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Heddin

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1

Sunday, August 25th 2013, 6:04pm

K/m tank end game?

Would love to hear an opinion on k/m for end game tanking with typical tanking stats ie no magic hybrid. I am r/m/k so can't go k/w which is prob best k tank.
Any feedback appreciated.
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2

Sunday, August 25th 2013, 6:42pm

what do you mean by magic hybrid?

The k/m elites are all about magic damage, so if you don't stat for magic then how would you stat?

1. HLD - perma AOE that inflicts damage every 2 seconds, reduces target damage & increases your pdef/mdef ; Magic Light Damage instant w/ 6 sec duration, so pretty much perma since you can re-pop it at any time

2. Divine Intensification - Doubles Intensification time to 40 seconds and increases Light Damage

3. Confession Judgement - Silence now deals Light damage and adds 4 Holy Seals on target; best used at the beginning of a boss fight followed by Truth Shield Bash for the 20.4% ( 4x 5.1% ) HP shield

4. Hall of Order - Extends the target damage debuff by 6 seconds

5. Lightning Shield - Additional wind damage is added to WWS and reduces target speed by x%

6. Light Energy Weapon - Adds Light damage to normal attacks. Similar to W/M & Wd/D buffs; 2-part attack: 1st part is physical and 2nd part ( Full Attack ) is Magical

From what I've heard, War Prayer is bugged, so I haven't ever used it... but as you can see, the K/M is designed to be a magic dps'er

From my testing, a full-cloth int/stam statted k/m can buff up to over 200k hp w/ over 400k pdef & over 100k mdef

So, once again, I'm asking what do you mean by magic hybrid?

Heddin

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3

Sunday, August 25th 2013, 6:48pm

Sorry was not clear - I meant tanking as k/m with standard sta/pd build and not int/ma/pd.
I already have most of pieces to tank as r/k but its too much pain ESP on trash. Before I would invest to sword + shield for k/m I would like to know if this build will hold agro - our Dps all go crazy and I have concerns any agro :)
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4

Sunday, August 25th 2013, 6:55pm

I use 1-h hammer + shield, hammer of the magic ring & tatha's protection shield.

I always ask the party to give me 10 secs to build aggro really fast... Buff->Holy Power Explosion->Silence->TSB->Threaten->HLD->WWS->Attack->HLD->WWS->Attack, etc...

K/M's main damage/aggro will come from Full Attack, HLD & WWS

You should be able to build upwards of 10 mil aggro by the time some of your dps get 2 mil; but dunno.. just depends on how badazz your dps is :)

Heddin

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5

Sunday, August 25th 2013, 7:41pm

I wish I would have 10s :p
Most fights in Beth burns that last 10s lol
Dps do 1-2 mil dps so yeah :)
I guess only way to know is to build it and try
Ty for the feedback
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6

Monday, August 26th 2013, 3:48pm

just go with a typical knight build just sub out the patk for matk, ie sub stam/patk for stam/matk and use mage accessories.

havent looked at it in a long time but i remember doing a charplan for knight/mage in 75 cap that had 55k matk 180k hp and 180k pdef unbuffed or close to those figures, assuming the intensification elite works as it should i dont see any problem in gaining agro way faster than any of your dps, assuming your not extremely undergeared compared to the dps, especialy since WWS and holy light domain have agro multipliers, and adding threaten just so you can hit the boss and say k thx im going afk now.

all i can say is dont compare yourself to kanuunchao, the guy is super crazy geared and has around 350mil tp last i heard, just aim for enough matk to hold agro over anyone you might run with, and enough hp and pdef to survive.
as the saying goes dont put all your eggs in one basket, your better off spreading your stats out than getting loads of one, i've seen far to many tanks in my time that had no problem surviving, but couldnt hold agro, so there was no point having them in party.
Zami - 80 Warden / 80 Scout / 80 Druid - Indigo - Deadly guild
End game DPS as warden/scout and end game healer as druid/warden

Heddin

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Monday, August 26th 2013, 8:25pm

I hear you Zami and if I would start from scratch I would do what you suggested.

My situation is bit different, however, in that I have fully geared r/k for siege with sta/pd/hp in leather with enouth pa/hp/pd to tank bosses in beth. My issue, however, is r/k is somewhat painful to tank on trash (you can use 2 iss to grab agro but no other area skills) hence I would like to go k/? - and my opitions k/r or k/m; I only really need to make t10 sword+t7 shield and good to go, but since I am mostly stated with sta/hp/pd and no pa apart from lether/accessories, I am really concern about agro.

k/m looks to be superior relative to k/r skills wise, hence my post. To any knight tanks out there - does SC iss (lanaric roar I think its called) gives 10s taunt so boss focuses on you no matter dps? If true, it may just be enouth for us.

Shin really spoiled my guild with his tanking style, all our dps really go berserk :)

P.S. Just as a refernce, with same leather gear on wd/w (without 70 elite) with t10 axe I can hold agro without a problem, but this is wd and not knight.

P.P.S. WTB race change plz!!!!
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8

Monday, August 26th 2013, 9:05pm

does SC iss (lanaric roar I think its called) gives 10s taunt so boss focuses on you no matter dps? If true, it may just be enouth for us.
taunts have been changed long now. lanaik roar is an upgrade to lion king roar from hos, just some more dps

taunt just make u the top on aggro list with a skill-defined % aggro boost ahead, like 5-10% depending on skill. this is just a step ahead on aggro table and not a buff on u

if the dpsers continue to spam buttons after u ve used ur taunt, they ll probably overaggro u again in the next 1-2 secs.
but in that case ,let them die cause they r morons. or dont invite them again in a party where YOU tank ;)

9

Monday, August 26th 2013, 10:26pm

From an endgame perspective, use your rogue gear on k/r if all your worried about is aggro, k/m is versatile and has good utility for a tank but k/r will outperform it by a wide margin on a burn, you can macro wws and use 2 one handers for an extra hate rune and just let holy strike crit bonus do the work.

I have never seen a magic built k/m but highly doubt it would work due all the aggro multipliers being loaded into phsyical dps skills and having the tank get a 10 sec lead is usually a non-starter for most dps, usually you'll get 1 hit in before burn is on.

k/r will also hold up fine for general clearing due to dance of 2 blades being insane for mob tanking, the 60 elite used to be over powered as well but haven't seen it since the major overall and think it may have been neutered.
Kossta

This post has been edited 2 times, last edit by "northend" (Aug 29th 2013, 10:37pm)


Heddin

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10

Thursday, August 29th 2013, 4:19pm

Tyvm northend, I think k/r is indeed best option for me - 2 more t10s and I will give it a go - will post update then:)
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Heddin

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11

Wednesday, September 4th 2013, 5:06pm

Well, it works as long as Dps give me couple seconds to do initial rotation.
After dying couple times they did learn :p
Northend or anyone else, could you help me with swap macro to go from shield to offhand sword? Ideally with option to go back but I can make it myself based on the shield to sword macro.
Ty in advance
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Cike

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12

Wednesday, September 4th 2013, 10:43pm

this thread has the best i've come by for a k/r offhand shield/sword switch...if any1 has a better solution, please post...or if it doesn't work, please post, as it works for me, not sure if it works for any1 else though...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

13

Thursday, September 5th 2013, 5:09am

/run _,_,ts=GetBagCount() for i=1,ts do ii,_,n=GetBagItemInfo(i) if n=="Yawaka Guard" then offh=ii elseif n=="Evil Pioneer" then mh = ii end end
/run EquipItem(17, offh)

Switch out the names of equip for your own offhand and mainhand, I do recommend a semi-tiered yawaka guard for off hand because of the innate +aggro stat although the extra pa from current weapons may be more beneficial depending on your setup, i never tested it too much.
Swapping back to shield is easier as you can just put the the actual shield on your bar or combine it with the above macro to cast wws then swap back.
Kossta

This post has been edited 1 times, last edit by "northend" (Sep 5th 2013, 5:20am)


Heddin

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Thursday, September 5th 2013, 11:23am

Tyvm guys, will try it tonight
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Cike

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15

Thursday, September 5th 2013, 8:22pm

/run _,_,ts=GetBagCount() for i=1,ts do ii,_,n=GetBagItemInfo(i) if n=="Yawaka Guard" then offh=ii elseif n=="Evil Pioneer" then mh = ii end end
/run EquipItem(17, offh)

Switch out the names of equip for your own offhand and mainhand, I do recommend a semi-tiered yawaka guard for off hand because of the innate +aggro stat although the extra pa from current weapons may be more beneficial depending on your setup, i never tested it too much.
Swapping back to shield is easier as you can just put the the actual shield on your bar or combine it with the above macro to cast wws then swap back.

or just add a /use Shield Name at the end...and if this works, would u mind posting it in that other thread i linked? or could i?
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

16

Friday, September 6th 2013, 12:04am

/run _,_,ts=GetBagCount() for i=1,ts do ii,_,n=GetBagItemInfo(i) if n=="Yawaka Guard" then offh=ii elseif n=="Evil Pioneer" then mh = ii end end
/run EquipItem(17, offh)

Switch out the names of equip for your own offhand and mainhand, I do recommend a semi-tiered yawaka guard for off hand because of the innate +aggro stat although the extra pa from current weapons may be more beneficial depending on your setup, i never tested it too much.
Swapping back to shield is easier as you can just put the the actual shield on your bar or combine it with the above macro to cast wws then swap back.

or just add a /use Shield Name at the end...and if this works, would u mind posting it in that other thread i linked? or could i?
Go for it, may want to test it first however, been awhile since I was k/r and that's just what I copied out of my macro page so it may have been changed, been accidentally edited or whatever.
Kossta

Heddin

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17

Saturday, September 7th 2013, 6:57pm

Somehow I could not post here before, was not allowing me.

The macro posted by northend works perfectly, thank you very much! Furthermore, if you go from shield to sword and then click macro again, it will swap back from offhand sword to shield :) Really nice!

Thanks again!
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18

Thursday, September 19th 2013, 2:51am

136% aggro from threaten +50% aggro from holy power explosion, if k/m light strike hits 1-2mil dmg like some ppl say, then that means it generates even more single target aggro than wd/w

19

Thursday, September 19th 2013, 1:06pm

It really depends on the boss & your matk vs. their mdef, etc...

Just farming stuff like RT, it's easy enough to hit bosses there for 1 mil w/ LEW up; but bosses like in Beth, you're really only looking at around 300k-500k hits... every 1.4-2.5 secs ( depends on your attack speed buffs since Full Attack launches after a successful white hit )

& that's with Divine Intensification ( 40 sec mdmg/light self-buff ) & Holy Power ( 15 sec light buff )

That's your "big" hit, but magic K/M's should also be using HLD as much as possible for the AOE dmg, target damage debuff ( 17.4% @ lvl 82 ) & +25% pdef/mdef... but mainly for the additional magical "bleed" of AOE dmg every 2 seconds that it's up

So yeah, K/M can generate a lot of aggro fairly quickly. But once again, this is a mage-build, so your gonna have a lot less pdef/hp than other knight builds :)

Heddin

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Thursday, September 19th 2013, 4:51pm

I agree, k/m build as hybrid with ma over pa would work really well. I see it as an alternative to w/m tank build, and it would still have a number of area damage skills that allow trash tanking well. I see an appearence of few more k/m in siege as well, I think more will follow as it defenetly stronger pvp wise relative to w/m. Only issue is weapon, you cant use traditional mage weapons as k/m.
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