So when I was messing around with my warlock (Wl/r to be specific but probably doesn't matter), I was testing some skill damages. And as I was testing the skill "Severed Consciousness", it reads "inflicts xxxx.x + yy.y x INT Dark Damage" (obviously the x's and y's being the variable numbers due to being leveled), I noticed it was much weaker compared to my other skills that say "Dark Damage". Where Warp Charge would do 110k damage, Severed Consciousness did 60k (everything remaining the same. buffs, target, gear, etc.). Found it odd, because even with though the "xxx.x" was about half that of Warp Charge, it shouldn't do that low damage (knowing how magic damage works in this game). However, when I used the item set skill "abyss footstep", which increases dark damage by 4% every second if you continue to move capping at 40%, and used severed Consciousness when it capped at 40%, the damage does not change at all for severed Conciousness but increased warpcharge by 40% (as it should for warp charge).
So, I'm pretty certain the reason why Severed Consciousness is so weak in comparison to the other dark damage based skills for warlock is due to the fact it does not benefit from the "Ill Will" skill on Warlock which increases dark damage by roughly 60% at level 82. So, It would be very appreciated if Gameforge/Runewaker takes note of this, prove if it is a glitch/bug, and fix it please. Thanks