You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

1

Tuesday, November 19th 2013, 3:54am

Wd/M Elites vs Wd/S Elites

Wind Chop vs Untamable (Dps Skill)
WC does less dps, but is mana-based and only has GCD. Untamable does greater dps, but costs 40
focus and has a 4 sec CD. Advantage: Wd/M
The 60 elite for Wd/M breaks the skill by giving it a 3 sec CD... so now the comparison
between the two skills comes down to greater dps (Untamable) vs Mp/Focus
cost (Wind Chop). Advantage: Even

Spiritual Feedback vs Summon Chiron (Stronger Pet Skill)
SFgives Oak Walker's Sepal Stab a slight boost in SKILL damage... if it
does anything else, it's not noticeable. Chiron the Centaur is a beast,
made even stronger with additional elites. Advantage: Wd/S

Nature's Revenge vs Wind Piercing Arrow (Attack Speed Buff)
NR gives a 50% boost to Nature Crystal's buffs, giving an 8% speed and 15%
hp shield to the party. WPA gives a speed boost for the Warden only
that stacks 5 times for a max of 25% speed. Wd/S is able to get this
speed buff by using his best pet; Wd/M must limit himself to using NC if
he wants this speed buff. Additionally, Wd/S is able to use NC (though
he never should) to get the speed/hp boost as well, so the actual boost
Wd/M gets from the elite is only 3% speed and 5% hp shield. Advantage:
Wd/S

Wild Offensive vs Forest Surround (Pet Attack Speed Buff)
WO gives Explosion of Power an additional speed boost (only for white
hits, not for Sepal Stab) and lowers the CD to 60 secs... meaning pet
can keep this on 50% of the time. FS gives a cast speed boost to
Chiron's Arrow skills (not white hits)... and can keep this on 100% of
the time since it's a Passive Skill. Advantage: Wd/S

Oak Blessing vs Valiant Shot (Attack Buff)
OB gives a 5% Attack Boost and 1%/3sec HP restore to the Warden for as
long as Heart of the Oak is active. VS gives an 8% Attack Boost to both
the Warden and Chiron for 15 secs with a 25 sec CD before it can be
activated again. At first glance, it would seem OB has the advantage
since it can theoretically be active 100% of the time; however, since it
is dependent on HotO which disappears as soon as it takes damage
twice... even if it's a DoT... it's never up for long when it actually
matters. Add in the fact that VS gives a stronger Attack Boost that
effects both the pet and master... Advantage: Wd/S

Tough Oak vs Beast Tamer (Passive Pet Buff)
TO gives a 55% Physical Defense Boost to the Pet, and lowers the CD of
Punch/Sepal Stab by 1 second. BT increases the Critical Hit Rate of the
Pet, and gives it an Evasion Boost. +55% Defense is nothing for the
paper-thin defense of Oak Walker, and the skill actually bugs Punch for
the Spirit of the Oak by negating the Attack Debuff. TO is capped at
level 50, while BT is uncapped and can potentially rise to overtake the
buff from TO with enough levels. Advantage: Even, Perhaps slight edge
to Wd/S

Pet Enhance vs Morale Boost (Damage Boost Buff)
PE gives a 30% Attack and Physical Damage Boost to the pet. MB gives a
smaller Physical and Magical Damage Boost to both the pet and the
warden, and for anyone else in the same party. Additionally, MB is
upgradeable... so with enough levels, it will eventually overtake the
Damage boost of PE. Advantage: Wd/S

Resonance of Wind vs Secret Agreement (Damage Boost Passive)
RoW lowers the CD of Power of the Oak by 5 seconds for every time Wind
Chop's magic portion activates. SA gives both the pet and Warden a 20%
permanent Physical Damage Boost. RoW actually breaks the Wd/M combo
(similar to how the 50 elite for D/S broke the combo before it was
fixed) by giving Wind Chop a 3 second CD. Even if Power of the Oak was
available to the Wd/M full time, it amounts only to 15% damage boost for
the Warden only. Wd/S has a 20% damage boost already (for both pet and
Warden), and can additionally cast PotO during burns for another 15%
damage boost. Advantage: Wd/S

Narrow Escape vs Sacrifice (Utility Skill)
NE gives Pet a free Phoenix Redemption every 20 minutes. Sac gives the
Warden a free Special Water Type D (that can be used in Siege) every 5
minutes, at the expense of immobilizing his pet for 30 secs. Advantage:
Even

Crystal Protection vs Anti Magic Arrow (Useless Skill)
CP lowers the party's Physical and Magic Damage Taken for 10 secs... as
long as the Warden uses Nature Crystal instead of his damage pet. AMA
is a Ranged Damage Skill that has a chance to restore a static amount of
MP. Advantage: Even


Wd/S outclasses Wd/M in almost every elite skill... and the only one we had an advantage in was nerfed by the
60 elite. I'm not asking to make Wd/M stronger than Wd/S... I'm not
even asking to make it even with Wd/S... just please at least make it
competitive. I understand that some class combos will naturally be
better than others for certain situations, but at the moment there is
nothing I can do with my Wd/M that my Wd/S wouldn't do even better.

A huge factor of this is the level 60 Wd/M elite Resonance of Wind. If
this could be fixed, it would at least make Wd/M playable again. Here's
a few ideas that would improve the skill:

1) Remove the CD from Wind Chop. If WC was meant to have a CD, why wait until level 60 to add it?

2) Make the magical portion of Wind Chop a 100% chance of activating.
This would enable Wd/M to at least be able to almost full time the PotO
buff... which still weaker than the Wd/S alternative.

3) Make the magical portion of Wind Chop completely reset the CD of PotO (similar
to some warlock elites). To keep it "balanced," make it so it cannot
be re-activated for 30 seconds once it has been reset.

4) All of the above. All of this together still wouldn't beat the elites Wd/S has.

5) Change the level 60 elite to something else entirely. Really, even
"Nothing" would be better than the nerf we have right now.

I love my Wd/M... I do not want to reroll to something more useful. Still, of
all the Warden Combos, Wd/M is the least played by far... please make
my class viable again.

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

2

Tuesday, November 19th 2013, 3:58am

they are different roles...wdn/m is a more of a defensive support role with dps skills, while wdn/s is fully offense...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 1 times, last edit by "Cike" (Nov 19th 2013, 4:03am)


3

Tuesday, November 19th 2013, 4:07am

Ignoring how useless a "Defensive Support" Role is... Wd/S could do the same job or better, while still putting out more dps.

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

4

Tuesday, November 19th 2013, 4:08am

how is a wdn/s better at a defensive support role? also, who says defense is pointless?
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

gigilomann

XxXGigilomannXxX

Posts: 2,213

Location: The one and only, Ohio.

Occupation: I Do Work

Mood: Love

  • Send private message

5

Tuesday, November 19th 2013, 4:30am

I feel like while wd/s has pets, they should be able to tame pets. but i guess this has been done in other mmos =\ and from my experience, on Palenque Cike, we actually had a wd/m be an off tank offensive/dps until the 70 elite ruined wind chop. that being in AC/kbnh back in Sah's old guild..
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


6

Tuesday, November 19th 2013, 4:58am

Let's see... for defense, Wd/S Spirit of the Oak's Punch isn't bugged and will actually apply the attack down debuff. For support, Wd/S has a party buff Morale Boost that Wd/M would love to have.

But really, Cike please name one single situation where it would be better for the party to invite a Wd/M over a similiarly geared Wd/S.

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

7

Tuesday, November 19th 2013, 5:17am

when pdef is stupidly high compared to mdef...

also, is it wdn/m that has that skill that blocks all damage that is less than 10% of max HP? or is that a different skill I am thinking of?

also, wdn/m more fun to play IMO....

by this logic I want r/p DPS to be equal to r/m, because I wanna play r/p instead of r/m, and still do OP DPS...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

8

Tuesday, November 19th 2013, 5:41am

When pdef is stupidly high compared to mdef... please don't tell me you expect us to gear like a mage and use fireball...

I would love that skill that you mention.. too bad it's not Wd/M.

I agree with this one... I started in Ch 2 with Wd/M, and still love it.

I never said I wanted to do OP DPS... I said I wanted to do Competitive DPS. And at least R/P can do well in siege with Holy Aura, Magic Barrier, and all the other goodies get gets with the priest Subclass... and that's not even touching whatever elites it gets.

9

Tuesday, November 19th 2013, 6:13am

I actually think that a wd/m oak walker can come pretty close dps wise to a centaur, assuming the wd/s isn't doing shenanigens to make the centaur use multiple skills.

The wd/m cooldowns did something along the lines of QUADRUPLE the base dmg of the pet. And although I'm not sure how it manifests, but Spiritual Feedback supposedly increases the dmg of sepal stab. With enough crit rate (to cause bonus sepal stabs), your oak walker can hit twice per second roughly in full burn phase on a boss fight. Also, the double attack power increases might make it so the oak walker gets some serious power compared to a centaur in high-pdef instances. And last thing to note is that even with the 60 elite, wd/s centaur still only centaur's arrows evry 1.5-2s~ for me, due to slight breaks in between casting -- my centaur fills up the casting bar, it stays filled for a fraction of a second, then the bar goes away completely, then it starts casting again, where as during burns oak walker hits 2x per second or 3-4 hits per centaur's arrow.

And yes, I do have a wd/m -- I have access to 3 warden accounts, wd/w/s, wd/m/s and wd/d/s so I have tried wd/m out briefly, but not in anything that could be called remotely difficult.

This, however, still does not make up for the lack of other skills wd/s has and unfortunately wd/m is much worse. But I feel as though players that claim "wd/s centaur is op" aren't looking at the right wd/s skills. However, wd/m does have some utlitly that wd/s does not, mainly in the form of silence and lightning (in case anyone doesn't know or has forgotten, lightning interrupts casting).

I agree with the main post here, in order for wd/m to become remotely competitive, wind chop needs to be released from its cooldown, or give wd/m another attack spell instead of the 60 elite.

There are two things missing from the original post, however:
i) 200 crit rate and 10% crit dmg vs ...200 crit rate buff on centaur when it misses. Advantage: wd/m

ii) Sepal Stab stab has nearly 100% hit rate (as does auto attack) vs. Centaur's arrow/VS which get dodged by high level bosses anywhere from 0%-50% of the time, average for me being around 33% for centaurs arrow and 50~ for VS. Advantage: Wd/m

ofc this only applies if wd/s isn't doing shenanigens, which needs to be fixed.

This post has been edited 2 times, last edit by "BlankMinded" (Nov 19th 2013, 6:21am)


10

Tuesday, November 19th 2013, 7:11am

I agree that Oak Walker has potential to rival Chiron. To answer your inquiry about Spiritual Feedback, look at Sepal Stab in your Skills list and compare the damage between Wd/M and Wd/S. Sepal Stab's skill damage on Wd/M should be higher than if you change classes to Wd/S and compare. If SF does something else as well, I'm not aware of it.

Something else you might not realize... Oak Walker's "bonus" Sepal Stabs still cost energy. Once it reaches 0, no more extra Stabs until it replenishes. Before the CD on Wind Chop was added, it was quite easy to drain its energy (and quite a lot of fun to see). Now, it's still possible to get enough criticals to drain its energy, but quite a bit harder.

I wanted to keep this a comparison of the 2 combo's elite skills... so I didn't mention the comparison of general skills, nor the fact that Wd/S has an extra bow slot to use as a stat stick. That should more than make up for the +crit damage, not to mention that a Wd/S can also claim this +crit damage simply by using Oak Walker himself.

I do notice my Chiron's Arrows do tend to miss every so often. But Chiron also has something Wd/M will never have... Range. I can use Wd/S to "snipe" certain dangerous enemies at range (Remember balloons in RT?) That's not happening with Wd/M.

gigilomann

XxXGigilomannXxX

Posts: 2,213

Location: The one and only, Ohio.

Occupation: I Do Work

Mood: Love

  • Send private message

11

Tuesday, November 19th 2013, 1:02pm

But you have to remember the wd/m gets an extra % with the crystal pet as an elite. so it could still happen, youll live after balloons. you jsut wont be able to "snipe" them from range liek you can with centaur.
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


12

Tuesday, November 19th 2013, 7:10pm

Technically speaking balloons in rt aren't an issue ranged or otherwise, due to heart of the oak absorbing the damage (that is, assuming you're doing rt above level, if you're doing it around lvl 60 then different story).

I didn't realise that you were trying to compare elites only, guess I should have re-read the title before posting. My apologies.

When you compare wd/m sepal stab to that of wd/s, did you factor in wd/s bonus dmg (resulting in a slightly stronger oak walker then wd/m even if patk is identical) ? Kind of dissappointed that there isn't a noticeable difference in favor of wd/m due to the wording "greatly enhanced"....

wd/m Heart of the oak patk increase makes up for the bow difference, at least in terms of summoning the pet. In terms of actual boss fights, ofc wd/s will have higher patk since 2 hits drops the patk of wd/m.

Also, I am aware that the bonus sepal stabs use extra energy, but in bethomia and belathis bosses have somewhat high crit resist, making it harder and/or take longer to drain all of th energy. But yes, I suppose once the energy is gone, the oak walker won't be hitting as frequently, good point.

camagic

Professional

Posts: 849

Location: noobville

Occupation: expert noob

  • Send private message

13

Saturday, January 4th 2014, 10:51pm

The spiritual feedback actually
boosted sepal stab level increase from the standard 7.8 points per a
level to something around 14 points per a level. The tooltip info is really misleading imho.

This is greater than the centaurs 8.4(CA) and 8.1(VS) per a level increases, but with their 2 sec cast buff they are slightly more-per a hit. Yet if factoring in the free sepal stabs and higher accuracy, a wd/m oak walker would out dps a centaur. Also to consider is range: a centaur has the benefit due being ranged, since the walker is melee.

Narrow Escape vs Sacrifice (Utility Skill)

NE gives Pet a free Phoenix Redemption every 20 minutes. Sac gives the

Warden a free Special Water Type D (that can be used in Siege) every 5

minutes, at the expense of immobilizing his pet for 30 secs. Advantage:

Even

I have to disagree. There is a hidden requirement for sacrifice that the pet must be in range in order to gain the hp/mp gain. It seems to be a range of 100, so fairly close. As a result, often the benefit is not gained, but the pet still has the debuff of doing nothing for 30 sec. The narrow escape's only drawback is the pet loses any party buffs it previously had. It seems the wd/m has a slight advantage to the wd/s in this comparison.
95wd/95s/65d
server artemis
Please do not "class balanace" the tactics I use.

This post has been edited 1 times, last edit by "camagic" (Jan 4th 2014, 11:19pm)


14

Sunday, January 5th 2014, 2:03am

Quoted

There is a hidden requirement for sacrifice that the pet must be in
range in order to gain the hp/mp gain. It seems to be a range of 100, so
fairly close.
I do not observe this. See attached screenshot. Not sure why it doesn't activate for you but it works fine for me. The screen shot shows a large range between pet and warden, and still getting the ability effect, though perhaps not the best due to forum attachment file size restrictions.
BlankMinded has attached the following file:

camagic

Professional

Posts: 849

Location: noobville

Occupation: expert noob

  • Send private message

15

Sunday, January 5th 2014, 4:28am

What you are saying is correct, there is not really a range requirement to activate it(there only needs to be a pet within viewable distance). However, the pet must be close by to get the hp/mp gain benefit.
95wd/95s/65d
server artemis
Please do not "class balanace" the tactics I use.