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karmakarma

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41

Friday, August 9th 2013, 2:06pm

So because p/s had a spammable instant cast skill with only the gcd and no regular cooldown that means it was intended to be a dps class? Not sure I can really see the logic behind that. Its simply a class with a broken skill that went unnoticed until lots of people decided to make p/s classes and people sarted complaining about that range and speed that they could attack with.

I'm aware that its supposed to be a slight dps class but 1 skill doesn't make or break a class. It just takes a new rotation to be effective again
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Malignatus

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42

Friday, August 9th 2013, 8:06pm

My only real comments for this thread...

Priest Fairies:

Yes, they could use a significant health bump. However, complaining that they die in boss fights, even when Concealed, is silly. Any AoE that a boss or an elite has will reach out and touch a Fairy that happens to be in range. The same thing goes for player AoEs, such as Thunderstorm or Purg Fire. There's usually enough damage in those AoEs to knock them off. So quit whining.

Priest DPS:

Other than P/W (which I have never played--I cannot stand the rage mechanics for Warrior) and P/S, Priests have very little DPS to offer, even in open world PvE. (Don't even bother mentioning Chain of Light--Priests have no Light mastery.) They're terrible at it and, consequently, are slow to level up. I don't necessarily see a need for Priests to have an AoE skill. And the claim that "every other class has one" ignores the fact that outside of elite skills or ISS, very few classes actually have an AoE skill.

P/S:

As has been stated many times before, the P/S level 40 elite "Ice Blades" has been in the game since Chapter I. And, until enough people started to *properly gear and stat* their P/S characters in Chapters III and IV, it was a generally unused and not terribly popular class. Statted and geared as a healer, it's a very effective (and probably the #2) Priest healer.

Statted and geared mainly for DPS. Ice Blades is a good attack skill, even with the current 3-second cooldown stuck to it. In PvP (Siege) and before the "nerf", Ice Blades was quite effective when used against characters that had insufficient MDam statting or simply the base MDam provided by the equipped armor and/or accessories and/or runes. This is why melee or ranged DPS class players complained so loudly about it, yet defended their own abilities to 1- or 2-shot an equally-capable P/S or other clothie spellcaster.

Does *anyone* happen to see the disconnect here? Melee/ranged DPS good. Priest DPS bad. Nerf Priest DPS, everything all better now.

Dat's it. Play on...

43

Saturday, August 10th 2013, 4:22am

Statted and geared mainly for DPS. Ice Blades is a good attack skill, even with the current 3-second cooldown stuck to it. In PvP (Siege) and before the "nerf", Ice Blades was quite effective when used against characters that had insufficient MDam statting or simply the base MDam provided by the equipped armor and/or accessories and/or runes. This is why melee or ranged DPS class players complained so loudly about it, yet defended their own abilities to 1- or 2-shot an equally-capable P/S or other clothie spellcaster.

The thing about that was that priests could still heal and had an immune, and many classes saw that as unfair. Was it unfair? Maybe, maybe not, but it obviously got enough attention to get nerfed. The thing that I like about P/W, and D/R, is that they get a nerf to their healing in exchange for "moar dps". The problem came about when "moar" turned into "not nearly enough to be viable".

The same kinda thing is true about P/S. In my opinion, P/S was meant for a kind of hybrid dps, like the reverse of a W/M, but with some healing (This is because of the whole rising tide bow damage thing, and the physical skills gained from scout general). The healing, however was not nerfed, but the damage was pretty pitiful, and so ice blade all of the sudden became the damage dealing skill since hybrid is not viable. At all. And instead, healing was focused on instead of dps, while the dps was nerfed any more.

Long story short, very few hybrids work in this game because this game is all about max/minning. W/M is now all magic. P/S is now all healing, same as every priest besides the poor neglected P/W, and that's how this game will most likely stay. As for an AOE...meh. What do you expect to do with it? It'd be nice, yes, but is it really that big of a deal? No. Priests heal, and they're darn good at it too, so a rework would be nice (but be careful what you wish for with that...), but it isn't really needed. Scouts need a bit more attention in my opinion, as they dps, but are not darn good at it.

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44

Saturday, August 10th 2013, 4:28am

priest gets soul bond...i want soul bond on my druid...i'd happily trade sandstorm for it...

this is prolly my favorite quote fromt he thread:
Also, if you'd have played this game long enough you would hope and pray they don't touch your class.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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45

Saturday, August 10th 2013, 4:51am

So because p/s had a spammable instant cast skill with only the gcd and no regular cooldown that means it was intended to be a dps class? Not sure I can really see the logic behind that. Its simply a class with a broken skill that went unnoticed until lots of people decided to make p/s classes and people sarted complaining about that range and speed that they could attack with.

I'm aware that its supposed to be a slight dps class but 1 skill doesn't make or break a class. It just takes a new rotation to be effective again
No, Iceblade was not the only DPS related skill P/S had. It was simply the only one that was OP.
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46

Saturday, August 10th 2013, 10:51am

As for AOE on Priest I would anyone who thinks it is not a big deal, to go kill some luzans withe lvl 50ish and quest EQ... Having good fun finishing few quests in time of full map. Ana after all if priest is not DPS, than what's the problem about it, as it wouldn't be any massive DMG.



Wis cap is ridiculous and that's it. Don't know why only priests and druids should be punish from statting too much of their main stat? Besides was always thinking that intel of even matt should affect healing power too, what will easily solved most of lvling healer problems and IMO grouping with some DPS is not the answer in ROM.



Ice Blade was not OP. There are many more OP classes in SW. Invisible rouges with throw. Mages with proper subclass will do about same as P/S with additional AOEs, Stuns etc... The problem with IB was that nobody was (well even now this is a problem) statting with any mDef and fully DPS geared P/S was one hit for every physical class. If there even should be some kind of balance than only range or "if enemy didn't die CD resets".
Also it was foolproof simply anyone could be "master of SWs" and this was some kind of a problem.

As it goes for DPS in instances P/S was really awesome on every single normal mode. It was usually killing like 80% of trash and as it goes for bosses there was two ways (first also worked for hard modes):

-Heal gear with DPS stats, so that heal didn't dropped so much and as you can have about 5-6k of wis ubuffed with just pet and still not statting any wis/X, than it will not affect your heal at all. Still there would be a drop in survivability and both trash and siege DMG

-Simply stick with full DPS gear what worked great on NM. You could probably even give up some better stats and tiers just to make higher staff tier. Even without any real DPS booster (guitar/lute, strong stimulant/water, any class buffs to boost DMG besides matt party buff - all of this simply gives nothing or as for matt buff was not a big deal on NM) and with GC EQ I was able to do as much DPS as any other class (besides mage) with ToSH gear in AC Full run I was like 75% of overall DMG and every single boss 20-30%, last boss due to it's mechanic about 50. Simply P/S was the most sustainable DPS back then. Probably even extremely long fights on HM will prove it was not so bad.

So probably it was kind of OP and even if I wasn't longer playing P/S during nerf I was really upset about the way they did it, even if I have seen it pointless to nerf anything I was sure it will come. Besides it was really funny to read after patch notes: "finally P/S will not one hit me during SW"