are not darn good at it.