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1

Tuesday, August 20th 2013, 2:49am

Is D/S as effective a healer as P/K and P/S endgame?

Let's say they are equally geared, of course.

Someone told me that D/S are less likely to get into parties for endgame instances and that a priest would be chosen over them. Why is this?

Cike

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2

Tuesday, August 20th 2013, 3:06am

for druid, d/w, d/wdn, and d/s are all tied (imo) for top healer...and i'd take a druid over a priest anyday....
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

3

Tuesday, August 20th 2013, 3:39am

for druid, d/w, d/wdn, and d/s are all tied (imo) for top healer...and i'd take a druid over a priest anyday....
But why would you take a Druid over a Priest?

4

Tuesday, August 20th 2013, 3:41am

D/S might be less likely to get a party because it doesn't have tasty party buffs like a priest or other druid classes. Who needs buffs, right? But d/s can, in terms of sheer numbers, heal just as well as an equally geared priest; but so can a d/w or d/wd.


To be honest, we've had a fair amount of raids with no priest at all. Druids heal our raids just fine. We run d/w, d/wd for party buffs and if we have a third druid running, someone usually goes d/s.
Artemis PPK Sylves D/W/WD

This post has been edited 1 times, last edit by "moxy" (Aug 20th 2013, 3:47am) with the following reason: Words, added an idea.


5

Tuesday, August 20th 2013, 3:50am

D/S might be less likely to get a party because it doesn't have tasty party buffs like a priest or other druid classes. Who needs buffs, right? But d/s can, in terms of sheer numbers, heal just as well as an equally geared priest; but so can a d/w or d/wd.


To be honest, we've had a fair amount of raids with no priest at all. Druids heal our raids just fine. We run d/w, d/wd for party buffs and if we have a third druid running, someone usually goes d/s.
I see. I have a 55/40 P/K right now, but I've been curious about the druid healing classes. I kind of want to make another character.

Cike

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6

Tuesday, August 20th 2013, 3:52am

druid have more flexibility in their healing...more utility than priest imo...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

7

Tuesday, August 20th 2013, 3:54am

druid have more flexibility in their healing...more utility than priest imo...
Yeah, I've been thinking about that too. It is one of the reasons why I want to try it...
P/K is fun because I like the healing role, but it is very limited to that role.
Though now I'm not sure if I should try D/S or D/W :P

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8

Tuesday, August 20th 2013, 4:09am

Imo each class has their adantages, a druid is more of a mobile healer per say than a priest. Imo a d/s, then d/wd then a d/w id pick a d/wd however over a d/w.
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9

Tuesday, August 20th 2013, 4:23am

I see. I have a 55/40 P/K right now, but I've been curious about the druid healing classes. I kind of want to make another character.
Well, I'll try to relate it how I see the basic difference between druid and priest. (1)Priest has group heal right, but there is a cast time. While druid's equivalent (mother earth's fountain) has no cast time and you don't have to stop to cast it. You can literally run and spam mef everytime the cd is up without stopping (not that that is wise to do). Mother Earth's Fountain isn't as effective as Group Heal because it heals for a lower value. Our guilds best priest does GH crit of at least 200k while my best MEF is like 145k on a great day if my buffs are right. It's worth mentioning that Mother Earth's Fountain heals the raid rather than only the party like Group Heal. (2)The other difference at their core is the difference between Urgent Heal and Recover/Restore life ( i group recover and restore together because to me they are pretty much the same other than the hot from recover.) Urgent heal is instant nearly instant while druid single target heals have a longer cast time. Similar to the difference between GH and MEF except reversed, Recover heals for a higher value than Urgent heal on the burst, but the cast time can feel very long sometimes. I see our priests UH for, i'm guessing 130k crit and I can crit on recover foe 200-300k depending on my buffs.

Something tells me what I just typed doesn't make a lot of sense. So GH= long cast time and high values; MEF=no cast time and lower values; Restore life= long cast time and high values; Urgent heal=no low cast time and lower values. At the base of the druid class I think these are the differences with priest. Of course each class combo has it's unique abilities.

And I didn't even mention HOT's....d/s is the hot master if you're into the hots :)
Artemis PPK Sylves D/W/WD

This post has been edited 3 times, last edit by "moxy" (Aug 20th 2013, 4:36am) with the following reason: edit because of bad info.... cast time on urgent heal is 1sec I think and recover is 2 seconds, still 2 seconds can feel like an eternity XD


Cike

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10

Tuesday, August 20th 2013, 4:40am

a priest, if timed right, has the advantage of the big GH and the ease of use of the UH, while druid healing is more HoTs...

Priests can time a group heal right and save the entire party...druid have to stack all the HoTs right, and then time the MEF right....druids are more work, but more flexible
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

11

Tuesday, August 20th 2013, 4:50am

I see. I have a 55/40 P/K right now, but I've been curious about the druid healing classes. I kind of want to make another character.
Well, I'll try to relate it how I see the basic difference between druid and priest. (1)Priest has group heal right, but there is a cast time. While druid's equivalent (mother earth's fountain) has no cast time and you don't have to stop to cast it. You can literally run and spam mef everytime the cd is up without stopping (not that that is wise to do). Mother Earth's Fountain isn't as effective as Group Heal because it heals for a lower value. Our guilds best priest does GH crit of at least 200k while my best MEF is like 145k on a great day if my buffs are right. It's worth mentioning that Mother Earth's Fountain heals the raid rather than only the party like Group Heal. (2)The other difference at their core is the difference between Urgent Heal and Recover/Restore life ( i group recover and restore together because to me they are pretty much the same other than the hot from recover.) Urgent heal is instant nearly instant while druid single target heals have a longer cast time. Similar to the difference between GH and MEF except reversed, Recover heals for a higher value than Urgent heal on the burst, but the cast time can feel very long sometimes. I see our priests UH for, i'm guessing 130k crit and I can crit on recover foe 200-300k depending on my buffs.

Something tells me what I just typed doesn't make a lot of sense. So GH= long cast time and high values; MEF=no cast time and lower values; Restore life= long cast time and high values; Urgent heal=no low cast time and lower values. At the base of the druid class I think these are the differences with priest. Of course each class combo has it's unique abilities.

And I didn't even mention HOT's....d/s is the hot master if you're into the hots :)
Oh wow. Those are some interesting differences; I wasn't aware of most of those.
I just knew that druids use HoT's whereas priests do not.

I'm just going to try out a druid; see how it goes. It's not that I don't like priest...I really do, actually. I just kind of want to try something different - but still stay in the healer role.
Thanks for all the information. I really appreciate it.

Cike

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12

Tuesday, August 20th 2013, 4:55am

are xerise's guides still around? if they are, they are worth checking out, even if they aren't the most up to date...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

13

Tuesday, August 20th 2013, 4:56am

are xerise's guides still around? if they are, they are worth checking out, even if they aren't the most up to date...
Ah, I think I found it -

Xerise's Guide to Early Druidhood levels 1-50


Thanks. I hadn't checked these out yet

14

Tuesday, August 20th 2013, 5:42am

a priest, if timed right, has the advantage of the big GH and the ease of use of the UH, while druid healing is more HoTs...

Priests can time a group heal right and save the entire party...druid have to stack all the HoTs right, and then time the MEF right....druids are more work, but more flexible
I'm hesitant to say that not all druid classes rely heavily upon hots. I'm hesitant because I know that's not what people want to hear and I know that's not what people say. In my experience with d/w and d/wd. hots are not my primary skill choice. I try to use everything in a healthy mix depending on the situation. Hots are easy to cast on the fly with a d/s but on d/w or d/wd I often don't have time to rotate recover on the entire party with unless we are standing around. Blossoming life hardly count's either.Only a few people in raid get hots consistently from me: the tank, myself, and players using BA or other special circumstances. D/w and /wd have nice burst heals. I'm able to time MEF/healing wind/healing ripple like group heal so that's what I aim for. Lets be honest with ourselves, a recover hot doesn't make up for a squishy mage that dies in two hits. :D
Artemis PPK Sylves D/W/WD

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15

Tuesday, August 20th 2013, 7:03am

yes, not all druids are HoT dependent, but HoT's help to soak up the rest of the aoe damage between MEF casts or restore life's...while they are not the biggest healers, the whole point of a HoT is that the person receiving it gets healed at least somewhat while you can focus on bigger issues, such as the tank or an over-eager dps...the biggest difference i am trying to point out is, besides the exception of p/s, the vast majority of priest heals are burst...(yeah, ik about regeneration)
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 2 times, last edit by "Cike" (Aug 20th 2013, 7:08am)


16

Tuesday, August 20th 2013, 12:24pm

I play both D/S sometimes, although i prefer D/WD

in comparison to priests, D/S has no real buffs to give other classes, you are however able to in comparison to priests, solo heal raid groups much easier, which means you can fit in more dps players, or make a run which otherwise you cant due to lack of heals.

as pointed out by others, D/S has loads of hots, which are all AoE (with the 60 elite at least) which let you keep up multiple people at once through constant aoe damage, for the less constant aoe however (usualy much larger) revert to using MEF for the burst heal.

D/S is the only druid capable of removing harmful effects also, and in an AoE at that, which makes it extremely useful in some instances, primarily ToSH

if you just want to try out a druid, i would advise picking up scout as a second or third class, but using the other as your alternate class combo, as was mentioned before D/S has no buffs and is a "pure healer" which means its not always the best choice in a raid group.
Zami - 80 Warden / 80 Scout / 80 Druid - Indigo - Deadly guild
End game DPS as warden/scout and end game healer as druid/warden

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17

Tuesday, August 20th 2013, 4:18pm

d/s/wdn or d/w/wdn seem to be the best options for druid combo's, depending on whether you want to take the HoT route or the burst heal/rage route...and d/wdn is a good allround healer, it has both buffs and nice heals, but neither the utility of d/s or the group healing/buff or the d/w.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

18

Thursday, August 22nd 2013, 10:20pm

what about d/s 70 elite

Does anyone have the d/s 70 elite? i wanted to know how it works, if it's like warden's Banish. if it is i'm not so interested, but the way i read seemed to be like a super disable, that roots, disables all actions and turns all heals incoming off, and you still can hit them, is that correct? because it says it doesn't turn the target friendly.
Roxzincrazy r/wd/s/m 87/85/85/85 | Crazybr wd/d 85/63
Roxzin m/wl 85/70 | Roxzn ch/m/r/w 87/70/70/70

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19

Friday, August 23rd 2013, 12:24am

Spirit Shackles lvl 70
Allows your Spirit Guidance to be used on players, but it won't make them become friendly. In fact it makes the target player unable to move, attack or cast spells. Received Healing is also reduced by 100%.

Sounds really useful....but, a lvl 70 elite skill that is only useful in PvP?
Govinda P/W/K/M 100x4 :pump:
Wl/R/M/Ch 100x4 :borg:
Wd/W/S 100/100/100
W/M 100/100 Glass Cannon: oh gawd, not again :pinch: ... and numerous others Semi-retired :pillepalle:

20

Friday, August 23rd 2013, 1:10am

It's not a very long skill either... but it's still more useful than a lot of classes 70 elites. Don't whine about a good thing.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage