Since there's no "dedicated" thread to M/S', I'll just ask here:
When I originally played M/S, "Fire Arrow" and "Power of the Wind" were self buffs that couldn't be upgraded. They did what they did and that was perfectly fine. When I played M/S 4 years later, it seemed to be the exact same way, which again was fine.
But as soon as I hit Lv65 (not even 65/65, as my Scout is 51) I received new versions of Fire Arrow and Power of the Wind that needed TP all of a sudden. That's not what I was used to. That's not what I had since Lv20. What the hell happened here and why? And after 50 levels of Fire Arrow, it's only at 110 of its original 150 Magic Crit...
Side question: does the magical damage of these skills depend on the level, or just the passive Magic Crit / Magic Accuracy buff?

WTB int mods for shot then shot spam would be even more opyes the added crit and macc from fire arrow/power of the wind is rather low. However, before you waste your TP reset stone, I am 99% sure that after level 65 (or whatever level you need to pour tp into it) Fire Arrow reverts to a base of 20 mcrit. I am not sure this is intended or a bug/mistake of some kind. However leveling it does indeed not influence the damage of the procs in any way. Level 0 or level 82, the added fire/wind damage is exactly the same.
all im saying is could use a li, more juice on the hits seeing how most mage skills have int mods whats the harm adding it. @ ryonax imo mages are under powered due to the lack of m.dmg with the staves a w/m in hos gear could prolly do more dmg with 60 elite and a lvl 80 wand than a next mage could all in theory though not 100% sure about that. rouge/mages are just super uber atm wardens and warriors dmg on weapon is so high 25-30k p.dmg while mages get stuck with 13-14k m.dmg at best does this picture look right to you? i'm just expressing how i feel on the topic tis free to have opinions feel free to bash call me nub or a whiner could care less
This post has been edited 2 times, last edit by "gpx106" (Nov 9th 2013, 4:56pm)