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Cike

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Friday, September 27th 2013, 2:06am

Scout Fix Suggestions

scout is broke. we all know that....in both PvP and pve...this thread is designed to just gather reasonable suggestions to fix the class...

a couple ideas I have found on the forums, no credit to me, just to get the ball rolling...

1) increase range of detection to 300
2) increase all scout range by 20-50
3) increase either speed shooting mastery or ranged weapon mastery another 20-30%, or increase both by 10-20%
4) increase base DPS of skills by 100%
5) increase effects of various buffs(AoE, AG, BA...) by 50% of their current values...
6) increase base damage on ranged weapons by 20%
7) fix ranged damage formula such that ranged DPS is more important than ranged raw damage
8) give more than 1 PA per dex or strength
9) increase damage on arrows by 1000%

these are just a few possibilities, some for PvP, most for both PvP and pve...
obviously not all are going to be implemented together...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 1 times, last edit by "Cike" (Sep 27th 2013, 4:56am)


Cike

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Friday, September 27th 2013, 5:12am

another one I heard a while ago was putting a buff on auto shot, which increased attack speed/damage/PA(pick one) by 1%, stacking up to 25 times, that lasted 10 sec(each time AS hits, it resets buff time)...so ur damage peaks ~30 sec into the fight, making scout more of a sustained DPS class than a burst class...

I personally really like this one...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

3

Friday, September 27th 2013, 5:17am

I think for a proper skill balance you need to balance based on elite. We would have to look at each scout combo. And we should.

Cike

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Friday, September 27th 2013, 5:20am

look in scout forums...noony started...didn't get very far...and that was months of research by him too...

I could try and pick up where he left off, on an elite by elite basis of all the scout combos...would people like/help with that?
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 1 times, last edit by "Cike" (Sep 27th 2013, 5:49am)


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Friday, September 27th 2013, 1:51pm

THese changes would help the scout class a lot, range could be 300 for all ranged weapons. Serenity could be returned and weaoin mastery skill should be doubled and the stacking of buffs that other classes have should be returned.

6

Friday, September 27th 2013, 4:41pm

May i add a suggestion? ive always loved the idea of detection working in the following way:

If you are close to a scout in your party, you can see what (s)he sees.

If you fall out of that range you see what you would normaly see.

For example, if you are within 100 range of a scout you can see with their 300 range detection. If you fall out of that 100 range, you go blind again.

--Edit--
Cike, is this the starting point you were suggesting? Scout Fix V 1.1 (Scout/Warrior)

I want to see a scout fix thread as massive as the rogue and p/s nerf threads.

This post has been edited 2 times, last edit by "thebadtouch09" (Sep 27th 2013, 4:52pm)


Cike

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Friday, September 27th 2013, 7:57pm

yeah, darwec, that's it...I think there's also another general scout fix noony made with most of the blanket fixes mentioned here...i could try and continue with that if I can get people who play the other scout classes(no, I don't play them all) to help figure out the best way to fix them...

we don't have enough scout left to fill up a whole thread T.T
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

8

Friday, September 27th 2013, 7:59pm

yeah, darwec, that's it...I think there's also another general scout fix noon made with most of the blanket fixes mentioned here...

we don't have enough scout left to fill up a whole thread T.T
I disliked scouts, even when they were op. the game play style is not for me. But i understand their importance to class balance.

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Friday, September 27th 2013, 9:25pm

There have been threads out there for months and years begging for scouts to be made a playable class again, however all have been ignored and only created more nerfs. The last scout fix was a range nerf for crossbows. The unfortunate truth is that out there is there is someone out there with power over this game who has such a hatred for the scout class they will never allow the scouts to be made a playable class again.

Cike

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Friday, September 27th 2013, 9:34pm

exactly aardvark...all our pleas fall on deaf ears...

i have begun to hope thta RW doesn't touch scout every time a new patch comes out, because it just puts us scouts in a worse spot than we were before...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

11

Friday, September 27th 2013, 11:04pm

Thats just not an attitude I can accept especially with more open communication with GF. I expect them to be activly reading these threads and to be forwarding the suggestions. I expect this to come up the next time we talk to thePit. I expect that if we come up with a logical, balanced fix they will implement what is possible.

At the same time, we cant just put them back to where they were. We cant even have them match r/m or w/m or champions because those classes are clearly over the top.

We need to look at where they are right now compared to w/wd or r/wd or m/x and see how much more they need to do to match those classes.

Cike

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Friday, September 27th 2013, 11:11pm

honestly thats what like 80% of the threads in the scout forums are about darwec...fixing class w/o making it OP...

should i go back and bump all those so GF/mentors have a reason to read them? because for the most part, they still all relevant...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

aardvark3

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Friday, September 27th 2013, 11:14pm

The same people who nerfed the scout class to oblivion are still there and preventing it from ever being fixed. Putting a new hat on doesn't change the person under it. Unless someone will tell us exactly what is being done to fix the scout class and when it will happen the rest is just meaningless.

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Friday, September 27th 2013, 11:38pm

However since they tinkered witht he range or bows and xbows, a logner range on SOMe skills still wouldnt work b/c of the range of bow xbows, right?
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karmakarma

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Friday, September 27th 2013, 11:40pm

scout is broke. we all know that....in both PvP and pve...this thread is designed to just gather reasonable suggestions to fix the class...

a couple ideas I have found on the forums, no credit to me, just to get the ball rolling...

1) increase range of detection to 300
2) increase all scout range by 20-50
3) increase either speed shooting mastery or ranged weapon mastery another 20-30%, or increase both by 10-20%
4) increase base DPS of skills by 100%
5) increase effects of various buffs(AoE, AG, BA...) by 50% of their current values...
6) increase base damage on ranged weapons by 20%
7) fix ranged damage formula such that ranged DPS is more important than ranged raw damage
8) give more than 1 PA per dex or strength
9) increase damage on arrows by 1000%

these are just a few possibilities, some for PvP, most for both PvP and pve...
obviously not all are going to be implemented together...


1. 250 range is the best idea and is max range for every other classes and mobs, anything higher would make other classes QQ for more range too

2. not all scouts skills need a range increase, but they do need 2-3 attack skills with a range of 250 so they can use detection to spot people and attack, not just look and run away or pray that they live long enough to fight back

3. speed has always seemed ok from what i notice in pve and pvp, there are even times where ive been attacked by a scout and killed before i can react, depends on how quick the player is to attack and respond

4. a damage increase is definitely needed, i dont know a scout's skills dps, but a minimum of 30-50% dps increase is needed, doubling-(100%) might end up being too much but not sure

5. no comment, dont know what buffs a scout has
6. i think weapon damage is good, if anything an increase to skill modifiers would probably help more
7. isnt every class limited by raw damage on their weapons, thats what the modifiers are for
8. increase 2 PA per dex or strength, that would double the PA scouts already get from statting -- :thumbsup:
9. arrows at least need to be increased to the same damage as other projectiles of the same level and quality
......

10. give scouts a run speed buff while detection is active or just a natural run speed increase - a scout should be fast for "scouting"
11. reduce the cooldown on snipe by 1 second as well
12. increase the speed on both bows and crossbows by .5, to clarify if speed was 3 make it 2.5 so its faster - that will also increase damage from skill based on DPS
13. not sure if scouts any "Bleed/DoT" type skills, if they dont, then give them one - getting shot with an arrow would make anyone bleed lol

thats all i can think of currently
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Cike

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Friday, September 27th 2013, 11:41pm

all skills are based on the base range of the equipped weapon...you switch weapons, and u'll notice the range of all the skills changes also...all they need to do is increase either base range of ranged weapons, or increase range added for each skill TO ranged weapon ranged...i personally think editing ranged weapon range would be easier, as they have showed it's very possible... >.>

@ karma:

3. speed shooting mastery and ranged weapon mastery both simply increase ranged dps in different ways...(like rogue's nimble hands + dagger mastery)
7. most physical dps classes's damage is based on mainhand dps(i.e. the weapon factor is damage/speed...DPS)...the scout damage formula has more of an emphasis on raw damage than the dps, so a xbow > bow, even if they are same dps, i am suggesting fix that...
8. not really, you can only reasonably get 35k dex, and thats full out dex, which is 70k PA...then add on the lower PA, due to the lost PA stats...i'd just like a PA stat to be only 80% better than a dex stat when fully buffed up...
9. increased damage on arrows would compensate for lower damage on ranged weapons...
13. for the love of god make scout DoT's based on ranged damage, not mainhand like they are currently...sorry, forgot about this when i compiled the original list...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 1 times, last edit by "Cike" (Sep 27th 2013, 11:50pm)


gigilomann

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Friday, September 27th 2013, 11:43pm

all skills are based on the base range of the equipped weapon...you switch weapons, and u'll notice the range of all the skills changes also...all they need to do is increase either base range of ranged weapons, or increase range added for each skill TO ranged weapon ranged...i personally think editing ranged weapon range would be easier, as they have showed it's very possible... >.>
but for scouts only right? you have to think of scout passives as well.. giving a r/s more range... oh hell that wouldnt solve anything.
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Cike

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Friday, September 27th 2013, 11:52pm

but for scouts only right? you have to think of scout passives as well.. giving a r/s more range... oh hell that wouldnt solve anything.

i see your point...maybe have a passive scout primary skill that increases the range of all ranged attacks by 30-40%?
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

19

Friday, September 27th 2013, 11:54pm

7. isnt every class limited by raw damage on their weapons, thats what the modifiers are for
8. 2 PA per dex or strength, that would double the PA scouts already get from statting

13. not sure if scouts any "Bleed/DoT" type skills, if they dont, then give them one - getting shot with an arrow would make anyone bleed lol


its been a while since i played a scout so forgive me:
If i understand correctly, bows are faster than xbows. physical skills are based on dps (damage/speed) but xbows hit so much harder that bows have drastically lower dps than xbows anyways. On top of that, scout skills deal very low %dps damage. I belive their highest instant is piercing arrow for 414% ranged weapon dps. combo shot is 266%*3. In comparison, Shadow stab is a rogues weakest skill and hits for 471%. Wound attack is 621%*3. Combo thorw is 337% x2. This makes SOME amount of sense for 2 reasons: scouts are ranged (kill target before it reaches you) and where a sandos claw has 1571 base dps (dps not damage) the spirit beast sniper has...1356. Which is why an increase to weapon damage was suggested.

If i remember correctly, scouts get a passive dex bonus, so it would make sense to put scouts at the 1.3dex/1.2str that rogues get, and then also have that dex modifier on top of it. or 1.5 dex/1.2 str + dex modifier. It would put them up at considerably higher pa than what they have now.

Vamp arrow is a thing, the bleed itself hits pretty hard compared to some other bleeds, the skill doesnt. Unless you are a r/s. Cus combat master.

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Friday, September 27th 2013, 11:58pm

i see what your saying about the #'s you listed, and as for #13 that was my thoughts exactly, what moron thought of a ranged dot based on mainhand weapon

@Darwec
i get what you mean, forgive me of course as i dont play a scout at all and never will, just attempting to be helpful since not many other people on the forums are, if i come up with more ideas ill throw them up here so they can be adjusted and maybe even one day (with a glimmer of hope) be looked at by GF and RW
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This post has been edited 1 times, last edit by "karmakarma" (Sep 28th 2013, 12:03am)