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1

Tuesday, April 22nd 2014, 6:29pm

Question about the Mage/Champion

Hello everyone.

My question about the Mage/Champion's 30/30 elite skill. When I saw this elite skill, I was surprised. Because it doesn't require any cost, cast time and it hasn't cooldown. Also it looks like very strong. Who has tried this combination? Can you give me information about this?

Skill's name: Voltage Seize.

-Davlamin Warstout (I apologize for my bad english. =D )

Mrpushpop

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2

Wednesday, April 23rd 2014, 3:37am

I don't play this combo but I have the skill. Its not very impressive.

Any skill that says "chance" you need to test a lot to see if its worth it. My Wl/Champ has a "chance" for phy arrows to give a 5 sec damage buff however after much testing chance means 5%

3

Wednesday, April 23rd 2014, 10:55am

Well I don't understand the description anyway.

[Disclaimer: I don't play M/Ch. I'm just trying to learn reading Rom-speech better - it's always fun to try to untangle skill descriptions... Sort of.]

So you cast Plasma Arrow, it makes some dmg (increased by Electric Current Arc) plus makes you Charged. During Charged state you regenerate rage (due to the same elite). This part is clear.

Now Voltage Seize says "There is a chance to use this skill when a current inflicts continuous damage." But
1. Electric Current Arc does not inflict any continuous damage, does it? And there is no other "current" in this story, right?
2. so is a correct description simply "There is a chance to use this skill when you are in Charged state"?
3. and it's weird anyway to have a "chance to use"... My guess would be what Mrpushpop - it's a skill that has a decreased chance to hit when you activate it, but is this guess correct? [It sounds a bit more like a description of a passive skill that has a chance to trigger e.g. on the same target the Plasma Arrow was casted on...?]

Charged state lasts a while, if Voltage Seize does not trigger GCD and you could spam it like crazy (well, have a macro do it for you) it could inflict quite a dmg even if every hit just has a chance.

(Another guess would be that Voltage Seize gets enabled when you enter Charged state but you can use it only once?)

In any case: my *guess* would be that if you want to use the M/Ch elites then you do need rage and one way to get it is to cast Plasma Arrow; and if you do it anyway - you will get as an extra perk Voltage Seize enabled at least once. If Voltage Seize does not trigger GCD (like rogue's Throw) then it's simply extra bonus dmg you can activate "on the way" as you finger moves to activate some other skill. But if Voltage Seize triggers GCD, then probably one second lost is not worth it and you might be better off casting something else instead...

Anyone actually plays M/Ch?
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

4

Wednesday, April 23rd 2014, 6:37pm

Here I can help. I picked up chmp/m about a week ago. The way it ACTUALLY works is as follows. It is red and unusable. When you cast Electric bolt (current that deal continuous damage that the skill is referring to.) (Why they didn't say Electric bolt, I don't know.) When you cast electric bolt NOTHING happens. When electric bolts hits the target with the DOT there is a 10% the skill becomes active. On top of that there is another 10% that when the DOT/Debuff expires the skill can become usable. It hits like 20% harder then fireball for me.

That's my observation of about 12-15 hours on the class.

EDIT: Every time the dot (damage tick) occurs the 10% chance is repeated. As that was unclear in the above paragraph. It is also a good idea to use Electric bolt on multiple targets if you can, because each dot on each mob can trigger the skill. This adds up pretty fast.

This post has been edited 1 times, last edit by "ftwoplay" (Apr 23rd 2014, 8:54pm)


5

Tuesday, May 20th 2014, 5:12pm

Kinda late but from playing m/ch it was a fun mage class to play because its wind. The 30 elite your talking about is only useable after a wind damage spell is cast and hits, so if u use any wind skill(including the dots) u have a % chance of this skill being useable. For me this skill poped about every 7 secs when using all the wind skill, electric bolt on multi targets the 50 elite running(ion strom). This class to me was the most fun mage class to play, because it was different and has huge potential if u learn a good rotation and ways to make elites pop. Best wishes and hope ya figure it all out

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