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Cike

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1

Sunday, November 10th 2013, 4:40pm

Simple Scout Fix Idea

Change Autoshot to:

Fires a shot at the target inflicting ranged weapon Damage. (Afterwards Autoshot modus will be active.) When Autoshot modus is active, a successful hit of autoshot will trigger "Steady Aim", which increases ranged attack speed and ranged critical damage by 1%. Lasts 7 seconds. (Can be stacked up to 30 times.)


Thoughts?
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

aardvark3

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Sunday, November 10th 2013, 5:29pm

Would be useful against bosses but not in pvp or pve there the game is one hit one kill for both sides and long before this was strong enough to matter the battles would be long over and mages and rogues would still kill you before you got into range. Increase weapon speed by 50% off the top. Increase range by at least 100 so once again Scouts could be a ranged class once again. Damage of all skill should be at least doubled. Far too little and far too late.

Cike

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3

Sunday, November 10th 2013, 5:37pm

yes, never said this was the end to all problems, but it would go a little ways in making them viable in pve again.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Asphodelix

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4

Sunday, November 10th 2013, 5:58pm

What nerf was done that scouts aren't considered strong dps anymore?


M/D/R/W 92/83/50/50

Cike

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5

Sunday, November 10th 2013, 6:32pm

ch4 aspho...get with the program lol...

scouts went from top dps(yeah, they were very OP at the time, and really needed a small nerf) to being no dps at all because RW overnerfed them...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

aardvark3

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6

Sunday, November 10th 2013, 9:08pm

What nerf was done that scouts aren't considered strong dps anymore?

There was the nerf to shot.

There was the nerf to wind arrow.

There was the nerf to the Dexterity bonus.

There was the nerf for less damage from Dexterity vs that of Rogues.

There was the nerf for less damage from Strength.

There was the nerf changing Charged Chop for the Scout/Warden from instant cast to a delay.

There was the nerf to the range of the Crossbow.

Should I continue?

Cike

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7

Sunday, November 10th 2013, 9:24pm

There was the nerf for less damage from Dexterity vs that of Rogues.

There was the nerf for less damage from Strength

i think you mean attack power here, but anyways, yeah, thats just the beginning, not to mention REMOVING AN ENTIRE SKILL FROM THE GAME, nerfing all the ISS...

the list goes on and on...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

bleedingblak

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8

Sunday, November 10th 2013, 11:26pm

Pre-chap4, scouts damage was based on how much DEXTERITY they had compared to the target's DEXTERITY.

So all scouts ended up stacking 100% dex stats (even those scummy dex/def stats...) This allowed them to basically bypass the patk to pdef ratio from player to target.

This wasn't 100% removed, but it was changed from being 100% effective, to a much lower number.

On top of that, their skills were put to such dps.


~Fly into the distance, disappear for awhile~

9

Monday, November 11th 2013, 10:35pm

yeah huge nerf hammer.

I mean they did it at the same time they nerfed priests, which caused most no skill priests to quit. I guess it was cause scouts and a priest were clearing everything. No more spamming group heal for blood arrow... which also was majorly nerfed and then the Holy candle shield nerfed as well.


and then they give a bubble-like ISS back to dwarfs... hrm.

Cike

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10

Monday, November 11th 2013, 11:05pm

yeah...anyways, back to the topic at hand...thoughts on the above suggestion? would people like it implemented? should i keep making more threads about the fixes i have come up with?
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

11

Tuesday, November 12th 2013, 1:55am

k back on topic, personally I say it is an easy scout fix. Put skill dmg 75% of the way back to where it was. Leave blood arrow alone, increase archer's glory to 30 seconds and put everything else back the way it was. Put the stat to pa.attk back to where it was. Evaluate from there.

Really they pretty much need to just undo some of the changes they made.

Your idea is good for bosses, but they need more than that. We know they can "adjust" these things, so we know the can fix it.

Cike

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12

Tuesday, November 12th 2013, 2:01am

yes, it was mostly aimed at bosses...since they have been ignoring the general "buff damage", "buff burn buffs", "buff range" suggestions, i was thinking about going about it at a new angle, and taking baby steps to fix the places where scouts are hurting the most....

btw, any1 who is forwarding this to RW should also know pretty much all the previous threads in the scout section are all good ideas...i just don't think it would be very helpful for me to go back and resurrect the old threads, but would making a compilation thread be a good idea, or just redundant?

though honestly, if even a couple of the ideas bouncing around in the scout forums were implemented, it would go a long way to fixing scouts...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

13

Tuesday, November 12th 2013, 2:23am

/\ Agreed, My GF's favorite character to play is her scout, we are doing most of our work on it, cause she just enjoys it. Just like I enjoy my mage.. I only play a w/m to run stuff easier.


I think it would go a long way for the game to make more classes on the same level. That would mean more people would wanna put money into their char... instead of getting discouraged and quitting.


CMON GUYS.


However, Cike, I like all your ideas you always make sure your ideas are balanced. You aren't suggesting things that would OP the class... Which is exactly the type of ideas which should be listened to!

Cike

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14

Tuesday, November 12th 2013, 2:29am

However, Cike, I like all your ideas you always make sure your ideas are balanced. You aren't suggesting things that would OP the class... Which is exactly the type of ideas which should be listened to!

i think i've suggested like 1/2 the stuff in the scout forums lol...so yeah, people, go read all the other threads lol...

just curious, what scout does ur GF play? i have been trying to make some class specific combo-fixes...kinda radical, but it's kinda fun...i need some input still for a couple combos...i'll post the completed elite lists as i am done
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

bleedingblak

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15

Tuesday, November 12th 2013, 9:42am

Quoted

Put the stat to pa.attk back to where it was. Evaluate from there.


What.

Pretty sure scouts ALWAYS only got 1pa from dex and str.


~Fly into the distance, disappear for awhile~

ghostwolf82

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16

Tuesday, November 12th 2013, 11:16am

Is Mamnoony's scout fix thread still around? He had some incredible ideas on how to fix scouts. I loved my s/wd way back in the day, fun as all get out to play but just not viable anymore. Same reason my p/w is sitting idle.

17

Tuesday, November 12th 2013, 3:31pm

aye, at this point of time, there really seems like no reason to start a new thread about scout fixes , when there are multiple topics about it

it will just be like the other topics, hot for a few days , then the action slowly dwindles away, sad though, since scout is so fun to play...

anyways, rom should really consider changing combo shot to allow scouts to move while using the skill,

it will benefit in both pvp and pve, since rogues can do it with combo throw on the move with a range of 150 from hide
and most scouts use crossbow with a range of 180 only, but stationary while casting combo shot... and some scout combo doesnt have elite skills which cause combo shot to get interrupted..

anyways same old same old, give better buffs, higher dps on skills, longer range, mob debuffs like range instant slow and roots ...

aye waste of time since we wont see it happen :( ;(

aardvark3

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18

Tuesday, November 12th 2013, 4:49pm

There have been posts on the forums for the last 2 years about the scout problems caused by constant nerfs. However they reacted by nerfing the class even more each time another post appeared on the forums. The net result of this post will probably be another nerf to the scout class as that is how they always reacted to these posts in the pasts.

Mrpushpop

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19

Tuesday, November 12th 2013, 5:21pm

I think gameforge is aware of the scout problem. Due to the fixes they have already put in place I would not be shocked to see some kind of rebalancing put in place here eventually. Sadly the Server attacks, and other problems have most likely delayed some fixes they would like to focus on. I have retired my R/S since my warlock is about 100x more fun to play. Since then every R/S has swapped to R/M. If they did fix scouts I would be tempted to spend more money on that side and gear that bad boy back up.

20

Tuesday, November 12th 2013, 5:37pm

BB, I couldn't remember if it was different or not, Couldn't look up to find if it was part of the nerfs or not. However the fact they get far less pa.attk from str/dex than other classes, I think should be normalized.

I mean I am not really complaining our scout is doing pretty good on pa.attk having just popped on the boards with a few more pieces to do, but would be nice for it to jump a little higher :P