This post has been edited 1 times, last edit by "moxy" (Aug 20th 2013, 3:47am) with the following reason: Words, added an idea.
I see. I have a 55/40 P/K right now, but I've been curious about the druid healing classes. I kind of want to make another character.D/S might be less likely to get a party because it doesn't have tasty party buffs like a priest or other druid classes. Who needs buffs, right? But d/s can, in terms of sheer numbers, heal just as well as an equally geared priest; but so can a d/w or d/wd.
To be honest, we've had a fair amount of raids with no priest at all. Druids heal our raids just fine. We run d/w, d/wd for party buffs and if we have a third druid running, someone usually goes d/s.
Yeah, I've been thinking about that too. It is one of the reasons why I want to try it...druid have more flexibility in their healing...more utility than priest imo...
Well, I'll try to relate it how I see the basic difference between druid and priest. (1)Priest has group heal right, but there is a cast time. While druid's equivalent (mother earth's fountain) has no cast time and you don't have to stop to cast it. You can literally run and spam mef everytime the cd is up without stopping (not that that is wise to do). Mother Earth's Fountain isn't as effective as Group Heal because it heals for a lower value. Our guilds best priest does GH crit of at least 200k while my best MEF is like 145k on a great day if my buffs are right. It's worth mentioning that Mother Earth's Fountain heals the raid rather than only the party like Group Heal. (2)The other difference at their core is the difference between Urgent Heal and Recover/Restore life ( i group recover and restore together because to me they are pretty much the same other than the hot from recover.) Urgent heal is instant nearly instant while druid single target heals have a longer cast time. Similar to the difference between GH and MEF except reversed, Recover heals for a higher value than Urgent heal on the burst, but the cast time can feel very long sometimes. I see our priests UH for, i'm guessing 130k crit and I can crit on recover foe 200-300k depending on my buffs.I see. I have a 55/40 P/K right now, but I've been curious about the druid healing classes. I kind of want to make another character.
This post has been edited 3 times, last edit by "moxy" (Aug 20th 2013, 4:36am) with the following reason: edit because of bad info.... cast time on urgent heal is 1sec I think and recover is 2 seconds, still 2 seconds can feel like an eternity XD

Oh wow. Those are some interesting differences; I wasn't aware of most of those.Well, I'll try to relate it how I see the basic difference between druid and priest. (1)Priest has group heal right, but there is a cast time. While druid's equivalent (mother earth's fountain) has no cast time and you don't have to stop to cast it. You can literally run and spam mef everytime the cd is up without stopping (not that that is wise to do). Mother Earth's Fountain isn't as effective as Group Heal because it heals for a lower value. Our guilds best priest does GH crit of at least 200k while my best MEF is like 145k on a great day if my buffs are right. It's worth mentioning that Mother Earth's Fountain heals the raid rather than only the party like Group Heal. (2)The other difference at their core is the difference between Urgent Heal and Recover/Restore life ( i group recover and restore together because to me they are pretty much the same other than the hot from recover.) Urgent heal is instant nearly instant while druid single target heals have a longer cast time. Similar to the difference between GH and MEF except reversed, Recover heals for a higher value than Urgent heal on the burst, but the cast time can feel very long sometimes. I see our priests UH for, i'm guessing 130k crit and I can crit on recover foe 200-300k depending on my buffs.I see. I have a 55/40 P/K right now, but I've been curious about the druid healing classes. I kind of want to make another character.
Something tells me what I just typed doesn't make a lot of sense. So GH= long cast time and high values; MEF=no cast time and lower values; Restore life= long cast time and high values; Urgent heal=no low cast time and lower values. At the base of the druid class I think these are the differences with priest. Of course each class combo has it's unique abilities.
And I didn't even mention HOT's....d/s is the hot master if you're into the hots![]()
Ah, I think I found it -are xerise's guides still around? if they are, they are worth checking out, even if they aren't the most up to date...
I'm hesitant to say that not all druid classes rely heavily upon hots. I'm hesitant because I know that's not what people want to hear and I know that's not what people say. In my experience with d/w and d/wd. hots are not my primary skill choice. I try to use everything in a healthy mix depending on the situation. Hots are easy to cast on the fly with a d/s but on d/w or d/wd I often don't have time to rotate recover on the entire party with unless we are standing around. Blossoming life hardly count's either.Only a few people in raid get hots consistently from me: the tank, myself, and players using BA or other special circumstances. D/w and /wd have nice burst heals. I'm able to time MEF/healing wind/healing ripple like group heal so that's what I aim for. Lets be honest with ourselves, a recover hot doesn't make up for a squishy mage that dies in two hits.a priest, if timed right, has the advantage of the big GH and the ease of use of the UH, while druid healing is more HoTs...
Priests can time a group heal right and save the entire party...druid have to stack all the HoTs right, and then time the MEF right....druids are more work, but more flexible

This post has been edited 2 times, last edit by "Cike" (Aug 20th 2013, 7:08am)

... and numerous others Semi-retired