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Lachel

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  • "Lachel" started this thread

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1

Saturday, August 3rd 2013, 5:44pm

"Wait, what?" - Question on Fire Arrow / Power of the Wind

Since there's no "dedicated" thread to M/S', I'll just ask here:

When I originally played M/S, "Fire Arrow" and "Power of the Wind" were self buffs that couldn't be upgraded. They did what they did and that was perfectly fine. When I played M/S 4 years later, it seemed to be the exact same way, which again was fine.

But as soon as I hit Lv65 (not even 65/65, as my Scout is 51) I received new versions of Fire Arrow and Power of the Wind that needed TP all of a sudden. That's not what I was used to. That's not what I had since Lv20. What the hell happened here and why? And after 50 levels of Fire Arrow, it's only at 110 of its original 150 Magic Crit...

Side question: does the magical damage of these skills depend on the level, or just the passive Magic Crit / Magic Accuracy buff?
Lachel (Osha) - Veritas - 80/55/55 Mage/Scout/Druid

Jada28

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2

Saturday, August 3rd 2013, 9:42pm

Since there's no "dedicated" thread to M/S', I'll just ask here:

When I originally played M/S, "Fire Arrow" and "Power of the Wind" were self buffs that couldn't be upgraded. They did what they did and that was perfectly fine. When I played M/S 4 years later, it seemed to be the exact same way, which again was fine.

But as soon as I hit Lv65 (not even 65/65, as my Scout is 51) I received new versions of Fire Arrow and Power of the Wind that needed TP all of a sudden. That's not what I was used to. That's not what I had since Lv20. What the hell happened here and why? And after 50 levels of Fire Arrow, it's only at 110 of its original 150 Magic Crit...

Side question: does the magical damage of these skills depend on the level, or just the passive Magic Crit / Magic Accuracy buff?


It's probably because of the Level 70 elite skill. Before you could only use either Fire OR Power of the wind but not both. The 70 Elite allows you to use both so when you use shot it ticks 3 times, one is a low physical damage and the other two are quite nice. Because of this Elite Wind Fire Cultivation instant Skill you need to have TP in both the fire and wind skills. I have mine both maxed at 80 and it's my main skill. I use it more then flame because flame is slow after the buffs wear off.

Yrcanos

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3

Saturday, August 3rd 2013, 11:07pm

There's a few skills that automatically change at level 65. I can't remember which patch brought about the change...

4

Sunday, August 4th 2013, 12:14am

same issue as
- elemental catalyst: 65- increases mdmg + regenerate mp / 65+ increases mdmg + increases cast speed
- elemental weakness: 65- decreases target resistances / 65+ decreases target mdef
- thundersword (w/m): at 65 they once received a cd over the skill:/ but they ve changed this skill few times and now the cd is permanent from start

- yes u ll just have to live with it. upgrade the skills as much and if u want.
- it doesnt have to do with the 70 elite since u r still 65/51

Lachel

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Monday, August 5th 2013, 1:19am

Thanks for the responses, guys. I only really noticed the change because it screwed up my hotkeys; didn't notice that the other skills changed as well. My other question still stands (though I wish I tested it out earlier):

Does the extra magical damage inflicted depend on the level of the skill? I'm still going to max both of them (one at a time until I get the 70/70 elite) but it would be nice to know.
Lachel (Osha) - Veritas - 80/55/55 Mage/Scout/Druid

6

Monday, August 5th 2013, 7:23am

I haven't gotten to test that dmg yet, but my g/f m/s has some extra TPs, and only has each at 55 or 60, so I think we could drop 10 pts in and see if a diff amount over a long time.



Yeah I know it was not cool them changing it, Mages are tp starved enough lol

7

Thursday, November 7th 2013, 3:49pm

so , when you get your lvl 20 elite skill '' Fire Arrow '' , it starts at 150 points of crit .. idk which lvl might be 65? .. u can put TP in it.
when maxed out i only get 167.6



so for the LARGE amount of TP u can put in it , u only gain 17.6 points of crit..
the one on top is obviously at max lvl , the second one is BEFORE the lvl change..
yeah seems im going to use a reset on them =) .. not worth wasting the TP unless they buff the crit ..
i would suggest if it starts with 150 points of crit , let us lvl it from 0 to 82 , as the lvl says 1.8 per upgrade?
then the buff would be at 297.6 points of crit .. which would be bit more worth my tp ;)

8

Thursday, November 7th 2013, 5:55pm

just make sure first that it doesnt affect the fire dmg added to ur shot. it may be possible to increase the additive dmg to shot (fire part) as the skill fire arrow upgrades, although is not in tooltip. just idk as i am not m/s.

the issue with crit is about same as bloodthirsty blade of r/wd . a boost of like 50-60 crit. yes, some of these skills need some rework i guess.

9

Thursday, November 7th 2013, 9:02pm

the buff enables the fire dmg added to the shot , lvling it up is only for the crit .. i guess other classes have problems with skills changing at a certain lvl aswel.

i'd only want a rework on the amount of crit we m/s get from fire arrow
i mean , m/w get an extra crit buff .. and that one is worth lvling up ;>
fire arrow doesn't seem worth the TP at this moment

Soriya

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10

Friday, November 8th 2013, 4:15pm

yes the added crit and macc from fire arrow/power of the wind is rather low. However, before you waste your TP reset stone, I am 99% sure that after level 65 (or whatever level you need to pour tp into it) Fire Arrow reverts to a base of 20 mcrit. I am not sure this is intended or a bug/mistake of some kind. However leveling it does indeed not influence the damage of the procs in any way. Level 0 or level 82, the added fire/wind damage is exactly the same.

11

Friday, November 8th 2013, 7:09pm

yes the added crit and macc from fire arrow/power of the wind is rather low. However, before you waste your TP reset stone, I am 99% sure that after level 65 (or whatever level you need to pour tp into it) Fire Arrow reverts to a base of 20 mcrit. I am not sure this is intended or a bug/mistake of some kind. However leveling it does indeed not influence the damage of the procs in any way. Level 0 or level 82, the added fire/wind damage is exactly the same.
WTB int mods for shot then shot spam would be even more op:P

12

Friday, November 8th 2013, 9:35pm

plz no int mod xD , then ppl will cry for a nerf :< , depending in your gear+weapon .. shot is already naajs
BUFF THE CRIT/MACC!! yes

13

Saturday, November 9th 2013, 12:33am

Mages are so under powered it is messed up that shot for m/s doesnt have it as for qqing part why would you feel the need to qq when you do more dmg than a mage any how? the int mod would jst be for after burn phase shot spam and 1-2 rogues here n there:)

14

Saturday, November 9th 2013, 12:40am

Mages are so under powered it is messed up that shot for m/s doesnt have it as for qqing part why would you feel the need to qq when you do more dmg than a mage any how? the int mod would jst be for after burn phase shot spam and 1-2 rogues here n there:)
how are mages under powered?

15

Saturday, November 9th 2013, 2:58pm

Are you really whining because it has no int mod? Lol. You do realize that does basically nothing for damage right? XD Mages won't magically do good dps just because an int mod is added to shot.

Regardless that Shot skill is extremely powerful in PVP. It's basically giving mage an Ice Blade that hits twice and is spammable.
Borella - 100 W/M/S/R/P/K
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If you play P/K in instances you're garbage


16

Saturday, November 9th 2013, 4:48pm

from what i said how is that whining is there something i'm missing lol?the whole reason i said woulda been nice to have a int mod is my fireball hits harder than my shot and fireball has a mod one would say that the extra dmg is due to the fire mastery skill but im not sure how much of a difference that makes.in pvp yeah its op but tend to miss from time to time rlly annoying but im looking at pve after burn phase shot shot shot still not whining :P all im saying is could use a li, more juice on the hits seeing how most mage skills have int mods whats the harm adding it. @ ryonax imo mages are under powered due to the lack of m.dmg with the staves a w/m in hos gear could prolly do more dmg with 60 elite and a lvl 80 wand than a next mage could all in theory though not 100% sure about that. rouge/mages are just super uber atm wardens and warriors dmg on weapon is so high 25-30k p.dmg while mages get stuck with 13-14k m.dmg at best does this picture look right to you? i'm just expressing how i feel on the topic tis free to have opinions feel free to bash call me nub or a whiner could care less :lol:

This post has been edited 2 times, last edit by "gpx106" (Nov 9th 2013, 4:56pm)


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