
This post has been edited 1 times, last edit by "Cike" (Sep 27th 2013, 4:56am)


This post has been edited 1 times, last edit by "Cike" (Sep 27th 2013, 5:49am)
This post has been edited 2 times, last edit by "thebadtouch09" (Sep 27th 2013, 4:52pm)

I disliked scouts, even when they were op. the game play style is not for me. But i understand their importance to class balance.yeah, darwec, that's it...I think there's also another general scout fix noon made with most of the blanket fixes mentioned here...
we don't have enough scout left to fill up a whole thread T.T

scout is broke. we all know that....in both PvP and pve...this thread is designed to just gather reasonable suggestions to fix the class...
a couple ideas I have found on the forums, no credit to me, just to get the ball rolling...
1) increase range of detection to 300
2) increase all scout range by 20-50
3) increase either speed shooting mastery or ranged weapon mastery another 20-30%, or increase both by 10-20%
4) increase base DPS of skills by 100%
5) increase effects of various buffs(AoE, AG, BA...) by 50% of their current values...
6) increase base damage on ranged weapons by 20%
7) fix ranged damage formula such that ranged DPS is more important than ranged raw damage
give more than 1 PA per dex or strength
9) increase damage on arrows by 1000%
these are just a few possibilities, some for PvP, most for both PvP and pve...
obviously not all are going to be implemented together...

This post has been edited 1 times, last edit by "Cike" (Sep 27th 2013, 11:50pm)
but for scouts only right? you have to think of scout passives as well.. giving a r/s more range... oh hell that wouldnt solve anything.all skills are based on the base range of the equipped weapon...you switch weapons, and u'll notice the range of all the skills changes also...all they need to do is increase either base range of ranged weapons, or increase range added for each skill TO ranged weapon ranged...i personally think editing ranged weapon range would be easier, as they have showed it's very possible... >.>
but for scouts only right? you have to think of scout passives as well.. giving a r/s more range... oh hell that wouldnt solve anything.

7. isnt every class limited by raw damage on their weapons, thats what the modifiers are for
8. 2 PA per dex or strength, that would double the PA scouts already get from statting
13. not sure if scouts any "Bleed/DoT" type skills, if they dont, then give them one - getting shot with an arrow would make anyone bleed lol
This post has been edited 1 times, last edit by "karmakarma" (Sep 28th 2013, 12:03am)