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Aurarien

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  • "Aurarien" started this thread

Posts: 21

Location: The-East

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1

Thursday, October 3rd 2013, 4:45am

Warlock skill bug: Severed Consciousness

So when I was messing around with my warlock (Wl/r to be specific but probably doesn't matter), I was testing some skill damages. And as I was testing the skill "Severed Consciousness", it reads "inflicts xxxx.x + yy.y x INT Dark Damage" (obviously the x's and y's being the variable numbers due to being leveled), I noticed it was much weaker compared to my other skills that say "Dark Damage". Where Warp Charge would do 110k damage, Severed Consciousness did 60k (everything remaining the same. buffs, target, gear, etc.). Found it odd, because even with though the "xxx.x" was about half that of Warp Charge, it shouldn't do that low damage (knowing how magic damage works in this game). However, when I used the item set skill "abyss footstep", which increases dark damage by 4% every second if you continue to move capping at 40%, and used severed Consciousness when it capped at 40%, the damage does not change at all for severed Conciousness but increased warpcharge by 40% (as it should for warp charge).

So, I'm pretty certain the reason why Severed Consciousness is so weak in comparison to the other dark damage based skills for warlock is due to the fact it does not benefit from the "Ill Will" skill on Warlock which increases dark damage by roughly 60% at level 82. So, It would be very appreciated if Gameforge/Runewaker takes note of this, prove if it is a glitch/bug, and fix it please. Thanks
Server: Artemis (former Osha)
Guild: Pewpewkittens (best name ever!)
Character: Somillia (a.k.a. Somi-chan) M/Wd/W [82/82/82]

2

Thursday, October 3rd 2013, 6:31am

I tested this skill with my warlock and indeed it does not benefit from abyss footsteps, hos set skill or rune energy devotion (wl/ch elite that boost 35% dark magic power). Maybe it does non elemental damage instead of dark damage

SaitoHajime

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3

Thursday, October 3rd 2013, 9:52am

Create an actual bug report out of it so it can be tested against, reported and taken care of.

bleedingblak

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4

Thursday, October 3rd 2013, 9:29pm

Create an actual bug report out of it so it can be tested against, reported and taken care of.

Create an actual bug report out of it so it can be tested against, reported and taken care of.

I'm sure SaitoHajime accidentally forgot to link where you can find this thread ;)

http://board.us.runesofmagic.com/index.p…Add&boardID=332

Use the fields indicated and try to be in-depth as possible so it can be recreated, and reported.


~Fly into the distance, disappear for awhile~

Kalvan

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Location: Lurking Amongst the Forums

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5

Friday, October 4th 2013, 8:09pm

Now that Somilia has posted an actual bug report in the Bug Reports forum, I'll quietly close this.

/closed
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